diff options
Diffstat (limited to '')
105 files changed, 507 insertions, 477 deletions
diff --git a/src/benchmarks/eo/eo_bench_callbacks.c b/src/benchmarks/eo/eo_bench_callbacks.c index ab779f8417..2114234411 100644 --- a/src/benchmarks/eo/eo_bench_callbacks.c +++ b/src/benchmarks/eo/eo_bench_callbacks.c | |||
@@ -17,7 +17,8 @@ static void | |||
17 | bench_eo_callbacks_add(int request) | 17 | bench_eo_callbacks_add(int request) |
18 | { | 18 | { |
19 | int i; | 19 | int i; |
20 | Eo *obj = eo_add(SIMPLE_CLASS, NULL); | 20 | Eo *obj = NULL; |
21 | eo_add(&obj, SIMPLE_CLASS, NULL); | ||
21 | 22 | ||
22 | for (i = 0 ; i < request ; i++) | 23 | for (i = 0 ; i < request ; i++) |
23 | { | 24 | { |
diff --git a/src/benchmarks/eo/eo_bench_eo_do.c b/src/benchmarks/eo/eo_bench_eo_do.c index 9f84535254..9160507c75 100644 --- a/src/benchmarks/eo/eo_bench_eo_do.c +++ b/src/benchmarks/eo/eo_bench_eo_do.c | |||
@@ -10,7 +10,8 @@ static void | |||
10 | bench_eo_do_simple(int request) | 10 | bench_eo_do_simple(int request) |
11 | { | 11 | { |
12 | int i; | 12 | int i; |
13 | Eo *obj = eo_add(SIMPLE_CLASS, NULL); | 13 | Eo *obj = NULL; |
14 | eo_add(&obj, SIMPLE_CLASS, NULL); | ||
14 | for (i = 0 ; i < request ; i++) | 15 | for (i = 0 ; i < request ; i++) |
15 | { | 16 | { |
16 | simple_a_set(obj, i); | 17 | simple_a_set(obj, i); |
@@ -23,8 +24,10 @@ static void | |||
23 | bench_eo_do_two_objs(int request) | 24 | bench_eo_do_two_objs(int request) |
24 | { | 25 | { |
25 | int i; | 26 | int i; |
26 | Eo *obj = eo_add(SIMPLE_CLASS, NULL); | 27 | Eo *obj = NULL; |
27 | Eo *obj2 = eo_add(SIMPLE_CLASS, NULL); | 28 | eo_add(&obj, SIMPLE_CLASS, NULL); |
29 | Eo *obj2 = NULL; | ||
30 | eo_add(&obj2, SIMPLE_CLASS, NULL); | ||
28 | for (i = 0 ; i < request ; i++) | 31 | for (i = 0 ; i < request ; i++) |
29 | { | 32 | { |
30 | simple_a_set(obj, i); | 33 | simple_a_set(obj, i); |
@@ -39,8 +42,10 @@ static void | |||
39 | bench_eo_do_two_objs_growing_stack(int request) | 42 | bench_eo_do_two_objs_growing_stack(int request) |
40 | { | 43 | { |
41 | int i; | 44 | int i; |
42 | Eo *obj = eo_add(SIMPLE_CLASS, NULL); | 45 | Eo *obj = NULL; |
43 | Eo *obj2 = eo_add(SIMPLE_CLASS, NULL); | 46 | eo_add(&obj, SIMPLE_CLASS, NULL); |
47 | Eo *obj2 = NULL; | ||
48 | eo_add(&obj2, SIMPLE_CLASS, NULL); | ||
44 | for (i = 0 ; i < request ; i++) | 49 | for (i = 0 ; i < request ; i++) |
45 | { | 50 | { |
46 | simple_other_call(obj, obj2, 20); | 51 | simple_other_call(obj, obj2, 20); |
@@ -78,7 +83,8 @@ bench_eo_do_super(int request) | |||
78 | cur_klass = eo_class_new(&class_desc, SIMPLE_CLASS, NULL); | 83 | cur_klass = eo_class_new(&class_desc, SIMPLE_CLASS, NULL); |
79 | 84 | ||
80 | int i; | 85 | int i; |
81 | Eo *obj = eo_add(cur_klass, NULL); | 86 | Eo *obj = NULL; |
87 | eo_add(&obj, cur_klass, NULL); | ||
82 | for (i = 0 ; i < request ; i++) | 88 | for (i = 0 ; i < request ; i++) |
83 | { | 89 | { |
84 | simple_a_set(obj, i); | 90 | simple_a_set(obj, i); |
diff --git a/src/examples/ecore/ecore_audio_custom.c b/src/examples/ecore/ecore_audio_custom.c index 2570a9e20d..6eb1add105 100644 --- a/src/examples/ecore/ecore_audio_custom.c +++ b/src/examples/ecore/ecore_audio_custom.c | |||
@@ -56,9 +56,9 @@ main(int argc, const char *argv[]) | |||
56 | 56 | ||
57 | ecore_app_args_set(argc, argv); | 57 | ecore_app_args_set(argc, argv); |
58 | 58 | ||
59 | out = eo_add(ECORE_AUDIO_OBJ_OUT_PULSE_CLASS, NULL); | 59 | eo_add(&out, ECORE_AUDIO_OBJ_OUT_PULSE_CLASS, NULL); |
60 | 60 | ||
61 | in = eo_add(ECORE_AUDIO_OBJ_IN_CLASS, NULL); | 61 | eo_add(&in, ECORE_AUDIO_OBJ_IN_CLASS, NULL); |
62 | if (!in) | 62 | if (!in) |
63 | { | 63 | { |
64 | printf("error when creating ecore audio source.\n"); | 64 | printf("error when creating ecore audio source.\n"); |
diff --git a/src/examples/ecore/ecore_audio_playback.c b/src/examples/ecore/ecore_audio_playback.c index f1624e0e67..a6e6c5e20a 100644 --- a/src/examples/ecore/ecore_audio_playback.c +++ b/src/examples/ecore/ecore_audio_playback.c | |||
@@ -252,7 +252,7 @@ main(int argc, const char *argv[]) | |||
252 | { | 252 | { |
253 | if (!strncmp(argv[i], "tone:", 5)) | 253 | if (!strncmp(argv[i], "tone:", 5)) |
254 | { | 254 | { |
255 | in = eo_add(ECORE_AUDIO_OBJ_IN_TONE_CLASS, NULL); | 255 | eo_add(&in, ECORE_AUDIO_OBJ_IN_TONE_CLASS, NULL); |
256 | if (!in) | 256 | if (!in) |
257 | { | 257 | { |
258 | printf("error when creating ecore audio source.\n"); | 258 | printf("error when creating ecore audio source.\n"); |
@@ -276,7 +276,7 @@ main(int argc, const char *argv[]) | |||
276 | } | 276 | } |
277 | else | 277 | else |
278 | { | 278 | { |
279 | in = eo_add(ECORE_AUDIO_OBJ_IN_SNDFILE_CLASS, NULL); | 279 | eo_add(&in, ECORE_AUDIO_OBJ_IN_SNDFILE_CLASS, NULL); |
280 | if (!in) | 280 | if (!in) |
281 | { | 281 | { |
282 | printf("error when creating ecore audio source.\n"); | 282 | printf("error when creating ecore audio source.\n"); |
@@ -307,7 +307,7 @@ main(int argc, const char *argv[]) | |||
307 | 307 | ||
308 | printf("Start: %s (%0.2fs)\n", name, length); | 308 | printf("Start: %s (%0.2fs)\n", name, length); |
309 | 309 | ||
310 | out = eo_add(ECORE_AUDIO_OBJ_OUT_PULSE_CLASS, NULL); | 310 | eo_add(&out, ECORE_AUDIO_OBJ_OUT_PULSE_CLASS, NULL); |
311 | ret = ecore_audio_obj_out_input_attach(out, in); | 311 | ret = ecore_audio_obj_out_input_attach(out, in); |
312 | if (!ret) | 312 | if (!ret) |
313 | printf("Could not attach input %s\n", name); | 313 | printf("Could not attach input %s\n", name); |
diff --git a/src/examples/ecore/ecore_audio_to_ogg.c b/src/examples/ecore/ecore_audio_to_ogg.c index fceed59045..62e721b061 100644 --- a/src/examples/ecore/ecore_audio_to_ogg.c +++ b/src/examples/ecore/ecore_audio_to_ogg.c | |||
@@ -49,7 +49,7 @@ main(int argc, char *argv[]) | |||
49 | ecore_audio_init(); | 49 | ecore_audio_init(); |
50 | 50 | ||
51 | 51 | ||
52 | in = eo_add(ECORE_AUDIO_OBJ_IN_SNDFILE_CLASS, NULL); | 52 | eo_add(&in, ECORE_AUDIO_OBJ_IN_SNDFILE_CLASS, NULL); |
53 | ecore_audio_obj_name_set(in, basename(argv[1])); | 53 | ecore_audio_obj_name_set(in, basename(argv[1])); |
54 | ret = ecore_audio_obj_source_set(in, argv[1]); | 54 | ret = ecore_audio_obj_source_set(in, argv[1]); |
55 | if (!ret) { | 55 | if (!ret) { |
@@ -60,7 +60,7 @@ main(int argc, char *argv[]) | |||
60 | 60 | ||
61 | eo_event_callback_add(in, ECORE_AUDIO_EV_IN_STOPPED, _play_finished, NULL); | 61 | eo_event_callback_add(in, ECORE_AUDIO_EV_IN_STOPPED, _play_finished, NULL); |
62 | 62 | ||
63 | out = eo_add(ECORE_AUDIO_OBJ_OUT_SNDFILE_CLASS, NULL); | 63 | eo_add(&out, ECORE_AUDIO_OBJ_OUT_SNDFILE_CLASS, NULL); |
64 | ret = ecore_audio_obj_source_set(out, argv[2]); | 64 | ret = ecore_audio_obj_source_set(out, argv[2]); |
65 | if (!ret) { | 65 | if (!ret) { |
66 | printf("Could not set %s as output\n", argv[2]); | 66 | printf("Could not set %s as output\n", argv[2]); |
diff --git a/src/examples/eldbus/dbusmodel.c b/src/examples/eldbus/dbusmodel.c index b34799b4c5..3e4063ea6a 100644 --- a/src/examples/eldbus/dbusmodel.c +++ b/src/examples/eldbus/dbusmodel.c | |||
@@ -102,7 +102,7 @@ main(int argc, char **argv EINA_UNUSED) | |||
102 | if (argc > 1) bus = argv[1]; | 102 | if (argc > 1) bus = argv[1]; |
103 | if (argc > 2) path = argv[2]; | 103 | if (argc > 2) path = argv[2]; |
104 | 104 | ||
105 | root = eo_add_ref(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eoid, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, bus, path)); | 105 | eo_add_ref(&root, ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(root, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, bus, path)); |
106 | 106 | ||
107 | eo_event_callback_add(root, EFL_MODEL_BASE_EVENT_LOAD_STATUS, _event_load_status_cb, NULL); | 107 | eo_event_callback_add(root, EFL_MODEL_BASE_EVENT_LOAD_STATUS, _event_load_status_cb, NULL); |
108 | efl_model_load(root); | 108 | efl_model_load(root); |
diff --git a/src/examples/evas/evas-3d-aabb.c b/src/examples/evas/evas-3d-aabb.c index d02668bed0..a6761855f6 100644 --- a/src/examples/evas/evas-3d-aabb.c +++ b/src/examples/evas/evas-3d-aabb.c | |||
@@ -142,40 +142,38 @@ main(void) | |||
142 | 142 | ||
143 | evas = ecore_evas_get(ecore_evas); | 143 | evas = ecore_evas_get(ecore_evas); |
144 | 144 | ||
145 | scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 145 | eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
146 | 146 | ||
147 | root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 147 | eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
148 | 148 | ||
149 | camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 149 | eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
150 | evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); | 150 | evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); |
151 | 151 | ||
152 | camera_node = | 152 | eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
153 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
154 | evas_canvas3d_node_camera_set(camera_node, camera); | 153 | evas_canvas3d_node_camera_set(camera_node, camera); |
155 | evas_canvas3d_node_member_add(root_node, camera_node); | 154 | evas_canvas3d_node_member_add(root_node, camera_node); |
156 | evas_canvas3d_node_position_set(camera_node, 100.0, 50.0, 20.0); | 155 | evas_canvas3d_node_position_set(camera_node, 100.0, 50.0, 20.0); |
157 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); | 156 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); |
158 | light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 157 | eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
159 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); | 158 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); |
160 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); | 159 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); |
161 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); | 160 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); |
162 | evas_canvas3d_light_directional_set(light, EINA_TRUE); | 161 | evas_canvas3d_light_directional_set(light, EINA_TRUE); |
163 | 162 | ||
164 | light_node = | 163 | eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
165 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
166 | evas_canvas3d_node_light_set(light_node, light); | 164 | evas_canvas3d_node_light_set(light_node, light); |
167 | evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); | 165 | evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); |
168 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 166 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
169 | evas_canvas3d_node_member_add(root_node, light_node); | 167 | evas_canvas3d_node_member_add(root_node, light_node); |
170 | 168 | ||
171 | mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 169 | eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
172 | material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 170 | eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
173 | 171 | ||
174 | efl_file_set(mesh, model_path, NULL); | 172 | efl_file_set(mesh, model_path, NULL); |
175 | evas_canvas3d_mesh_frame_material_set(mesh, 0, material); | 173 | evas_canvas3d_mesh_frame_material_set(mesh, 0, material); |
176 | evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); | 174 | evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); |
177 | 175 | ||
178 | texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 176 | eo_add(&texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
179 | evas_canvas3d_texture_file_set(texture, image_path, NULL); | 177 | evas_canvas3d_texture_file_set(texture, image_path, NULL); |
180 | evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); | 178 | evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); |
181 | evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); | 179 | evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); |
@@ -189,16 +187,16 @@ main(void) | |||
189 | evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); | 187 | evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); |
190 | evas_canvas3d_material_shininess_set(material, 50.0); | 188 | evas_canvas3d_material_shininess_set(material, 50.0); |
191 | 189 | ||
192 | mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 190 | eo_add(&mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
193 | mesh_box_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 191 | eo_add(&mesh_box_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_box_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
194 | 192 | ||
195 | material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 193 | eo_add(&material_box, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
196 | evas_canvas3d_material_enable_set(material_box, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 194 | evas_canvas3d_material_enable_set(material_box, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
197 | 195 | ||
198 | cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 196 | eo_add(&cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
199 | evas_canvas3d_primitive_form_set(cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); | 197 | evas_canvas3d_primitive_form_set(cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); |
200 | 198 | ||
201 | mesh_box = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 199 | eo_add(&mesh_box, EVAS_CANVAS3D_MESH_CLASS, evas); |
202 | evas_canvas3d_mesh_from_primitive_set(mesh_box, 0, cube); | 200 | evas_canvas3d_mesh_from_primitive_set(mesh_box, 0, cube); |
203 | evas_canvas3d_mesh_vertex_assembly_set(mesh_box, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); | 201 | evas_canvas3d_mesh_vertex_assembly_set(mesh_box, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); |
204 | evas_canvas3d_mesh_shade_mode_set(mesh_box, EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR); | 202 | evas_canvas3d_mesh_shade_mode_set(mesh_box, EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR); |
@@ -215,7 +213,7 @@ main(void) | |||
215 | evas_canvas3d_scene_camera_node_set(scene, camera_node); | 213 | evas_canvas3d_scene_camera_node_set(scene, camera_node); |
216 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); | 214 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); |
217 | 215 | ||
218 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 216 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
219 | efl_gfx_color_set(background, 0, 0, 0, 255); | 217 | efl_gfx_color_set(background, 0, 0, 0, 255); |
220 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 218 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
221 | efl_gfx_visible_set(background, EINA_TRUE); | 219 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-blending.c b/src/examples/evas/evas-3d-blending.c index db7c7a1590..90ee461389 100644 --- a/src/examples/evas/evas-3d-blending.c +++ b/src/examples/evas/evas-3d-blending.c | |||
@@ -143,12 +143,11 @@ _animate_scene(void *data) | |||
143 | static void | 143 | static void |
144 | _camera_setup(Scene_Data *data) | 144 | _camera_setup(Scene_Data *data) |
145 | { | 145 | { |
146 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 146 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
147 | 147 | ||
148 | evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); | 148 | evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); |
149 | 149 | ||
150 | data->camera_node = | 150 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
151 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
152 | 151 | ||
153 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); | 152 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); |
154 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); | 153 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); |
@@ -160,13 +159,12 @@ _camera_setup(Scene_Data *data) | |||
160 | static void | 159 | static void |
161 | _light_setup(Scene_Data *data) | 160 | _light_setup(Scene_Data *data) |
162 | { | 161 | { |
163 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 162 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
164 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 163 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); |
165 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 164 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); |
166 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); | 165 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); |
167 | 166 | ||
168 | data->light_node = | 167 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
169 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
170 | evas_canvas3d_node_light_set(data->light_node, data->light); | 168 | evas_canvas3d_node_light_set(data->light_node, data->light); |
171 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); | 169 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); |
172 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 170 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -184,7 +182,7 @@ _set_ball(Eo *mesh, Eo *sphere, Evas_Canvas3D_Material *material) | |||
184 | static void | 182 | static void |
185 | _mesh_setup(Scene_Data *data) | 183 | _mesh_setup(Scene_Data *data) |
186 | { | 184 | { |
187 | data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 185 | eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
188 | 186 | ||
189 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 187 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
190 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 188 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
@@ -194,7 +192,7 @@ _mesh_setup(Scene_Data *data) | |||
194 | evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2); | 192 | evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2); |
195 | evas_canvas3d_material_shininess_set(data->material, 100.0); | 193 | evas_canvas3d_material_shininess_set(data->material, 100.0); |
196 | 194 | ||
197 | data->material1 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 195 | eo_add(&data->material1, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
198 | 196 | ||
199 | evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 197 | evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
200 | evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 198 | evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
@@ -204,24 +202,22 @@ _mesh_setup(Scene_Data *data) | |||
204 | evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2); | 202 | evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2); |
205 | evas_canvas3d_material_shininess_set(data->material1, 100.0); | 203 | evas_canvas3d_material_shininess_set(data->material1, 100.0); |
206 | 204 | ||
207 | data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 205 | eo_add(&data->sphere, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
208 | evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); | 206 | evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); |
209 | evas_canvas3d_primitive_precision_set(data->sphere, 50); | 207 | evas_canvas3d_primitive_precision_set(data->sphere, 50); |
210 | 208 | ||
211 | data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 209 | eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
212 | data->mesh1 = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 210 | eo_add(&data->mesh1, EVAS_CANVAS3D_MESH_CLASS, evas); |
213 | 211 | ||
214 | _set_ball(data->mesh, data->sphere, data->material); | 212 | _set_ball(data->mesh, data->sphere, data->material); |
215 | _set_ball(data->mesh1, data->sphere, data->material1); | 213 | _set_ball(data->mesh1, data->sphere, data->material1); |
216 | 214 | ||
217 | data->mesh_node = | 215 | eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
218 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
219 | 216 | ||
220 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); | 217 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); |
221 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); | 218 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); |
222 | 219 | ||
223 | data->mesh_node1 = | 220 | eo_add(&data->mesh_node1, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node1, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
224 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
225 | 221 | ||
226 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node1); | 222 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node1); |
227 | evas_canvas3d_node_mesh_add(data->mesh_node1, data->mesh1); | 223 | evas_canvas3d_node_mesh_add(data->mesh_node1, data->mesh1); |
@@ -237,13 +233,12 @@ _mesh_setup(Scene_Data *data) | |||
237 | static void | 233 | static void |
238 | _scene_setup(Scene_Data *data) | 234 | _scene_setup(Scene_Data *data) |
239 | { | 235 | { |
240 | data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 236 | eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
241 | 237 | ||
242 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); | 238 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); |
243 | evas_canvas3d_scene_background_color_set(data->scene, 0.5, 0.5, 0.5, 1); | 239 | evas_canvas3d_scene_background_color_set(data->scene, 0.5, 0.5, 0.5, 1); |
244 | 240 | ||
245 | data->root_node = | 241 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
246 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | ||
247 | 242 | ||
248 | _camera_setup(data); | 243 | _camera_setup(data); |
249 | _light_setup(data); | 244 | _light_setup(data); |
diff --git a/src/examples/evas/evas-3d-colorpick.c b/src/examples/evas/evas-3d-colorpick.c index 885a53bd81..4a7594bd6d 100644 --- a/src/examples/evas/evas-3d-colorpick.c +++ b/src/examples/evas/evas-3d-colorpick.c | |||
@@ -237,9 +237,9 @@ Eina_Bool | |||
237 | _init_sphere(void *this, const char *texture) | 237 | _init_sphere(void *this, const char *texture) |
238 | { | 238 | { |
239 | Test_object *sphere = (Test_object *)this; | 239 | Test_object *sphere = (Test_object *)this; |
240 | sphere->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 240 | eo_add(&sphere->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
241 | sphere->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 241 | eo_add(&sphere->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
242 | sphere->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 242 | eo_add(&sphere->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
243 | evas_canvas3d_primitive_form_set(sphere->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); | 243 | evas_canvas3d_primitive_form_set(sphere->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); |
244 | evas_canvas3d_primitive_precision_set(sphere->primitive, 50); | 244 | evas_canvas3d_primitive_precision_set(sphere->primitive, 50); |
245 | evas_canvas3d_mesh_from_primitive_set(sphere->mesh, 0, sphere->primitive); | 245 | evas_canvas3d_mesh_from_primitive_set(sphere->mesh, 0, sphere->primitive); |
@@ -248,7 +248,7 @@ _init_sphere(void *this, const char *texture) | |||
248 | 248 | ||
249 | evas_canvas3d_mesh_color_pick_enable_set(sphere->mesh, EINA_TRUE); | 249 | evas_canvas3d_mesh_color_pick_enable_set(sphere->mesh, EINA_TRUE); |
250 | 250 | ||
251 | sphere->texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 251 | eo_add(&sphere->texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
252 | evas_canvas3d_texture_file_set(sphere->texture, texture, NULL); | 252 | evas_canvas3d_texture_file_set(sphere->texture, texture, NULL); |
253 | evas_canvas3d_texture_filter_set(sphere->texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); | 253 | evas_canvas3d_texture_filter_set(sphere->texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); |
254 | evas_canvas3d_texture_wrap_set(sphere->texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); | 254 | evas_canvas3d_texture_wrap_set(sphere->texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); |
@@ -313,7 +313,7 @@ _init_scene(const char *texture) | |||
313 | m->material = spheretmp->material; | 313 | m->material = spheretmp->material; |
314 | m->texture = spheretmp->texture; | 314 | m->texture = spheretmp->texture; |
315 | } | 315 | } |
316 | m->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 316 | eo_add(&m->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(m->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
317 | m->speed = tmp; | 317 | m->speed = tmp; |
318 | m->sphere_animate = _animate_sphere; | 318 | m->sphere_animate = _animate_sphere; |
319 | m->animate = ecore_timer_add(m->speed, m->sphere_animate, m); | 319 | m->animate = ecore_timer_add(m->speed, m->sphere_animate, m); |
diff --git a/src/examples/evas/evas-3d-cube-rotate.c b/src/examples/evas/evas-3d-cube-rotate.c index e393c14deb..74525cc014 100644 --- a/src/examples/evas/evas-3d-cube-rotate.c +++ b/src/examples/evas/evas-3d-cube-rotate.c | |||
@@ -148,10 +148,10 @@ _animate_scene(void *data) | |||
148 | static void | 148 | static void |
