diff options
author | Xavi Artigas <xavierartigas@yahoo.es> | 2019-04-02 13:28:48 +0200 |
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committer | Xavi Artigas <xavierartigas@yahoo.es> | 2019-04-02 13:28:48 +0200 |
commit | 68c530080b7db72ca345d500505e56424d87d2d9 (patch) | |
tree | 31dd5278b1fd86ba5e59c802341d3fdd7d917fc4 /src/lib/emotion/Emotion.h | |
parent | 57da0bee3d3c70c19feafd781a6758f1fb638ba1 (diff) |
docs: Fix common misspellings in H files
Fixed all appearances of words from this list in H files:
https://en.wikipedia.org/wiki/Wikipedia:Lists_of_common_misspellings/For_machines
Diffstat (limited to '')
-rw-r--r-- | src/lib/emotion/Emotion.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/lib/emotion/Emotion.h b/src/lib/emotion/Emotion.h index d8eb052f93..e67d9a2026 100644 --- a/src/lib/emotion/Emotion.h +++ b/src/lib/emotion/Emotion.h | |||
@@ -236,7 +236,7 @@ enum _Emotion_Vis | |||
236 | /** | 236 | /** |
237 | * @enum Emotion_Suspend | 237 | * @enum Emotion_Suspend |
238 | * | 238 | * |
239 | * Used for emotion pipeline ressource management. | 239 | * Used for emotion pipeline resource management. |
240 | * | 240 | * |
241 | * @see emotion_object_suspend_set() | 241 | * @see emotion_object_suspend_set() |
242 | * @see emotion_object_suspend_get() | 242 | * @see emotion_object_suspend_get() |
@@ -246,7 +246,7 @@ enum _Emotion_Vis | |||
246 | typedef enum | 246 | typedef enum |
247 | { | 247 | { |
248 | EMOTION_WAKEUP, /**< pipeline is up and running */ | 248 | EMOTION_WAKEUP, /**< pipeline is up and running */ |
249 | EMOTION_SLEEP, /**< turn off hardware ressource usage like overlay */ | 249 | EMOTION_SLEEP, /**< turn off hardware resource usage like overlay */ |
250 | EMOTION_DEEP_SLEEP, /**< destroy the pipeline, but keep full resolution pixels output around */ | 250 | EMOTION_DEEP_SLEEP, /**< destroy the pipeline, but keep full resolution pixels output around */ |
251 | EMOTION_HIBERNATE /**< destroy the pipeline, and keep half resolution or object resolution if lower */ | 251 | EMOTION_HIBERNATE /**< destroy the pipeline, and keep half resolution or object resolution if lower */ |
252 | } Emotion_Suspend; | 252 | } Emotion_Suspend; |
@@ -370,7 +370,7 @@ EAPI extern Emotion_Version *emotion_version; | |||
370 | */ | 370 | */ |
371 | 371 | ||
372 | /** | 372 | /** |
373 | * @defgroup Emotion_Ressource Video ressource management | 373 | * @defgroup Emotion_Ressource Video resource management |
374 | */ | 374 | */ |
375 | 375 | ||
376 | /** | 376 | /** |
@@ -1181,7 +1181,7 @@ EAPI Eina_Bool emotion_object_vis_supported (const Evas_Object *obj, | |||
1181 | * Picture in Picture is needed. And most application just have a few video stream that really | 1181 | * Picture in Picture is needed. And most application just have a few video stream that really |
1182 | * deserve high frame rate, high quality output. That's why this call is for. | 1182 | * deserve high frame rate, high quality output. That's why this call is for. |
1183 | * | 1183 | * |
1184 | * Please note that if Emotion can't acquire a priviledged hardware ressource, it will fallback | 1184 | * Please note that if Emotion can't acquire a priviledged hardware resource, it will fallback |
1185 | * to the no-priority path. This work on the first asking first get basis system. | 1185 | * to the no-priority path. This work on the first asking first get basis system. |
1186 | * | 1186 | * |
1187 | * @see emotion_object_priority_get() | 1187 | * @see emotion_object_priority_get() |