Non-time-limited animations should not run until next ?!?

SVN revision: 81816
This commit is contained in:
Kim Woelders 2012-12-28 16:04:22 +00:00
parent 9c491af2e0
commit 46c772cb19
1 changed files with 1 additions and 2 deletions

View File

@ -271,8 +271,7 @@ _AnimatorsRun(Animator ** head, unsigned int frame_num, unsigned int next_frame)
if (an->duration > 0)
first = 0;
if (an->category >= 0 && an->duration > 0 &&
LATER(an->next_frame, frame_num))
if (an->category >= 0 && LATER(an->next_frame, frame_num))
goto check_next_frame;
/*{ start of old _AnimatorRun() */