149 | _camera_setup(Scene_Data *data) | 149 | _camera_setup(Scene_Data *data) |
150 | { | 150 | { |
151 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 151 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
152 | evas_canvas3d_camera_projection_perspective_set(data->camera, 20.0, 1.0, 2.0, 50.0); | 152 | evas_canvas3d_camera_projection_perspective_set(data->camera, 20.0, 1.0, 2.0, 50.0); |
153 | 153 | ||
154 | data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | 154 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
155 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); | 155 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); |
156 | evas_canvas3d_node_position_set(data->camera_node, 3.0, 3.0, 10.0); | 156 | evas_canvas3d_node_position_set(data->camera_node, 3.0, 3.0, 10.0); |
157 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 157 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -162,13 +162,13 @@ _camera_setup(Scene_Data *data) | |||
162 | static void | 162 | static void |
163 | _light_setup(Scene_Data *data) | 163 | _light_setup(Scene_Data *data) |
164 | { | 164 | { |
165 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 165 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
166 | 166 | ||
167 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 167 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); |
168 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 168 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); |
169 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); | 169 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); |
170 | 170 | ||
171 | data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | 171 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
172 | 172 | ||
173 | evas_canvas3d_node_light_set(data->light_node, data->light); | 173 | evas_canvas3d_node_light_set(data->light_node, data->light); |
174 | evas_canvas3d_node_position_set(data->light_node, 5.0, 5.0, 10.0); | 174 | evas_canvas3d_node_position_set(data->light_node, 5.0, 5.0, 10.0); |
@@ -181,7 +181,7 @@ static void | |||
181 | _mesh_setup(Scene_Data *data) | 181 | _mesh_setup(Scene_Data *data) |
182 | { | 182 | { |
183 | /* Setup material. */ | 183 | /* Setup material. */ |
184 | data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 184 | eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
185 | 185 | ||
186 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 186 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
187 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 187 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
@@ -192,16 +192,16 @@ _mesh_setup(Scene_Data *data) | |||
192 | evas_canvas3d_material_shininess_set(data->material, 100.0); | 192 | evas_canvas3d_material_shininess_set(data->material, 100.0); |
193 | 193 | ||
194 | /* Setup primitive */ | 194 | /* Setup primitive */ |
195 | data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 195 | eo_add(&data->cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
196 | evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); | 196 | evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); |
197 | 197 | ||
198 | /* Setup mesh. */ | 198 | /* Setup mesh. */ |
199 | data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 199 | eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
200 | evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); | 200 | evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); |
201 | evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); | 201 | evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); |
202 | evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); | 202 | evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); |
203 | 203 | ||
204 | data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 204 | eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
205 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); | 205 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); |
206 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); | 206 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); |
207 | } | 207 | } |
@@ -209,8 +209,8 @@ _mesh_setup(Scene_Data *data) | |||
209 | static void | 209 | static void |
210 | _scene_setup(Scene_Data *data) | 210 | _scene_setup(Scene_Data *data) |
211 | { | 211 | { |
212 | scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 212 | eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
213 | data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 213 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
214 | 214 | ||
215 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); | 215 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); |
216 | evas_canvas3d_scene_background_color_set(scene, 0.0, 0.0, 0.0, 0.0); | 216 | evas_canvas3d_scene_background_color_set(scene, 0.0, 0.0, 0.0, 0.0); |
diff --git a/src/examples/evas/evas-3d-cube.c b/src/examples/evas/evas-3d-cube.c index 6f6f4208c2..be29e046c5 100644 --- a/src/examples/evas/evas-3d-cube.c +++ b/src/examples/evas/evas-3d-cube.c | |||
@@ -133,12 +133,11 @@ _animate_scene(void *data) | |||
133 | static void | 133 | static void |
134 | _camera_setup(Scene_Data *data) | 134 | _camera_setup(Scene_Data *data) |
135 | { | 135 | { |
136 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 136 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
137 | 137 | ||
138 | evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); | 138 | evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); |
139 | 139 | ||
140 | data->camera_node = | 140 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
141 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
142 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); | 141 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); |
143 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); | 142 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); |
144 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 143 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -148,13 +147,12 @@ _camera_setup(Scene_Data *data) | |||
148 | static void | 147 | static void |
149 | _light_setup(Scene_Data *data) | 148 | _light_setup(Scene_Data *data) |
150 | { | 149 | { |
151 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 150 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
152 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 151 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); |
153 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 152 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); |
154 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); | 153 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); |
155 | 154 | ||
156 | data->light_node = | 155 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
157 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
158 | evas_canvas3d_node_light_set(data->light_node, data->light); | 156 | evas_canvas3d_node_light_set(data->light_node, data->light); |
159 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); | 157 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); |
160 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 158 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -164,7 +162,7 @@ static void | |||
164 | _mesh_setup(Scene_Data *data) | 162 | _mesh_setup(Scene_Data *data) |
165 | { | 163 | { |
166 | /* Setup material. */ | 164 | /* Setup material. */ |
167 | data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 165 | eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
168 | 166 | ||
169 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 167 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
170 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 168 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
@@ -175,7 +173,7 @@ _mesh_setup(Scene_Data *data) | |||
175 | evas_canvas3d_material_shininess_set(data->material, 100.0); | 173 | evas_canvas3d_material_shininess_set(data->material, 100.0); |
176 | 174 | ||
177 | /* Setup mesh. */ | 175 | /* Setup mesh. */ |
178 | data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 176 | eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
179 | evas_canvas3d_mesh_vertex_count_set(data->mesh, 24); | 177 | evas_canvas3d_mesh_vertex_count_set(data->mesh, 24); |
180 | evas_canvas3d_mesh_frame_add(data->mesh, 0); | 178 | evas_canvas3d_mesh_frame_add(data->mesh, 0); |
181 | evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &cube_vertices[ 0]); | 179 | evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &cube_vertices[ 0]); |
@@ -187,8 +185,7 @@ _mesh_setup(Scene_Data *data) | |||
187 | evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); | 185 | evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); |
188 | evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); | 186 | evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); |
189 | 187 | ||
190 | data->mesh_node = | 188 | eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
191 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
192 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); | 189 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); |
193 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); | 190 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); |
194 | } | 191 | } |
@@ -196,12 +193,11 @@ _mesh_setup(Scene_Data *data) | |||
196 | static void | 193 | static void |
197 | _scene_setup(Scene_Data *data) | 194 | _scene_setup(Scene_Data *data) |
198 | { | 195 | { |
199 | data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 196 | eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
200 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); | 197 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); |
201 | evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); | 198 | evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); |
202 | 199 | ||
203 | data->root_node = | 200 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
204 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | ||
205 | 201 | ||
206 | _camera_setup(data); | 202 | _camera_setup(data); |
207 | _light_setup(data); | 203 | _light_setup(data); |
@@ -233,7 +229,7 @@ main(void) | |||
233 | _scene_setup(&data); | 229 | _scene_setup(&data); |
234 | 230 | ||
235 | /* Add a background rectangle objects. */ | 231 | /* Add a background rectangle objects. */ |
236 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 232 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
237 | efl_gfx_color_set(background, 0, 0, 0, 255); | 233 | efl_gfx_color_set(background, 0, 0, 0, 255); |
238 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 234 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
239 | efl_gfx_visible_set(background, EINA_TRUE); | 235 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-cube2.c b/src/examples/evas/evas-3d-cube2.c index e46c2f7c64..387edd8cea 100644 --- a/src/examples/evas/evas-3d-cube2.c +++ b/src/examples/evas/evas-3d-cube2.c | |||
@@ -111,11 +111,10 @@ _animate_scene(void *data) | |||
111 | static void | 111 | static void |
112 | _camera_setup(Scene_Data *data) | 112 | _camera_setup(Scene_Data *data) |
113 | { | 113 | { |
114 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 114 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
115 | evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); | 115 | evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); |
116 | 116 | ||
117 | data->camera_node = | 117 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
118 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
119 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); | 118 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); |
120 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 3.0); | 119 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 3.0); |
121 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 120 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -125,13 +124,12 @@ _camera_setup(Scene_Data *data) | |||
125 | static void | 124 | static void |
126 | _light_setup(Scene_Data *data) | 125 | _light_setup(Scene_Data *data) |
127 | { | 126 | { |
128 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 127 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
129 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 128 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); |
130 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 129 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); |
131 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); | 130 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); |
132 | 131 | ||
133 | data->light_node = | 132 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
134 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
135 | evas_canvas3d_node_light_set(data->light_node, data->light); | 133 | evas_canvas3d_node_light_set(data->light_node, data->light); |
136 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); | 134 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); |
137 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 135 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -142,8 +140,8 @@ static void | |||
142 | _mesh_setup(Scene_Data *data) | 140 | _mesh_setup(Scene_Data *data) |
143 | { | 141 | { |
144 | /* Setup material. */ | 142 | /* Setup material. */ |
145 | data->material0 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 143 | eo_add(&data->material0, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
146 | data->material1 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 144 | eo_add(&data->material1, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
147 | 145 | ||
148 | evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 146 | evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
149 | evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 147 | evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
@@ -163,9 +161,9 @@ _mesh_setup(Scene_Data *data) | |||
163 | evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); | 161 | evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); |
164 | evas_canvas3d_material_shininess_set(data->material1, 100.0); | 162 | evas_canvas3d_material_shininess_set(data->material1, 100.0); |
165 | 163 | ||
166 | data->texture0 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 164 | eo_add(&data->texture0, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
167 | data->texture1 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 165 | eo_add(&data->texture1, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
168 | data->texture_normal = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 166 | eo_add(&data->texture_normal, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
169 | 167 | ||
170 | evas_canvas3d_texture_data_set(data->texture0, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels0[0]); | 168 | evas_canvas3d_texture_data_set(data->texture0, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels0[0]); |
171 | evas_canvas3d_texture_data_set(data->texture1, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels1[0]); | 169 | evas_canvas3d_texture_data_set(data->texture1, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels1[0]); |
@@ -176,19 +174,18 @@ _mesh_setup(Scene_Data *data) | |||
176 | evas_canvas3d_material_texture_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_normal); | 174 | evas_canvas3d_material_texture_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_normal); |
177 | 175 | ||
178 | /* Set data of primitive */ | 176 | /* Set data of primitive */ |
179 | data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 177 | eo_add(&data->cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
180 | evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); | 178 | evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); |
181 | 179 | ||
182 | /* Setup mesh. */ | 180 | /* Setup mesh. */ |
183 | data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 181 | eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
184 | evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); | 182 | evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); |
185 | evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material0); | 183 | evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material0); |
186 | evas_canvas3d_mesh_frame_add(data->mesh, 20); | 184 | evas_canvas3d_mesh_frame_add(data->mesh, 20); |
187 | evas_canvas3d_mesh_frame_material_set(data->mesh, 20, data->material1); | 185 | evas_canvas3d_mesh_frame_material_set(data->mesh, 20, data->material1); |
188 | evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); | 186 | evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); |
189 | 187 | ||
190 | data->mesh_node = | 188 | eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
191 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
192 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); | 189 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); |
193 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); | 190 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); |
194 | } | 191 | } |
@@ -196,12 +193,11 @@ _mesh_setup(Scene_Data *data) | |||
196 | static void | 193 | static void |
197 | _scene_setup(Scene_Data *data) | 194 | _scene_setup(Scene_Data *data) |
198 | { | 195 | { |
199 | data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 196 | eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
200 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); | 197 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); |
201 | evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); | 198 | evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); |
202 | 199 | ||
203 | data->root_node = | 200 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
204 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | ||
205 | 201 | ||
206 | _camera_setup(data); | 202 | _camera_setup(data); |
207 | _light_setup(data); | 203 | _light_setup(data); |
@@ -234,7 +230,7 @@ main(void) | |||
234 | _scene_setup(&data); | 230 | _scene_setup(&data); |
235 | 231 | ||
236 | /* Add a background rectangle objects. */ | 232 | /* Add a background rectangle objects. */ |
237 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 233 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
238 | efl_gfx_color_set(background, 0, 0, 0, 255); | 234 | efl_gfx_color_set(background, 0, 0, 0, 255); |
239 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 235 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
240 | efl_gfx_visible_set(background, EINA_TRUE); | 236 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-eet.c b/src/examples/evas/evas-3d-eet.c index dc09191e05..69fca120e8 100644 --- a/src/examples/evas/evas-3d-eet.c +++ b/src/examples/evas/evas-3d-eet.c | |||
@@ -115,37 +115,37 @@ main(void) | |||
115 | evas = ecore_evas_get(ecore_evas); | 115 | evas = ecore_evas_get(ecore_evas); |
116 | 116 | ||
117 | /* Add a scene object .*/ | 117 | /* Add a scene object .*/ |
118 | scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 118 | eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
119 | 119 | ||
120 | /* Add the root node for the scene. */ | 120 | /* Add the root node for the scene. */ |
121 | root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 121 | eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
122 | 122 | ||
123 | /* Add the camera. */ | 123 | /* Add the camera. */ |
124 | camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 124 | eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
125 | evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); | 125 | evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); |
126 | 126 | ||
127 | camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | 127 | eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
128 | evas_canvas3d_node_camera_set(camera_node, camera); | 128 | evas_canvas3d_node_camera_set(camera_node, camera); |
129 | evas_canvas3d_node_member_add(root_node, camera_node); | 129 | evas_canvas3d_node_member_add(root_node, camera_node); |
130 | evas_canvas3d_node_position_set(camera_node, 200.0, 0.0, 40.0); | 130 | evas_canvas3d_node_position_set(camera_node, 200.0, 0.0, 40.0); |
131 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); | 131 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); |
132 | /* Add the light. */ | 132 | /* Add the light. */ |
133 | light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 133 | eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
134 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); | 134 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); |
135 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); | 135 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); |
136 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); | 136 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); |
137 | evas_canvas3d_light_directional_set(light, EINA_TRUE); | 137 | evas_canvas3d_light_directional_set(light, EINA_TRUE); |
138 | 138 | ||
139 | light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | 139 | eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
140 | evas_canvas3d_node_light_set(light_node, light); | 140 | evas_canvas3d_node_light_set(light_node, light); |
141 | evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); | 141 | evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); |
142 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 142 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
143 | evas_canvas3d_node_member_add(root_node, light_node); | 143 | evas_canvas3d_node_member_add(root_node, light_node); |
144 | 144 | ||
145 | /* Add the meshes. */ | 145 | /* Add the meshes. */ |
146 | mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 146 | eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
147 | mesh2 = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 147 | eo_add(&mesh2, EVAS_CANVAS3D_MESH_CLASS, evas); |
148 | material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 148 | eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
149 | 149 | ||
150 | efl_file_set(mesh, input_model_path, NULL); | 150 | efl_file_set(mesh, input_model_path, NULL); |
151 | evas_canvas3d_mesh_frame_material_set(mesh, 0, material); | 151 | evas_canvas3d_mesh_frame_material_set(mesh, 0, material); |
@@ -169,13 +169,13 @@ main(void) | |||
169 | efl_file_set(mesh2, output_model_path, NULL); | 169 | efl_file_set(mesh2, output_model_path, NULL); |
170 | evas_canvas3d_mesh_shade_mode_set(mesh2, EVAS_CANVAS3D_SHADE_MODE_PHONG); | 170 | evas_canvas3d_mesh_shade_mode_set(mesh2, EVAS_CANVAS3D_SHADE_MODE_PHONG); |
171 | 171 | ||
172 | mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 172 | eo_add(&mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
173 | 173 | ||
174 | evas_canvas3d_node_member_add(root_node, mesh_node); | 174 | evas_canvas3d_node_member_add(root_node, mesh_node); |
175 | evas_canvas3d_node_mesh_add(mesh_node, mesh); | 175 | evas_canvas3d_node_mesh_add(mesh_node, mesh); |
176 | evas_canvas3d_node_position_set(mesh_node, 0.0, -40.0, 0.0); | 176 | evas_canvas3d_node_position_set(mesh_node, 0.0, -40.0, 0.0); |
177 | 177 | ||
178 | mesh_node2 = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 178 | eo_add(&mesh_node2, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node2, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
179 | evas_canvas3d_node_member_add(root_node, mesh_node2); | 179 | evas_canvas3d_node_member_add(root_node, mesh_node2); |
180 | evas_canvas3d_node_mesh_add(mesh_node2, mesh2); | 180 | evas_canvas3d_node_mesh_add(mesh_node2, mesh2); |
181 | evas_canvas3d_node_position_set(mesh_node2, 0.0, 40.0, 0.0); | 181 | evas_canvas3d_node_position_set(mesh_node2, 0.0, 40.0, 0.0); |
@@ -186,7 +186,7 @@ main(void) | |||
186 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); | 186 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); |
187 | 187 | ||
188 | /* Add a background rectangle objects. */ | 188 | /* Add a background rectangle objects. */ |
189 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 189 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
190 | efl_gfx_color_set(background, 0, 0, 0, 255); | 190 | efl_gfx_color_set(background, 0, 0, 0, 255); |
191 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 191 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
192 | efl_gfx_visible_set(background, EINA_TRUE); | 192 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-fog.c b/src/examples/evas/evas-3d-fog.c index 33bd05cc8c..bc33f92c48 100644 --- a/src/examples/evas/evas-3d-fog.c +++ b/src/examples/evas/evas-3d-fog.c | |||
@@ -81,12 +81,11 @@ _animate_scene(void *data) | |||
81 | static void | 81 | static void |
82 | _camera_setup(Scene_Data *data) | 82 | _camera_setup(Scene_Data *data) |
