#!/usr/bin/perl # Copyright (C) 2000-2004 Carsten Haitzler, Geoff Harrison and various contributors # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies of the Software, its documentation and marketing & publicity # materials, and acknowledgment shall be given in the documentation, materials # and software packages that this Software was used. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER # IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # This is a little script that will create a window that says # "Follow the Bouncing Ball" and then drops it to the bottom of the # screen and slowly bounces it around. # then when it's done bouncing it gets rid of it. $s = `eesh screen size`; chomp($s); ($crap,$width,$height) = split(/\s+/,$s); if ($s =~ /.*size\s+(\d+)x(\d+)/) { $width = $1; $height = $2; } `eesh dialog_ok \"Follow the Bouncing Ball\"`; $ball = "Message"; $s = `eesh win_op $ball move "?"`; if ($s =~ /.*:\s+(\d+)\s+(\d+)/) { $ballx = $1; $bally = $2; } $s = `eesh win_op $ball size "??"`; if ($s =~ /.*:\s+(\d+)\s+(\d+)/) { $ballw = $1; $ballh = $2; } #print "x,y=$ballx,$bally wxh=$ballw x $ballh\n"; # now for the fun part. make that baby bounce up and down. # we're going to open a big pipe for this one and just shove data # to it. open IPCPIPE,"| eesh"; @fallspeed = (30,25,20,15,10,5,4,3,2); $i = 0; foreach (@fallspeed) { $originalbally = $bally; $fallspeed = $fallspeed[$i]; # print "loop $i x,y $ballx,$bally fall $fallspeed\n"; while ($bally < ($height - $ballh)) { if (($bally + $fallspeed + $ballh) < $height) { $bally += $fallspeed; } else { $bally = $height - $ballh; } # print "win_op $ball move $ballx $bally\n"; print IPCPIPE "win_op $ball move $ballx $bally\n"; system("sleep .020"); } # print "reverse\n"; if ($fallspeed[$i + 1]) { $fallspeed = $fallspeed[$i + 1]; } else { $fallspeed = 1; } while ($bally > ($originalbally + int($originalbally * (1/$#fallspeed)))) { if (($bally - $fallspeed) > ($originalbally + int($originalbally * (1/$#fallspeed)))) { $bally -= $fallspeed; } else { $bally = $originalbally + int($originalbally * (1/$#fallspeed)); } # print "win_op $ball move $ballx $bally\n"; print IPCPIPE "win_op $ball move $ballx $bally\n"; system("sleep .020"); } $i++; } print IPCPIPE "win_op $ball close\n"; close IPCPIPE; # that's all folks.