216 lines
7.5 KiB
C
216 lines
7.5 KiB
C
/*
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* Copyright (C) 2000 Carsten Haitzler, Geoff Harrison and various contributors
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* *
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* The above copyright notice and this permission notice shall be included in
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* all copies of the Software, its documentation and marketing & publicity
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* materials, and acknowledgment shall be given in the documentation, materials
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* and software packages that this Software was used.
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "E.h"
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void
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SetupFallbackClasses(void)
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{
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/*
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* This function creates simple internal data members to be used in
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* emergencies - ie when all else fails - ie a button is told to use an
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* imageclass that doesn't exist, or no DEFAULT border is defined... at
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* least E won't barf on us then.
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*/
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Border *b;
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ImageClass *ic;
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ActionClass *ac;
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Action *a;
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Background *bg;
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ImlibColor icl;
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TextClass *tc;
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EDBUG(5, "SetupFallbackClasses");
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/* create a default fallback actionclass for the fallback border */
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ac = CreateAclass("__FALLBACK_ACTION");
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AddItem(ac, ac->name, 0, LIST_TYPE_ACLASS);
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a = CreateAction(EVENT_MOUSE_DOWN, 1, 0, 0, 1, 0, NULL, NULL);
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AddAction(ac, a);
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AddToAction(a, ACTION_MOVE, NULL);
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a = CreateAction(EVENT_MOUSE_DOWN, 1, 0, 0, 2, 0, NULL, NULL);
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AddAction(ac, a);
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AddToAction(a, ACTION_KILL, NULL);
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a = CreateAction(EVENT_MOUSE_DOWN, 1, 0, 0, 3, 0, NULL, NULL);
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AddAction(ac, a);
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AddToAction(a, ACTION_RESIZE, NULL);
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/* create a fallback imageclass in case no imageclass can be found */
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ic = CreateIclass();
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ic->name = duplicate("__FALLBACK_ICLASS");
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ic->norm.normal = CreateImageState();
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ic->norm.normal->hihi.r = 255;
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ic->norm.normal->hihi.g = 255;
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ic->norm.normal->hihi.b = 255;
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ic->norm.normal->hi.r = 255;
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ic->norm.normal->hi.g = 255;
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ic->norm.normal->hi.b = 255;
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ic->norm.normal->bg.r = 160;
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ic->norm.normal->bg.g = 160;
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ic->norm.normal->bg.b = 160;
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ic->norm.normal->lo.r = 0;
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ic->norm.normal->lo.g = 0;
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ic->norm.normal->lo.b = 0;
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ic->norm.normal->lolo.r = 0;
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ic->norm.normal->lolo.g = 0;
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ic->norm.normal->lolo.b = 0;
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ic->norm.normal->bevelstyle = BEVEL_AMIGA;
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ic->norm.hilited = CreateImageState();
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ic->norm.hilited->hihi.r = 255;
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ic->norm.hilited->hihi.g = 255;
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ic->norm.hilited->hihi.b = 255;
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ic->norm.hilited->hi.r = 255;
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ic->norm.hilited->hi.g = 255;
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ic->norm.hilited->hi.b = 255;
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ic->norm.hilited->bg.r = 192;
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ic->norm.hilited->bg.g = 192;
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ic->norm.hilited->bg.b = 192;
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ic->norm.hilited->lo.r = 0;
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ic->norm.hilited->lo.g = 0;
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ic->norm.hilited->lo.b = 0;
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ic->norm.hilited->lolo.r = 0;
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ic->norm.hilited->lolo.g = 0;
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ic->norm.hilited->lolo.b = 0;
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ic->norm.hilited->bevelstyle = BEVEL_AMIGA;
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ic->norm.clicked = CreateImageState();
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ic->norm.clicked->hihi.r = 0;
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ic->norm.clicked->hihi.g = 0;
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ic->norm.clicked->hihi.b = 0;
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ic->norm.clicked->hi.r = 0;
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ic->norm.clicked->hi.g = 0;
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ic->norm.clicked->hi.b = 0;
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ic->norm.clicked->bg.r = 192;
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ic->norm.clicked->bg.g = 192;
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ic->norm.clicked->bg.b = 192;
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ic->norm.clicked->lo.r = 255;
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ic->norm.clicked->lo.g = 255;
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ic->norm.clicked->lo.b = 255;
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ic->norm.clicked->lolo.r = 255;
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ic->norm.clicked->lolo.g = 255;
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ic->norm.clicked->lolo.b = 255;
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ic->norm.clicked->bevelstyle = BEVEL_AMIGA;
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ic->active.normal = CreateImageState();