83 | { | 83 | { |
84 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 84 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
85 | 85 | ||
86 | evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); | 86 | evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); |
87 | 87 | ||
88 | data->camera_node = | 88 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
89 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
90 | 89 | ||
91 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); | 90 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); |
92 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 7.0); | 91 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 7.0); |
@@ -98,13 +97,12 @@ _camera_setup(Scene_Data *data) | |||
98 | static void | 97 | static void |
99 | _light_setup(Scene_Data *data) | 98 | _light_setup(Scene_Data *data) |
100 | { | 99 | { |
101 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 100 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
102 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 101 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); |
103 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 102 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); |
104 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); | 103 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); |
105 | 104 | ||
106 | data->light_node = | 105 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
107 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
108 | evas_canvas3d_node_light_set(data->light_node, data->light); | 106 | evas_canvas3d_node_light_set(data->light_node, data->light); |
109 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); | 107 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); |
110 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 108 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -123,7 +121,7 @@ _set_ball(Eo *mesh, Eo *sphere, Evas_Canvas3D_Material *material) | |||
123 | static void | 121 | static void |
124 | _mesh_setup(Scene_Data *data) | 122 | _mesh_setup(Scene_Data *data) |
125 | { | 123 | { |
126 | data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 124 | eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
127 | 125 | ||
128 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 126 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
129 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 127 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
@@ -133,29 +131,26 @@ _mesh_setup(Scene_Data *data) | |||
133 | evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); | 131 | evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); |
134 | evas_canvas3d_material_shininess_set(data->material, 100.0); | 132 | evas_canvas3d_material_shininess_set(data->material, 100.0); |
135 | 133 | ||
136 | data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 134 | eo_add(&data->sphere, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
137 | evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); | 135 | evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); |
138 | evas_canvas3d_primitive_precision_set(data->sphere, 50); | 136 | evas_canvas3d_primitive_precision_set(data->sphere, 50); |
139 | 137 | ||
140 | data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 138 | eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
141 | data->mesh1 = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 139 | eo_add(&data->mesh1, EVAS_CANVAS3D_MESH_CLASS, evas); |
142 | 140 | ||
143 | _set_ball(data->mesh, data->sphere, data->material); | 141 | _set_ball(data->mesh, data->sphere, data->material); |
144 | _set_ball(data->mesh1, data->sphere, data->material); | 142 | _set_ball(data->mesh1, data->sphere, data->material); |
145 | 143 | ||
146 | data->animation_node = | 144 | eo_add(&data->animation_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->animation_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
147 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | ||
148 | 145 | ||
149 | data->mesh_node = | 146 | eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
150 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
151 | 147 | ||
152 | evas_canvas3d_node_member_add(data->animation_node, data->mesh_node); | 148 | evas_canvas3d_node_member_add(data->animation_node, data->mesh_node); |
153 | evas_canvas3d_node_member_add(data->root_node, data->animation_node); | 149 | evas_canvas3d_node_member_add(data->root_node, data->animation_node); |
154 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); | 150 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); |
155 | evas_canvas3d_node_position_set(data->mesh_node, 0.0, 0.0, 3.0); | 151 | evas_canvas3d_node_position_set(data->mesh_node, 0.0, 0.0, 3.0); |
156 | 152 | ||
157 | data->mesh_node1 = | 153 | eo_add(&data->mesh_node1, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node1, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
158 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
159 | 154 | ||
160 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node1); | 155 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node1); |
161 | evas_canvas3d_node_mesh_add(data->mesh_node1, data->mesh1); | 156 | evas_canvas3d_node_mesh_add(data->mesh_node1, data->mesh1); |
@@ -170,13 +165,12 @@ _mesh_setup(Scene_Data *data) | |||
170 | static void | 165 | static void |
171 | _scene_setup(Scene_Data *data) | 166 | _scene_setup(Scene_Data *data) |
172 | { | 167 | { |
173 | data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 168 | eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
174 | 169 | ||
175 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); | 170 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); |
176 | evas_canvas3d_scene_background_color_set(data->scene, FOG_COLOR, 1); | 171 | evas_canvas3d_scene_background_color_set(data->scene, FOG_COLOR, 1); |
177 | 172 | ||
178 | data->root_node = | 173 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
179 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | ||
180 | 174 | ||
181 | _camera_setup(data); | 175 | _camera_setup(data); |
182 | _light_setup(data); | 176 | _light_setup(data); |
@@ -209,7 +203,7 @@ main(void) | |||
209 | _scene_setup(&data); | 203 | _scene_setup(&data); |
210 | 204 | ||
211 | /* Add a background rectangle objects. */ | 205 | /* Add a background rectangle objects. */ |
212 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 206 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
213 | efl_gfx_color_set(background, 0, 0, 0, 255); | 207 | efl_gfx_color_set(background, 0, 0, 0, 255); |
214 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 208 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
215 | efl_gfx_visible_set(background, EINA_TRUE); | 209 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-frustum.c b/src/examples/evas/evas-3d-frustum.c index 4e1323f5b4..25cfc5b8d4 100644 --- a/src/examples/evas/evas-3d-frustum.c +++ b/src/examples/evas/evas-3d-frustum.c | |||
@@ -279,8 +279,8 @@ _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void | |||
279 | static void | 279 | static void |
280 | _camera_setup(Scene_Data *data) | 280 | _camera_setup(Scene_Data *data) |
281 | { | 281 | { |
282 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 282 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
283 | data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | 283 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
284 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); | 284 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); |
285 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 300.0); | 285 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 300.0); |
286 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 286 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -293,12 +293,12 @@ _camera_setup(Scene_Data *data) | |||
293 | static void | 293 | static void |
294 | _light_setup(Scene_Data *data) | 294 | _light_setup(Scene_Data *data) |
295 | { | 295 | { |
296 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 296 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
297 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 297 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); |
298 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 298 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); |
299 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); | 299 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); |
300 | 300 | ||
301 | data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | 301 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
302 | evas_canvas3d_node_light_set(data->light_node, data->light); | 302 | evas_canvas3d_node_light_set(data->light_node, data->light); |
303 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 200.0); | 303 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 200.0); |
304 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); | 304 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); |
@@ -309,7 +309,7 @@ _light_setup(Scene_Data *data) | |||
309 | static void | 309 | static void |
310 | _mesh_setup(Scene_Data *data) | 310 | _mesh_setup(Scene_Data *data) |
311 | { | 311 | { |
312 | data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 312 | eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
313 | 313 | ||
314 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 314 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
315 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 315 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
@@ -319,27 +319,26 @@ _mesh_setup(Scene_Data *data) | |||
319 | evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); | 319 | evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); |
320 | evas_canvas3d_material_shininess_set(data->material, 100.0); | 320 | evas_canvas3d_material_shininess_set(data->material, 100.0); |
321 | 321 | ||
322 | data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 322 | eo_add(&data->cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
323 | evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); | 323 | evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); |
324 | 324 | ||
325 | data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 325 | eo_add(&data->sphere, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
326 | evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); | 326 | evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); |
327 | evas_canvas3d_primitive_precision_set(data->sphere, 20); | 327 | evas_canvas3d_primitive_precision_set(data->sphere, 20); |
328 | 328 | ||
329 | data->mesh_aabb = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 329 | eo_add(&data->mesh_aabb, EVAS_CANVAS3D_MESH_CLASS, evas); |
330 | evas_canvas3d_mesh_from_primitive_set(data->mesh_aabb, 0, data->cube); | 330 | evas_canvas3d_mesh_from_primitive_set(data->mesh_aabb, 0, data->cube); |
331 | evas_canvas3d_mesh_vertex_assembly_set(data->mesh_aabb, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); | 331 | evas_canvas3d_mesh_vertex_assembly_set(data->mesh_aabb, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); |
332 | evas_canvas3d_mesh_shade_mode_set(data->mesh_aabb, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); | 332 | evas_canvas3d_mesh_shade_mode_set(data->mesh_aabb, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); |
333 | evas_canvas3d_mesh_frame_material_set(data->mesh_aabb, 0, data->material); | 333 | evas_canvas3d_mesh_frame_material_set(data->mesh_aabb, 0, data->material); |
334 | 334 | ||
335 | data->mesh_sphere = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 335 | eo_add(&data->mesh_sphere, EVAS_CANVAS3D_MESH_CLASS, evas); |
336 | evas_canvas3d_mesh_from_primitive_set(data->mesh_sphere, 0, data->sphere); | 336 | evas_canvas3d_mesh_from_primitive_set(data->mesh_sphere, 0, data->sphere); |
337 | evas_canvas3d_mesh_vertex_assembly_set(data->mesh_sphere, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); | 337 | evas_canvas3d_mesh_vertex_assembly_set(data->mesh_sphere, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); |
338 | evas_canvas3d_mesh_shade_mode_set(data->mesh_sphere, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); | 338 | evas_canvas3d_mesh_shade_mode_set(data->mesh_sphere, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); |
339 | evas_canvas3d_mesh_frame_material_set(data->mesh_sphere, 0, data->material); | 339 | evas_canvas3d_mesh_frame_material_set(data->mesh_sphere, 0, data->material); |
340 | 340 | ||
341 | data->mesh_node = | 341 | eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
342 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
343 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); | 342 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); |
344 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh_aabb); | 343 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh_aabb); |
345 | } | 344 | } |
@@ -347,9 +346,9 @@ _mesh_setup(Scene_Data *data) | |||
347 | static void | 346 | static void |
348 | _mesh_setup_model(Scene_Data *data) | 347 | _mesh_setup_model(Scene_Data *data) |
349 | { | 348 | { |
350 | data->mesh_model = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 349 | eo_add(&data->mesh_model, EVAS_CANVAS3D_MESH_CLASS, evas); |
351 | data->material_model = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 350 | eo_add(&data->material_model, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
352 | data->texture_model = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 351 | eo_add(&data->texture_model, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
353 | 352 | ||
354 | evas_canvas3d_texture_file_set(data->texture_model, texture_path, NULL); | 353 | evas_canvas3d_texture_file_set(data->texture_model, texture_path, NULL); |
355 | evas_canvas3d_texture_filter_set(data->texture_model, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); | 354 | evas_canvas3d_texture_filter_set(data->texture_model, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); |
@@ -374,15 +373,15 @@ _mesh_setup_model(Scene_Data *data) | |||
374 | static void | 373 | static void |
375 | _scene_setup(Scene_Data *data) | 374 | _scene_setup(Scene_Data *data) |
376 | { | 375 | { |
377 | data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 376 | eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
378 | 377 | ||
379 | data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 378 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
380 | 379 | ||
381 | _light_setup(data); | 380 | _light_setup(data); |
382 | _mesh_setup_model(data); | 381 | _mesh_setup_model(data); |
383 | _camera_setup(data); | 382 | _camera_setup(data); |
384 | 383 | ||
385 | data->mesh_node_model = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 384 | eo_add(&data->mesh_node_model, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node_model, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
386 | evas_canvas3d_node_position_set(data->mesh_node_model, obj_x, obj_y, obj_z); | 385 | evas_canvas3d_node_position_set(data->mesh_node_model, obj_x, obj_y, obj_z); |
387 | evas_canvas3d_node_orientation_angle_axis_set(data->mesh_node_model, -90, 1.0, 0.0, 0.0); | 386 | evas_canvas3d_node_orientation_angle_axis_set(data->mesh_node_model, -90, 1.0, 0.0, 0.0); |
388 | evas_canvas3d_node_scale_set(data->mesh_node_model, obj_sc_x, obj_sc_y, obj_sc_z); | 387 | evas_canvas3d_node_scale_set(data->mesh_node_model, obj_sc_x, obj_sc_y, obj_sc_z); |
diff --git a/src/examples/evas/evas-3d-hull.c b/src/examples/evas/evas-3d-hull.c index 57602b6988..130ad3742e 100644 --- a/src/examples/evas/evas-3d-hull.c +++ b/src/examples/evas/evas-3d-hull.c | |||
@@ -255,12 +255,11 @@ _key_down(void *data, | |||
255 | static void | 255 | static void |
256 | _camera_setup(Scene_Data *data) | 256 | _camera_setup(Scene_Data *data) |
257 | { | 257 | { |
258 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 258 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
259 | 259 | ||
260 | evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); | 260 | evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); |
261 | 261 | ||
262 | data->camera_node = | 262 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
263 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
264 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); | 263 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); |
265 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); | 264 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); |
266 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 265 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -270,13 +269,12 @@ _camera_setup(Scene_Data *data) | |||
270 | static void | 269 | static void |
271 | _light_setup(Scene_Data *data) | 270 | _light_setup(Scene_Data *data) |
272 | { | 271 | { |
273 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 272 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
274 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 273 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); |
275 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 274 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); |
276 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); | 275 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); |
277 | 276 | ||
278 | data->light_node = | 277 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
279 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
280 | evas_canvas3d_node_light_set(data->light_node, data->light); | 278 | evas_canvas3d_node_light_set(data->light_node, data->light); |
281 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); | 279 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); |
282 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 280 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -292,7 +290,7 @@ _mesh_setup(Scene_Data *data) | |||
292 | Eo *primitive = NULL; | 290 | Eo *primitive = NULL; |
293 | /* Setup material. */ | 291 | /* Setup material. */ |
294 | 292 | ||
295 | data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 293 | eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
296 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 294 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
297 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 295 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
298 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); | 296 | evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); |
@@ -302,17 +300,17 @@ _mesh_setup(Scene_Data *data) | |||
302 | evas_canvas3d_material_shininess_set(data->material, 100.0); | 300 | evas_canvas3d_material_shininess_set(data->material, 100.0); |
303 | 301 | ||
304 | /* Setup mesh sphere */ | 302 | /* Setup mesh sphere */ |
305 | primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 303 | eo_add(&primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
306 | evas_canvas3d_primitive_form_set(primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); | 304 | evas_canvas3d_primitive_form_set(primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); |
307 | evas_canvas3d_primitive_precision_set(primitive, 10); | 305 | evas_canvas3d_primitive_precision_set(primitive, 10); |
308 | data->mesh_sphere = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 306 | eo_add(&data->mesh_sphere, EVAS_CANVAS3D_MESH_CLASS, evas); |
309 | evas_canvas3d_mesh_from_primitive_set(data->mesh_sphere, 0, primitive); | 307 | evas_canvas3d_mesh_from_primitive_set(data->mesh_sphere, 0, primitive); |
310 | evas_canvas3d_mesh_vertex_assembly_set(data->mesh_sphere, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); | 308 | evas_canvas3d_mesh_vertex_assembly_set(data->mesh_sphere, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); |
311 | evas_canvas3d_mesh_shade_mode_set(data->mesh_sphere, EVAS_CANVAS3D_SHADE_MODE_PHONG); | 309 | evas_canvas3d_mesh_shade_mode_set(data->mesh_sphere, EVAS_CANVAS3D_SHADE_MODE_PHONG); |
312 | evas_canvas3d_mesh_frame_material_set(data->mesh_sphere, 0, data->material); | 310 | evas_canvas3d_mesh_frame_material_set(data->mesh_sphere, 0, data->material); |
313 | 311 | ||
314 | /* Setup mesh torus */ | 312 | /* Setup mesh torus */ |
315 | data->mesh_torus = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 313 | eo_add(&data->mesh_torus, EVAS_CANVAS3D_MESH_CLASS, evas); |
316 | evas_canvas3d_primitive_form_set(primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_TORUS); | 314 | evas_canvas3d_primitive_form_set(primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_TORUS); |
317 | evas_canvas3d_primitive_precision_set(primitive, 50); | 315 | evas_canvas3d_primitive_precision_set(primitive, 50); |
318 | evas_canvas3d_mesh_from_primitive_set(data->mesh_torus, 0, primitive); | 316 | evas_canvas3d_mesh_from_primitive_set(data->mesh_torus, 0, primitive); |
@@ -321,7 +319,7 @@ _mesh_setup(Scene_Data *data) | |||
321 | evas_canvas3d_mesh_frame_material_set(data->mesh_torus, 0, data->material); | 319 | evas_canvas3d_mesh_frame_material_set(data->mesh_torus, 0, data->material); |
322 | 320 | ||
323 | /* Setup mesh cube */ | 321 | /* Setup mesh cube */ |
324 | data->mesh_cube = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 322 | eo_add(&data->mesh_cube, EVAS_CANVAS3D_MESH_CLASS, evas); |
325 | evas_canvas3d_primitive_form_set(primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); | 323 | evas_canvas3d_primitive_form_set(primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); |
326 | evas_canvas3d_primitive_precision_set(primitive, 50); | 324 | evas_canvas3d_primitive_precision_set(primitive, 50); |
327 | evas_canvas3d_mesh_from_primitive_set(data->mesh_cube, 0, primitive); | 325 | evas_canvas3d_mesh_from_primitive_set(data->mesh_cube, 0, primitive); |
@@ -353,8 +351,7 @@ _mesh_setup(Scene_Data *data) | |||
353 | MODEL_MESH_INIT(blender_test_eagle, eagle_test, DIFFUSE) | 351 | MODEL_MESH_INIT(blender_test_eagle, eagle_test, DIFFUSE) |
354 | MODEL_MESH_INIT(blender_test_sonic, sonic_test, DIFFUSE) | 352 | MODEL_MESH_INIT(blender_test_sonic, sonic_test, DIFFUSE) |
355 | 353 | ||
356 | data->mesh_node = | 354 | eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
357 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
358 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); | 355 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); |
359 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh_sphere); | 356 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh_sphere); |
360 | evas_canvas3d_node_scale_set(data->mesh_node, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE); | 357 | evas_canvas3d_node_scale_set(data->mesh_node, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE); |
@@ -371,15 +368,13 @@ _mesh_setup(Scene_Data *data) | |||
371 | 368 | ||
372 | _print_result(data->mesh_sphere_ch, data->mesh_blender_test_sphere); | 369 | _print_result(data->mesh_sphere_ch, data->mesh_blender_test_sphere); |
373 | 370 | ||
374 | data->mesh_node_convex_hull = | 371 | eo_add(&data->mesh_node_convex_hull, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node_convex_hull, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
375 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
376 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node_convex_hull); | 372 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node_convex_hull); |
377 | evas_canvas3d_node_position_set(data->mesh_node_convex_hull, 0.0, 0.0, 0.0); | 373 | evas_canvas3d_node_position_set(data->mesh_node_convex_hull, 0.0, 0.0, 0.0); |
378 | evas_canvas3d_node_scale_set(data->mesh_node_convex_hull, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE); | 374 | evas_canvas3d_node_scale_set(data->mesh_node_convex_hull, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE); |
379 | evas_canvas3d_node_mesh_add(data->mesh_node_convex_hull, data->mesh_sphere_ch); | 375 | evas_canvas3d_node_mesh_add(data->mesh_node_convex_hull, data->mesh_sphere_ch); |
380 | 376 | ||
381 | data->mesh_node_blender = | 377 | eo_add(&data->mesh_node_blender, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node_blender, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
382 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
383 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node_blender); | 378 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node_blender); |
384 | evas_canvas3d_node_position_set(data->mesh_node_blender, -3.0, 0.0, 0.0); | 379 | evas_canvas3d_node_position_set(data->mesh_node_blender, -3.0, 0.0, 0.0); |
385 | evas_canvas3d_node_scale_set(data->mesh_node_blender, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE); | 380 | evas_canvas3d_node_scale_set(data->mesh_node_blender, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE); |
