e16/src/eobj.h

214 lines
9.2 KiB
C

/*
* Copyright (C) 2004-2021 Kim Woelders
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies of the Software, its documentation and marketing & publicity
* materials, and acknowledgment shall be given in the documentation, materials
* and software packages that this Software was used.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _EOBJ_H_
#define _EOBJ_H_
#include "etypes.h"
#include "xwin.h"
typedef struct _eobj EObj;
struct _eobj {
Win win; /* The top level window */
short type; /* Ewin, button, other, ... */
short ilayer; /* Internal stacking layer */
short layer; /* Stacking layer */
signed char stacked;
signed char shaped;
Desk *desk; /* Belongs on desk */
char sticky;
char floating;
unsigned external:1;
unsigned inputonly:1;
unsigned shown:1;
unsigned gone:1;
unsigned noredir:1; /* Do not redirect */
unsigned shadow:1; /* Enable shadows */
unsigned fade:1; /* Enable fading */
unsigned fading:1; /* Is fading */
unsigned ghost:1; /* Ghost window */
struct {
char *wm_name;
char *wm_res_name;
char *wm_res_class;
} icccm;
#if USE_COMPOSITE
unsigned int serial;
unsigned int opacity;
struct _cmhook *cmhook;
#endif
#if USE_GLX
struct _glhook *glhook;
#endif
Animator *animations; /* list of pending animations */
};
#define EOBJ_TYPE_EWIN 0
#define EOBJ_TYPE_BUTTON 1
#define EOBJ_TYPE_DESK 2
#define EOBJ_TYPE_MISC 3
#define EOBJ_TYPE_EVENT 4 /* Unredirected */
#define EOBJ_TYPE_EXT 5
#define EOBJ_TYPE_MISC_NR 6 /* Unredirected */
#define EOBJ_TYPE_ROOT_BG 7
#define EOBJ_TYPE_GLX 8
#define EobjGetWin(eo) ((eo)->win)
#define EobjGetParent(eo) WinGetParent(EobjGetWin(eo))
#define EobjGetXwin(eo) WinGetXwin(EobjGetWin(eo))
#define EobjGetX(eo) WinGetX(EobjGetWin(eo))
#define EobjGetY(eo) WinGetY(EobjGetWin(eo))
#define EobjGetW(eo) WinGetW(EobjGetWin(eo))
#define EobjGetH(eo) WinGetH(EobjGetWin(eo))
#define EobjGetBW(eo) WinGetBorderWidth(EobjGetWin(eo))
#define EoIsMapped(eo) WinIsMapped(EoGetWin(eo))
#define EobjHasEmptyShape(eo) (WinGetNumRect(EobjGetWin(eo)) < 0)
#define EobjGetType(eo) ((eo)->type)
#define EobjGetDesk(eo) ((eo)->desk)
#define EobjGetName(eo) ((eo)->icccm.wm_name)
#define EobjGetCName(eo) ((eo)->icccm.wm_res_name)
#define EobjGetClass(eo) ((eo)->icccm.wm_res_class)
#define EoObj(eo) (&((eo)->o))
#define EoGetWin(eo) EobjGetWin(EoObj(eo))
#define EoGetParent(eo) EobjGetParent(EoObj(eo))
#define EoGetXwin(eo) EobjGetXwin(EoObj(eo))
#define EoGetType(eo) EobjGetType(EoObj(eo))
#define EoGetDesk(eo) EobjGetDesk(EoObj(eo))
#define EoGetName(eo) EobjGetName(EoObj(eo))
#define EoGetNameSafe(eo) EobjGetNameSafe(EoObj(eo))
#define EoGetCName(eo) EobjGetCName(EoObj(eo))
#define EoGetClass(eo) EobjGetClass(EoObj(eo))
#define EoGetX(eo) EobjGetX(EoObj(eo))
#define EoGetY(eo) EobjGetY(EoObj(eo))
#define EoGetW(eo) EobjGetW(EoObj(eo))
#define EoGetH(eo) EobjGetH(EoObj(eo))
#define EoIsGone(eo) (EoObj(eo)->gone)
#define EoIsSticky(eo) (EoObj(eo)->sticky)
#define EoIsFloating(eo) (EoObj(eo)->floating)
#define EoIsShown(eo) (EoObj(eo)->shown)
#define EoGetDeskNum(eo) (EoGetDesk(eo)->num)
#define EoGetLayer(eo) (EoObj(eo)->layer)
#define EoGetPixmap(eo) EobjGetPixmap(EoObj(eo))
#define EoSetGone(eo) EoObj(eo)->gone = 1
#define EoSetSticky(eo, _x) EoObj(eo)->sticky = ((_x)?1:0)
#define EoSetFloating(eo, _f) EobjSetFloating(EoObj(eo), (_f))
#define EoSetDesk(eo, _x) EoObj(eo)->desk = (_x)
