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29b5ac60f7
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dd22073df5
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@ -137,7 +137,7 @@ enable_lighting(void)
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{
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GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
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GLfloat mat_shininess[] = {50.0};
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GLfloat light_position[] = {0.0, 0.0, 1200.0, 0.0};
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GLfloat light_position[] = {0.0, 0.0, 11200.0, 0.0};
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GLfloat white_light[] = {1.0, 1.0, 1.0, 1.0};
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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