@@ -389,12 +384,11 @@ _mesh_setup(Scene_Data *data) | |||
389 | static void | 384 | static void |
390 | _scene_setup(Scene_Data *data) | 385 | _scene_setup(Scene_Data *data) |
391 | { | 386 | { |
392 | data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 387 | eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
393 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); | 388 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); |
394 | evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); | 389 | evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); |
395 | 390 | ||
396 | data->root_node = | 391 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
397 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | ||
398 | 392 | ||
399 | _camera_setup(data); | 393 | _camera_setup(data); |
400 | _light_setup(data); | 394 | _light_setup(data); |
@@ -429,7 +423,7 @@ main(void) | |||
429 | _scene_setup(&data); | 423 | _scene_setup(&data); |
430 | 424 | ||
431 | /* Add a background rectangle objects. */ | 425 | /* Add a background rectangle objects. */ |
432 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 426 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
433 | efl_gfx_color_set(background, 0, 0, 0, 255); | 427 | efl_gfx_color_set(background, 0, 0, 0, 255); |
434 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 428 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
435 | efl_gfx_visible_set(background, EINA_TRUE); | 429 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c index e19dfd6630..443271a9dc 100644 --- a/src/examples/evas/evas-3d-md2.c +++ b/src/examples/evas/evas-3d-md2.c | |||
@@ -91,44 +91,42 @@ main(void) | |||
91 | evas = ecore_evas_get(ecore_evas); | 91 | evas = ecore_evas_get(ecore_evas); |
92 | 92 | ||
93 | /* Add a scene object .*/ | 93 | /* Add a scene object .*/ |
94 | scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 94 | eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
95 | 95 | ||
96 | /* Add the root node for the scene. */ | 96 | /* Add the root node for the scene. */ |
97 | root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 97 | eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
98 | 98 | ||
99 | /* Add the camera. */ | 99 | /* Add the camera. */ |
100 | camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 100 | eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
101 | evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); | 101 | evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); |
102 | 102 | ||
103 | camera_node = | 103 | eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
104 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
105 | evas_canvas3d_node_camera_set(camera_node, camera); | 104 | evas_canvas3d_node_camera_set(camera_node, camera); |
106 | evas_canvas3d_node_member_add(root_node, camera_node); | 105 | evas_canvas3d_node_member_add(root_node, camera_node); |
107 | evas_canvas3d_node_position_set(camera_node, 100.0, 0.0, 20.0); | 106 | evas_canvas3d_node_position_set(camera_node, 100.0, 0.0, 20.0); |
108 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); | 107 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); |
109 | /* Add the light. */ | 108 | /* Add the light. */ |
110 | light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 109 | eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
111 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); | 110 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); |
112 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); | 111 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); |
113 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); | 112 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); |
114 | evas_canvas3d_light_directional_set(light, EINA_TRUE); | 113 | evas_canvas3d_light_directional_set(light, EINA_TRUE); |
115 | 114 | ||
116 | light_node = | 115 | eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
117 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
118 | evas_canvas3d_node_light_set(light_node, light); | 116 | evas_canvas3d_node_light_set(light_node, light); |
119 | evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); | 117 | evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); |
120 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 118 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
121 | evas_canvas3d_node_member_add(root_node, light_node); | 119 | evas_canvas3d_node_member_add(root_node, light_node); |
122 | 120 | ||
123 | /* Add the mesh. */ | 121 | /* Add the mesh. */ |
124 | mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 122 | eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
125 | material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 123 | eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
126 | 124 | ||
127 | efl_file_set(mesh, model_path, NULL); | 125 | efl_file_set(mesh, model_path, NULL); |
128 | evas_canvas3d_mesh_frame_material_set(mesh, 0, material); | 126 | evas_canvas3d_mesh_frame_material_set(mesh, 0, material); |
129 | evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); | 127 | evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); |
130 | 128 | ||
131 | texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 129 | eo_add(&texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
132 | evas_canvas3d_texture_file_set(texture, image_path, NULL); | 130 | evas_canvas3d_texture_file_set(texture, image_path, NULL); |
133 | evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); | 131 | evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); |
134 | evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); | 132 | evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); |
@@ -142,7 +140,7 @@ main(void) | |||
142 | evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); | 140 | evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); |
143 | evas_canvas3d_material_shininess_set(material, 50.0); | 141 | evas_canvas3d_material_shininess_set(material, 50.0); |
144 | 142 | ||
145 | mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 143 | eo_add(&mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
146 | evas_canvas3d_node_member_add(root_node, mesh_node); | 144 | evas_canvas3d_node_member_add(root_node, mesh_node); |
147 | evas_canvas3d_node_mesh_add(mesh_node, mesh); | 145 | evas_canvas3d_node_mesh_add(mesh_node, mesh); |
148 | 146 | ||
@@ -152,7 +150,7 @@ main(void) | |||
152 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); | 150 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); |
153 | 151 | ||
154 | /* Add a background rectangle objects. */ | 152 | /* Add a background rectangle objects. */ |
155 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 153 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
156 | efl_gfx_color_set(background, 0, 0, 0, 255); | 154 | efl_gfx_color_set(background, 0, 0, 0, 255); |
157 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 155 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
158 | efl_gfx_visible_set(background, EINA_TRUE); | 156 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-mmap-set.c b/src/examples/evas/evas-3d-mmap-set.c index 000204d2e8..2432a4b6a3 100644 --- a/src/examples/evas/evas-3d-mmap-set.c +++ b/src/examples/evas/evas-3d-mmap-set.c | |||
@@ -181,36 +181,34 @@ main(void) | |||
181 | evas = ecore_evas_get(ecore_evas); | 181 | evas = ecore_evas_get(ecore_evas); |
182 | 182 | ||
183 | /* Add a scene object .*/ | 183 | /* Add a scene object .*/ |
184 | scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 184 | eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
185 | 185 | ||
186 | /* Add the root node for the scene. */ | 186 | /* Add the root node for the scene. */ |
187 | root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 187 | eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
188 | 188 | ||
189 | /* Add the camera. */ | 189 | /* Add the camera. */ |
190 | camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 190 | eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
191 | evas_canvas3d_camera_projection_perspective_set(camera, 10.0, 1.0, 1.0, 500.0); | 191 | evas_canvas3d_camera_projection_perspective_set(camera, 10.0, 1.0, 1.0, 500.0); |
192 | 192 | ||
193 | camera_node = | 193 | eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
194 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
195 | evas_canvas3d_node_camera_set(camera_node, camera); | 194 | evas_canvas3d_node_camera_set(camera_node, camera); |
196 | evas_canvas3d_node_member_add(root_node, camera_node); | 195 | evas_canvas3d_node_member_add(root_node, camera_node); |
197 | evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 100.0); | 196 | evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 100.0); |
198 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 197 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
199 | /* Add the light. */ | 198 | /* Add the light. */ |
200 | light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 199 | eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
201 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); | 200 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); |
202 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); | 201 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); |
203 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); | 202 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); |
204 | evas_canvas3d_light_directional_set(light, EINA_TRUE); | 203 | evas_canvas3d_light_directional_set(light, EINA_TRUE); |
205 | 204 | ||
206 | light_node = | 205 | eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
207 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
208 | evas_canvas3d_node_light_set(light_node, light); | 206 | evas_canvas3d_node_light_set(light_node, light); |
209 | evas_canvas3d_node_position_set(light_node, 1.0, 0.0, 100.0); | 207 | evas_canvas3d_node_position_set(light_node, 1.0, 0.0, 100.0); |
210 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 208 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
211 | evas_canvas3d_node_member_add(root_node, light_node); | 209 | evas_canvas3d_node_member_add(root_node, light_node); |
212 | 210 | ||
213 | material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 211 | eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
214 | 212 | ||
215 | evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 213 | evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
216 | evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 214 | evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
@@ -233,7 +231,7 @@ main(void) | |||
233 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); | 231 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); |
234 | 232 | ||
235 | /* Add a background rectangle objects. */ | 233 | /* Add a background rectangle objects. */ |
236 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 234 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
237 | efl_gfx_color_set(background, 20, 20, 200, 255); | 235 | efl_gfx_color_set(background, 20, 20, 200, 255); |
238 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 236 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
239 | efl_gfx_visible_set(background, EINA_TRUE); | 237 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-obj.c b/src/examples/evas/evas-3d-obj.c index b9a6b69bd1..f2623f4779 100644 --- a/src/examples/evas/evas-3d-obj.c +++ b/src/examples/evas/evas-3d-obj.c | |||
@@ -63,7 +63,7 @@ | |||
63 | ADD_OBJ_MESH(buffer, Y + COPY_OFFSET, Z, num + 4, shade_mode, name_of_material) | 63 | ADD_OBJ_MESH(buffer, Y + COPY_OFFSET, Z, num + 4, shade_mode, name_of_material) |
64 | 64 | ||
65 | #define ADD_TEXTURE(name, path) \ | 65 | #define ADD_TEXTURE(name, path) \ |
66 | name = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); \ | 66 | eo_add(&name, EVAS_CANVAS3D_TEXTURE_CLASS, evas); \ |
67 | evas_canvas3d_texture_file_set(name, path, NULL); \ | 67 | evas_canvas3d_texture_file_set(name, path, NULL); \ |
68 | evas_canvas3d_texture_filter_set(name, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \ | 68 | evas_canvas3d_texture_filter_set(name, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \ |
69 | EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); \ | 69 | EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); \ |
@@ -71,7 +71,7 @@ | |||
71 | EVAS_CANVAS3D_WRAP_MODE_REPEAT); | 71 | EVAS_CANVAS3D_WRAP_MODE_REPEAT); |
72 | 72 | ||
73 | #define ADD_MATERIAL(name) \ | 73 | #define ADD_MATERIAL(name) \ |
74 | name = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); \ | 74 | eo_add(&name, EVAS_CANVAS3D_MATERIAL_CLASS, evas); \ |
75 | evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); \ | 75 | evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); \ |
76 | evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); \ | 76 | evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); \ |
77 | evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); \ | 77 | evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); \ |
@@ -157,30 +157,28 @@ main(void) | |||
157 | evas = ecore_evas_get(ecore_evas); | 157 | evas = ecore_evas_get(ecore_evas); |
158 | 158 | ||
159 | /* Add a scene object .*/ | 159 | /* Add a scene object .*/ |
160 | scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 160 | eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
161 | 161 | ||
162 | /* Add the root node for the scene. */ | 162 | /* Add the root node for the scene. */ |
163 | root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 163 | eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
164 | 164 | ||
165 | /* Add the camera. */ | 165 | /* Add the camera. */ |
166 | camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 166 | eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
167 | evas_canvas3d_camera_projection_perspective_set(camera, 20.0, 1.0, 1.0, 500.0); | 167 | evas_canvas3d_camera_projection_perspective_set(camera, 20.0, 1.0, 1.0, 500.0); |
168 | 168 | ||
169 | camera_node = | 169 | eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
170 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
171 | evas_canvas3d_node_camera_set(camera_node, camera); | 170 | evas_canvas3d_node_camera_set(camera_node, camera); |
172 | evas_canvas3d_node_member_add(root_node, camera_node); | 171 | evas_canvas3d_node_member_add(root_node, camera_node); |
173 | evas_canvas3d_node_position_set(camera_node, 100.0, 0.0, 0.0); | 172 | evas_canvas3d_node_position_set(camera_node, 100.0, 0.0, 0.0); |
174 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); | 173 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); |
175 | /* Add the light. */ | 174 | /* Add the light. */ |
176 | light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 175 | eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
177 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); | 176 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); |
178 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); | 177 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); |
179 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); | 178 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); |
180 | evas_canvas3d_light_directional_set(light, EINA_TRUE); | 179 | evas_canvas3d_light_directional_set(light, EINA_TRUE); |
181 | 180 | ||
182 | light_node = | 181 | eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
183 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
184 | evas_canvas3d_node_light_set(light_node, light); | 182 | evas_canvas3d_node_light_set(light_node, light); |
185 | evas_canvas3d_node_position_set(light_node, 10.0, 0.0, 0.0); | 183 | evas_canvas3d_node_position_set(light_node, 10.0, 0.0, 0.0); |
186 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 184 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -212,7 +210,7 @@ main(void) | |||
212 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); | 210 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); |
213 | 211 | ||
214 | /* Add a background rectangle MESHES. */ | 212 | /* Add a background rectangle MESHES. */ |
215 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 213 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
216 | efl_gfx_color_set(background, 0, 0, 0, 255); | 214 | efl_gfx_color_set(background, 0, 0, 0, 255); |
217 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 215 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
218 | efl_gfx_visible_set(background, EINA_TRUE); | 216 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-parallax-occlusion.c b/src/examples/evas/evas-3d-parallax-occlusion.c index 67be66536d..b096dc838b 100644 --- a/src/examples/evas/evas-3d-parallax-occlusion.c +++ b/src/examples/evas/evas-3d-parallax-occlusion.c | |||
@@ -104,11 +104,11 @@ _animate_scene(void *data) | |||
104 | static void | 104 | static void |
105 | _camera_setup(Scene_Data *data) | 105 | _camera_setup(Scene_Data *data) |
106 | { | 106 | { |
107 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 107 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
108 | 108 | ||
109 | evas_canvas3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0); | 109 | evas_canvas3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0); |
110 | 110 | ||
111 | data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | 111 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
112 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); | 112 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); |
113 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); | 113 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); |
114 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 114 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -118,12 +118,12 @@ _camera_setup(Scene_Data *data) | |||
118 | static void | 118 | static void |
119 | _light_setup(Scene_Data *data) | 119 | _light_setup(Scene_Data *data) |
120 | { | 120 | { |
121 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 121 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
122 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 122 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); |
123 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 123 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); |
124 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); | 124 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); |
125 | 125 | ||
126 | data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | 126 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
127 | evas_canvas3d_node_light_set(data->light_node, data->light); | 127 | evas_canvas3d_node_light_set(data->light_node, data->light); |
128 | evas_canvas3d_node_position_set(data->light_node, -20.0, 20.0, 50.0); | 128 | evas_canvas3d_node_position_set(data->light_node, -20.0, 20.0, 50.0); |
129 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 129 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -134,10 +134,10 @@ static void | |||
134 | _mesh_setup(Scene_Data *data) | 134 | _mesh_setup(Scene_Data *data) |
135 | { | 135 | { |
136 | /* Setup material. */ | 136 | /* Setup material. */ |
137 | data->material_rocks = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 137 | eo_add(&data->material_rocks, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
138 | 138 | ||
139 | data->texture_rocks = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 139 | eo_add(&data->texture_rocks, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
140 | data->texture_rocks_n = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 140 | eo_add(&data->texture_rocks_n, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
141 | evas_canvas3d_texture_file_set(data->texture_rocks, rock_diffuse, NULL); | 141 | evas_canvas3d_texture_file_set(data->texture_rocks, rock_diffuse, NULL); |
142 | evas_canvas3d_texture_wrap_set(data->texture_rocks, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); | 142 | evas_canvas3d_texture_wrap_set(data->texture_rocks, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); |
143 | evas_canvas3d_texture_file_set(data->texture_rocks_n, rock_n_and_height_map, NULL); | 143 | evas_canvas3d_texture_file_set(data->texture_rocks_n, rock_n_and_height_map, NULL); |
@@ -156,10 +156,10 @@ _mesh_setup(Scene_Data *data) | |||
156 | evas_canvas3d_material_color_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); | 156 | evas_canvas3d_material_color_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); |
157 | evas_canvas3d_material_shininess_set(data->material_rocks, 100.0); | 157 | evas_canvas3d_material_shininess_set(data->material_rocks, 100.0); |
158 | 158 | ||
159 | data->material_wood = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 159 | eo_add(&data->material_wood, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
160 | 160 | ||
161 | data->texture_wood = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 161 | eo_add(&data->texture_wood, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
162 | data->texture_four_n = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 162 | eo_add(&data->texture_four_n, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
163 | evas_canvas3d_texture_file_set(data->texture_wood, wood_diffuse, NULL); | 163 | evas_canvas3d_texture_file_set(data->texture_wood, wood_diffuse, NULL); |
164 | evas_canvas3d_texture_wrap_set(data->texture_wood, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); | 164 | evas_canvas3d_texture_wrap_set(data->texture_wood, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); |
165 | evas_canvas3d_texture_file_set(data->texture_four_n, wood_n_and_height_map, NULL); | 165 | evas_canvas3d_texture_file_set(data->texture_four_n, wood_n_and_height_map, NULL); |
@@ -179,11 +179,11 @@ _mesh_setup(Scene_Data *data) | |||
179 | evas_canvas3d_material_shininess_set(data->material_wood, 100.0); | 179 | evas_canvas3d_material_shininess_set(data->material_wood, 100.0); |
180 | 180 | ||
181 | /* Set data of primitive */ | 181 | /* Set data of primitive */ |
182 | data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 182 | eo_add(&data->cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
183 | evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); | 183 | evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); |
184 | 184 | ||
185 | /* Setup mesh. */ | 185 | /* Setup mesh. */ |
186 | data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 186 | eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
187 | evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); | 187 | evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); |
188 | evas_canvas3d_mesh_from_primitive_set(data->mesh, 100, data->cube); | 188 | evas_canvas3d_mesh_from_primitive_set(data->mesh, 100, data->cube); |
189 | evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION); | 189 | evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION); |
@@ -191,7 +191,7 @@ _mesh_setup(Scene_Data *data) | |||
191 | 191 | ||
192 | evas_canvas3d_mesh_frame_material_set(data->mesh, 100, data->material_wood); | 192 | evas_canvas3d_mesh_frame_material_set(data->mesh, 100, data->material_wood); |
193 | 193 | ||
194 | data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 194 | eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
195 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); | 195 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); |
196 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); | 196 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); |
197 | evas_canvas3d_node_scale_set(data->mesh_node, 3, 3, 3); | 197 | evas_canvas3d_node_scale_set(data->mesh_node, 3, 3, 3); |
@@ -200,11 +200,11 @@ _mesh_setup(Scene_Data *data) | |||
200 | static void | 200 | static void |
201 | _scene_setup(Scene_Data *data) | 201 | _scene_setup(Scene_Data *data) |
202 | { | 202 | { |
203 | data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 203 | eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
204 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); | 204 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); |
205 | evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); | 205 | evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); |
206 | 206 | ||
207 | data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 207 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
208 | 208 | ||
209 | _camera_setup(data); | 209 | _camera_setup(data); |
210 | _light_setup(data); | 210 | _light_setup(data); |
@@ -237,7 +237,7 @@ main(void) | |||
237 | _scene_setup(&data); | 237 | _scene_setup(&data); |
238 | 238 | ||
239 | /* Add a background rectangle objects. */ | 239 | /* Add a background rectangle objects. */ |
