Add some glx bits.

SVN revision: 29229
This commit is contained in:
Kim Woelders 2007-03-29 20:54:55 +00:00
parent 3b75ed83b4
commit 1309dd748c
4 changed files with 519 additions and 1 deletions

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@ -1,12 +1,15 @@
SUBDIRS =
EXTRA_DIST = gnome.c ecompmgr.c ecompmgr.h snprintf.c
EXTRA_DIST = gnome.c eglx.c eglx.h ecompmgr.c ecompmgr.h snprintf.c
bin_PROGRAMS = e16
if ENABLE_GNOME
SRCS_GNOME = gnome.c
endif
if HAVE_GLX
SRCS_GLX = eglx.c eglx.h
endif
if HAVE_COMPOSITE
SRCS_ECOMPMGR = ecompmgr.c ecompmgr.h
endif
@ -102,6 +105,7 @@ e16_SOURCES = \
x.c xwin.h \
zoom.c \
$(SRCS_GNOME) \
$(SRCS_GLX) \
$(SRCS_ECOMPMGR) \
$(SRCS_SNPRINTF)

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@ -53,6 +53,8 @@
#define EDBUG_TYPE_COMPMGR2 162
#define EDBUG_TYPE_COMPMGR3 163
#define EDBUG_TYPE_GLX 170
void EDebugInit(const char *s);
void EDebugSet(unsigned int type, int value);
int EDebug(unsigned int type);

