Fix handling of border parts where text state changes but image state doesn't.
SVN revision: 12452
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src/E.h
1
src/E.h
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@ -749,6 +749,7 @@ typedef struct _ewinbit
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char no_expose;
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char left;
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ImageState *is;
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TextState *ts;
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}
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EWinBit;
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@ -713,6 +713,7 @@ BorderWinpartITclassApply(EWin * ewin, int i, int force)
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{
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EWinBit *ewb = &ewin->bits[i];
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ImageState *is;
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TextState *ts;
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const char *title;
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if (ewb->win == None)
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@ -720,9 +721,14 @@ BorderWinpartITclassApply(EWin * ewin, int i, int force)
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is = IclassGetImageState(ewin->border->part[i].iclass, ewin->bits[i].state,
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ewin->active, ewin->sticky);
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if (!force && ewin->bits[i].is == is)
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ts = NULL;
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if (ewin->border->part[i].tclass)
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ts = TextGetState(ewin->border->part[i].tclass, ewin->active,
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ewin->sticky, ewin->bits[i].state);
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if (!force && ewin->bits[i].is == is && ewin->bits[i].ts == ts)
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return;
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ewin->bits[i].is = is;
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ewin->bits[i].ts = ts;
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IclassApply(ewin->border->part[i].iclass, ewb->win,
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ewb->w, ewb->h, ewin->active,
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