240 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 240 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
241 | efl_gfx_color_set(background, 0, 0, 0, 255); | 241 | efl_gfx_color_set(background, 0, 0, 0, 255); |
242 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 242 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
243 | efl_gfx_visible_set(background, EINA_TRUE); | 243 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-pick.c b/src/examples/evas/evas-3d-pick.c index 1ae79a8cc9..86ee222b8a 100644 --- a/src/examples/evas/evas-3d-pick.c +++ b/src/examples/evas/evas-3d-pick.c | |||
@@ -132,32 +132,31 @@ main(void) | |||
132 | evas = ecore_evas_get(ecore_evas); | 132 | evas = ecore_evas_get(ecore_evas); |
133 | 133 | ||
134 | /* Add a scene object .*/ | 134 | /* Add a scene object .*/ |
135 | scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 135 | eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
136 | 136 | ||
137 | /* Add the root node for the scene. */ | 137 | /* Add the root node for the scene. */ |
138 | root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 138 | eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
139 | 139 | ||
140 | /* Add the camera. */ | 140 | /* Add the camera. */ |
141 | camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 141 | eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
142 | evas_canvas3d_camera_projection_perspective_set(camera, 30.0, 1.0, 1.0, 100.0); | 142 | evas_canvas3d_camera_projection_perspective_set(camera, 30.0, 1.0, 1.0, 100.0); |
143 | 143 | ||
144 | camera_node = | 144 | eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
145 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
146 | evas_canvas3d_node_camera_set(camera_node, camera); | 145 | evas_canvas3d_node_camera_set(camera_node, camera); |
147 | evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 2.5); | 146 | evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 2.5); |
148 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 147 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
149 | evas_canvas3d_node_member_add(root_node, camera_node); | 148 | evas_canvas3d_node_member_add(root_node, camera_node); |
150 | 149 | ||
151 | sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 150 | eo_add(&sphere, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
152 | evas_canvas3d_primitive_form_set(sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); | 151 | evas_canvas3d_primitive_form_set(sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); |
153 | evas_canvas3d_primitive_precision_set(sphere, 50); | 152 | evas_canvas3d_primitive_precision_set(sphere, 50); |
154 | 153 | ||
155 | mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 154 | eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
156 | evas_canvas3d_mesh_from_primitive_set(mesh, 0, sphere); | 155 | evas_canvas3d_mesh_from_primitive_set(mesh, 0, sphere); |
157 | 156 | ||
158 | material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 157 | eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
159 | 158 | ||
160 | texture_diffuse = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 159 | eo_add(&texture_diffuse, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
161 | evas_canvas3d_texture_file_set(texture_diffuse, image_path, NULL); | 160 | evas_canvas3d_texture_file_set(texture_diffuse, image_path, NULL); |
162 | evas_canvas3d_texture_filter_set(texture_diffuse, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR); | 161 | evas_canvas3d_texture_filter_set(texture_diffuse, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR); |
163 | evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse); | 162 | evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse); |
@@ -169,7 +168,7 @@ main(void) | |||
169 | evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); | 168 | evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); |
170 | evas_canvas3d_material_shininess_set(material, 50.0); | 169 | evas_canvas3d_material_shininess_set(material, 50.0); |
171 | 170 | ||
172 | mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 171 | eo_add(&mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
173 | 172 | ||
174 | evas_canvas3d_node_member_add(root_node, mesh_node); | 173 | evas_canvas3d_node_member_add(root_node, mesh_node); |
175 | evas_canvas3d_node_mesh_add(mesh_node, mesh); | 174 | evas_canvas3d_node_mesh_add(mesh_node, mesh); |
@@ -182,7 +181,7 @@ main(void) | |||
182 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); | 181 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); |
183 | 182 | ||
184 | /* Add evas objects. */ | 183 | /* Add evas objects. */ |
185 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 184 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
186 | efl_gfx_color_set(background, 0, 0, 0, 255); | 185 | efl_gfx_color_set(background, 0, 0, 0, 255); |
187 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 186 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
188 | efl_gfx_visible_set(background, EINA_TRUE); | 187 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-ply.c b/src/examples/evas/evas-3d-ply.c index b34b2cc313..65f4fe5de3 100644 --- a/src/examples/evas/evas-3d-ply.c +++ b/src/examples/evas/evas-3d-ply.c | |||
@@ -130,35 +130,35 @@ main(void) | |||
130 | evas = ecore_evas_get(ecore_evas); | 130 | evas = ecore_evas_get(ecore_evas); |
131 | 131 | ||
132 | /* Add a scene object .*/ | 132 | /* Add a scene object .*/ |
133 | scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 133 | eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
134 | 134 | ||
135 | /* Add the root node for the scene. */ | 135 | /* Add the root node for the scene. */ |
136 | root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 136 | eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
137 | 137 | ||
138 | /* Add the camera. */ | 138 | /* Add the camera. */ |
139 | camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 139 | eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
140 | evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); | 140 | evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); |
141 | 141 | ||
142 | camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | 142 | eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
143 | evas_canvas3d_node_camera_set(camera_node, camera); | 143 | evas_canvas3d_node_camera_set(camera_node, camera); |
144 | evas_canvas3d_node_member_add(root_node, camera_node); | 144 | evas_canvas3d_node_member_add(root_node, camera_node); |
145 | evas_canvas3d_node_position_set(camera_node, 15.0, 0.0, 0.0); | 145 | evas_canvas3d_node_position_set(camera_node, 15.0, 0.0, 0.0); |
146 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); | 146 | evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); |
147 | /* Add the light. */ | 147 | /* Add the light. */ |
148 | light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 148 | eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
149 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); | 149 | evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); |
150 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); | 150 | evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); |
151 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); | 151 | evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); |
152 | evas_canvas3d_light_directional_set(light, EINA_TRUE); | 152 | evas_canvas3d_light_directional_set(light, EINA_TRUE); |
153 | 153 | ||
154 | light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | 154 | eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
155 | evas_canvas3d_node_light_set(light_node, light); | 155 | evas_canvas3d_node_light_set(light_node, light); |
156 | evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); | 156 | evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); |
157 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 157 | evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
158 | evas_canvas3d_node_member_add(root_node, light_node); | 158 | evas_canvas3d_node_member_add(root_node, light_node); |
159 | 159 | ||
160 | material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 160 | eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
161 | texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 161 | eo_add(&texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
162 | evas_canvas3d_texture_file_set(texture, image_path, NULL); | 162 | evas_canvas3d_texture_file_set(texture, image_path, NULL); |
163 | evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); | 163 | evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); |
164 | evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); | 164 | evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); |
@@ -208,7 +208,7 @@ main(void) | |||
208 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); | 208 | evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); |
209 | 209 | ||
210 | /* Add a background rectangle objects. */ | 210 | /* Add a background rectangle objects. */ |
211 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 211 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
212 | efl_gfx_color_set(background, 100, 100, 100, 255); | 212 | efl_gfx_color_set(background, 100, 100, 100, 255); |
213 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 213 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
214 | efl_gfx_visible_set(background, EINA_TRUE); | 214 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-proxy.c b/src/examples/evas/evas-3d-proxy.c index 901c52bd54..7ec50bc4c2 100644 --- a/src/examples/evas/evas-3d-proxy.c +++ b/src/examples/evas/evas-3d-proxy.c | |||
@@ -97,11 +97,10 @@ _animate_scene(void *data) | |||
97 | static void | 97 | static void |
98 | _camera_setup(Scene_Data *data) | 98 | _camera_setup(Scene_Data *data) |
99 | { | 99 | { |
100 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 100 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
101 | evas_canvas3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0); | 101 | evas_canvas3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0); |
102 | 102 | ||
103 | data->camera_node = | 103 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
104 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
105 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); | 104 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); |
106 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 5.0); | 105 | evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 5.0); |
107 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 106 | evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -111,13 +110,12 @@ _camera_setup(Scene_Data *data) | |||
111 | static void | 110 | static void |
112 | _light_setup(Scene_Data *data) | 111 | _light_setup(Scene_Data *data) |
113 | { | 112 | { |
114 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 113 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
115 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 114 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); |
116 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 115 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); |
117 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); | 116 | evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); |
118 | 117 | ||
119 | data->light_node = | 118 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
120 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
121 | evas_canvas3d_node_light_set(data->light_node, data->light); | 119 | evas_canvas3d_node_light_set(data->light_node, data->light); |
122 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); | 120 | evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); |
123 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 121 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); |
@@ -128,8 +126,8 @@ static void | |||
128 | _mesh_setup(Scene_Data *data) | 126 | _mesh_setup(Scene_Data *data) |
129 | { | 127 | { |
130 | /* Setup material. */ | 128 | /* Setup material. */ |
131 | data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 129 | eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
132 | data->texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 130 | eo_add(&data->texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
133 | 131 | ||
134 | evas_canvas3d_texture_source_set(data->texture, source); | 132 | evas_canvas3d_texture_source_set(data->texture, source); |
135 | evas_canvas3d_texture_source_visible_set(data->texture, EINA_TRUE); | 133 | evas_canvas3d_texture_source_visible_set(data->texture, EINA_TRUE); |
@@ -144,17 +142,16 @@ _mesh_setup(Scene_Data *data) | |||
144 | evas_canvas3d_material_texture_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture); | 142 | evas_canvas3d_material_texture_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture); |
145 | 143 | ||
146 | /* Set data of primitive */ | 144 | /* Set data of primitive */ |
147 | data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 145 | eo_add(&data->cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
148 | evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); | 146 | evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); |
149 | 147 | ||
150 | /* Setup mesh. */ | 148 | /* Setup mesh. */ |
151 | data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 149 | eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
152 | evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); | 150 | evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); |
153 | evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_FLAT); | 151 | evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_FLAT); |
154 | evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); | 152 | evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); |
155 | 153 | ||
156 | data->mesh_node = | 154 | eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
157 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
158 | 155 | ||
159 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); | 156 | evas_canvas3d_node_member_add(data->root_node, data->mesh_node); |
160 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); | 157 | evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); |
@@ -163,12 +160,11 @@ _mesh_setup(Scene_Data *data) | |||
163 | static void | 160 | static void |
164 | _scene_setup(Scene_Data *data) | 161 | _scene_setup(Scene_Data *data) |
165 | { | 162 | { |
166 | data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 163 | eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
167 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); | 164 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); |
168 | evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); | 165 | evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); |
169 | 166 | ||
170 | data->root_node = | 167 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
171 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | ||
172 | 168 | ||
173 | _camera_setup(data); | 169 | _camera_setup(data); |
174 | _light_setup(data); | 170 | _light_setup(data); |
@@ -199,7 +195,7 @@ main(void) | |||
199 | evas = ecore_evas_get(ecore_evas); | 195 | evas = ecore_evas_get(ecore_evas); |
200 | 196 | ||
201 | /* Add a background rectangle objects. */ | 197 | /* Add a background rectangle objects. */ |
202 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 198 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
203 | efl_gfx_color_set(background, 0, 0, 0, 255); | 199 | efl_gfx_color_set(background, 0, 0, 0, 255); |
204 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 200 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
205 | efl_gfx_visible_set(background, EINA_TRUE); | 201 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-3d-shadows.c b/src/examples/evas/evas-3d-shadows.c index f70d7e41a8..90a714655f 100644 --- a/src/examples/evas/evas-3d-shadows.c +++ b/src/examples/evas/evas-3d-shadows.c | |||
@@ -174,7 +174,7 @@ _on_canvas_resize(Ecore_Evas *ee) | |||
174 | static void | 174 | static void |
175 | _body_material_set(Body_3D *body, float r, float g, float b) | 175 | _body_material_set(Body_3D *body, float r, float g, float b) |
176 | { | 176 | { |
177 | body->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 177 | eo_add(&body->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
178 | 178 | ||
179 | evas_canvas3d_material_enable_set(body->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 179 | evas_canvas3d_material_enable_set(body->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
180 | evas_canvas3d_material_enable_set(body->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 180 | evas_canvas3d_material_enable_set(body->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
@@ -191,33 +191,32 @@ _body_material_set(Body_3D *body, float r, float g, float b) | |||
191 | static void | 191 | static void |
192 | _sphere_setup(Body_3D *sphere) | 192 | _sphere_setup(Body_3D *sphere) |
193 | { | 193 | { |
194 | sphere->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 194 | eo_add(&sphere->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
195 | evas_canvas3d_primitive_form_set(sphere->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); | 195 | evas_canvas3d_primitive_form_set(sphere->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); |
196 | evas_canvas3d_primitive_precision_set(sphere->primitive, 50); | 196 | evas_canvas3d_primitive_precision_set(sphere->primitive, 50); |
197 | 197 | ||
198 | sphere->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 198 | eo_add(&sphere->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
199 | evas_canvas3d_mesh_from_primitive_set(sphere->mesh, 0, sphere->primitive); | 199 | evas_canvas3d_mesh_from_primitive_set(sphere->mesh, 0, sphere->primitive); |
200 | 200 | ||
201 | _body_material_set(sphere, 1, 0.0, 0.0); | 201 | _body_material_set(sphere, 1, 0.0, 0.0); |
202 | 202 | ||
203 | sphere->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eoid, 3.0, 3.0, 0.0)); | 203 | eo_add(&sphere->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(sphere->node, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(sphere->node, 3.0, 3.0, 0.0)); |
204 | evas_canvas3d_node_mesh_add(sphere->node, sphere->mesh); | 204 | evas_canvas3d_node_mesh_add(sphere->node, sphere->mesh); |
205 | } | 205 | } |
206 | 206 | ||
207 | static void | 207 | static void |
208 | _cone_setup(Body_3D *cone) | 208 | _cone_setup(Body_3D *cone) |
209 | { | 209 | { |
210 | cone->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 210 | eo_add(&cone->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
211 | evas_canvas3d_primitive_form_set(cone->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CONE); | 211 | evas_canvas3d_primitive_form_set(cone->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CONE); |
212 | evas_canvas3d_primitive_precision_set(cone->primitive, 50); | 212 | evas_canvas3d_primitive_precision_set(cone->primitive, 50); |
213 | 213 | ||
214 | cone->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 214 | eo_add(&cone->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
215 | evas_canvas3d_mesh_from_primitive_set(cone->mesh, 0, cone->primitive); | 215 | evas_canvas3d_mesh_from_primitive_set(cone->mesh, 0, cone->primitive); |
216 | 216 | ||
217 | _body_material_set(cone, 0.8, 0.5, 0.5); | 217 | _body_material_set(cone, 0.8, 0.5, 0.5); |
218 | 218 | ||
219 | cone->node = | 219 | eo_add(&cone->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(cone->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
220 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
221 | evas_canvas3d_node_mesh_add(cone->node, cone->mesh); | 220 | evas_canvas3d_node_mesh_add(cone->node, cone->mesh); |
222 | evas_canvas3d_node_orientation_angle_axis_set(cone->node, -90.0, 1.0, 0.0, 0.0); | 221 | evas_canvas3d_node_orientation_angle_axis_set(cone->node, -90.0, 1.0, 0.0, 0.0); |
223 | evas_canvas3d_node_position_set(cone->node, -4.0, 0.0, -3.0); | 222 | evas_canvas3d_node_position_set(cone->node, -4.0, 0.0, -3.0); |
@@ -226,17 +225,16 @@ _cone_setup(Body_3D *cone) | |||
226 | static void | 225 | static void |
227 | _cylinder_setup(Body_3D *cylinder) | 226 | _cylinder_setup(Body_3D *cylinder) |
228 | { | 227 | { |
229 | cylinder->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 228 | eo_add(&cylinder->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
230 | evas_canvas3d_primitive_form_set(cylinder->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER); | 229 | evas_canvas3d_primitive_form_set(cylinder->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER); |
231 | evas_canvas3d_primitive_precision_set(cylinder->primitive, 50); | 230 | evas_canvas3d_primitive_precision_set(cylinder->primitive, 50); |
232 | 231 | ||
233 | cylinder->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 232 | eo_add(&cylinder->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
234 | evas_canvas3d_mesh_from_primitive_set(cylinder->mesh, 0, cylinder->primitive); | 233 | evas_canvas3d_mesh_from_primitive_set(cylinder->mesh, 0, cylinder->primitive); |
235 | 234 | ||
236 | _body_material_set(cylinder, 0.0, 0.0, 1.0); | 235 | _body_material_set(cylinder, 0.0, 0.0, 1.0); |
237 | 236 | ||
238 | cylinder->node = | 237 | eo_add(&cylinder->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(cylinder->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
239 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
240 | evas_canvas3d_node_mesh_add(cylinder->node, cylinder->mesh); | 238 | evas_canvas3d_node_mesh_add(cylinder->node, cylinder->mesh); |
241 | evas_canvas3d_node_orientation_angle_axis_set(cylinder->node, -90.0, 1.0, 0.0, 0.0); | 239 | evas_canvas3d_node_orientation_angle_axis_set(cylinder->node, -90.0, 1.0, 0.0, 0.0); |
242 | evas_canvas3d_node_position_set(cylinder->node, -2.0, 3.0, 1.0); | 240 | evas_canvas3d_node_position_set(cylinder->node, -2.0, 3.0, 1.0); |
@@ -246,17 +244,19 @@ static void | |||
246 | _fence_setup(Body_3D *fence) | 244 | _fence_setup(Body_3D *fence) |
247 | { | 245 | { |
248 | 246 | ||
249 | Eo *texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 247 | Eo *texture = NULL; |
248 | eo_add(&texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); | ||
250 | evas_canvas3d_texture_atlas_enable_set(texture, EINA_FALSE); | 249 | evas_canvas3d_texture_atlas_enable_set(texture, EINA_FALSE); |
251 | evas_canvas3d_texture_file_set(texture, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid.png", NULL); | 250 | evas_canvas3d_texture_file_set(texture, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid.png", NULL); |
252 | evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); | 251 | evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); |
253 | evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); | 252 | evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); |
254 | Eo *texture1 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 253 | Eo *texture1 = NULL; |
254 | eo_add(&texture1, EVAS_CANVAS3D_TEXTURE_CLASS, evas); | ||
255 | evas_canvas3d_texture_atlas_enable_set(texture1, EINA_FALSE); | 255 | evas_canvas3d_texture_atlas_enable_set(texture1, EINA_FALSE); |
256 | evas_canvas3d_texture_file_set(texture1, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid_n.png", NULL); | 256 | evas_canvas3d_texture_file_set(texture1, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid_n.png", NULL); |
257 | evas_canvas3d_texture_filter_set(texture1, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); | 257 | evas_canvas3d_texture_filter_set(texture1, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); |
258 | evas_canvas3d_texture_wrap_set(texture1, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); | 258 | evas_canvas3d_texture_wrap_set(texture1, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); |
259 | fence->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 259 | eo_add(&fence->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
260 | 260 | ||
261 | evas_canvas3d_material_texture_set(fence->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture); | 261 | evas_canvas3d_material_texture_set(fence->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture); |
262 | evas_canvas3d_material_texture_set(fence->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, texture); | 262 | evas_canvas3d_material_texture_set(fence->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, texture); |
@@ -270,21 +270,20 @@ _fence_setup(Body_3D *fence) | |||
270 | evas_canvas3d_material_color_set(fence->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); | 270 | evas_canvas3d_material_color_set(fence->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); |