454
src/eglx.c Normal file
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@ -0,0 +1,454 @@
/*
* Copyright (C) 2007 Kim Woelders
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies of the Software, its documentation and marketing & publicity
* materials, and acknowledgment shall be given in the documentation, materials
* and software packages that this Software was used.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define GLX_GLXEXT_PROTOTYPES 1
#include "E.h"
#include "eglx.h"
#include "eimage.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
#include <X11/extensions/Xcomposite.h>
#include <X11/extensions/Xrender.h>
#define ENABLE_DEBUG 1
#if ENABLE_DEBUG
#define Dprintf(fmt...) do { if(EDebug(EDBUG_TYPE_GLX))Eprintf(fmt); } while(0)
#define D2printf(fmt...) do { if(EDebug(EDBUG_TYPE_GLX)>1)Eprintf(fmt); } while(0)
#else
#define Dprintf(fmt...)
#define D2printf(fmt...)
#endif /* ENABLE_DEBUG */
#define ETEX_TYPE_IMAGE 1
#define ETEX_TYPE_PIXMAP 2
#if 1
#define TEXTURE_TARGET GL_TEXTURE_2D
#else
#define TEXTURE_TARGET GLX_TEXTURE_RECTANGLE_EXT
#endif
static void EobjTexturesFree(void);
typedef struct
{
XVisualInfo *vi;
GLXContext ctx;
GLXFBConfig fbc;
unsigned ctx_initialised:1;
} EGlContext;
static EGlContext egl;
int
EGlInit(void)
{
/* From NV's README.txt (AddARGBGLXVisuals) */
static const int attrs[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 1,
GLX_DOUBLEBUFFER, True,
GLX_DEPTH_SIZE, 1,
GLX_VISUAL_CAVEAT_EXT, GLX_NONE_EXT,
0
};
int screen = DefaultScreen(disp);
XVisualInfo *vi;
memset(&egl, 0, sizeof(EGlContext));
Dprintf("EGlInit\n");
/* Create a GLX context */
GLXFBConfig *fbc;
int i, ix, num;
int value;
char *s;
XID vid = None;
XRenderPictFormat *pictFormat;
s = getenv("EVISUAL");
if (s)
{
vid = strtoul(s, NULL, 0);
Eprintf("Want Visual Id=%#lx\n", vid);
}
fbc = glXChooseFBConfig(disp, screen, attrs, &num);
if (!fbc)
{
Eprintf("No FB configs\n");
return -1;
}
D2printf("Visuals found: %d\n", num);
ix = -1;
for (i = 0; i < num; i++)
{
vi = glXGetVisualFromFBConfig(disp, fbc[i]);
if (!vi)
continue;
D2printf("Checking Visual ID=%#lx depth=%d\n", vi->visualid, vi->depth);
if (vid && vi->visualid != vid)
continue;
#if 0
glXGetFBConfigAttrib(disp, fbc[i], GLX_VISUAL_CAVEAT_EXT, &value);
D2printf(" GLX_VISUAL_CAVEAT_EXT=%#x (want %#x)\n", value,
GLX_NONE_EXT);
if (value != GLX_NONE_EXT)
continue;
#endif
glXGetFBConfigAttrib(disp, fbc[i], GLX_DRAWABLE_TYPE, &value);
D2printf(" GLX_DRAWABLE_TYPE=%#x (want %#x)\n", value, GLX_PIXMAP_BIT);
#if 0
if (!(value & GLX_PIXMAP_BIT))
continue;
#endif
glXGetFBConfigAttrib(disp, fbc[i], GLX_TEXTURE_FORMAT_EXT, &value);
D2printf(" GLX_TEXTURE_FORMAT_EXT=%#x\n", value);
glXGetFBConfigAttrib(disp, fbc[i], GLX_BIND_TO_TEXTURE_TARGETS_EXT,
&value);
D2printf(" GLX_BIND_TO_TEXTURE_TARGETS_EXT=%#x (want %#x)\n", value,
GLX_TEXTURE_2D_BIT_EXT);
#if 0
if (!(value & GLX_TEXTURE_2D_BIT_EXT))
continue;
#endif
glXGetFBConfigAttrib(disp, fbc[i], GLX_BIND_TO_TEXTURE_RGBA_EXT,
&value);
D2printf(" GLX_BIND_TO_TEXTURE_RGBA_EXT=%x (want %x)\n", value, 1);
glXGetFBConfigAttrib(disp, fbc[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &value);
D2printf(" GLX_BIND_TO_TEXTURE_RGB_EXT=%x (want %x)\n", value, 1);
if (!value)
continue;
glXGetFBConfigAttrib(disp, fbc[i], GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
&value);
D2printf(" GLX_BIND_TO_MIPMAP_TEXTURE_EXT=%x\n", value);
glXGetFBConfigAttrib(disp, fbc[i], GLX_Y_INVERTED_EXT, &value);
D2printf(" GLX_Y_INVERTED_EXT=%x\n", value);
#if 1
/* We want an ARGB visual */
pictFormat = XRenderFindVisualFormat(disp, vi->visual);
if (!pictFormat)
continue;
if (pictFormat->direct.alphaMask == 0)
continue;
#endif
D2printf(" - passed\n");
if (ix < 0)
ix = i;
XFree(vi);
}
if (ix >= 0)
egl.fbc = fbc[ix];
XFree(fbc);
if (ix < 0)
{
Eprintf("No FB config match\n");
return -1;
}
egl.vi = glXGetVisualFromFBConfig(disp, egl.fbc);
egl.ctx = glXCreateNewContext(disp, egl.fbc, GLX_RGBA_TYPE, NULL, True);
Dprintf("Direct Rendering %s\n",
glXIsDirect(disp, egl.ctx) ? "enabled" : "not available");
Dprintf("Visual ID=%#lx depth %d\n", egl.vi->visualid, egl.vi->depth);
return 0;
}
void
EGlExit(void)
{
EobjTexturesFree();
Dprintf("EGlExit\n");
if (egl.vi)
{
XFree(egl.vi);
egl.vi = NULL;
}
if (egl.ctx)
{
EGlWindowDisconnect();
glXDestroyContext(disp, egl.ctx);
egl.ctx = NULL;
}
}
XVisualInfo *
EGlGetVI(void)
{
return egl.vi;
}
GLXContext
EGlGetContext(void)
{
return egl.ctx;
}
Win
EGlWindowCreate(Win parent, int x, int y, unsigned int width,
unsigned int height)
{
return ECreateWindowVD(parent, x, y, width, height, egl.vi->visual,
egl.vi->depth);
}
void
EGlWindowConnect(Window xwin)
{
