/* * Copyright (C) 2000-2007 Carsten Haitzler, Geoff Harrison and various contributors * Copyright (C) 2004-2021 Kim Woelders * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies of the Software, its documentation and marketing & publicity * materials, and acknowledgment shall be given in the documentation, materials * and software packages that this Software was used. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "config.h" #include #include #include "sound.h" #include "util.h" #ifdef USE_MODULES #define Estrdup strdup #endif struct _sample { SoundSampleData ssd; int id; }; static int sound_fd = -1; static Sample * _sound_esound_Load(const char *file) { Sample *s; int err, format; if (sound_fd < 0) return NULL; s = ECALLOC(Sample, 1); if (!s) return NULL; err = SoundSampleGetData(file, &s->ssd); if (err) { Efree(s); return NULL; } format = ESD_STREAM | ESD_PLAY; if (s->ssd.bit_per_sample == 8) format |= ESD_BITS8; else if (s->ssd.bit_per_sample == 16) format |= ESD_BITS16; if (s->ssd.channels == 1) format |= ESD_MONO; else if (s->ssd.channels == 2) format |= ESD_STEREO; s->id = esd_sample_getid(sound_fd, file); if (s->id < 0) { int confirm; s->id = esd_sample_cache(sound_fd, format, s->ssd.rate, s->ssd.size, file); if (write(sound_fd, s->ssd.data, s->ssd.size) != (ssize_t) s->ssd.size) { s->id = 0; goto done; } confirm = esd_confirm_sample_cache(sound_fd); if (confirm != s->id) s->id = 0; } done: EFREE_NULL(s->ssd.data); if (s->id <= 0) EFREE_NULL(s); return s; } static void _sound_esound_Destroy(Sample *s) { if (s->id && sound_fd >= 0) { /* Why the hell is this symbol not in esd? */ /* it's in esd.h - evil evil evil */ /* esd_sample_kill(sound_fd,s->id); */ esd_sample_free(sound_fd, s->id); } Efree(s->ssd.data); Efree(s); } static void _sound_esound_Play(Sample *s) { if (sound_fd < 0) return; if (s->id > 0) esd_sample_play(sound_fd, s->id); } static int _sound_esound_Init(void) { if (sound_fd >= 0) return 0; sound_fd = esd_open_sound(NULL); return sound_fd < 0; } static void _sound_esound_Exit(void) { if (sound_fd < 0) return; close(sound_fd); sound_fd = -1; } __EXPORT__ extern const SoundOps SoundOps_esd; const SoundOps SoundOps_esd = { _sound_esound_Init, _sound_esound_Exit, _sound_esound_Load, _sound_esound_Destroy, _sound_esound_Play, };