271 | evas_canvas3d_material_shininess_set(fence->material, 100.0); | 271 | evas_canvas3d_material_shininess_set(fence->material, 100.0); |
272 | 272 | ||
273 | fence->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 273 | eo_add(&fence->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
274 | evas_canvas3d_primitive_form_set(fence->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER); | 274 | evas_canvas3d_primitive_form_set(fence->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER); |
275 | evas_canvas3d_primitive_mode_set(fence->primitive, EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE); | 275 | evas_canvas3d_primitive_mode_set(fence->primitive, EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE); |
276 | evas_canvas3d_primitive_tex_scale_set(fence->primitive, 160.0, 12.0); | 276 | evas_canvas3d_primitive_tex_scale_set(fence->primitive, 160.0, 12.0); |
277 | evas_canvas3d_primitive_precision_set(fence->primitive, 50); | 277 | evas_canvas3d_primitive_precision_set(fence->primitive, 50); |
278 | 278 | ||
279 | fence->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 279 | eo_add(&fence->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
280 | evas_canvas3d_mesh_from_primitive_set(fence->mesh, 0, fence->primitive); | 280 | evas_canvas3d_mesh_from_primitive_set(fence->mesh, 0, fence->primitive); |
281 | 281 | ||
282 | evas_canvas3d_mesh_frame_material_set(fence->mesh, 0, fence->material); | 282 | evas_canvas3d_mesh_frame_material_set(fence->mesh, 0, fence->material); |
283 | evas_canvas3d_mesh_alpha_func_set(fence->mesh, EVAS_CANVAS3D_COMPARISON_GREATER, 0); | 283 | evas_canvas3d_mesh_alpha_func_set(fence->mesh, EVAS_CANVAS3D_COMPARISON_GREATER, 0); |
284 | evas_canvas3d_mesh_alpha_test_enable_set(fence->mesh, EINA_TRUE); | 284 | evas_canvas3d_mesh_alpha_test_enable_set(fence->mesh, EINA_TRUE); |
285 | evas_canvas3d_mesh_shade_mode_set(fence->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); | 285 | evas_canvas3d_mesh_shade_mode_set(fence->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); |
286 | fence->node = | 286 | eo_add(&fence->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(fence->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
287 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
288 | evas_canvas3d_node_mesh_add(fence->node, fence->mesh); | 287 | evas_canvas3d_node_mesh_add(fence->node, fence->mesh); |
289 | evas_canvas3d_node_orientation_angle_axis_set(fence->node, -90.0, 1.0, 0.0, 0.0); | 288 | evas_canvas3d_node_orientation_angle_axis_set(fence->node, -90.0, 1.0, 0.0, 0.0); |
290 | evas_canvas3d_node_scale_set(fence->node, 10.0, 10.0, 5.0); | 289 | evas_canvas3d_node_scale_set(fence->node, 10.0, 10.0, 5.0); |
@@ -294,16 +293,15 @@ _fence_setup(Body_3D *fence) | |||
294 | static void | 293 | static void |
295 | _square_setup(Body_3D *square) | 294 | _square_setup(Body_3D *square) |
296 | { | 295 | { |
297 | square->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 296 | eo_add(&square->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
298 | evas_canvas3d_primitive_form_set(square->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SQUARE); | 297 | evas_canvas3d_primitive_form_set(square->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SQUARE); |
299 | 298 | ||
300 | square->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 299 | eo_add(&square->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
301 | evas_canvas3d_mesh_from_primitive_set(square->mesh, 0, square->primitive); | 300 | evas_canvas3d_mesh_from_primitive_set(square->mesh, 0, square->primitive); |
302 | 301 | ||
303 | _body_material_set(square, 0.4, 0.4, 0.4); | 302 | _body_material_set(square, 0.4, 0.4, 0.4); |
304 | 303 | ||
305 | square->node = | 304 | eo_add(&square->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(square->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
306 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
307 | evas_canvas3d_node_mesh_add(square->node, square->mesh); | 305 | evas_canvas3d_node_mesh_add(square->node, square->mesh); |
308 | evas_canvas3d_node_position_set(square->node, 0.0, -1.0, 0.0); | 306 | evas_canvas3d_node_position_set(square->node, 0.0, -1.0, 0.0); |
309 | evas_canvas3d_node_scale_set(square->node, 30.0, 30.0, 30.0); | 307 | evas_canvas3d_node_scale_set(square->node, 30.0, 30.0, 30.0); |
@@ -313,15 +311,15 @@ _square_setup(Body_3D *square) | |||
313 | static void | 311 | static void |
314 | _box_setup(Body_3D *box) | 312 | _box_setup(Body_3D *box) |
315 | { | 313 | { |
316 | box->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 314 | eo_add(&box->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
317 | evas_canvas3d_primitive_form_set(box->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); | 315 | evas_canvas3d_primitive_form_set(box->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); |
318 | 316 | ||
319 | box->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 317 | eo_add(&box->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
320 | evas_canvas3d_mesh_from_primitive_set(box->mesh, 0, box->primitive); | 318 | evas_canvas3d_mesh_from_primitive_set(box->mesh, 0, box->primitive); |
321 | 319 | ||
322 | _body_material_set(box, 0, 1, 0); | 320 | _body_material_set(box, 0, 1, 0); |
323 | 321 | ||
324 | box->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 322 | eo_add(&box->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(box->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
325 | evas_canvas3d_node_mesh_add(box->node, box->mesh); | 323 | evas_canvas3d_node_mesh_add(box->node, box->mesh); |
326 | evas_canvas3d_node_position_set(box->node, 3.0, 0.0, -3.0); | 324 | evas_canvas3d_node_position_set(box->node, 3.0, 0.0, -3.0); |
327 | } | 325 | } |
@@ -329,11 +327,11 @@ _box_setup(Body_3D *box) | |||
329 | static void | 327 | static void |
330 | _model_setup(Body_3D *model) | 328 | _model_setup(Body_3D *model) |
331 | { | 329 | { |
332 | model->texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 330 | eo_add(&model->texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
333 | evas_canvas3d_texture_file_set(model->texture, image_path, NULL); | 331 | evas_canvas3d_texture_file_set(model->texture, image_path, NULL); |
334 | evas_canvas3d_texture_filter_set(model->texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); | 332 | evas_canvas3d_texture_filter_set(model->texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); |
335 | evas_canvas3d_texture_wrap_set(model->texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); | 333 | evas_canvas3d_texture_wrap_set(model->texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); |
336 | model->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 334 | eo_add(&model->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
337 | 335 | ||
338 | evas_canvas3d_material_texture_set(model->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, model->texture); | 336 | evas_canvas3d_material_texture_set(model->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, model->texture); |
339 | evas_canvas3d_material_texture_set(model->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, model->texture); | 337 | evas_canvas3d_material_texture_set(model->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, model->texture); |
@@ -343,13 +341,12 @@ _model_setup(Body_3D *model) | |||
343 | evas_canvas3d_material_shininess_set(model->material, 100.0); | 341 | evas_canvas3d_material_shininess_set(model->material, 100.0); |
344 | 342 | ||
345 | 343 | ||
346 | model->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 344 | eo_add(&model->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); |
347 | efl_file_set(model->mesh, model_path, NULL); | 345 | efl_file_set(model->mesh, model_path, NULL); |
348 | evas_canvas3d_mesh_frame_material_set(model->mesh, 0, model->material); | 346 | evas_canvas3d_mesh_frame_material_set(model->mesh, 0, model->material); |
349 | evas_canvas3d_mesh_shade_mode_set(model->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); | 347 | evas_canvas3d_mesh_shade_mode_set(model->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); |
350 | 348 | ||
351 | model->node = | 349 | eo_add(&model->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(model->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
352 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | ||
353 | evas_canvas3d_node_mesh_add(model->node, model->mesh); | 350 | evas_canvas3d_node_mesh_add(model->node, model->mesh); |
354 | evas_canvas3d_node_scale_set(model->node, 0.1, 0.1, 0.1); | 351 | evas_canvas3d_node_scale_set(model->node, 0.1, 0.1, 0.1); |
355 | evas_canvas3d_node_orientation_angle_axis_set(model->node, 120.0, -0.577, -0.577, -0.577); | 352 | evas_canvas3d_node_orientation_angle_axis_set(model->node, 120.0, -0.577, -0.577, -0.577); |
@@ -391,13 +388,12 @@ _billboard_setup(Scene_Data *data) | |||
391 | static void | 388 | static void |
392 | _camera_setup(Scene_Data *data) | 389 | _camera_setup(Scene_Data *data) |
393 | { | 390 | { |
394 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 391 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
395 | data->mediator = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 392 | eo_add(&data->mediator, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mediator, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
396 | 393 | ||
397 | evas_canvas3d_camera_projection_perspective_set(data->camera, 50.0, 1.0, 2.0, 100.0); | 394 | evas_canvas3d_camera_projection_perspective_set(data->camera, 50.0, 1.0, 2.0, 100.0); |
398 | 395 | ||
399 | data->camera_node = | 396 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
400 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | ||
401 | 397 | ||
402 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); | 398 | evas_canvas3d_node_camera_set(data->camera_node, data->camera); |
403 | 399 | ||
@@ -412,15 +408,14 @@ _camera_setup(Scene_Data *data) | |||
412 | static void | 408 | static void |
413 | _light_setup(Scene_Data *data) | 409 | _light_setup(Scene_Data *data) |
414 | { | 410 | { |
415 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 411 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
416 | evas_canvas3d_light_ambient_set(data->light, AMBIENT_LIGHT, 1.0); | 412 | evas_canvas3d_light_ambient_set(data->light, AMBIENT_LIGHT, 1.0); |
417 | evas_canvas3d_light_diffuse_set(data->light, DIFFUSE_LIGHT, 1.0); | 413 | evas_canvas3d_light_diffuse_set(data->light, DIFFUSE_LIGHT, 1.0); |
418 | evas_canvas3d_light_specular_set(data->light, SPECULAR_LIGHT, 1.0); | 414 | evas_canvas3d_light_specular_set(data->light, SPECULAR_LIGHT, 1.0); |
419 | evas_canvas3d_light_spot_cutoff_set(data->light, 20); | 415 | evas_canvas3d_light_spot_cutoff_set(data->light, 20); |
420 | evas_canvas3d_light_projection_perspective_set(data->light, 40.0, 1.0, 2.0, 1000.0); | 416 | evas_canvas3d_light_projection_perspective_set(data->light, 40.0, 1.0, 2.0, 1000.0); |
421 | 417 | ||
422 | data->light_node = | 418 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
423 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | ||
424 | evas_canvas3d_node_light_set(data->light_node, data->light); | 419 | evas_canvas3d_node_light_set(data->light_node, data->light); |
425 | evas_canvas3d_node_position_set(data->light_node, 50.0, 50.0, 70.0); | 420 | evas_canvas3d_node_position_set(data->light_node, 50.0, 50.0, 70.0); |
426 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 15.0, 0.0, -5.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); | 421 | evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 15.0, 0.0, -5.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); |
@@ -432,13 +427,12 @@ _scene_setup(Scene_Data *data) | |||
432 | { | 427 | { |
433 | data->init = EINA_FALSE; | 428 | data->init = EINA_FALSE; |
434 | 429 | ||
435 | data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 430 | eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
436 | 431 | ||
437 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); | 432 | evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); |
438 | evas_canvas3d_scene_background_color_set(data->scene, BG_COLOR, 1); | 433 | evas_canvas3d_scene_background_color_set(data->scene, BG_COLOR, 1); |
439 | 434 | ||
440 | data->root_node = | 435 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
441 | eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | ||
442 | 436 | ||
443 | 437 | ||
444 | _camera_setup(data); | 438 | _camera_setup(data); |
@@ -610,7 +604,7 @@ main(void) | |||
610 | _scene_setup(&data); | 604 | _scene_setup(&data); |
611 | 605 | ||
612 | /* Add a background rectangle objects. */ | 606 | /* Add a background rectangle objects. */ |
613 | background = eo_add(EVAS_RECTANGLE_CLASS, evas); | 607 | eo_add(&background, EVAS_RECTANGLE_CLASS, evas); |
614 | efl_gfx_color_set(background, 0, 0, 0, 255); | 608 | efl_gfx_color_set(background, 0, 0, 0, 255); |
615 | efl_gfx_size_set(background, WIDTH, HEIGHT); | 609 | efl_gfx_size_set(background, WIDTH, HEIGHT); |
616 | efl_gfx_visible_set(background, EINA_TRUE); | 610 | efl_gfx_visible_set(background, EINA_TRUE); |
diff --git a/src/examples/evas/evas-vg-simple.c b/src/examples/evas/evas-vg-simple.c index 2c0c7026b0..9d22907cc0 100644 --- a/src/examples/evas/evas-vg-simple.c +++ b/src/examples/evas/evas-vg-simple.c | |||
@@ -449,15 +449,19 @@ vector_set(int x, int y, int w, int h) | |||
449 | root = evas_object_vg_root_node_get(d.vg); | 449 | root = evas_object_vg_root_node_get(d.vg); |
450 | //evas_vg_node_transformation_set(root, &matrix); | 450 | //evas_vg_node_transformation_set(root, &matrix); |
451 | 451 | ||
452 | Efl_VG *bg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "bg")); | 452 | Efl_VG *bg = NULL; |
453 | eo_add(&bg, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(bg, "bg")); | ||
453 | _rect_add(bg, 0, 0 , vg_w, vg_h); | 454 | _rect_add(bg, 0, 0 , vg_w, vg_h); |
454 | evas_vg_node_origin_set(bg, 0,0); | 455 | evas_vg_node_origin_set(bg, 0,0); |
455 | evas_vg_shape_stroke_width_set(bg, 1.0); | 456 | evas_vg_shape_stroke_width_set(bg, 1.0); |
456 | evas_vg_node_color_set(bg, 80, 80, 80, 80); | 457 | evas_vg_node_color_set(bg, 80, 80, 80, 80); |
457 | 458 | ||
458 | Efl_VG *shape = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "shape")); | 459 | Efl_VG *shape = NULL; |
459 | Efl_VG *rgradient = eo_add(EFL_VG_GRADIENT_RADIAL_CLASS, NULL, efl_vg_name_set(eoid, "rgradient")); | 460 | eo_add(&shape, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(shape, "shape")); |
460 | Efl_VG *lgradient = eo_add(EFL_VG_GRADIENT_LINEAR_CLASS, NULL, efl_vg_name_set(eoid, "lgradient")); | 461 | Efl_VG *rgradient = NULL; |
462 | eo_add(&rgradient, EFL_VG_GRADIENT_RADIAL_CLASS, NULL, efl_vg_name_set(rgradient, "rgradient")); | ||
463 | Efl_VG *lgradient = NULL; | ||
464 | eo_add(&lgradient, EFL_VG_GRADIENT_LINEAR_CLASS, NULL, efl_vg_name_set(lgradient, "lgradient")); | ||
461 | 465 | ||
462 | _arcto(shape, 0, 0, 100, 100, 25, 330); | 466 | _arcto(shape, 0, 0, 100, 100, 25, 330); |
463 | 467 | ||
@@ -498,7 +502,8 @@ vector_set(int x, int y, int w, int h) | |||
498 | evas_vg_node_color_set(shape, 0, 0, 255, 255); | 502 | evas_vg_node_color_set(shape, 0, 0, 255, 255); |
499 | evas_vg_shape_stroke_color_set(shape, 0, 0, 255, 128); | 503 | evas_vg_shape_stroke_color_set(shape, 0, 0, 255, 128); |
500 | 504 | ||
501 | Efl_VG *rect = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "rect")); | 505 | Efl_VG *rect = NULL; |
506 | eo_add(&rect, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(rect, "rect")); | ||
502 | _rect_add(rect, 0, 0, 100, 100); | 507 | _rect_add(rect, 0, 0, 100, 100); |
503 | evas_vg_node_origin_set(rect, 100, 100); | 508 | evas_vg_node_origin_set(rect, 100, 100); |
504 | evas_vg_shape_fill_set(rect, lgradient); | 509 | evas_vg_shape_fill_set(rect, lgradient); |
@@ -506,7 +511,8 @@ vector_set(int x, int y, int w, int h) | |||
506 | evas_vg_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND); | 511 | evas_vg_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND); |
507 | evas_vg_shape_stroke_color_set(rect, 255, 255, 255, 255); | 512 | evas_vg_shape_stroke_color_set(rect, 255, 255, 255, 255); |
508 | 513 | ||
509 | Efl_VG *rect1 = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "rect1")); | 514 | Efl_VG *rect1 = NULL; |
515 | eo_add(&rect1, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(rect1, "rect1")); | ||
510 | _rect_add(rect1, 0, 0, 70, 70); | 516 | _rect_add(rect1, 0, 0, 70, 70); |
511 | evas_vg_node_origin_set(rect1, 50, 70); | 517 | evas_vg_node_origin_set(rect1, 50, 70); |
512 | evas_vg_shape_stroke_scale_set(rect1, 2); | 518 | evas_vg_shape_stroke_scale_set(rect1, 2); |
@@ -514,7 +520,8 @@ vector_set(int x, int y, int w, int h) | |||
514 | evas_vg_shape_stroke_join_set(rect1, EFL_GFX_JOIN_ROUND); | 520 | evas_vg_shape_stroke_join_set(rect1, EFL_GFX_JOIN_ROUND); |
515 | evas_vg_shape_stroke_color_set(rect1, 0, 100, 80, 100); | 521 | evas_vg_shape_stroke_color_set(rect1, 0, 100, 80, 100); |
516 | 522 | ||
517 | Efl_VG *circle = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "circle")); | 523 | Efl_VG *circle = NULL; |
524 | eo_add(&circle, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(circle, "circle")); | ||
518 | _arcto(circle, 0, 0, 250, 100, 30, 300); | 525 | _arcto(circle, 0, 0, 250, 100, 30, 300); |
519 | evas_vg_shape_fill_set(circle, lgradient); | 526 | evas_vg_shape_fill_set(circle, lgradient); |
520 | //evas_vg_node_transformation_set(&matrix), | 527 | //evas_vg_node_transformation_set(&matrix), |
@@ -522,27 +529,30 @@ vector_set(int x, int y, int w, int h) | |||
522 | evas_vg_node_color_set(circle, 50, 0, 0, 50); | 529 | evas_vg_node_color_set(circle, 50, 0, 0, 50); |
523 | 530 | ||
524 | // Foreground | 531 | // Foreground |
525 | Efl_VG *fg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "fg")); | 532 | Efl_VG *fg = NULL; |
533 | eo_add(&fg, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(fg, "fg")); | ||
526 | _rect_add(fg, 0, 0, vg_w, vg_h); | 534 | _rect_add(fg, 0, 0, vg_w, vg_h); |
527 | evas_vg_node_origin_set(fg, 0, 0); | 535 | evas_vg_node_origin_set(fg, 0, 0); |
528 | evas_vg_shape_stroke_width_set(fg, 5.0); | 536 | evas_vg_shape_stroke_width_set(fg, 5.0); |
529 | evas_vg_shape_stroke_join_set(fg, EFL_GFX_JOIN_ROUND); | 537 | evas_vg_shape_stroke_join_set(fg, EFL_GFX_JOIN_ROUND); |
530 | evas_vg_shape_stroke_color_set(fg, 70, 70, 0, 70); | 538 | evas_vg_shape_stroke_color_set(fg, 70, 70, 0, 70); |
531 | 539 | ||
532 | Efl_VG *tst = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "tst")); | 540 | Efl_VG *tst = NULL; |
541 | eo_add(&tst, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(tst, "tst")); | ||
533 | evas_vg_shape_shape_append_rect(tst, 50, 25, 200, 200, 3, 5); | 542 | evas_vg_shape_shape_append_rect(tst, 50, 25, 200, 200, 3, 5); |
534 | evas_vg_node_color_set(tst, 0, 0, 200, 200); | 543 | evas_vg_node_color_set(tst, 0, 0, 200, 200); |
535 | evas_vg_shape_stroke_width_set(tst, 2); | 544 | evas_vg_shape_stroke_width_set(tst, 2); |
536 | evas_vg_shape_stroke_color_set(tst, 255, 0, 0, 255); | 545 | evas_vg_shape_stroke_color_set(tst, 255, 0, 0, 255); |
537 | 546 | ||
538 | Efl_VG *vc = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "vc")); | 547 | Efl_VG *vc = NULL; |
548 | eo_add(&vc, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(vc, "vc")); | ||
539 | evas_vg_shape_shape_append_circle(vc, 100, 100, 23); | 549 | evas_vg_shape_shape_append_circle(vc, 100, 100, 23); |
540 | evas_vg_node_color_set(vc, 0, 200, 0, 255); | 550 | evas_vg_node_color_set(vc, 0, 200, 0, 255); |
541 | evas_vg_shape_stroke_width_set(vc, 4); | 551 | evas_vg_shape_stroke_width_set(vc, 4); |
542 | evas_vg_shape_stroke_color_set(vc, 255, 0, 0, 255); | 552 | evas_vg_shape_stroke_color_set(vc, 255, 0, 0, 255); |
543 | 553 | ||
544 | beginning = eo_add(EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(eoid, root)); | 554 | eo_add(&beginning, EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(beginning, root)); |
545 | end = eo_add(EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(eoid, root)); | 555 | eo_add(&end, EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(end, root)); |
546 | 556 | ||
547 | circle = efl_vg_container_child_get(end, "circle"); | 557 | circle = efl_vg_container_child_get(end, "circle"); |
548 | efl_vg_transformation_set(circle, &matrix); | 558 | efl_vg_transformation_set(circle, &matrix); |
diff --git a/src/examples/evas/shooter/evas-3d-shooter-header.c b/src/examples/evas/shooter/evas-3d-shooter-header.c index ee608ba2f9..8529746f18 100644 --- a/src/examples/evas/shooter/evas-3d-shooter-header.c +++ b/src/examples/evas/shooter/evas-3d-shooter-header.c | |||
@@ -26,11 +26,11 @@ _distance(float x1, float z1, float x2, float z2) | |||
26 | void | 26 | void |
27 | _camera_setup(Scene_Data *data) | 27 | _camera_setup(Scene_Data *data) |
28 | { | 28 | { |
29 | data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); | 29 | eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); |
30 | evas_canvas3d_camera_projection_perspective_set(data->camera, 65.0, 1.0, 1.0, 300.0); | 30 | evas_canvas3d_camera_projection_perspective_set(data->camera, 65.0, 1.0, 1.0, 300.0); |
31 | 31 | ||
32 | data->mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 32 | eo_add(&data->mediator_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mediator_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
33 | data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | 33 | eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
34 | 34 | ||
35 | evas_canvas3d_node_member_add(data->root_node, data->mediator_node); | 35 | evas_canvas3d_node_member_add(data->root_node, data->mediator_node); |
36 | evas_canvas3d_node_member_add(data->mediator_node, data->camera_node); | 36 | evas_canvas3d_node_member_add(data->mediator_node, data->camera_node); |
@@ -43,14 +43,14 @@ _camera_setup(Scene_Data *data) | |||
43 | void | 43 | void |
44 | _light_setup(Scene_Data *data) | 44 | _light_setup(Scene_Data *data) |
45 | { | 45 | { |
46 | data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); | 46 | eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); |
47 | 47 | ||
48 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 48 | evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); |
49 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 49 | evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); |
50 | evas_canvas3d_light_specular_set(data->light, 0.2, 0.2, 0.2, 1.0); | 50 | evas_canvas3d_light_specular_set(data->light, 0.2, 0.2, 0.2, 1.0); |
51 | evas_canvas3d_light_projection_perspective_set(data->light, 100.0, 1.0, 1.0, 200.0); | 51 | evas_canvas3d_light_projection_perspective_set(data->light, 100.0, 1.0, 1.0, 200.0); |
52 | 52 | ||
53 | data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | 53 | eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
54 | 54 | ||
55 | evas_canvas3d_node_light_set(data->light_node, data->light); | 55 | evas_canvas3d_node_light_set(data->light_node, data->light); |
56 | evas_canvas3d_node_position_set(data->light_node, -30.0, 70.0, 0.0); | 56 | evas_canvas3d_node_position_set(data->light_node, -30.0, 70.0, 0.0); |
diff --git a/src/examples/evas/shooter/evas-3d-shooter.c b/src/examples/evas/shooter/evas-3d-shooter.c index 2e83fd8e6d..4acf990f25 100644 --- a/src/examples/evas/shooter/evas-3d-shooter.c +++ b/src/examples/evas/shooter/evas-3d-shooter.c | |||
@@ -802,7 +802,7 @@ _mesh_setup_gun_planet(Scene_Data *data) | |||
802 | evas_canvas3d_node_position_set(data->mesh_node_column_c, 10, 9.0, -12); | 802 | evas_canvas3d_node_position_set(data->mesh_node_column_c, 10, 9.0, -12); |
803 | 803 | ||
804 | /* Setup mesh for bounding sphere */ | 804 | /* Setup mesh for bounding sphere */ |
805 | data->material_ball = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 805 | eo_add(&data->material_ball, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
806 | evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 806 | evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
807 | evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 807 | evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
808 | evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); | 808 | evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); |
@@ -811,7 +811,7 @@ _mesh_setup_gun_planet(Scene_Data *data) | |||
811 | evas_canvas3d_material_color_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); | 811 | evas_canvas3d_material_color_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); |
812 | evas_canvas3d_material_shininess_set(data->material_ball, 50.0); | 812 | evas_canvas3d_material_shininess_set(data->material_ball, 50.0); |
813 | 813 | ||
814 | data->mesh_ball = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); | 814 | eo_add(&data->mesh_ball, EVAS_CANVAS3D_MESH_CLASS, evas); |