glXMakeContextCurrent(disp, xwin, xwin, egl.ctx);
if (egl.ctx_initialised)
return;
/* First time */
glEnable(GL_TEXTURE_2D); /* ??? */
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
egl.ctx_initialised = 1;
}
void
EGlWindowDisconnect(void)
{
if (!glXMakeContextCurrent(disp, None, None, NULL))
{
Eprintf("Failed to release GL context.\n");
}
}
ETexture *
EGlTextureFromImage(EImage * im, int mode)
{
ETexture *et;
int w, h;
unsigned char *data;
if (!im)
return NULL;
et = Ecalloc(1, sizeof(ETexture));
if (!et)
return NULL;
et->target = TEXTURE_TARGET;
glGenTextures(1, &et->texture);
glBindTexture(et->target, et->texture);
et->type = ETEX_TYPE_IMAGE;
EImageGetSize(im, &w, &h);
data = EImageGetData(im);
switch (mode)
{
case 0: /* No filtering */
glTexImage2D(et->target, 0, GL_RGB8, w, h, 0, GL_BGRA,
GL_UNSIGNED_BYTE, data);
glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case 1: /* Linear filtering */
glTexImage2D(et->target, 0, GL_RGB8, w, h, 0, GL_BGRA,
GL_UNSIGNED_BYTE, data);
glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case 2: /* Mipmapping */
gluBuild2DMipmaps(et->target, GL_RGB8, w, h, GL_BGRA,
GL_UNSIGNED_BYTE, data);
glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
}
return et;
}
static GLXPixmap
GetGlPixmap(Window xwin, Drawable draw)
{
static const int attrs[] = {
GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
0
};
Pixmap pixmap;
GLXPixmap glxpixmap;
if (xwin == None && draw == None)
return 0;
pixmap = (draw) ? draw : XCompositeNameWindowPixmap(disp, xwin);
glxpixmap = glXCreatePixmap(disp, egl.fbc, pixmap, attrs);
Dprintf("GetGlPixmap: Window=%#lx Drawable=%#lx glxpixmap=%#lx\n",
xwin, draw, glxpixmap);
return glxpixmap;
}
ETexture *
EGlTextureFromDrawable(Drawable draw, int mode)
{
ETexture *et;
GLXPixmap glxpixmap;
if (draw == None)
return NULL;
et = Ecalloc(1, sizeof(ETexture));
if (!et)
return NULL;
et->target = TEXTURE_TARGET;
glGenTextures(1, &et->texture);
glEnable(et->target); /* Why ??? */
glBindTexture(et->target, et->texture);
et->type = ETEX_TYPE_PIXMAP;
glxpixmap = GetGlPixmap(draw, (mode & 0x100) ? None : draw);
if (glxpixmap == None)
return NULL;
et->glxpmap = glxpixmap;
#if 0
unsigned int trg;
glXQueryDrawable(disp, et->glxpmap, GLX_TEXTURE_TARGET_EXT, &trg);
Dprintf("TARGET: %#x\n", trg);
#endif
switch (mode & 0xff)
{
case 0:
glXBindTexImageEXT(disp, glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case 1:
glXBindTexImageEXT(disp, glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
}
#if 0 /* No! */
glXDestroyPixmap(disp, glxpixmap);
#endif
glBindTexture(et->target, 0);
return et;
}
void
EGlTextureDestroy(ETexture * et)
{
if (!et)
return;
Dprintf("EGlTextureDestroy %d type=%u pmap=%#x\n", et->texture, et->type,
et->glxpmap);
glEnable(et->target); /* Why ??? */
glBindTexture(et->target, et->texture);
switch (et->type)
{
case ETEX_TYPE_IMAGE:
break;
case ETEX_TYPE_PIXMAP:
if (!et->glxpmap)
break;
glXReleaseTexImageEXT(disp, et->glxpmap, GLX_FRONT_LEFT_EXT);
glBindTexture(et->target, 0);
glDisable(et->target);
glXDestroyPixmap(disp, et->glxpmap);
break;
}
glBindTexture(et->target, 0);
glDeleteTextures(1, &et->texture);
Efree(et);
}
#include "eobj.h"
static void
EobjTexturesFree(void)
{
int i, num;
EObj *const *eol, *eo;
eol = EobjListStackGet(&num);
for (i = 0; i < num; i++)
{
eo = eol[i];
EGlTextureDestroy(eo->glhook);
eo->glhook = NULL;
}
}
ETexture *
EobjGetTexture(EObj * eo)
{
Pixmap pmap;
if (eo->glhook)
return eo->glhook;
pmap = EobjGetPixmap(eo);
if (pmap == None)
return NULL;
eo->glhook = EGlTextureFromDrawable(pmap, 0);
return eo->glhook;
}

58
src/eglx.h Normal file
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@ -0,0 +1,58 @@
/*
* Copyright (C) 2007 Kim Woelders
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies of the Software, its documentation and marketing & publicity
* materials, and acknowledgment shall be given in the documentation, materials
* and software packages that this Software was used.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _EGLX_H_
#define _EGLX_H_
#include "eimage.h"
#include "xwin.h"
#include <GL/glx.h>
#define _glhook _etexture
typedef struct _etexture ETexture;
struct _etexture
{
unsigned int texture;
unsigned short target;
unsigned char type;
unsigned int glxpmap;
};
int EGlInit(void);
void EGlExit(void);
XVisualInfo *EGlGetVI(void);
GLXContext EGlGetContext(void);
Win EGlWindowCreate(Win parent, int x, int y,
unsigned int width, unsigned int height);
void EGlWindowConnect(Window xwin);
void EGlWindowDisconnect(void);
ETexture *EGlTextureFromImage(EImage * im, int mode);
ETexture *EGlTextureFromDrawable(Drawable draw, int mode);
void EGlTextureDestroy(ETexture * et);
#endif /* _EGLX_H_ */