174 lines
7.1 KiB
C
174 lines
7.1 KiB
C
/*
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* Copyright (C) 2004-2005 Kim Woelders
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies of the Software, its documentation and marketing & publicity
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* materials, and acknowledgment shall be given in the documentation, materials
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* and software packages that this Software was used.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef _EOBJ_H_
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#define _EOBJ_H_
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struct _desk;
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typedef struct _eobj EObj;
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struct _eobj
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{
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Window win; /* The top level window */
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short type; /* Ewin, button, other, ... */
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short ilayer; /* Internal stacking layer */
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short layer; /* Stacking layer */
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struct _desk *desk; /* Belongs on desk */
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int x, y;
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int w, h;
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signed char stacked;
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char sticky;
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char floating;
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char shown;
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char gone;
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#if USE_COMPOSITE
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char shadow; /* Enable shadows */
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char noredir; /* Do not redirect */
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unsigned int opacity;
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void *cmhook;
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#endif
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char *name;
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};
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#define EOBJ_TYPE_EWIN 0
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#define EOBJ_TYPE_BUTTON 1
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#define EOBJ_TYPE_DESK 2
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#define EOBJ_TYPE_MISC 3
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#define EOBJ_TYPE_EVENT 4
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#define EOBJ_TYPE_EXT 5
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#define EobjGetWin(eo) ((eo)->win)
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#define EobjGetDesk(eo) ((eo)->desk)
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#define EobjGetX(eo) ((eo)->x)
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#define EobjGetY(eo) ((eo)->y)
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#define EobjGetW(eo) ((eo)->w)
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#define EobjGetH(eo) ((eo)->h)
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#define EoObj(eo) (&((eo)->o))
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#define EoGetWin(eo) ((eo)->o.win)
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#define EoGetName(eo) ((eo)->o.name)
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#define EoGetType(eo) ((eo)->o.type)
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#define EoGetX(eo) ((eo)->o.x)
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#define EoGetY(eo) ((eo)->o.y)
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#define EoGetW(eo) ((eo)->o.w)
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#define EoGetH(eo) ((eo)->o.h)
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#define EoIsSticky(eo) ((eo)->o.sticky)
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#define EoIsFloating(eo) ((eo)->o.floating)
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#define EoIsShown(eo) ((eo)->o.shown)
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#define EoGetDesk(eo) ((eo)->o.desk)
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#define EoGetDeskNum(eo) ((eo)->o.desk->num)
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#define EoGetLayer(eo) ((eo)->o.layer)
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#define EoGetPixmap(eo) EobjGetPixmap(EoObj(eo))
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#define EoSetName(eo, _x) (eo)->o.name = (_x)
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#define EoSetSticky(eo, _x) (eo)->o.sticky = ((_x)?1:0)
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#define EoSetFloating(eo, _f) EobjSetFloating(EoObj(eo), (_f))
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#define EoSetDesk(eo, _d) EobjSetDesk(EoObj(eo), (_d))
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#define EoSetLayer(eo, _l) EobjSetLayer(EoObj(eo), (_l))
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#if USE_COMPOSITE
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#define EoSetOpacity(eo, _o) (eo)->o.opacity = (_o)
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#define EoGetOpacity(eo) ((eo)->o.opacity)
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#define EoChangeOpacity(eo, _o) EobjChangeOpacity(EoObj(eo), _o)
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#define EoSetShadow(eo, _x) (eo)->o.shadow = (_x)
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#define EoGetShadow(eo) ((eo)->o.shadow)
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#define EoSetNoRedirect(eo, _x) (eo)->o.noredir = (_x)
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#define EoGetNoRedirect(eo) ((eo)->o.noredir)
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#else
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#define EoSetOpacity(eo, _o)
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#define EoChangeOpacity(eo, _o)
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#define EoSetShadow(eo, _x)
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#endif
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#define EoSync(eo) EobjSync(EoObj(eo))
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#define EoMap(eo, raise) EobjMap(EoObj(eo), raise)
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#define EoUnmap(eo) EobjUnmap(EoObj(eo))
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#define EoMove(eo, x, y) EobjMove(EoObj(eo), x, y)
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#define EoResize(eo, w, h) EobjResize(EoObj(eo), w, h)
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#define EoMoveResize(eo, x, y, w, h) EobjMoveResize(EoObj(eo), x, y, w, h)
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#define EoReparent(eo, d, x, y) EobjReparent(EoObj(eo), d, x, y)
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#define EoRaise(eo) EobjRaise(EoObj(eo))
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#define EoLower(eo) EobjLower(EoObj(eo))
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#define EoChangeShape(eo) EobjChangeShape(EoObj(eo))
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/* eobj.c */
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void EobjInit(EObj * eo, int type, Window win, int x, int y,
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int w, int h, int su, const char *name);
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void EobjFini(EObj * eo);
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void EobjDestroy(EObj * eo);
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void EobjSync(EObj * eo);
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EObj *EobjWindowCreate(int type, int x, int y, int w, int h,
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int su, const char *name);
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void EobjWindowDestroy(EObj * eo);
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EObj *EobjRegister(Window win, int type);
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void EobjUnregister(EObj * eo);
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void EobjMap(EObj * eo, int raise);
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void EobjUnmap(EObj * eo);
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void EobjMove(EObj * eo, int x, int y);
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void EobjResize(EObj * eo, int w, int h);
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void EobjMoveResize(EObj * eo, int x, int y, int w, int h);
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void EobjReparent(EObj * eo, EObj * dst, int x, int y);
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int EobjRaise(EObj * eo);
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int EobjLower(EObj * eo);
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void EobjChangeShape(EObj * eo);
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void EobjsRepaint(void);
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Pixmap EobjGetPixmap(const EObj * eo);
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#if USE_COMPOSITE
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void EobjChangeOpacity(EObj * eo, unsigned int opacity);
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#else
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#define EobjChangeOpacity(eo, opacity)
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#endif
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void EobjSetDesk(EObj * eo, struct _desk *dsk);
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void EobjSetLayer(EObj * eo, int layer);
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void EobjSetFloating(EObj * eo, int floating);
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int EobjIsShaped(const EObj * eo);
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void EobjSlideTo(EObj * eo, int fx, int fy, int tx, int ty,
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int speed);
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void EobjsSlideBy(EObj ** peo, int num, int dx, int dy,
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int speed);
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void EobjSlideSizeTo(EObj * eo, int fx, int fy, int tx, int ty,
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int fw, int fh, int tw, int th, int speed);
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/* stacking.c */
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void EobjListStackAdd(EObj * eo, int ontop);
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void EobjListStackDel(EObj * eo);
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int EobjListStackRaise(EObj * eo);
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int EobjListStackLower(EObj * eo);
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EObj *EobjListStackFind(Window win);
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EObj *const *EobjListStackGet(int *num);
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EObj *const *EobjListStackGetForDesk(int *num, struct _desk *dsk);
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void EobjListFocusAdd(EObj * eo, int ontop);
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void EobjListFocusDel(EObj * eo);
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int EobjListFocusRaise(EObj * eo);
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int EobjListFocusLower(EObj * eo);
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void EobjListOrderAdd(EObj * eo);
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void EobjListOrderDel(EObj * eo);
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/* Hmmm. */
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unsigned int OpacityExt(int op);
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#endif /* _EOBJ_H_ */
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