815 | 815 | ||
816 | _set_ball(data->mesh_ball, 10); | 816 | _set_ball(data->mesh_ball, 10); |
817 | 817 | ||
@@ -865,7 +865,7 @@ _mesh_setup_column(Scene_Data *data, int index) | |||
865 | { | 865 | { |
866 | /* Setup mesh for column */ | 866 | /* Setup mesh for column */ |
867 | 867 | ||
868 | data->material_column = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); | 868 | eo_add(&data->material_column, EVAS_CANVAS3D_MATERIAL_CLASS, evas); |
869 | 869 | ||
870 | evas_canvas3d_material_enable_set(data->material_column, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); | 870 | evas_canvas3d_material_enable_set(data->material_column, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); |
871 | evas_canvas3d_material_enable_set(data->material_column, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); | 871 | evas_canvas3d_material_enable_set(data->material_column, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); |
@@ -886,7 +886,7 @@ _mesh_setup_column(Scene_Data *data, int index) | |||
886 | evas_canvas3d_mesh_shade_mode_set(data->mesh_column[index], EVAS_CANVAS3D_SHADE_MODE_PHONG); | 886 | evas_canvas3d_mesh_shade_mode_set(data->mesh_column[index], EVAS_CANVAS3D_SHADE_MODE_PHONG); |
887 | evas_canvas3d_mesh_frame_material_set(data->mesh_column[index], 0, data->material_column); | 887 | evas_canvas3d_mesh_frame_material_set(data->mesh_column[index], 0, data->material_column); |
888 | 888 | ||
889 | data->texture_diffuse_column = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); | 889 | eo_add(&data->texture_diffuse_column, EVAS_CANVAS3D_TEXTURE_CLASS, evas); |
890 | 890 | ||
891 | evas_canvas3d_texture_file_set(data->texture_diffuse_column, red_brick_path, NULL); | 891 | evas_canvas3d_texture_file_set(data->texture_diffuse_column, red_brick_path, NULL); |
892 | evas_canvas3d_texture_atlas_enable_set(data->texture_diffuse_column, EINA_FALSE); | 892 | evas_canvas3d_texture_atlas_enable_set(data->texture_diffuse_column, EINA_FALSE); |
@@ -991,20 +991,20 @@ _scene_setup(Scene_Data *data) | |||
991 | for (i = 0; i < 4; i++) | 991 | for (i = 0; i < 4; i++) |
992 | motion_vec[i] = 0; | 992 | motion_vec[i] = 0; |
993 | 993 | ||
994 | data->cube_primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 994 | eo_add(&data->cube_primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
995 | evas_canvas3d_primitive_form_set(data->cube_primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); | 995 | evas_canvas3d_primitive_form_set(data->cube_primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); |
996 | evas_canvas3d_primitive_precision_set(data->cube_primitive, 10); | 996 | evas_canvas3d_primitive_precision_set(data->cube_primitive, 10); |
997 | 997 | ||
998 | data->sphere_primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 998 | eo_add(&data->sphere_primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
999 | evas_canvas3d_primitive_form_set(data->sphere_primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); | 999 | evas_canvas3d_primitive_form_set(data->sphere_primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); |
1000 | evas_canvas3d_primitive_precision_set(data->sphere_primitive, 50); | 1000 | evas_canvas3d_primitive_precision_set(data->sphere_primitive, 50); |
1001 | 1001 | ||
1002 | global_scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); | 1002 | eo_add(&global_scene, EVAS_CANVAS3D_SCENE_CLASS, evas); |
1003 | 1003 | ||
1004 | evas_canvas3d_scene_size_set(global_scene, WIDTH, HEIGHT); | 1004 | evas_canvas3d_scene_size_set(global_scene, WIDTH, HEIGHT); |
1005 | evas_canvas3d_scene_background_color_set(global_scene, 0.5, 0.5, 0.9, 0.0); | 1005 | evas_canvas3d_scene_background_color_set(global_scene, 0.5, 0.5, 0.9, 0.0); |
1006 | 1006 | ||
1007 | data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); | 1007 | eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); |
1008 | 1008 | ||
1009 | _camera_setup(data); | 1009 | _camera_setup(data); |
1010 | _light_setup(data); | 1010 | _light_setup(data); |
@@ -1014,7 +1014,7 @@ _scene_setup(Scene_Data *data) | |||
1014 | for (i = 0; i < 10; i++) | 1014 | for (i = 0; i < 10; i++) |
1015 | _mesh_setup_rocket(data, i); | 1015 | _mesh_setup_rocket(data, i); |
1016 | 1016 | ||
1017 | data->cylinder_primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); | 1017 | eo_add(&data->cylinder_primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); |
1018 | evas_canvas3d_primitive_mode_set(data->cylinder_primitive, EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE); | 1018 | evas_canvas3d_primitive_mode_set(data->cylinder_primitive, EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE); |
1019 | evas_canvas3d_primitive_form_set(data->cylinder_primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER); | 1019 | evas_canvas3d_primitive_form_set(data->cylinder_primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER); |
1020 | evas_canvas3d_primitive_tex_scale_set(data->cylinder_primitive, 1.0, 1.0); | 1020 | evas_canvas3d_primitive_tex_scale_set(data->cylinder_primitive, 1.0, 1.0); |
@@ -1069,7 +1069,7 @@ _scene_setup(Scene_Data *data) | |||
1069 | } | 1069 | } |
1070 | } | 1070 | } |
1071 | 1071 | ||
1072 | data->carp_mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 1072 | eo_add(&data->carp_mediator_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->carp_mediator_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
1073 | 1073 | ||
1074 | evas_canvas3d_node_member_add(data->carp_mediator_node, data->mesh_node_carpet); | 1074 | evas_canvas3d_node_member_add(data->carp_mediator_node, data->mesh_node_carpet); |
1075 | 1075 | ||
diff --git a/src/lib/ecore/ecore.c b/src/lib/ecore/ecore.c index 247612b4cf..f2376ff0a7 100644 --- a/src/lib/ecore/ecore.c +++ b/src/lib/ecore/ecore.c | |||
@@ -265,7 +265,7 @@ ecore_init(void) | |||
265 | #if defined(GLIB_INTEGRATION_ALWAYS) | 265 | #if defined(GLIB_INTEGRATION_ALWAYS) |
266 | if (_ecore_glib_always_integrate) ecore_main_loop_glib_integrate(); | 266 | if (_ecore_glib_always_integrate) ecore_main_loop_glib_integrate(); |
267 | #endif | 267 | #endif |
268 | _ecore_parent = eo_add(ECORE_PARENT_CLASS, NULL); | 268 | eo_add(&_ecore_parent, ECORE_PARENT_CLASS, NULL); |
269 | 269 | ||
270 | #if defined(HAVE_MALLINFO) || defined(HAVE_MALLOC_INFO) | 270 | #if defined(HAVE_MALLINFO) || defined(HAVE_MALLOC_INFO) |
271 | if (getenv("ECORE_MEM_STAT")) | 271 | if (getenv("ECORE_MEM_STAT")) |
diff --git a/src/lib/ecore/ecore_anim.c b/src/lib/ecore/ecore_anim.c index d54e92f315..bddd7ce15c 100644 --- a/src/lib/ecore/ecore_anim.c +++ b/src/lib/ecore/ecore_anim.c | |||
@@ -372,7 +372,7 @@ ecore_animator_add(Ecore_Task_Cb func, | |||
372 | { | 372 | { |
373 | Ecore_Animator *animator = NULL; | 373 | Ecore_Animator *animator = NULL; |
374 | 374 | ||
375 | animator = eo_add(MY_CLASS, _ecore_parent, ecore_animator_constructor(eoid, func, data)); | 375 | eo_add(&animator, MY_CLASS, _ecore_parent, ecore_animator_constructor(animator, func, data)); |
376 | return animator; | 376 | return animator; |
377 | } | 377 | } |
378 | 378 | ||
@@ -388,7 +388,7 @@ ecore_animator_timeline_add(double runtime, | |||
388 | const void *data) | 388 | const void *data) |
389 | { | 389 | { |
390 | Ecore_Animator *animator; | 390 | Ecore_Animator *animator; |
391 | animator = eo_add(MY_CLASS, _ecore_parent, ecore_animator_timeline_constructor(eoid, runtime, func, data)); | 391 | eo_add(&animator, MY_CLASS, _ecore_parent, ecore_animator_timeline_constructor(animator, runtime, func, data)); |
392 | return animator; | 392 | return animator; |
393 | } | 393 | } |
394 | 394 | ||
diff --git a/src/lib/ecore/ecore_exe.c b/src/lib/ecore/ecore_exe.c index 75c577b67f..bbb2d65814 100644 --- a/src/lib/ecore/ecore_exe.c +++ b/src/lib/ecore/ecore_exe.c | |||
@@ -67,7 +67,8 @@ ecore_exe_pipe_run(const char *exe_cmd, | |||
67 | Ecore_Exe_Flags flags, | 67 | Ecore_Exe_Flags flags, |
68 | const void *data) | 68 | const void *data) |
69 | { | 69 | { |
70 | Ecore_Exe *ret = eo_add(MY_CLASS, NULL, ecore_obj_exe_command_set(eoid, exe_cmd, flags)); | 70 | Ecore_Exe *ret = NULL; |
71 | eo_add(&ret, MY_CLASS, NULL, ecore_obj_exe_command_set(ret, exe_cmd, flags)); | ||
71 | if (ret) | 72 | if (ret) |
72 | { | 73 | { |
73 | Ecore_Exe_Data *pd = eo_data_scope_get(ret, MY_CLASS); | 74 | Ecore_Exe_Data *pd = eo_data_scope_get(ret, MY_CLASS); |
diff --git a/src/lib/ecore/ecore_idle_enterer.c b/src/lib/ecore/ecore_idle_enterer.c index a7cbfa5704..d985550aec 100644 --- a/src/lib/ecore/ecore_idle_enterer.c +++ b/src/lib/ecore/ecore_idle_enterer.c | |||
@@ -61,7 +61,7 @@ ecore_idle_enterer_add(Ecore_Task_Cb func, | |||
61 | const void *data) | 61 | const void *data) |
62 | { | 62 | { |
63 | Ecore_Idle_Enterer *ie = NULL; | 63 | Ecore_Idle_Enterer *ie = NULL; |
64 | ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_enterer_after_constructor(eoid, func, data)); | 64 | eo_add(&ie, MY_CLASS, _ecore_parent, ecore_idle_enterer_after_constructor(ie, func, data)); |
65 | return ie; | 65 | return ie; |
66 | } | 66 | } |
67 | 67 | ||
@@ -78,7 +78,7 @@ ecore_idle_enterer_before_add(Ecore_Task_Cb func, | |||
78 | const void *data) | 78 | const void *data) |
79 | { | 79 | { |
80 | Ecore_Idle_Enterer *ie = NULL; | 80 | Ecore_Idle_Enterer *ie = NULL; |
81 | ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_enterer_before_constructor(eoid, func, data)); | 81 | eo_add(&ie, MY_CLASS, _ecore_parent, ecore_idle_enterer_before_constructor(ie, func, data)); |
82 | return ie; | 82 | return ie; |
83 | } | 83 | } |
84 | 84 | ||
diff --git a/src/lib/ecore/ecore_idle_exiter.c b/src/lib/ecore/ecore_idle_exiter.c index 5074b13009..483f8dfc0c 100644 --- a/src/lib/ecore/ecore_idle_exiter.c +++ b/src/lib/ecore/ecore_idle_exiter.c | |||
@@ -37,7 +37,7 @@ ecore_idle_exiter_add(Ecore_Task_Cb func, | |||
37 | const void *data) | 37 | const void *data) |
38 | { | 38 | { |
39 | Ecore_Idle_Exiter *ie = NULL; | 39 | Ecore_Idle_Exiter *ie = NULL; |
40 | ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_exiter_constructor(eoid, func, data)); | 40 | eo_add(&ie, MY_CLASS, _ecore_parent, ecore_idle_exiter_constructor(ie, func, data)); |
41 | return ie; | 41 | return ie; |
42 | } | 42 | } |
43 | 43 | ||
diff --git a/src/lib/ecore/ecore_idler.c b/src/lib/ecore/ecore_idler.c index f68d424488..00d60fb0ae 100644 --- a/src/lib/ecore/ecore_idler.c +++ b/src/lib/ecore/ecore_idler.c | |||
@@ -35,7 +35,8 @@ EAPI Ecore_Idler * | |||
35 | ecore_idler_add(Ecore_Task_Cb func, | 35 | ecore_idler_add(Ecore_Task_Cb func, |
36 | const void *data) | 36 | const void *data) |
37 | { | 37 | { |
38 | return eo_add(MY_CLASS, _ecore_parent, ecore_idler_constructor(eoid, func, data)); | 38 | Eo *ret = NULL; |
39 | return eo_add(&ret, MY_CLASS, _ecore_parent, ecore_idler_constructor(ret, func, data)); | ||
39 | } | 40 | } |
40 | 41 | ||
41 | EOLIAN static void | 42 | EOLIAN static void |
diff --git a/src/lib/ecore/ecore_job.c b/src/lib/ecore/ecore_job.c index 1f459c7940..a9c4df55f0 100644 --- a/src/lib/ecore/ecore_job.c +++ b/src/lib/ecore/ecore_job.c | |||
@@ -49,7 +49,8 @@ EAPI Ecore_Job * | |||
49 | ecore_job_add(Ecore_Cb func, | 49 | ecore_job_add(Ecore_Cb func, |
50 | const void *data) | 50 | const void *data) |
51 | { | 51 | { |
52 | Ecore_Job *job = eo_add(MY_CLASS, _ecore_parent, ecore_job_constructor(eoid, func, data)); | 52 | Ecore_Job *job = NULL; |
53 | eo_add(&job, MY_CLASS, _ecore_parent, ecore_job_constructor(job, func, data)); | ||
53 | return job; | 54 | return job; |
54 | } | 55 | } |
55 | 56 | ||
diff --git a/src/lib/ecore/ecore_main.c b/src/lib/ecore/ecore_main.c index 8175e635e8..d0b9a25751 100644 --- a/src/lib/ecore/ecore_main.c +++ b/src/lib/ecore/ecore_main.c | |||
@@ -2713,7 +2713,7 @@ EAPI Eo *ecore_main_loop_get(void) | |||
2713 | { | 2713 | { |
2714 | if (!_mainloop_singleton) | 2714 | if (!_mainloop_singleton) |
2715 | { | 2715 | { |
2716 | _mainloop_singleton = eo_add(ECORE_MAINLOOP_CLASS, NULL); | 2716 | eo_add(&_mainloop_singleton, ECORE_MAINLOOP_CLASS, NULL); |
2717 | } | 2717 | } |
2718 | 2718 | ||
2719 | return _mainloop_singleton; | 2719 | return _mainloop_singleton; |
diff --git a/src/lib/ecore/ecore_poller.c b/src/lib/ecore/ecore_poller.c index 79f2a78f0b..9b0b9a84d5 100644 --- a/src/lib/ecore/ecore_poller.c +++ b/src/lib/ecore/ecore_poller.c | |||
@@ -237,7 +237,7 @@ ecore_poller_add(Ecore_Poller_Type type EINA_UNUSED, | |||
237 | const void *data) | 237 | const void *data) |
238 | { | 238 | { |
239 | Ecore_Poller *poller; | 239 | Ecore_Poller *poller; |
240 | poller = eo_add(MY_CLASS, _ecore_parent, ecore_poller_constructor(eoid, type, interval, func, data)); | 240 | eo_add(&poller, MY_CLASS, _ecore_parent, ecore_poller_constructor(poller, type, interval, func, data)); |
241 | return poller; | 241 | return poller; |
242 | } | 242 | } |
243 | 243 | ||
diff --git a/src/lib/ecore/ecore_timer.c b/src/lib/ecore/ecore_timer.c index 7343a7f726..2c3364879f 100644 --- a/src/lib/ecore/ecore_timer.c +++ b/src/lib/ecore/ecore_timer.c | |||
@@ -93,7 +93,7 @@ ecore_timer_add(double in, | |||
93 | Ecore_Timer *timer = NULL; | 93 | Ecore_Timer *timer = NULL; |
94 | 94 | ||
95 | EINA_MAIN_LOOP_CHECK_RETURN_VAL(NULL); | 95 | EINA_MAIN_LOOP_CHECK_RETURN_VAL(NULL); |
96 | timer = eo_add(MY_CLASS, _ecore_parent, ecore_obj_timer_constructor(eoid, in, func, data)); | 96 | eo_add(&timer, MY_CLASS, _ecore_parent, ecore_obj_timer_constructor(timer, in, func, data)); |
97 | return timer; | 97 | return timer; |
98 | } | 98 | } |
99 | 99 | ||
@@ -357,7 +357,7 @@ _ecore_timer_loop_add(double in, | |||
357 | const void *data) | 357 | const void *data) |
358 | { | 358 | { |
359 | Ecore_Timer *timer = NULL; | 359 | Ecore_Timer *timer = NULL; |
360 | timer = eo_add(MY_CLASS, _ecore_parent, ecore_obj_timer_loop_constructor(eoid, in, func, data)); | 360 | eo_add(&timer, MY_CLASS, _ecore_parent, ecore_obj_timer_loop_constructor(timer, in, func, data)); |
361 | 361 | ||
362 | return timer; | 362 | return timer; |
363 | } | 363 | } |
diff --git a/src/lib/ecore_con/ecore_con.c b/src/lib/ecore_con/ecore_con.c index ba1a575fad..2bfca03023 100644 --- a/src/lib/ecore_con/ecore_con.c +++ b/src/lib/ecore_con/ecore_con.c | |||
@@ -305,7 +305,7 @@ _efl_network_base_lookup(Eo *kls_obj EINA_UNUSED, void *pd EINA_UNUSED, const ch | |||
305 | if (!name || !done_cb) | 305 | if (!name || !done_cb) |
306 | return EINA_FALSE; | 306 | return EINA_FALSE; |
307 | 307 | ||
308 | obj = eo_add(EFL_NETWORK_CONNECTOR_CLASS, NULL, efl_network_server_connection_type_set(eoid, ECORE_CON_REMOTE_TCP), efl_network_server_name_set(eoid, name), efl_network_base_port_set(eoid, 1025)); | 308 | eo_add(&obj, EFL_NETWORK_CONNECTOR_CLASS, NULL, efl_network_server_connection_type_set(obj, ECORE_CON_REMOTE_TCP), efl_network_server_name_set(obj, name), efl_network_base_port_set(obj, 1025)); |
309 | 309 | ||
310 | lk = malloc(sizeof (Ecore_Con_Lookup)); | 310 | lk = malloc(sizeof (Ecore_Con_Lookup)); |
311 | if (!lk) | 311 | if (!lk) |
@@ -359,7 +359,7 @@ ecore_con_server_add(Ecore_Con_Type compl_type, | |||
359 | 359 | ||
360 | /* local system socket: FILE: /tmp/.ecore_service|[name]|[port] */ | 360 | /* local system socket: FILE: /tmp/.ecore_service|[name]|[port] */ |
361 | /* remote system socket: TCP/IP: [name]:[port] */ | 361 | /* remote system socket: TCP/IP: [name]:[port] */ |
362 | obj = eo_add(EFL_NETWORK_SERVER_CLASS, NULL, efl_network_server_connection_type_set(eoid, compl_type), efl_network_server_name_set(eoid, name), efl_network_base_port_set(eoid, port)); | 362 | eo_add(&obj, EFL_NETWORK_SERVER_CLASS, NULL, efl_network_server_connection_type_set(obj, compl_type), efl_network_server_name_set(obj, name), efl_network_base_port_set(obj, port)); |
363 | 363 | ||
364 | ecore_con_server_data_set(obj, (void *) data); | 364 | ecore_con_server_data_set(obj, (void *) data); |
365 | 365 | ||
@@ -455,7 +455,7 @@ ecore_con_server_connect(Ecore_Con_Type compl_type, | |||
455 | /* local user socket: FILE: ~/.ecore/[name]/[port] */ | 455 | /* local user socket: FILE: ~/.ecore/[name]/[port] */ |
456 | /* local system socket: FILE: /tmp/.ecore_service|[name]|[port] */ | 456 | /* local system socket: FILE: /tmp/.ecore_service|[name]|[port] */ |
457 | /* remote system socket: TCP/IP: [name]:[port] */ | 457 | /* remote system socket: TCP/IP: [name]:[port] */ |
458 | obj = eo_add(EFL_NETWORK_CONNECTOR_CLASS, NULL, efl_network_server_connection_type_set(eoid, compl_type), efl_network_server_name_set(eoid, name), efl_network_base_port_set(eoid, port)); | 458 | eo_add(&obj, EFL_NETWORK_CONNECTOR_CLASS, NULL, efl_network_server_connection_type_set(obj, compl_type), efl_network_server_name_set(obj, name), efl_network_base_port_set(obj, port)); |
459 | 459 | ||
460 | ecore_con_server_data_set(obj, (void *) data); | 460 | ecore_con_server_data_set(obj, (void *) data); |
461 | 461 | ||
@@ -2056,7 +2056,7 @@ _ecore_con_svr_tcp_handler(void *data, | |||
2056 | 2056 | ||
2057 | /* a new client */ | 2057 | /* a new client */ |
2058 | 2058 | ||
2059 | obj = eo_add(EFL_NETWORK_CLIENT_CLASS, NULL); | 2059 | eo_add(&obj, EFL_NETWORK_CLIENT_CLASS, NULL); |
2060 | Efl_Network_Client_Data *cl = eo_data_scope_get(obj, EFL_NETWORK_CLIENT_CLASS); | 2060 | Efl_Network_Client_Data *cl = eo_data_scope_get(obj, EFL_NETWORK_CLIENT_CLASS); |
2061 | if (!cl) | 2061 | if (!cl) |
2062 | { | 2062 | { |
@@ -2331,7 +2331,7 @@ _ecore_con_svr_udp_handler(void *data, | |||
2331 | } | 2331 | } |
2332 | 2332 | ||
2333 | /* Create a new client for use in the client data event */ | 2333 | /* Create a new client for use in the client data event */ |
2334 | obj = eo_add(EFL_NETWORK_CLIENT_CLASS, NULL); | 2334 | eo_add(&obj, EFL_NETWORK_CLIENT_CLASS, NULL); |
2335 | Efl_Network_Client_Data *cl = eo_data_scope_get(obj, EFL_NETWORK_CLIENT_CLASS); | 2335 | Efl_Network_Client_Data *cl = eo_data_scope_get(obj, EFL_NETWORK_CLIENT_CLASS); |
2336 | EINA_SAFETY_ON_NULL_RETURN_VAL(cl, ECORE_CALLBACK_RENEW); | 2336 | EINA_SAFETY_ON_NULL_RETURN_VAL(cl, ECORE_CALLBACK_RENEW); |
2337 | 2337 | ||
diff --git a/src/lib/ecore_con/ecore_con_eet.c b/src/lib/ecore_con/ecore_con_eet.c index 59a5b211c4..a652636cfa 100644 --- a/src/lib/ecore_con/ecore_con_eet.c +++ b/src/lib/ecore_con/ecore_con_eet.c | |||
@@ -722,7 +722,7 @@ ecore_con_eet_server_new(Ecore_Con_Server *server) | |||
722 | 722 | ||
723 | if (!server) return NULL; | 723 | if (!server) return NULL; |
724 | 724 | ||
725 | ece_obj = eo_add(ECORE_CON_EET_SERVER_OBJ_CLASS, NULL, ecore_con_eet_base_server_set(eoid, server)); | 725 | eo_add(&ece_obj, ECORE_CON_EET_SERVER_OBJ_CLASS, NULL, ecore_con_eet_base_server_set(ece_obj, server)); |
726 | 726 | ||
727 | return ece_obj; | 727 | return ece_obj; |
728 | } | 728 | } |
@@ -734,7 +734,7 @@ ecore_con_eet_client_new(Ecore_Con_Server *server) | |||
734 | 734 | ||
735 | if (!server) return NULL; | 735 | if (!server) return NULL; |
736 | 736 | ||
737 | ece_obj = eo_add(ECORE_CON_EET_CLIENT_OBJ_CLASS, NULL, ecore_con_eet_base_server_set(eoid, server)); | 737 | eo_add(&ece_obj, ECORE_CON_EET_CLIENT_OBJ_CLASS, NULL, ecore_con_eet_base_server_set(ece_obj, server)); |
738 | 738 | ||
739 | return ece_obj; | 739 | return ece_obj; |
740 | } | 740 | } |
diff --git a/src/lib/ecore_con/ecore_con_local_win32.c b/src/lib/ecore_con/ecore_con_local_win32.c index 75d71c0bf9..9ab9b960ad 100644 --- a/src/lib/ecore_con/ecore_con_local_win32.c +++ b/src/lib/ecore_con/ecore_con_local_win32.c | |||
@@ -286,7 +286,8 @@ _ecore_con_local_win32_client_add(void *data, Ecore_Win32_Handler *wh) | |||
286 | (svr->client_count >= (unsigned int)svr->client_limit)) | 286 | (svr->client_count >= (unsigned int)svr->client_limit)) |
287 | return ECORE_CALLBACK_CANCEL; | 287 | return ECORE_CALLBACK_CANCEL; |
288 | 288 | ||
289 | Ecore_Con_Client *cl_obj = eo_add(EFL_NETWORK_CLIENT_CLASS, NULL); | 289 | Ecore_Con_Client *cl_obj = NULL; |
290 | eo_add(&cl_obj, EFL_NETWORK_CLIENT_CLASS, NULL); | ||
290 | Efl_Network_Client_Data *cl = eo_data_scope_get(obj, EFL_NETWORK_CLIENT_CLASS); | 291 | Efl_Network_Client_Data *cl = eo_data_scope_get(obj, EFL_NETWORK_CLIENT_CLASS); |
291 | if (!cl) | 292 | if (!cl) |
292 | { | 293 | { |
diff --git a/src/lib/ecore_con/ecore_con_url.c b/src/lib/ecore_con/ecore_con_url.c index 000bf4d016..3f127185f3 100644 --- a/src/lib/ecore_con/ecore_con_url.c +++ b/src/lib/ecore_con/ecore_con_url.c | |||
@@ -225,7 +225,7 @@ EAPI Ecore_Con_Url * | |||
225 | ecore_con_url_new(const char *url) | 225 | ecore_con_url_new(const char *url) |
226 | { | 226 | { |
227 | Ecore_Con_Url *url_obj; | 227 | Ecore_Con_Url *url_obj; |
228 | url_obj = eo_add(EFL_NETWORK_URL_CLASS, NULL, efl_network_url_set(eoid, url)); | 228 | eo_add(&url_obj, EFL_NETWORK_URL_CLASS, NULL, efl_network_url_set(url_obj, url)); |
229 | 229 | ||
230 | eo_event_callback_array_add(url_obj, efl_network_url_event_table_callbacks(), NULL); | 230 | eo_event_callback_array_add(url_obj, efl_network_url_event_table_callbacks(), NULL); |
231 | 231 | ||
diff --git a/src/lib/edje/edje_calc.c b/src/lib/edje/edje_calc.c index 6ea31570fb..3e8f9c3837 100644 --- a/src/lib/edje/edje_calc.c +++ b/src/lib/edje/edje_calc.c | |||
@@ -4744,7 +4744,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta | |||
4744 | case EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE: | 4744 | case EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE: |
4745 | { | 4745 | { |
4746 | Eo *primitive = NULL; | 4746 | Eo *primitive = NULL; |
4747 | primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, ed->base->evas); | 4747 | eo_add(&primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, ed->base->evas); |
4748 | evas_canvas3d_primitive_form_set(primitive, pd_mesh_node->mesh_node.mesh.primitive); | 4748 | evas_canvas3d_primitive_form_set(primitive, pd_mesh_node->mesh_node.mesh.primitive); |
4749 | 4749 | ||
4750 | frame_exist = evas_canvas3d_mesh_frame_exist(mesh, pf->type.node.frame); | 4750 | frame_exist = evas_canvas3d_mesh_frame_exist(mesh, pf->type.node.frame); |
diff --git a/src/lib/edje/edje_edit.c b/src/lib/edje/edje_edit.c index 3934392965..d6b46086b0 100644 --- a/src/lib/edje/edje_edit.c +++ b/src/lib/edje/edje_edit.c | |||
@@ -231,7 +231,7 @@ EAPI Evas_Object * | |||
231 | edje_edit_object_add(Evas *evas) | 231 | edje_edit_object_add(Evas *evas) |
232 | { | 232 | { |
233 | Evas_Object *e; | 233 | Evas_Object *e; |
234 | e = eo_add(MY_CLASS, evas); | 234 | eo_add(&e, MY_CLASS, evas); |
235 | return e; | 235 | return e; |
236 | } | 236 | } |
237 | 237 | ||
diff --git a/src/lib/edje/edje_load.c b/src/lib/edje/edje_load.c index 87bbbf0afd..81cba4830f 100644 --- a/src/lib/edje/edje_load.c +++ b/src/lib/edje/edje_load.c | |||
@@ -793,9 +793,9 @@ _edje_object_file_set_internal(Evas_Object *obj, const Eina_File *file, const ch | |||
793 | Evas_Canvas3D_Material *material = NULL; | 793 | Evas_Canvas3D_Material *material = NULL; |
794 | Edje_Part_Description_Mesh_Node *pd_mesh_node; | 794 | Edje_Part_Description_Mesh_Node *pd_mesh_node; |
795 | 795 | ||
796 | rp->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); | 796 | eo_add(&rp->node, EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(rp->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); |
797 | 797 | ||
798 | mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, ed->base->evas); | 798 | eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, ed->base->evas); |
799 | evas_canvas3d_node_mesh_add(rp->node, mesh); | 799 | evas_canvas3d_node_mesh_add(rp->node, mesh); |
800 | 800 | ||
801 | pd_mesh_node = (Edje_Part_Description_Mesh_Node*) rp->chosen_description; | 801 | pd_mesh_node = (Edje_Part_Description_Mesh_Node*) rp->chosen_description; |
@@ -809,13 +809,13 @@ _edje_object_file_set_internal(Evas_Object *obj, const Eina_File *file, const ch | |||
809 | evas_canvas3d_mesh_frame_add(mesh, 0); | 809 | evas_canvas3d_mesh_frame_add(mesh, 0); |
810 | } | 810 | } |
811 | 811 | ||
812 | material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, ed->base->evas); | 812 | eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, ed->base->evas); |
813 | evas_canvas3d_mesh_frame_material_set(mesh, 0, material); | 813 | evas_canvas3d_mesh_frame_material_set(mesh, 0, material); |
814 | if (pd_mesh_node->mesh_node.texture.need_texture && pd_mesh_node->mesh_node.texture.textured) | 814 | if (pd_mesh_node->mesh_node.texture.need_texture && pd_mesh_node->mesh_node.texture.textured) |
815 | { | 815 | { |
816 | Evas_Canvas3D_Texture *texture = NULL; | 816 | Evas_Canvas3D_Texture *texture = NULL; |
817 | 817 | ||
818 | texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, ed->base->evas); | 818 | eo_add(&texture, EVAS_CANVAS3D_TEXTURE_CLASS, ed->base->evas); |
819 | evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture); | 819 | evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture); |
820 | } | 820 | } |
821 | rp->object = NULL; | 821 | rp->object = NULL; |
