/* * Copyright (C) 2007-2022 Kim Woelders * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies of the Software, its documentation and marketing & publicity * materials, and acknowledgment shall be given in the documentation, materials * and software packages that this Software was used. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "config.h" #include #define GLX_GLXEXT_PROTOTYPES 1 #include #include #include #include #include #include "E.h" #include "eglx.h" #include "eimage.h" #include "xwin.h" #define ENABLE_DEBUG 1 #if ENABLE_DEBUG #define Dprintf(fmt...) do { if(EDebug(EDBUG_TYPE_GLX))Eprintf(fmt); } while(0) #define D2printf(fmt...) do { if(EDebug(EDBUG_TYPE_GLX)>1)Eprintf(fmt); } while(0) #else #define Dprintf(fmt...) #define D2printf(fmt...) #endif /* ENABLE_DEBUG */ #define ETEX_TYPE_IMAGE 1 #define ETEX_TYPE_PIXMAP 2 #if 1 #define TEXTURE_TARGET GL_TEXTURE_2D #else #define TEXTURE_TARGET GLX_TEXTURE_RECTANGLE_EXT #endif #ifdef HAVE_GLX_glXBindTexImageEXT #define _glXBindTexImageEXT glXBindTexImageEXT #define _glXReleaseTexImageEXT glXReleaseTexImageEXT #else #include /* GL functions and helper */ typedef void (*glXBindTexImageEXT_func)(Display * dpy, GLXDrawable drawable, int buffer, const int *attrib_list); typedef void (*glXReleaseTexImageEXT_func)(Display * dpy, GLXDrawable drawable, int buffer); typedef void (*glXFuncPtr)(void); typedef glXFuncPtr(*glXGetProcAddress_func) (const GLubyte *); static glXBindTexImageEXT_func _glXBindTexImageEXT; static glXReleaseTexImageEXT_func _glXReleaseTexImageEXT; static glXGetProcAddress_func glx_get_proc_address; static glXFuncPtr get_func_addr(const char *name) { glXFuncPtr ret = NULL; if (glx_get_proc_address) ret = glx_get_proc_address((const GLubyte *)name); if (!ret) ret = (glXFuncPtr) dlsym(RTLD_DEFAULT, name); return ret; } static int glx_funcs_init(void) { glx_get_proc_address = (glXGetProcAddress_func) get_func_addr("glXGetProcAddress"); if (!glx_get_proc_address) glx_get_proc_address = (glXGetProcAddress_func) get_func_addr("glXGetProcAddressARB"); _glXBindTexImageEXT = (glXBindTexImageEXT_func) get_func_addr("glXBindTexImageEXT"); _glXReleaseTexImageEXT = (glXReleaseTexImageEXT_func) get_func_addr("glXReleaseTexImageEXT"); return !_glXBindTexImageEXT || !_glXReleaseTexImageEXT; } #endif /* HAVE_GLX_glXBindTexImageEXT */ static void EobjTexturesFree(void); typedef struct { XVisualInfo *vi; GLXContext ctx; GLXFBConfig fbc; unsigned ctx_initialised:1; } EGlContext; static EGlContext egl; #define FBCATTR(fbc, attr, want) _EGlFbcAttrib(fbc, #attr, attr, want) static int _EGlFbcAttrib(GLXFBConfig fbc, const char *name, int attr, int want) { int err, value; value = 0xabbabeef; err = glXGetFBConfigAttrib(disp, fbc, attr, &value); if (err) Eprintf(" %s *** Error %d ***\n", name, err); else if (want > 0) D2printf(" %s=%#x (want %#x)\n", name, value, want); else D2printf(" %s=%#x\n", name, value); return value; } int EGlInit(void) { /* From NV's README.txt (AddARGBGLXVisuals) */ static const int attrs[] = { GLX_VISUAL_CAVEAT_EXT, GLX_NONE_EXT, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_ALPHA_SIZE, 1, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 1, 0 }; XVisualInfo *vi; GLXFBConfig *fbc; int i, ix, num; int value; char *s; XID vid = NoXID; XRenderPictFormat *pictFormat; Dprintf("EGlInit\n"); memset(&egl, 0, sizeof(EGlContext)); s = getenv("EVISUAL"); if (s) { vid = strtoul(s, NULL, 0); Eprintf("Want Visual Id=%#lx\n", vid); } /* Create a GLX context */ fbc = glXChooseFBConfig(disp, DefaultScreen(disp), attrs, &num); if (!fbc) { Eprintf("No FB configs\n"); return -1; } D2printf("Visuals found: %d\n", num); ix = -1; for (i = 0; i < num; i++) { vi = glXGetVisualFromFBConfig(disp, fbc[i]); if (!vi) continue; D2printf("Checking Visual ID=%#lx depth=%d\n", vi->visualid, vi->depth); if (vid && vi->visualid != vid) continue; #if 1 FBCATTR(fbc[i], GLX_FBCONFIG_ID, -1); FBCATTR(fbc[i], GLX_CONFIG_CAVEAT, GLX_NONE); FBCATTR(fbc[i], GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT); FBCATTR(fbc[i], GLX_RENDER_TYPE, -1); FBCATTR(fbc[i], GLX_X_VISUAL_TYPE, -1); FBCATTR(fbc[i], GLX_X_RENDERABLE, -1); FBCATTR(fbc[i], GLX_BUFFER_SIZE, -1); FBCATTR(fbc[i], GLX_LEVEL, -1); FBCATTR(fbc[i], GLX_TRANSPARENT_TYPE, -1); #endif #if 1 FBCATTR(fbc[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, 1); value = FBCATTR(fbc[i], GLX_BIND_TO_TEXTURE_RGB_EXT, 1); if (!value) continue; FBCATTR(fbc[i], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, -1); FBCATTR(fbc[i], GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT); #if 0 if (!(value & GLX_TEXTURE_2D_BIT_EXT)) continue; #endif FBCATTR(fbc[i], GLX_Y_INVERTED_EXT, -1); #endif #if 1 /* We want an ARGB visual */ pictFormat = XRenderFindVisualFormat(disp, vi->visual); if (!pictFormat) continue; if (pictFormat->direct.alphaMask == 0) continue; #endif D2printf(" - passed\n"); if (ix < 0) ix = i; XFree(vi); } if (ix >= 0) egl.fbc = fbc[ix]; XFree(fbc); if (ix < 0) { Eprintf("No FB config match\n"); return -1; } #ifndef HAVE_GLX_glXBindTexImageEXT if (glx_funcs_init()) { Eprintf("glXBindTexImageEXT or glXReleaseTexImageEXT not available\n"); return -1; } #endif egl.vi = glXGetVisualFromFBConfig(disp, egl.fbc); egl.ctx = glXCreateNewContext(disp, egl.fbc, GLX_RGBA_TYPE, NULL, True); Dprintf("Direct Rendering %s\n", glXIsDirect(disp, egl.ctx) ? "enabled" : "not available"); Dprintf("Visual ID=%#lx depth %d\n", egl.vi->visualid, egl.vi->depth); return 0; } void EGlExit(void) { Dprintf("EGlExit\n"); EobjTexturesFree(); if (egl.vi) { XFree(egl.vi); egl.vi = NULL; } if (egl.ctx) { EGlWindowDisconnect(); glXDestroyContext(disp, egl.ctx); egl.ctx = NULL; } } Visual * EGlGetVisual(void) { if (!egl.vi) EGlInit(); return (egl.vi) ? egl.vi->visual : NULL; } unsigned int EGlGetDepth(void) { if (!egl.vi) EGlInit(); return (egl.vi) ? egl.vi->depth : 0; } void EGlWindowConnect(EX_Window xwin) { glXMakeContextCurrent(disp, xwin, xwin, egl.ctx); if (egl.ctx_initialised) return; /* First time */ glEnable(TEXTURE_TARGET); glShadeModel(GL_SMOOTH); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); egl.ctx_initialised = 1; } void EGlWindowDisconnect(void) { if (!glXMakeContextCurrent(disp, NoXID, NoXID, NULL)) { Eprintf("Failed to release GL context.