Sound: Change some esd to esound

Preparing for sound engines.
This commit is contained in:
Kim Woelders 2021-03-17 19:34:25 +01:00
parent 9b11a3d2a1
commit 06a6894e90
4 changed files with 23 additions and 23 deletions

View File

@ -140,10 +140,10 @@ if test "x$enable_sound" = "xesound"; then
AC_MSG_WARN([EsounD sound support was requested but not found.])
])
if test "x$enable_sound" = "xesound"; then
AC_DEFINE(USE_SOUND_ESD, 1, [EsounD sound support])
AC_DEFINE(USE_SOUND_ESOUND, 1, [EsounD sound support])
fi
fi
AM_CONDITIONAL(USE_SOUND_ESD, test "x$enable_sound" = "xesound")
AM_CONDITIONAL(USE_SOUND_ESOUND, test "x$enable_sound" = "xesound")
if test "x$enable_sound" = "xsndio"; then
AC_CHECK_HEADERS(sndio.h,, enable_sound=no

View File

@ -172,14 +172,14 @@ MODULE_LIBS = $(DLOPEN_LIBS)
libe16dir = $(pkglibdir)
libe16_LTLIBRARIES = $(LIBSND_ESD) $(LIBSND_PULSE) $(LIBSND_SNDIO) $(LIBSND_ALSA) $(LIBSND_PLAYER) $(LIBFNT_IFT) $(LIBFNT_XFT) $(LIBFNT_PANGO)
libe16_LTLIBRARIES = $(LIBSND_ESOUND) $(LIBSND_PULSE) $(LIBSND_SNDIO) $(LIBSND_ALSA) $(LIBSND_PLAYER) $(LIBFNT_IFT) $(LIBFNT_XFT) $(LIBFNT_PANGO)
if USE_SOUND_ESD
LIBSND_ESD = libsound_esd.la
libsound_esd_la_SOURCES = sound_esd.c sound_load.c
libsound_esd_la_CFLAGS = $(ESD_CFLAGS) $(SNDLDR_CFLAGS)
libsound_esd_la_LIBADD = $(ESD_LIBS) $(SNDLDR_LIBS)
libsound_esd_la_LDFLAGS = -module -avoid-version
if USE_SOUND_ESOUND
LIBSND_ESOUND = libsound_esound.la
libsound_esound_la_SOURCES = sound_esound.c sound_load.c
libsound_esound_la_CFLAGS = $(ESD_CFLAGS) $(SNDLDR_CFLAGS)
libsound_esound_la_LIBADD = $(ESD_LIBS) $(SNDLDR_LIBS)
libsound_esound_la_LDFLAGS = -module -avoid-version
endif
if USE_SOUND_PULSE
@ -236,7 +236,7 @@ endif
else
MODULE_SRCS = sound_esd.c sound_pulse.c sound_sndio.c sound_alsa.c sound_player.c sound_load.c \
MODULE_SRCS = sound_esound.c sound_pulse.c sound_sndio.c sound_alsa.c sound_player.c sound_load.c \
ttfont.c text_xft.c text_pango.c
MODULE_LIBS = $(ESD_LIBS) $(PULSE_LIBS) $(SNDIO_LIBS) $(ALSA_LIBS) $(SNDLDR_LIBS) \
$(PANGO_LIBS) $(XFT_LIBS)

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@ -31,9 +31,9 @@
#include "sound.h"
#include "sounds.h"
#if USE_SOUND_ESD
#define SOUND_SERVER_NAME "esd"
#define SOUND_MODULE_NAME "esd"
#if USE_SOUND_ESOUND
#define SOUND_SERVER_NAME "esound"
#define SOUND_MODULE_NAME "esound"
#elif USE_SOUND_PULSE
#define SOUND_SERVER_NAME "pulseaudio"
#define SOUND_MODULE_NAME "pulse"
@ -79,7 +79,7 @@ static LIST_HEAD(sound_list);
#if USE_MODULES
static const SoundOps *ops = NULL;
#else
#if USE_SOUND_ESD
#if USE_SOUND_ESOUND
extern const SoundOps SoundOps_esd;
static const SoundOps *ops = &SoundOps_esd;
#elif USE_SOUND_PULSE

View File

@ -23,7 +23,7 @@
*/
#include "config.h"
#if defined(ENABLE_SOUND) && defined(USE_SOUND_ESD)
#if defined(ENABLE_SOUND) && defined(USE_SOUND_ESOUND)
#include <esd.h>
#include <unistd.h>
@ -42,7 +42,7 @@ struct _sample {
static int sound_fd = -1;
static Sample *
_sound_esd_Load(const char *file)
_sound_esound_Load(const char *file)
{
Sample *s;
int err, format;
@ -97,7 +97,7 @@ _sound_esd_Load(const char *file)
}
static void
_sound_esd_Destroy(Sample * s)
_sound_esound_Destroy(Sample * s)
{
if (s->id && sound_fd >= 0)
{
@ -111,7 +111,7 @@ _sound_esd_Destroy(Sample * s)
}
static void
_sound_esd_Play(Sample * s)
_sound_esound_Play(Sample * s)
{
if (sound_fd < 0)
return;
@ -121,7 +121,7 @@ _sound_esd_Play(Sample * s)
}
static int
_sound_esd_Init(void)
_sound_esound_Init(void)
{
if (sound_fd >= 0)
return 0;
@ -132,7 +132,7 @@ _sound_esd_Init(void)
}
static void
_sound_esd_Exit(void)
_sound_esound_Exit(void)
{
if (sound_fd < 0)
return;
@ -144,8 +144,8 @@ _sound_esd_Exit(void)
__EXPORT__ extern const SoundOps SoundOps_esd;
const SoundOps SoundOps_esd = {
_sound_esd_Init, _sound_esd_Exit, _sound_esd_Load, _sound_esd_Destroy,
_sound_esd_Play,
_sound_esound_Init, _sound_esound_Exit,
_sound_esound_Load, _sound_esound_Destroy, _sound_esound_Play,
};
#endif /* ENABLE_SOUND && USE_SOUND_ESD */
#endif /* ENABLE_SOUND && USE_SOUND_ESOUND */