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ic->active.normal->hihi.r = 255;
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ic->active.normal->hihi.g = 255;
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ic->active.normal->hihi.b = 255;
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ic->active.normal->hi.r = 255;
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ic->active.normal->hi.g = 255;
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ic->active.normal->hi.b = 255;
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ic->active.normal->bg.r = 180;
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ic->active.normal->bg.g = 140;
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ic->active.normal->bg.b = 160;
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ic->active.normal->lo.r = 0;
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ic->active.normal->lo.g = 0;
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ic->active.normal->lo.b = 0;
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ic->active.normal->lolo.r = 0;
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ic->active.normal->lolo.g = 0;
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ic->active.normal->lolo.b = 0;
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ic->active.normal->bevelstyle = BEVEL_AMIGA;
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ic->active.hilited = CreateImageState();
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ic->active.hilited->hihi.r = 255;
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ic->active.hilited->hihi.g = 255;
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ic->active.hilited->hihi.b = 255;
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ic->active.hilited->hi.r = 255;
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ic->active.hilited->hi.g = 255;
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ic->active.hilited->hi.b = 255;
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ic->active.hilited->bg.r = 230;
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ic->active.hilited->bg.g = 190;
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ic->active.hilited->bg.b = 210;
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ic->active.hilited->lo.r = 0;
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ic->active.hilited->lo.g = 0;
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ic->active.hilited->lo.b = 0;
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ic->active.hilited->lolo.r = 0;
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ic->active.hilited->lolo.g = 0;
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ic->active.hilited->lolo.b = 0;
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ic->active.hilited->bevelstyle = BEVEL_AMIGA;
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ic->active.clicked = CreateImageState();
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ic->active.clicked->hihi.r = 0;
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ic->active.clicked->hihi.g = 0;
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ic->active.clicked->hihi.b = 0;
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ic->active.clicked->hi.r = 0;
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ic->active.clicked->hi.g = 0;
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ic->active.clicked->hi.b = 0;
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ic->active.clicked->bg.r = 230;
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ic->active.clicked->bg.g = 190;
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ic->active.clicked->bg.b = 210;
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ic->active.clicked->lo.r = 255;
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ic->active.clicked->lo.g = 255;
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ic->active.clicked->lo.b = 255;
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ic->active.clicked->lolo.r = 255;
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ic->active.clicked->lolo.g = 255;
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ic->active.clicked->lolo.b = 255;
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ic->active.clicked->bevelstyle = BEVEL_AMIGA;
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IclassPopulate(ic);
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AddItem(ic, ic->name, 0, LIST_TYPE_ICLASS);
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/* create a fallback border in case no border is found */
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b = CreateBorder("__FALLBACK_BORDER");
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b->border.left = 8;
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b->border.right = 8;
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b->border.top = 8;
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b->border.bottom = 8;
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AddBorderPart(b, ic, ac, NULL, NULL, 1, FLAG_BUTTON, 0, 8, 99999, 8, 99999,
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-1, 0, 0, 0, 0, -1, 1024, -1, 0, 7, 1);
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AddBorderPart(b, ic, ac, NULL, NULL, 1, FLAG_BUTTON, 0, 8, 99999, 8, 99999,
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-1, 0, 0, 1024, -8, -1, 1024, -1, 1024, -1, 1);
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AddBorderPart(b, ic, ac, NULL, NULL, 1, FLAG_BUTTON, 0, 8, 99999, 8, 99999,
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-1, 0, 0, 0, 8, -1, 0, 7, 1024, -9, 1);
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AddBorderPart(b, ic, ac, NULL, NULL, 1, FLAG_BUTTON, 0, 8, 99999, 8, 99999,
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-1, 1024, -8, 0, 8, -1, 1024, -1, 1024, -9, 1);
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AddItem(b, b->name, 0, LIST_TYPE_BORDER);
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/* create a fallback background in case no background is found */
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bg = CreateDesktopBG("NONE", &icl, NULL, 0, 0, 0, 0, 0, 0, NULL,
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0, 0, 0, 0, 0);
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AddItem(bg, bg->name, 0, LIST_TYPE_BACKGROUND);
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/* create a fallback textclass in case no textclass is found */
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tc = CreateTclass();
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tc->name = "__FALLBACK_TCLASS";
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tc->norm.normal = CreateTextState();
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tc->norm.normal->fontname =
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duplicate("-*-helvetica-medium-r-*-*-12-*-*-*-*-*-*-*");
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tc->norm.normal->fg_col.r = 0;
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tc->norm.normal->fg_col.g = 0;
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tc->norm.normal->fg_col.b = 0;
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AddItem(tc, tc->name, 0, LIST_TYPE_TCLASS);
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EDBUG_RETURN_;
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}
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void
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SetupInit(void)
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{
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EDBUG(5, "SetupInit");
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EDBUG_RETURN_;
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}
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