efl/legacy/evas/src/modules/engines/gl_common/evas_gl_common.h

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#ifndef EVAS_GL_COMMON_H
#define EVAS_GL_COMMON_H
#include "evas_common.h"
#include "evas_private.h"
#include "config.h"
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <sys/time.h>
#include <unistd.h>
#ifdef BUILD_ENGINE_GL_GLEW
# include <GL/glew.h>
#else
# define GL_GLEXT_PROTOTYPES
#endif
#ifdef BUILD_ENGINE_GL_QUARTZ
# include <OpenGL/gl.h>
# include <OpenGL/glext.h>
#else
# if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
# if defined(GLES_VARIETY_S3C6410)
# include <GLES2/gl2.h>
# elif defined(GLES_VARIETY_SGX)
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# endif
# else
# include <GL/gl.h>
# include <GL/glext.h>
# endif
#endif
#ifndef GL_TEXTURE_RECTANGLE_NV
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#endif
#define SHAD_VERTEX 0
#define SHAD_COLOR 1
#define SHAD_TEXUV 2
#define SHAD_TEXUV2 3
#define SHAD_TEXUV3 4
typedef struct _Evas_GL_Program Evas_GL_Program;
typedef struct _Evas_GL_Program_Source Evas_GL_Program_Source;
typedef struct _Evas_GL_Shared Evas_GL_Shared;
typedef struct _Evas_GL_Context Evas_GL_Context;
typedef struct _Evas_GL_Texture_Pool Evas_GL_Texture_Pool;
typedef struct _Evas_GL_Texture Evas_GL_Texture;
typedef struct _Evas_GL_Image Evas_GL_Image;
typedef struct _Evas_GL_Font_Texture Evas_GL_Font_Texture;
/*
typedef struct _Evas_GL_Polygon Evas_GL_Polygon;
typedef struct _Evas_GL_Polygon_Point Evas_GL_Polygon_Point;
typedef struct _Evas_GL_Gradient Evas_GL_Gradient;
typedef struct _Evas_GL_Font_Texture_Pool Evas_GL_Font_Texture_Pool;
typedef struct _Evas_GL_Font_Texture_Pool_Allocation Evas_GL_Font_Texture_Pool_Allocation;
*/
struct _Evas_GL_Program
{
GLuint vert, frag, prog;
};
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struct _Evas_GL_Program_Source
{
const char *src;
const unsigned int *bin;
int bin_size;
};
struct _Evas_GL_Shared
{
Eina_List *images;
struct {
GLint max_texture_units;
GLint max_texture_size;
Eina_Bool tex_npo2 : 1;
Eina_Bool tex_rect : 1;
} info;
struct {
Eina_List *whole;
Eina_List *atlas[33][3];
} tex;
struct {
Evas_GL_Program rect, img, font, yuv, tex;
} shader;
int references;
int w, h;
};
struct _Evas_GL_Context
{
int references;
int w, h;
RGBA_Draw_Context *dc;
Evas_GL_Shared *shared;
struct {
int x, y, w, h;
Eina_Bool active : 1;
} clip;
struct {
Evas_GL_Image *surface;
GLuint cur_prog;
GLuint cur_tex, cur_texu, cur_texv;
int render_op;
int cx, cy, cw, ch;
Eina_Bool smooth : 1;
Eina_Bool blend : 1;
Eina_Bool clip : 1;
struct {
GLuint cur_prog;
GLuint cur_tex, cur_texum, cur_texv;
int render_op;
int cx, cy, cw, ch;
Eina_Bool smooth : 1;
Eina_Bool blend : 1;
Eina_Bool clip : 1;
} current;
} shader;
struct {
int num;
int alloc;
GLshort *vertex;
GLubyte *color;
GLfloat *texuv;
GLfloat *texuv2;
GLfloat *texuv3;
} array;
struct {
Eina_Bool size : 1;
} change;
Evas_GL_Image *def_surface;
};
struct _Evas_GL_Texture_Pool
{
Evas_GL_Context *gc;
GLuint texture, fb;
GLuint intformat, format, dataformat;
int w, h;
int references;
int slot, fslot;
Eina_List *allocations;
Eina_Bool whole : 1;
};
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struct _Evas_GL_Texture
{
Evas_GL_Context *gc;
Evas_GL_Texture_Pool *pt, *ptu, *ptv;
int x, y, w, h;
double sx1, sy1, sx2, sy2;
int references;
};
struct _Evas_GL_Image
{
Evas_GL_Context *gc;
RGBA_Image *im;
Evas_GL_Texture *tex;
RGBA_Image_Loadopts load_opts;
int references;
