Oops - Fix incorrect tracking of pointer motion fix.
SVN revision: 33212
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@ -95,8 +95,11 @@ ActionMoveStart(EWin * ewin, char constrained, int nogroup)
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Mode.mode = MODE_MOVE_PENDING;
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Mode.constrained = constrained;
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Mode_mr.win_x = Mode.events.cx - (EoGetX(ewin) + EoGetX(EoGetDesk(ewin)));
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Mode_mr.win_y = Mode.events.cy - (EoGetY(ewin) + EoGetY(EoGetDesk(ewin)));
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Mode_mr.start_x = Mode.events.cx;
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Mode_mr.start_y = Mode.events.cy;
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Mode_mr.win_x = Mode_mr.start_x - (EoGetX(ewin) + EoGetX(EoGetDesk(ewin)));
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Mode_mr.win_y = Mode_mr.start_y - (EoGetY(ewin) + EoGetY(EoGetDesk(ewin)));
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EwinRaise(ewin);
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gwins = ListWinGroupMembersForEwin(ewin, GROUP_ACTION_MOVE, nogroup
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@ -502,10 +505,14 @@ ActionMoveHandleMotion(void)
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i);
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}
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Mode.mode = MODE_MOVE;
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dx = Mode.events.mx - Mode_mr.start_x;
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dy = Mode.events.my - Mode_mr.start_y;
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}
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else
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{
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dx = Mode.events.mx - Mode.events.px;
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dy = Mode.events.my - Mode.events.py;
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}
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dx = Mode.events.mx - Mode.events.px;
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dy = Mode.events.my - Mode.events.py;
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jumpx = 0;
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jumpy = 0;
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@ -650,18 +657,17 @@ ActionMoveHandleMotion(void)
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/* check for sufficient overlap and avoid flickering */
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if (((ewin1->shape_x >= ewin2->shape_x &&
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ewin1->shape_x <= ewin2->shape_x +
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EoGetW(ewin2) / 2 && Mode.events.mx <=
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Mode.events.px) ||
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ewin1->shape_x <= ewin2->shape_x + EoGetW(ewin2) / 2 &&
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dx <= 0) ||
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(ewin1->shape_x <= ewin2->shape_x &&
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ewin1->shape_x + EoGetW(ewin1) / 2 >=
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ewin2->shape_x && Mode.events.mx >= Mode.events.px)) &&
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ewin1->shape_x + EoGetW(ewin1) / 2 >= ewin2->shape_x &&
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dx >= 0)) &&
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((ewin1->shape_y >= ewin2->shape_y &&
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ewin1->shape_y <= ewin2->shape_y + EoGetH(ewin2) / 2 &&
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Mode.events.my <= Mode.events.py) ||
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dy <= 0) ||
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(EoGetY(ewin1) <= EoGetY(ewin2) &&
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ewin1->shape_y + EoGetH(ewin1) / 2 >=
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ewin2->shape_y && Mode.events.my >= Mode.events.py)))
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ewin1->shape_y + EoGetH(ewin1) / 2 >= ewin2->shape_y &&
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dy >= 0)))
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{
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int tmp_swapcoord_x;
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int tmp_swapcoord_y;
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