@@ -826,8 +826,8 @@ _edje_object_file_set_internal(Evas_Object *obj, const Eina_File *file, const ch | |||
826 | { | 826 | { |
827 | Evas_Canvas3D_Light *light = NULL; | 827 | Evas_Canvas3D_Light *light = NULL; |
828 | 828 | ||
829 | rp->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); | 829 | eo_add(&rp->node, EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(rp->node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); |
830 | light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, ed->base->evas); | 830 | eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, ed->base->evas); |
831 | evas_canvas3d_node_light_set(rp->node, light); | 831 | evas_canvas3d_node_light_set(rp->node, light); |
832 | 832 | ||
833 | rp->object = NULL; | 833 | rp->object = NULL; |
@@ -838,8 +838,8 @@ _edje_object_file_set_internal(Evas_Object *obj, const Eina_File *file, const ch | |||
838 | { | 838 | { |
839 | Evas_Canvas3D_Camera *camera = NULL; | 839 | Evas_Canvas3D_Camera *camera = NULL; |
840 | 840 | ||
841 | rp->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); | 841 | eo_add(&rp->node, EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(rp->node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); |
842 | camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, ed->base->evas); | 842 | eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, ed->base->evas); |
843 | evas_canvas3d_node_camera_set(rp->node, camera); | 843 | evas_canvas3d_node_camera_set(rp->node, camera); |
844 | 844 | ||
845 | rp->object = evas_object_image_filled_add(ed->base->evas); | 845 | rp->object = evas_object_image_filled_add(ed->base->evas); |
diff --git a/src/lib/edje/edje_multisense.c b/src/lib/edje/edje_multisense.c index df981573f0..8b6f2fa969 100644 --- a/src/lib/edje/edje_multisense.c +++ b/src/lib/edje/edje_multisense.c | |||
@@ -202,13 +202,13 @@ _edje_multisense_internal_sound_sample_play(Edje *ed, const char *sample_name, c | |||
202 | eet_data->vio.tell = eet_snd_file_tell; | 202 | eet_data->vio.tell = eet_snd_file_tell; |
203 | eet_data->offset = 0; | 203 | eet_data->offset = 0; |
204 | 204 | ||
205 | in = eo_add(ECORE_AUDIO_IN_SNDFILE_CLASS, NULL, ecore_audio_obj_name_set(eoid, snd_id_str), ecore_audio_obj_in_speed_set(eoid, speed), ecore_audio_obj_vio_set(eoid, &eet_data->vio, eet_data, _free), eo_event_callback_add(eoid, ECORE_AUDIO_IN_EVENT_IN_STOPPED, _play_finished, NULL)); | 205 | eo_add(&in, ECORE_AUDIO_IN_SNDFILE_CLASS, NULL, ecore_audio_obj_name_set(in, snd_id_str), ecore_audio_obj_in_speed_set(in, speed), ecore_audio_obj_vio_set(in, &eet_data->vio, eet_data, _free), eo_event_callback_add(in, ECORE_AUDIO_IN_EVENT_IN_STOPPED, _play_finished, NULL)); |
206 | if (!out) | 206 | if (!out) |
207 | { | 207 | { |
208 | #if HAVE_COREAUDIO | 208 | #if HAVE_COREAUDIO |
209 | out = eo_add(ECORE_AUDIO_OUT_CORE_AUDIO_CLASS, NULL); | 209 | eo_add(&out, ECORE_AUDIO_OUT_CORE_AUDIO_CLASS, NULL); |
210 | #elif HAVE_PULSE | 210 | #elif HAVE_PULSE |
211 | out = eo_add(ECORE_AUDIO_OUT_PULSE_CLASS, NULL, eo_event_callback_add(eoid, ECORE_AUDIO_OUT_PULSE_EVENT_CONTEXT_FAIL, _out_fail, NULL)); | 211 | eo_add(&out, ECORE_AUDIO_OUT_PULSE_CLASS, NULL, eo_event_callback_add(out, ECORE_AUDIO_OUT_PULSE_EVENT_CONTEXT_FAIL, _out_fail, NULL)); |
212 | #endif | 212 | #endif |
213 | if (out) outs++; | 213 | if (out) outs++; |
214 | } | 214 | } |
@@ -269,7 +269,7 @@ _edje_multisense_internal_sound_tone_play(Edje *ed, const char *tone_name, const | |||
269 | tone = &ed->file->sound_dir->tones[i]; | 269 | tone = &ed->file->sound_dir->tones[i]; |
270 | if (!strcmp(tone->name, tone_name)) | 270 | if (!strcmp(tone->name, tone_name)) |
271 | { | 271 | { |
272 | in = eo_add(ECORE_AUDIO_IN_TONE_CLASS, NULL); | 272 | eo_add(&in, ECORE_AUDIO_IN_TONE_CLASS, NULL); |
273 | ecore_audio_obj_name_set(in, "tone"); | 273 | ecore_audio_obj_name_set(in, "tone"); |
274 | eo_key_data_set(in, ECORE_AUDIO_ATTR_TONE_FREQ, &tone->value); | 274 | eo_key_data_set(in, ECORE_AUDIO_ATTR_TONE_FREQ, &tone->value); |
275 | ecore_audio_obj_in_length_set(in, duration); | 275 | ecore_audio_obj_in_length_set(in, duration); |
@@ -278,9 +278,9 @@ _edje_multisense_internal_sound_tone_play(Edje *ed, const char *tone_name, const | |||
278 | if (!out) | 278 | if (!out) |
279 | { | 279 | { |
280 | #if HAVE_COREAUDIO | 280 | #if HAVE_COREAUDIO |
281 | out = eo_add(ECORE_AUDIO_OUT_CORE_AUDIO_CLASS, NULL); | 281 | eo_add(&out, ECORE_AUDIO_OUT_CORE_AUDIO_CLASS, NULL); |
282 | #elif HAVE_PULSE | 282 | #elif HAVE_PULSE |
283 | out = eo_add(ECORE_AUDIO_OUT_PULSE_CLASS, NULL, eo_event_callback_add(eoid, ECORE_AUDIO_OUT_PULSE_EVENT_CONTEXT_FAIL, _out_fail, NULL)); | 283 | eo_add(&out, ECORE_AUDIO_OUT_PULSE_CLASS, NULL, eo_event_callback_add(out, ECORE_AUDIO_OUT_PULSE_EVENT_CONTEXT_FAIL, _out_fail, NULL)); |
284 | #endif | 284 | #endif |
285 | if (out) outs++; | 285 | if (out) outs++; |
286 | } | 286 | } |
diff --git a/src/lib/edje/edje_smart.c b/src/lib/edje/edje_smart.c index ab42445257..eb5a9cb1f9 100644 --- a/src/lib/edje/edje_smart.c +++ b/src/lib/edje/edje_smart.c | |||
@@ -20,7 +20,7 @@ edje_object_add(Evas *evas) | |||
20 | { | 20 | { |
21 | Evas_Object *e; | 21 | Evas_Object *e; |
22 | EINA_SAFETY_ON_NULL_RETURN_VAL(evas, NULL); | 22 | EINA_SAFETY_ON_NULL_RETURN_VAL(evas, NULL); |
23 | e = eo_add(MY_CLASS, evas); | 23 | eo_add(&e, MY_CLASS, evas); |
24 | return e; | 24 | return e; |
25 | } | 25 | } |
26 | 26 | ||
diff --git a/src/lib/eio/eio_model.c b/src/lib/eio/eio_model.c index 1d96750cc3..91235d2aa9 100644 --- a/src/lib/eio/eio_model.c +++ b/src/lib/eio/eio_model.c | |||
@@ -147,7 +147,7 @@ _efl_model_evt_added_ecore_cb(void *data EINA_UNUSED, int type EINA_UNUSED, void | |||
147 | Efl_Model_Children_Event cevt; | 147 | Efl_Model_Children_Event cevt; |
148 | Eina_Value path; | 148 | Eina_Value path; |
149 | 149 | ||
150 | cevt.child = eo_add_ref(EIO_MODEL_CLASS, priv->obj, eio_model_path_set(eoid, evt->filename)); | 150 | eo_add_ref(&cevt.child, EIO_MODEL_CLASS, priv->obj, eio_model_path_set(cevt.child, evt->filename)); |
151 | priv->children_list = eina_list_append(priv->children_list, cevt.child); | 151 | priv->children_list = eina_list_append(priv->children_list, cevt.child); |
152 | cevt.index = eina_list_count(priv->children_list); | 152 | cevt.index = eina_list_count(priv->children_list); |
153 | 153 | ||
@@ -407,7 +407,7 @@ _eio_main_children_load_cb(void *data, Eio_File *handler EINA_UNUSED, const Eina | |||
407 | Eio_Model_Data *priv = data; | 407 | Eio_Model_Data *priv = data; |
408 | EINA_SAFETY_ON_NULL_RETURN(priv); | 408 | EINA_SAFETY_ON_NULL_RETURN(priv); |
409 | 409 | ||
410 | child = eo_add(MY_CLASS, NULL, eio_model_path_set(eoid, info->path)); | 410 | eo_add(&child, MY_CLASS, NULL, eio_model_path_set(child, info->path)); |
411 | eina_spinlock_take(&priv->filter_lock); | 411 | eina_spinlock_take(&priv->filter_lock); |
412 | if (priv->filter_cb) | 412 | if (priv->filter_cb) |
413 | eio_model_children_filter_set(child, priv->filter_cb, priv->filter_userdata); | 413 | eio_model_children_filter_set(child, priv->filter_cb, priv->filter_userdata); |
@@ -523,7 +523,8 @@ _eio_model_children_filter_set(Eo *obj EINA_UNUSED, Eio_Model_Data *priv, Eio_Fi | |||
523 | static Eo * | 523 | static Eo * |
524 | _eio_model_efl_model_base_child_add(Eo *obj EINA_UNUSED, Eio_Model_Data *priv EINA_UNUSED) | 524 | _eio_model_efl_model_base_child_add(Eo *obj EINA_UNUSED, Eio_Model_Data *priv EINA_UNUSED) |
525 | { | 525 | { |
526 | return eo_add(EIO_MODEL_CLASS, obj); | 526 | Eo *ret = NULL; |
527 | return eo_add(&ret, EIO_MODEL_CLASS, obj); | ||
527 | } | 528 | } |
528 | 529 | ||
529 | static void | 530 | static void |
diff --git a/src/lib/eldbus/eldbus_model_connection.c b/src/lib/eldbus/eldbus_model_connection.c index ebd758be2b..af7e9eb6f7 100644 --- a/src/lib/eldbus/eldbus_model_connection.c +++ b/src/lib/eldbus/eldbus_model_connection.c | |||
@@ -345,7 +345,8 @@ _eldbus_model_connection_names_list_cb(void *data, | |||
345 | { | 345 | { |
346 | DBG("(%p): bus = %s", pd->obj, bus); | 346 | DBG("(%p): bus = %s", pd->obj, bus); |
347 | 347 | ||
348 | Eo *child = eo_add(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_connection_constructor(eoid, pd->connection, bus, "/")); | 348 | Eo *child = NULL; |
349 | eo_add(&child, ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_connection_constructor(child, pd->connection, bus, "/")); | ||
349 | 350 | ||
350 | pd->children_list = eina_list_append(pd->children_list, child); | 351 | pd->children_list = eina_list_append(pd->children_list, child); |
351 | } | 352 | } |
diff --git a/src/lib/eldbus/eldbus_model_object.c b/src/lib/eldbus/eldbus_model_object.c index 240d657e77..697a7591c3 100644 --- a/src/lib/eldbus/eldbus_model_object.c +++ b/src/lib/eldbus/eldbus_model_object.c | |||
@@ -532,7 +532,7 @@ _eldbus_model_object_create_children(Eldbus_Model_Object_Data *pd, Eldbus_Object | |||
532 | WRN("(%p) Creating child: bus = %s, path = %s, interface = %s", pd->obj, pd->bus, current_path, interface->name); | 532 | WRN("(%p) Creating child: bus = %s, path = %s, interface = %s", pd->obj, pd->bus, current_path, interface->name); |
533 | 533 | ||
534 | // TODO: increment reference to keep 'interface' in memory | 534 | // TODO: increment reference to keep 'interface' in memory |
535 | child = eo_add_ref(ELDBUS_MODEL_PROXY_CLASS, NULL, eldbus_model_proxy_constructor(eoid, object, interface)); | 535 | eo_add_ref(&child, ELDBUS_MODEL_PROXY_CLASS, NULL, eldbus_model_proxy_constructor(child, object, interface)); |
536 | 536 | ||
537 | pd->children_list = eina_list_append(pd->children_list, child); | 537 | pd->children_list = eina_list_append(pd->children_list, child); |
538 | } | 538 | } |
diff --git a/src/lib/eldbus/eldbus_model_proxy.c b/src/lib/eldbus/eldbus_model_proxy.c index 2e660f4116..d2a3c80b51 100644 --- a/src/lib/eldbus/eldbus_model_proxy.c +++ b/src/lib/eldbus/eldbus_model_proxy.c | |||
@@ -325,7 +325,7 @@ _eldbus_model_proxy_create_methods_children(Eldbus_Model_Proxy_Data *pd) | |||
325 | 325 | ||
326 | INF("(%p) Creating method child: bus = %s, path = %s, method = %s::%s", pd->obj, bus, path, interface_name, method_name); | 326 | INF("(%p) Creating method child: bus = %s, path = %s, method = %s::%s", pd->obj, bus, path, interface_name, method_name); |
327 | 327 | ||
328 | child = eo_add(ELDBUS_MODEL_METHOD_CLASS, NULL, eldbus_model_method_constructor(eoid, pd->proxy, method)); | 328 | eo_add(&child, ELDBUS_MODEL_METHOD_CLASS, NULL, eldbus_model_method_constructor(child, pd->proxy, method)); |
329 | 329 | ||
330 | pd->children_list = eina_list_append(pd->children_list, child); | 330 | pd->children_list = eina_list_append(pd->children_list, child); |
331 | } | 331 | } |
@@ -359,7 +359,7 @@ _eldbus_model_proxy_create_signals_children(Eldbus_Model_Proxy_Data *pd) | |||
359 | 359 | ||
360 | DBG("(%p) Creating signal child: bus = %s, path = %s, signal = %s::%s", pd->obj, bus, path, interface_name, signal_name); | 360 | DBG("(%p) Creating signal child: bus = %s, path = %s, signal = %s::%s", pd->obj, bus, path, interface_name, signal_name); |
361 | 361 | ||
362 | child = eo_add(ELDBUS_MODEL_SIGNAL_CLASS, NULL, eldbus_model_signal_constructor(eoid, pd->proxy, signal)); | 362 | eo_add(&child, ELDBUS_MODEL_SIGNAL_CLASS, NULL, eldbus_model_signal_constructor(child, pd->proxy, signal)); |
363 | 363 | ||
364 | pd->children_list = eina_list_append(pd->children_list, child); | 364 | pd->children_list = eina_list_append(pd->children_list, child); |
365 | } | 365 | } |
diff --git a/src/lib/emotion/emotion_smart.c b/src/lib/emotion/emotion_smart.c index d0b0f327f8..5e7afa29de 100644 --- a/src/lib/emotion/emotion_smart.c +++ b/src/lib/emotion/emotion_smart.c | |||
@@ -236,7 +236,7 @@ EAPI Evas_Object * | |||
236 | emotion_object_add(Evas *evas) | 236 | emotion_object_add(Evas *evas) |
237 | { | 237 | { |
238 | Evas_Object *e; | 238 | Evas_Object *e; |
239 | e = eo_add(MY_CLASS, evas); | 239 | eo_add(&e, MY_CLASS, evas); |
240 | return e; | 240 | return e; |
241 | } | 241 | } |
242 | 242 | ||
diff --git a/src/lib/evas/Evas_Legacy.h b/src/lib/evas/Evas_Legacy.h index 6f2108f810..916304789d 100644 --- a/src/lib/evas/Evas_Legacy.h +++ b/src/lib/evas/Evas_Legacy.h | |||
@@ -1681,7 +1681,8 @@ EAPI Evas_Object *evas_object_rectangle_add(Evas *e) EINA_WARN_UNUSED_RESULT EIN | |||
1681 | * @code | 1681 | * @code |
1682 | * vector = evas_object_vg_add(canvas); | 1682 | * vector = evas_object_vg_add(canvas); |
1683 | * root = evas_obj_vg_root_node_get(vector); | 1683 | * root = evas_obj_vg_root_node_get(vector); |
1684 | * shape = eo_add(EVAS_VG_SHAPE_CLASS, root); | 1684 | * shape = NULL; |
1685 | eo_add(&shape, EVAS_VG_SHAPE_CLASS, root); | ||
1685 | * Efl_Gfx_Path_Command *path_cmd = NULL; | 1686 | * Efl_Gfx_Path_Command *path_cmd = NULL; |
1686 | * double *points = NULL; | 1687 | * double *points = NULL; |
1687 | * efl_gfx_path_append_circle(&path_cmd, &points); | 1688 | * efl_gfx_path_append_circle(&path_cmd, &points); |
diff --git a/src/lib/evas/canvas/evas_canvas3d_camera.c b/src/lib/evas/canvas/evas_canvas3d_camera.c index d631df6917..9b1fc6c137 100644 --- a/src/lib/evas/canvas/evas_canvas3d_camera.c +++ b/src/lib/evas/canvas/evas_canvas3d_camera.c | |||
@@ -101,7 +101,8 @@ evas_canvas3d_camera_add(Evas *e) | |||
101 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 101 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
102 | return NULL; | 102 | return NULL; |
103 | MAGIC_CHECK_END(); | 103 | MAGIC_CHECK_END(); |
104 | Evas_Object *eo_obj = eo_add(MY_CLASS, e); | 104 | Evas_Object *eo_obj = NULL; |
105 | eo_add(&eo_obj, MY_CLASS, e); | ||
105 | return eo_obj; | 106 | return eo_obj; |
106 | } | 107 | } |
107 | 108 | ||
diff --git a/src/lib/evas/canvas/evas_canvas3d_light.c b/src/lib/evas/canvas/evas_canvas3d_light.c index 11e9c81965..b9b186fe18 100644 --- a/src/lib/evas/canvas/evas_canvas3d_light.c +++ b/src/lib/evas/canvas/evas_canvas3d_light.c | |||
@@ -72,7 +72,8 @@ evas_canvas3d_light_add(Evas *e) | |||
72 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 72 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
73 | return NULL; | 73 | return NULL; |
74 | MAGIC_CHECK_END(); | 74 | MAGIC_CHECK_END(); |
75 | Evas_Object *eo_obj = eo_add(MY_CLASS, e); | 75 | Evas_Object *eo_obj = NULL; |
76 | eo_add(&eo_obj, MY_CLASS, e); | ||
76 | return eo_obj; | 77 | return eo_obj; |
77 | } | 78 | } |
78 | 79 | ||
diff --git a/src/lib/evas/canvas/evas_canvas3d_material.c b/src/lib/evas/canvas/evas_canvas3d_material.c index 5070d44450..98a4e66cb5 100644 --- a/src/lib/evas/canvas/evas_canvas3d_material.c +++ b/src/lib/evas/canvas/evas_canvas3d_material.c | |||
@@ -84,7 +84,8 @@ evas_canvas3d_material_add(Evas *e) | |||
84 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 84 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
85 | return NULL; | 85 | return NULL; |
86 | MAGIC_CHECK_END(); | 86 | MAGIC_CHECK_END(); |
87 | Evas_Object *eo_obj = eo_add(MY_CLASS, e); | 87 | Evas_Object *eo_obj = NULL; |
88 | eo_add(&eo_obj, MY_CLASS, e); | ||
88 | return eo_obj; | 89 | return eo_obj; |
89 | } | 90 | } |
90 | 91 | ||
diff --git a/src/lib/evas/canvas/evas_canvas3d_mesh.c b/src/lib/evas/canvas/evas_canvas3d_mesh.c index d19a1fc39a..5442ecadb2 100644 --- a/src/lib/evas/canvas/evas_canvas3d_mesh.c +++ b/src/lib/evas/canvas/evas_canvas3d_mesh.c | |||
@@ -254,7 +254,8 @@ evas_canvas3d_mesh_add(Evas *e) | |||
254 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 254 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
255 | return NULL; | 255 | return NULL; |
256 | MAGIC_CHECK_END(); | 256 | MAGIC_CHECK_END(); |
257 | Evas_Object *eo_obj = eo_add(MY_CLASS, e); | 257 | Evas_Object *eo_obj = NULL; |
258 | eo_add(&eo_obj, MY_CLASS, e); | ||
258 | return eo_obj; | 259 | return eo_obj; |
259 | } | 260 | } |
260 | 261 | ||
diff --git a/src/lib/evas/canvas/evas_canvas3d_node.c b/src/lib/evas/canvas/evas_canvas3d_node.c index 5e0944d929..246450f593 100644 --- a/src/lib/evas/canvas/evas_canvas3d_node.c +++ b/src/lib/evas/canvas/evas_canvas3d_node.c | |||
@@ -1012,7 +1012,8 @@ evas_canvas3d_node_add(Evas *e, Evas_Canvas3D_Node_Type type) | |||
1012 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 1012 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
1013 | return NULL; | 1013 | return NULL; |
1014 | MAGIC_CHECK_END(); | 1014 | MAGIC_CHECK_END(); |
1015 | Evas_Object *eo_obj = eo_add(MY_CLASS, e, evas_canvas3d_node_constructor(eoid, type)); | 1015 | Evas_Object *eo_obj = NULL; |
1016 | eo_add(&eo_obj, MY_CLASS, e, evas_canvas3d_node_constructor(eo_obj, type)); | ||
1016 | return eo_obj; | 1017 | return eo_obj; |
1017 | } | 1018 | } |
1018 | 1019 | ||
diff --git a/src/lib/evas/canvas/evas_canvas3d_primitive.c b/src/lib/evas/canvas/evas_canvas3d_primitive.c index 76dcdd6746..ab07d132f3 100644 --- a/src/lib/evas/canvas/evas_canvas3d_primitive.c +++ b/src/lib/evas/canvas/evas_canvas3d_primitive.c | |||
@@ -20,7 +20,8 @@ evas_canvas3d_primitive_add(Evas *e) | |||
20 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 20 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
21 | return NULL; | 21 | return NULL; |
22 | MAGIC_CHECK_END(); | 22 | MAGIC_CHECK_END(); |
23 | Evas_Object *eo_obj = eo_add(MY_CLASS, e); | 23 | Evas_Object *eo_obj = NULL; |
24 | eo_add(&eo_obj, MY_CLASS, e); | ||
24 | return eo_obj; | 25 | return eo_obj; |
25 | } | 26 | } |
26 | 27 | ||
diff --git a/src/lib/evas/canvas/evas_canvas3d_scene.c b/src/lib/evas/canvas/evas_canvas3d_scene.c index cb7ffc373a..e1a0295e07 100644 --- a/src/lib/evas/canvas/evas_canvas3d_scene.c +++ b/src/lib/evas/canvas/evas_canvas3d_scene.c | |||
@@ -61,7 +61,8 @@ evas_canvas3d_scene_add(Evas *e) | |||
61 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 61 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
62 | return NULL; | 62 | return NULL; |
63 | MAGIC_CHECK_END(); | 63 | MAGIC_CHECK_END(); |
64 | Evas_Object *eo_obj = eo_add(MY_CLASS, e); | 64 | Evas_Object *eo_obj = NULL; |
65 | eo_add(&eo_obj, MY_CLASS, e); | ||
65 | return eo_obj; | 66 | return eo_obj; |
66 | } | 67 | } |
67 | 68 | ||
diff --git a/src/lib/evas/canvas/evas_canvas3d_texture.c b/src/lib/evas/canvas/evas_canvas3d_texture.c index 664de1c9c1..b058765b6a 100644 --- a/src/lib/evas/canvas/evas_canvas3d_texture.c +++ b/src/lib/evas/canvas/evas_canvas3d_texture.c | |||
@@ -313,7 +313,8 @@ evas_canvas3d_texture_add(Evas *e) | |||
313 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 313 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
314 | return NULL; | 314 | return NULL; |
315 | MAGIC_CHECK_END(); | 315 | MAGIC_CHECK_END(); |
316 | Evas_Object *eo_obj = eo_add(MY_CLASS, e); | 316 | Evas_Object *eo_obj = NULL; |
317 | eo_add(&eo_obj, MY_CLASS, e); | ||
317 | return eo_obj; | 318 | return eo_obj; |
318 | } | 319 | } |
319 | 320 | ||
diff --git a/src/lib/evas/canvas/evas_main.c b/src/lib/evas/canvas/evas_main.c index 38e901a957..56956a7e3e 100644 --- a/src/lib/evas/canvas/evas_main.c +++ b/src/lib/evas/canvas/evas_main.c | |||
@@ -151,7 +151,8 @@ evas_shutdown(void) | |||
151 | EAPI Evas * | 151 | EAPI Evas * |
152 | evas_new(void) | 152 | evas_new(void) |
153 | { | 153 | { |
154 | Evas_Object *eo_obj = eo_add(EVAS_CANVAS_CLASS, NULL); | 154 | Evas_Object *eo_obj = NULL; |
155 | eo_add(&eo_obj, EVAS_CANVAS_CLASS, NULL); | ||
155 | return eo_obj; | 156 | return eo_obj; |
156 | } | 157 | } |
157 | 158 | ||
diff --git a/src/lib/evas/canvas/evas_object_box.c b/src/lib/evas/canvas/evas_object_box.c index 55e7ca5943..739012ee5c 100644 --- a/src/lib/evas/canvas/evas_object_box.c +++ b/src/lib/evas/canvas/evas_object_box.c | |||
@@ -458,7 +458,8 @@ evas_object_box_add(Evas *evas) | |||
458 | MAGIC_CHECK(evas, Evas, MAGIC_EVAS); | 458 | MAGIC_CHECK(evas, Evas, MAGIC_EVAS); |
459 | return NULL; | 459 | return NULL; |
460 | MAGIC_CHECK_END(); | 460 | MAGIC_CHECK_END(); |
461 | Evas_Object *obj = eo_add(MY_CLASS, evas); | 461 | Evas_Object *obj = NULL; |
462 | eo_add(&obj, MY_CLASS, evas); | ||
462 | return obj; | 463 | return obj; |
463 | } | 464 | } |
464 | 465 | ||
diff --git a/src/lib/evas/canvas/evas_object_grid.c b/src/lib/evas/canvas/evas_object_grid.c index 0374b132f2..12b6d2bf74 100644 --- a/src/lib/evas/canvas/evas_object_grid.c +++ b/src/lib/evas/canvas/evas_object_grid.c | |||
@@ -265,7 +265,8 @@ evas_object_grid_add(Evas *evas) | |||
265 | MAGIC_CHECK(evas, Evas, MAGIC_EVAS); | 265 | MAGIC_CHECK(evas, Evas, MAGIC_EVAS); |
266 | return NULL; | 266 | return NULL; |
267 | MAGIC_CHECK_END(); | 267 | MAGIC_CHECK_END(); |
268 | Evas_Object *obj = eo_add(MY_CLASS, evas); | 268 | Evas_Object *obj = NULL; |
269 | eo_add(&obj, MY_CLASS, evas); | ||
269 | return obj; | 270 | return obj; |
270 | } | 271 | } |
271 | 272 | ||
diff --git a/src/lib/evas/canvas/evas_object_image.c b/src/lib/evas/canvas/evas_object_image.c index f3b1d7797a..0367fa2526 100644 --- a/src/lib/evas/canvas/evas_object_image.c +++ b/src/lib/evas/canvas/evas_object_image.c | |||
@@ -383,7 +383,8 @@ evas_object_image_add(Evas *eo_e) | |||
383 | Evas_Public_Data *e = eo_data_scope_get(eo_e, EVAS_CANVAS_CLASS); | 383 | Evas_Public_Data *e = eo_data_scope_get(eo_e, EVAS_CANVAS_CLASS); |
384 | EINA_SAFETY_ON_NULL_RETURN_VAL(e, NULL); | 384 | EINA_SAFETY_ON_NULL_RETURN_VAL(e, NULL); |
385 | EINA_SAFETY_ON_NULL_RETURN_VAL(e->engine.func, NULL); | 385 | EINA_SAFETY_ON_NULL_RETURN_VAL(e->engine.func, NULL); |
386 | Evas_Object *eo_obj = eo_add(EVAS_IMAGE_CLASS, eo_e); | 386 | Evas_Object *eo_obj = NULL; |
387 | eo_add(&eo_obj, EVAS_IMAGE_CLASS, eo_e); | ||
387 | return eo_obj; | 388 | return eo_obj; |
388 | } | 389 | } |
389 | 390 | ||
diff --git a/src/lib/evas/canvas/evas_object_line.c b/src/lib/evas/canvas/evas_object_line.c index 26dd5c7acb..07ef578d8f 100644 --- a/src/lib/evas/canvas/evas_object_line.c +++ b/src/lib/evas/canvas/evas_object_line.c | |||
@@ -97,7 +97,8 @@ evas_object_line_add(Evas *e) | |||
97 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 97 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
98 | return NULL; | 98 | return NULL; |
99 | MAGIC_CHECK_END(); | 99 | MAGIC_CHECK_END(); |
100 | Evas_Object *eo_obj = eo_add(EVAS_LINE_CLASS, e); | 100 | Evas_Object *eo_obj = NULL; |
101 | eo_add(&eo_obj, EVAS_LINE_CLASS, e); | ||
101 | return eo_obj; | 102 | return eo_obj; |
102 | } | 103 | } |
103 | 104 | ||
diff --git a/src/lib/evas/canvas/evas_object_polygon.c b/src/lib/evas/canvas/evas_object_polygon.c index a154e37cd2..10276ca02f 100644 --- a/src/lib/evas/canvas/evas_object_polygon.c +++ b/src/lib/evas/canvas/evas_object_polygon.c | |||
@@ -98,7 +98,8 @@ evas_object_polygon_add(Evas *e) | |||
98 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 98 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
99 | return NULL; | 99 | return NULL; |
100 | MAGIC_CHECK_END(); | 100 | MAGIC_CHECK_END(); |
101 | Evas_Object *eo_obj = eo_add(EVAS_POLYGON_CLASS, e); | 101 | Evas_Object *eo_obj = NULL; |
102 | eo_add(&eo_obj, EVAS_POLYGON_CLASS, e); | ||
102 | return eo_obj; | 103 | return eo_obj; |
103 | } | 104 | } |
104 | 105 | ||
diff --git a/src/lib/evas/canvas/evas_object_rectangle.c b/src/lib/evas/canvas/evas_object_rectangle.c index 37f8266eb1..212cda658f 100644 --- a/src/lib/evas/canvas/evas_object_rectangle.c +++ b/src/lib/evas/canvas/evas_object_rectangle.c | |||
@@ -95,7 +95,8 @@ evas_object_rectangle_add(Evas *e) | |||
95 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); | 95 | MAGIC_CHECK(e, Evas, MAGIC_EVAS); |
96 | return NULL; | 96 | return NULL; |
97 | MAGIC_CHECK_END(); | 97 | MAGIC_CHECK_END(); |
98 | Evas_Object *eo_obj = eo_add(EVAS_RECTANGLE_CLASS, e); | 98 | Evas_Object *eo_obj = NULL; |
99 | eo_add(&eo_obj, EVAS_RECTANGLE_CLASS, e); | ||
99 | return eo_obj; | 100 | return eo_obj; |
100 | } | 101 | } |
101 | 102 | ||
diff --git a/src/lib/evas/canvas/evas_object_smart.c b/src/lib/evas/canvas/evas_object_smart.c index 44c18f197f..b380f58c83 100644 --- a/src/lib/evas/canvas/evas_object_smart.c +++ b/src/lib/evas/canvas/evas_object_smart.c | |||
@@ -570,7 +570,7 @@ evas_object_smart_add(Evas *eo_e, Evas_Smart *s) | |||
570 | MAGIC_CHECK(eo_e, Evas, MAGIC_EVAS); | 570 | MAGIC_CHECK(eo_e, Evas, MAGIC_EVAS); |
571 | return NULL; | 571 | return NULL; |
572 | MAGIC_CHECK_END(); | 572 | MAGIC_CHECK_END(); |
573 | eo_obj = eo_add(EVAS_OBJECT_SMART_CLASS, eo_e); | 573 | eo_add(&eo_obj, EVAS_OBJECT_SMART_CLASS, eo_e); |
574 | evas_obj_smart_attach(eo_obj, s); | 574 | evas_obj_smart_attach(eo_obj, s); |
575 | return eo_obj; | 575 | return eo_obj; |
576 | } | 576 | } |
diff --git a/src/lib/evas/canvas/evas_object_table.c b/src/lib/evas/canvas/evas_object_table.c index 60a83fddbe..ab71ad8e25 100644 --- a/src/lib/evas/canvas/evas_object_table.c +++ b/src/lib/evas/canvas/evas_object_table.c | |||
@@ -964,7 +964,8 @@ evas_object_table_add(Evas *evas) | |||
964 | MAGIC_CHECK(evas, Evas, MAGIC_EVAS); | 964 | MAGIC_CHECK(evas, Evas, MAGIC_EVAS); |
965 | return NULL; |