Mon Oct 4 18:19:13 PDT 1999
(Raster) get rid of "//" C++ style comments..... eeeeeeevil SVN revision: 656
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@ -3027,3 +3027,10 @@ Mon Oct 4 18:10:34 PDT 1999
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(Raster)
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better directory checkign on startup.........
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-------------------------------------------------------------------------------
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Mon Oct 4 18:19:13 PDT 1999
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(Raster)
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get rid of "//" C++ style comments..... eeeeeeevil
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@ -2440,8 +2440,8 @@ MinShadeSize(EWin * ewin, int *mw, int *mh)
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case 0:
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case 1:
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p = ewin->w;
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// get the correct width, based on the borderparts that are remaining
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// visible
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/* get the correct width, based on the borderparts that are remaining */
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/* visible */
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leftborderwidth = rightborderwidth = 0;
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for (i = 0; i < ewin->border->num_winparts; i++)
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{
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@ -2345,8 +2345,8 @@ HandleMouseUp(XEvent * ev)
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{
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gwins = ListWinGroupMembersForEwin(p->hi_ewin, ACTION_MOVE,
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mode.nogroup, &num);
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// get get the location of the base win so we can move the
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// rest of the windows in the group to the correct offset
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/* get get the location of the base win so we can move the */
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/* rest of the windows in the group to the correct offset */
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for (i = 0; i < num; i++)
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if (gwins[i] == p->hi_ewin)
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{
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@ -2446,8 +2446,8 @@ HandleMouseUp(XEvent * ev)
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}
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}
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mode.destroy = 0;
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// unallocate the space that was holding the old positions of the
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// windows
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/* unallocate the space that was holding the old positions of the */
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/* windows */
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if (gwin_px)
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{
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Efree(gwin_px);
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@ -67,13 +67,10 @@ IB_Animate(char iconify, EWin * from, EWin * to)
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w = (fw * ii) + (dw * i);
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h = (fh * ii) + (dh * i);
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x = (2 * x + w) / 2; //x middle
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y = (2 * y + h) / 2; // y middle
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w /= 2; //width/2
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h /= 2; //height/2
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x = (2 * x + w) / 2; /* x middle */
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y = (2 * y + h) / 2; /* y middle */
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w /= 2; /* width/2 */
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h /= 2; /* height/2 */
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x1 = x + w * (1 - .5 * sin(3.14159 + i * 6.2831853072));
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y1 = y + h * cos(i * 6.2831853072);
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@ -140,13 +137,10 @@ IB_Animate(char iconify, EWin * from, EWin * to)
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w = (fw * ii) + (dw * i);
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h = (fh * ii) + (dh * i);
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x = (2 * x + w) / 2; //x middle
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y = (2 * y + h) / 2; // y middle
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w /= 2; //width/2
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h /= 2; //height/2
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x = (2 * x + w) / 2; /* x middle */
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y = (2 * y + h) / 2; /* y middle */
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w /= 2; /* width/2 */
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h /= 2; /* height/2 */
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x1 = x + w * (1 - .5 * sin(3.14159 + i * 6.2831853072));
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y1 = y + h * cos(i * 6.2831853072);
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