\n"); } } ETexture * EGlTextureFromImage(EImage *im, int mode) { ETexture *et; int w, h; unsigned char *data; if (!im) return NULL; et = ECALLOC(ETexture, 1); if (!et) return NULL; et->type = ETEX_TYPE_IMAGE; et->target = TEXTURE_TARGET; glGenTextures(1, &et->texture); glBindTexture(et->target, et->texture); EImageGetSize(im, &w, &h); data = (unsigned char *)EImageGetData(im); switch (mode) { case 0: /* No filtering */ glTexImage2D(et->target, 0, GL_RGB8, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, data); glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); break; case 1: /* Linear filtering */ glTexImage2D(et->target, 0, GL_RGB8, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, data); glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); break; case 2: /* Mipmapping */ gluBuild2DMipmaps(et->target, GL_RGB8, w, h, GL_BGRA, GL_UNSIGNED_BYTE, data); glTexParameteri(et->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri(et->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); break; } return et; } static GLXPixmap GetGlPixmap(EX_Window xwin, EX_Drawable draw) { static const int attrs[] = { GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT, GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT, 0 }; EX_Pixmap pixmap; GLXPixmap glxpixmap; if (xwin == NoXID && draw == NoXID) return 0; pixmap = (draw) ? draw : XCompositeNameWindowPixmap(disp, xwin); glxpixmap = glXCreatePixmap(disp, egl.fbc, pixmap, attrs); Dprintf("GetGlPixmap: Window=%#x Drawable=%#x glxpixmap=%#lx\n", xwin, draw, glxpixmap); return glxpixmap; } static void _EGlTextureFromDrawable(ETexture *et, EX_Drawable draw, int mode) { if (!et || draw == NoXID) return; glBindTexture(et->target, et->texture); et->glxpmap = GetGlPixmap(draw, (mode & 0x100) ? NoXID : draw); if (et->glxpmap == NoXID) return; _glXBindTexImageEXT(disp, et->glxpmap, GLX_FRONT_LEFT_EXT, NULL); #if 0 /* No! */ glXDestroyPixmap(disp, et->glxpmap); #endif } ETexture * EGlTextureFromDrawable(EX_Drawable draw, int mode) { ETexture *et; if (draw == NoXID) return NULL; et = ECALLOC(ETexture, 1); if (!et) return NULL; et->type = ETEX_TYPE_PIXMAP; et->target = TEXTURE_TARGET; glGenTextures(1, &et->texture); glBindTexture(et->target, et->texture); _EGlTextureFromDrawable(et, draw, mode); return et; } void EGlTextureDestroy(ETexture *et) { if (!et) return; Dprintf("EGlTextureDestroy %d type=%u pmap=%#x\n", et->texture, et->type, et->glxpmap); EGlTextureInvalidate(et); glDeleteTextures(1, &et->texture); Efree(et); } void EGlTextureInvalidate(ETexture *et) { if (!et) return; Dprintf("EGlTextureInvalidate %d type=%u pmap=%#x\n", et->texture, et->type, et->glxpmap); switch (et->type) { case ETEX_TYPE_IMAGE: break; case ETEX_TYPE_PIXMAP: if (!et->glxpmap) break; _glXReleaseTexImageEXT(disp, et->glxpmap, GLX_FRONT_LEFT_EXT); glXDestroyPixmap(disp, et->glxpmap); et->glxpmap = NoXID; break; } } #include "eobj.h" static void EobjTexturesFree(void) { int i, num; EObj *const *eol; eol = EobjListStackGet(&num); for (i = 0; i < num; i++) EobjTextureDestroy(eol[i]); } ETexture * EobjGetTexture(EObj *eo) { if (eo->glhook) { if (eo->glhook->glxpmap == NoXID) _EGlTextureFromDrawable(eo->glhook, EobjGetPixmap(eo), 0); } else { EobjTextureCreate(eo); } return eo->glhook; } void EobjTextureCreate(EObj *eo) { EX_Pixmap pmap; pmap = EobjGetPixmap(eo); if (pmap == NoXID) return; eo->glhook = EGlTextureFromDrawable(pmap, 0); } void EobjTextureDestroy(EObj *eo) { EGlTextureDestroy(eo->glhook); eo->glhook = NULL; } void EobjTextureInvalidate(EObj *eo) { EGlTextureInvalidate(eo->glhook); }