// if im->im == NULL, it's a render-surface so these here are used
int w, h;
struct {
int space;
void *data;
unsigned char no_free : 1;
} cs;
unsigned char dirty : 1;
unsigned char cached : 1;
unsigned char alpha : 1;
unsigned char tex_only : 1;
};
struct _Evas_GL_Font_Texture
{
Evas_GL_Texture *tex;
};
/*
struct _Evas_GL_Polygon
{
Eina_List *points;
GLuint dl;
Eina_Bool changed : 1;
};
struct _Evas_GL_Polygon_Point
{
int x, y;
};
struct _Evas_GL_Gradient
{
RGBA_Gradient *grad;
Evas_GL_Texture *tex;
int tw, th;
unsigned char changed : 1;
};
struct _Evas_GL_Font_Texture_Pool
{
Evas_GL_Context *gc;
int w, h;
GLuint texture;
unsigned char rectangle : 1;
};
*/
extern Evas_GL_Program_Source shader_rect_frag_src;
extern Evas_GL_Program_Source shader_rect_vert_src;
extern Evas_GL_Program_Source shader_img_frag_src;
extern Evas_GL_Program_Source shader_img_vert_src;
extern Evas_GL_Program_Source shader_font_frag_src;
extern Evas_GL_Program_Source shader_font_vert_src;
extern Evas_GL_Program_Source shader_yuv_frag_src;
extern Evas_GL_Program_Source shader_yuv_vert_src;
extern Evas_GL_Program_Source shader_tex_frag_src;
extern Evas_GL_Program_Source shader_tex_vert_src;
void glerr(const char *file, const char *func, int line, const char *op);
Evas_GL_Context *evas_gl_common_context_new(void);
void evas_gl_common_context_free(Evas_GL_Context *gc);
void evas_gl_common_context_use(Evas_GL_Context *gc);
void evas_gl_common_context_resize(Evas_GL_Context *gc, int w, int h);
void evas_gl_common_context_target_surface_set(Evas_GL_Context *gc, Evas_GL_Image *surface);
void evas_gl_common_context_rectangle_push(Evas_GL_Context *gc,
int x, int y, int w, int h,
int r, int g, int b, int a);
void evas_gl_common_context_image_push(Evas_GL_Context *gc,
Evas_GL_Texture *tex,
double sx, double sy, double sw, double sh,
int x, int y, int w, int h,
int r, int g, int b, int a,
Eina_Bool smooth);
void evas_gl_common_context_font_push(Evas_GL_Context *gc,
Evas_GL_Texture *tex,
double sx, double sy, double sw, double sh,
int x, int y, int w, int h,
int r, int g, int b, int a);
void evas_gl_common_context_yuv_push(Evas_GL_Context *gc,
Evas_GL_Texture *tex,
double sx, double sy, double sw, double sh,
int x, int y, int w, int h,
int r, int g, int b, int a,
Eina_Bool smooth);
void evas_gl_common_context_image_map4_push(Evas_GL_Context *gc,
Evas_GL_Texture *tex,
RGBA_Map_Point *p,
int clip, int cx, int cy, int cw, int ch,
int r, int g, int b, int a,
Eina_Bool smooth,
Eina_Bool tex_only);
void evas_gl_common_context_flush(Evas_GL_Context *gc);
void evas_gl_common_shader_program_init(Evas_GL_Program *p,
Evas_GL_Program_Source *vert,
Evas_GL_Program_Source *frag,
const char *name);
void evas_gl_common_rect_draw(Evas_GL_Context *gc, int x, int y, int w, int h);
Evas_GL_Texture *evas_gl_common_texture_new(Evas_GL_Context *gc, RGBA_Image *im);
Evas_GL_Texture *evas_gl_common_texture_render_new(Evas_GL_Context *gc, int w, int h, int alpha);
void evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im);
void evas_gl_common_texture_free(Evas_GL_Texture *tex);
Evas_GL_Texture *evas_gl_common_texture_alpha_new(Evas_GL_Context *gc, DATA8 *pixels, int w, int h, int fh);
void evas_gl_common_texture_alpha_update(Evas_GL_Texture *tex, DATA8 *pixels, int w, int h, int fh);
Evas_GL_Texture *evas_gl_common_texture_yuv_new(Evas_GL_Context *gc, DATA8 **rows, int w, int h);
void evas_gl_common_texture_yuv_update(Evas_GL_Texture *tex, DATA8 **rows, int w, int h);