#define EoSetLayer(eo, _l) EobjSetLayer(EoObj(eo), (_l))
#define EoChangeOpacity(eo, _o) EobjChangeOpacity(EoObj(eo), _o)
#define EoSetFade(eo, _x) EoObj(eo)->fade = (_x)
#define EoSetNoRedirect(eo, _x) EoObj(eo)->noredir = (_x)
#define EoSetOpacity(eo, _o) EoObj(eo)->opacity = (_o)
#define EoSetShadow(eo, _x) EoObj(eo)->shadow = (_x)
#if USE_COMPOSITE
#define EoGetOpacity(eo) (EoObj(eo)->opacity)
#define EoGetFade(eo) (EoObj(eo)->fade)
#define EoChangeShadow(eo, _x) EobjChangeShadow(EoObj(eo), _x)
#define EoGetShadow(eo) (EoObj(eo)->shadow)
#define EoGetNoRedirect(eo) (EoObj(eo)->noredir)
#define EoGetSerial(eo) (EoObj(eo)->serial)
#else
#define EoGetOpacity(eo) 0xffffffff
#define EoGetSerial(eo) 0
#endif
#define EoInit(eo, type, win, x, y, w, h, su, name) \
EobjInit(EoObj(eo), type, win, x, y, w, h, su, name)
#define EoFini(eo) EobjFini(EoObj(eo));
#define EoMap(eo, raise) EobjMap(EoObj(eo), raise)
#define EoUnmap(eo) EobjUnmap(EoObj(eo))
#define EoMove(eo, x, y) EobjMove(EoObj(eo), x, y)
#define EoResize(eo, w, h) EobjResize(EoObj(eo), w, h)
#define EoMoveResize(eo, x, y, w, h) EobjMoveResize(EoObj(eo), x, y, w, h)
#define EoReparent(eo, d, x, y) EobjReparent(EoObj(eo), d, x, y)
#define EoRaise(eo) EobjRaise(EoObj(eo))
#define EoLower(eo) EobjLower(EoObj(eo))
#define EoShapeUpdate(eo, p) EobjShapeUpdate(EoObj(eo), p)
/* eobj.c */
void EobjInit(EObj * eo, int type, Win win, int x, int y,
int w, int h, int su, const char *name);
void EobjFini(EObj * eo);
void EobjDestroy(EObj * eo);
const char *EobjGetNameSafe(const EObj * eo);
EObj *EobjWindowCreate(int type, int x, int y, int w, int h,
int su, const char *name);
void EobjWindowDestroy(EObj * eo);
EObj *EobjRegisterOR(EX_Window xwin, XWindowAttributes * pxwa,
int mapped);
void EobjUnregister(EObj * eo);
void EobjMap(EObj * eo, int raise);
void EobjUnmap(EObj * eo);
void EobjMove(EObj * eo, int x, int y);
void EobjResize(EObj * eo, int w, int h);
void EobjMoveResize(EObj * eo, int x, int y, int w, int h);
void EobjDamage(EObj * eo);
void EobjReparent(EObj * eo, EObj * dst, int x, int y);
int EobjRaise(EObj * eo);
int EobjLower(EObj * eo);
void EobjShapeUpdate(EObj * eo, int propagate);
void EobjsRepaint(void);
EX_Pixmap EobjGetPixmap(const EObj * eo);
#if USE_GLX
void EobjTextureCreate(EObj * eo);
void EobjTextureDestroy(EObj * eo);
void EobjTextureInvalidate(EObj * eo);
struct _glhook *EobjGetTexture(EObj * eo);
#endif
void EobjChangeOpacityNow(EObj * eo, unsigned int opacity);
void EobjChangeOpacity(EObj * eo, unsigned int opacity);
void EobjChangeShadow(EObj * eo, int shadow);
void EobjSetLayer(EObj * eo, int layer);
void EobjSetFloating(EObj * eo, int floating);
int EobjIsShaped(const EObj * eo);
void EobjsOpacityUpdate(int op_or);
/* stacking.c */
void EobjListStackAdd(EObj * eo, int ontop);
void EobjListStackDel(EObj * eo);
int EobjListStackRaise(EObj * eo, int test);
int EobjListStackLower(EObj * eo, int test);
int EobjListStackCheck(EObj * eo);
EObj *EobjListStackFind(EX_Window win);
EObj *const *EobjListStackGet(int *num);
EObj *const *EobjListStackGetForDesk(int *num, Desk * dsk);
void EobjListFocusAdd(EObj * eo, int ontop);
void EobjListFocusDel(EObj * eo);
int EobjListFocusRaise(EObj * eo);
void EobjListOrderAdd(EObj * eo);
void EobjListOrderDel(EObj * eo);
/* Hmmm. */
int OpacityFix(int op, int op_0);
unsigned int OpacityFromPercent(int op);
int OpacityToPercent(unsigned int opacity);
#endif /* _EOBJ_H_ */