Evas_GL_Image *evas_gl_common_image_load(Evas_GL_Context *gc, const char *file, const char *key, Evas_Image_Load_Opts *lo, int *error);
Evas_GL_Image *evas_gl_common_image_new_from_data(Evas_GL_Context *gc, int w, int h, DATA32 *data, int alpha, int cspace);
Evas_GL_Image *evas_gl_common_image_new_from_copied_data(Evas_GL_Context *gc, int w, int h, DATA32 *data, int alpha, int cspace);
Evas_GL_Image *evas_gl_common_image_new(Evas_GL_Context *gc, int w, int h, int alpha, int cspace);
void evas_gl_common_image_free(Evas_GL_Image *im);
Evas_GL_Image *evas_gl_common_image_surface_new(Evas_GL_Context *gc, int w, int h, int alpha);
void evas_gl_common_image_dirty(Evas_GL_Image *im, int x, int y, int w, int h);
void evas_gl_common_image_map4_draw(Evas_GL_Context *gc, Evas_GL_Image *im, RGBA_Map_Point *p, int smooth, int level);
void evas_gl_common_image_draw(Evas_GL_Context *gc, Evas_GL_Image *im, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, int smooth);
void *evas_gl_font_texture_new(void *gc, RGBA_Font_Glyph *fg);
void evas_gl_font_texture_free(void *);
void evas_gl_font_texture_draw(void *gc, void *surface, void *dc, RGBA_Font_Glyph *fg, int x, int y);
void (*glsym_glGenFramebuffers) (GLsizei a, GLuint *b);
void (*glsym_glBindFramebuffer) (GLenum a, GLuint b);
void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e);
void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b);
/*
Evas_GL_Polygon *evas_gl_common_poly_point_add(Evas_GL_Polygon *poly, int x, int y);
Evas_GL_Polygon *evas_gl_common_poly_points_clear(Evas_GL_Polygon *poly);
Evas_GL_Gradient *evas_gl_common_gradient_new(void);
void evas_gl_common_gradient_free(Evas_GL_Gradient *gr);
void evas_gl_common_gradient_color_stop_add(Evas_GL_Gradient *gr, int r, int g, int b, int a, int delta);
void evas_gl_common_gradient_alpha_stop_add(Evas_GL_Gradient *gr, int a, int delta);
void evas_gl_common_gradient_color_data_set(Evas_GL_Gradient *gr, void *data, int len, int has_alpha);
void evas_gl_common_gradient_alpha_data_set(Evas_GL_Gradient *gr, void *alpha_data, int len);
void evas_gl_common_gradient_clear(Evas_GL_Gradient *gr);
void evas_gl_common_gradient_fill_set(Evas_GL_Gradient *gr, int x, int y, int w, int h);
void evas_gl_common_gradient_fill_angle_set(Evas_GL_Gradient *gr, double angle);
void evas_gl_common_gradient_fill_spread_set(Evas_GL_Gradient *gr, int spread);
void evas_gl_common_gradient_map_angle_set(Evas_GL_Gradient *gr, double angle);
void evas_gl_common_gradient_map_offset_set(Evas_GL_Gradient *gr, float offset);
void evas_gl_common_gradient_map_direction_set(Evas_GL_Gradient *gr, int direction);
void evas_gl_common_gradient_type_set(Evas_GL_Gradient *gr, char *name, char *params);
int evas_gl_common_gradient_is_opaque(Evas_GL_Context *gc, Evas_GL_Gradient *gr, int x, int y, int w, int h);
int evas_gl_common_gradient_is_visible(Evas_GL_Context *gc, Evas_GL_Gradient *gr, int x, int y, int w, int h);
void evas_gl_common_gradient_render_pre(Evas_GL_Context *gc, Evas_GL_Gradient *gr);
void evas_gl_common_gradient_render_post(Evas_GL_Gradient *gr);
void evas_gl_common_gradient_draw(Evas_GL_Context *gc, Evas_GL_Gradient *gr,
int x, int y, int w, int h);
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void evas_gl_common_swap_rect(Evas_GL_Context *gc, int x, int y, int w, int h);
void evas_gl_common_line_draw(Evas_GL_Context *gc, int x1, int y1, int x2, int y2);
void evas_gl_common_poly_draw(Evas_GL_Context *gc, Evas_GL_Polygon *poly);
*/
#endif