efl/legacy/evas/src/lib/canvas/evas_object_textblock.c

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#include "evas_common.h"
#include "evas_private.h"
#include "Evas.h"
/* private magic number for textblock objects */
static const char o_type[] = "textblock";
/* private struct for textblock object internal data */
typedef struct _Evas_Object_Textblock Evas_Object_Textblock;
struct _Evas_Object_Textblock
{
DATA32 magic;
struct {
char *text;
char *font;
char *source;
Evas_Font_Size size;
} cur, prev;
char changed : 1;
void *engine_data;
};
/* private methods for textblock objects */
static void evas_object_textblock_init(Evas_Object *obj);
static void *evas_object_textblock_new(void);
static void evas_object_textblock_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y);
static void evas_object_textblock_free(Evas_Object *obj);
static void evas_object_textblock_render_pre(Evas_Object *obj);
static void evas_object_textblock_render_post(Evas_Object *obj);
static int evas_object_textblock_is_opaque(Evas_Object *obj);
static int evas_object_textblock_was_opaque(Evas_Object *obj);
static Evas_Object_Func object_func =
{
/* methods (compulsory) */
evas_object_textblock_free,
evas_object_textblock_render,
evas_object_textblock_render_pre,
evas_object_textblock_render_post,
/* these are optional. NULL = nothing */
NULL,
NULL,
NULL,
NULL,
evas_object_textblock_is_opaque,
evas_object_textblock_was_opaque,
NULL,
NULL,
NULL
};
/* the actual api call to add a rect */
/* it has no other api calls as all properties are standard */
/**
* Adds a textblock to the given evas.
* @param e The given evas.
* @return The new textblock object.
* @todo Find a documentation group to put this under.
*/
Evas_Object *
evas_object_textblock_add(Evas *e)
{
Evas_Object *obj;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
obj = evas_object_new();
evas_object_textblock_init(obj);
evas_object_inject(obj, e);
return obj;
}
/* all nice and private */
static void
evas_object_textblock_init(Evas_Object *obj)
{
/* alloc image ob, setup methods and default values */
obj->object_data = evas_object_textblock_new();
/* set up default settings for this kind of object */
obj->cur.color.r = 255;
obj->cur.color.g = 255;
obj->cur.color.b = 255;
obj->cur.color.a = 255;
obj->cur.geometry.x = 0.0;
obj->cur.geometry.y = 0.0;
obj->cur.geometry.w = 0.0;
obj->cur.geometry.h = 0.0;
obj->cur.layer = 0;
/* set up object-specific settings */
obj->prev = obj->cur;
/* set up methods (compulsory) */
obj->func = &object_func;
obj->type = o_type;
}
static void *
evas_object_textblock_new(void)
{
Evas_Object_Textblock *o;
/* alloc obj private data */
o = calloc(1, sizeof(Evas_Object_Textblock));
o->magic = MAGIC_OBJ_TEXTBLOCK;
return o;
}
static void
evas_object_textblock_free(Evas_Object *obj)
{
Evas_Object_Textblock *o;
/* frees private object data. very simple here */
o = (Evas_Object_Textblock *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Textblock, MAGIC_OBJ_TEXTBLOCK);
return;
MAGIC_CHECK_END();
/* free obj */
o->magic = 0;
free(o);
}
static void
evas_object_textblock_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y)
{
Evas_Object_Textblock *o;
/* render object to surface with context, and offxet by x,y */
o = (Evas_Object_Textblock *)(obj->object_data);
obj->layer->evas->engine.func->context_multiplier_unset(output,
context);
obj->layer->evas->engine.func->context_color_set(output,
context,
obj->cur.cache.clip.r,
obj->cur.cache.clip.g,
obj->cur.cache.clip.b,
obj->cur.cache.clip.a);
if (o->engine_data)
{
}
}
static void
evas_object_textblock_render_pre(Evas_Object *obj)
{
Evas_List *updates = NULL;
Evas_Object_Textblock *o;
int is_v, was_v;
/* dont pre-render the obj twice! */
if (obj->pre_render_done) return;
obj->pre_render_done = 1;
/* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */
/* then when this is done the object needs to figure if it changed and */
/* if so what and where and add the appropriate redraw textblocks */
o = (Evas_Object_Textblock *)(obj->object_data);
/* if someone is clipping this obj - go calculate the clipper */
if (obj->cur.clipper)
{
evas_object_clip_recalc(obj->cur.clipper);
obj->cur.clipper->func->render_pre(obj->cur.clipper);
}
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(obj);
was_v = evas_object_was_visible(obj);
if (is_v != was_v)
{
updates = evas_object_render_pre_visible_change(updates, obj, is_v, was_v);
goto done;
}
/* it's not visible - we accounted for it appearing or not so just abort */
if (!is_v) goto done;
/* clipper changed this is in addition to anything else for obj */
updates = evas_object_render_pre_clipper_change(updates, obj);
/* if we restacked (layer or just within a layer) and don't clip anyone */
if (obj->restack)
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
/* if it changed color */
if ((obj->cur.color.r != obj->prev.color.r) ||
(obj->cur.color.g != obj->prev.color.g) ||
(obj->cur.color.b != obj->prev.color.b) ||
(obj->cur.color.a != obj->prev.color.a))
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
if (o->changed)
{
/* FIXME: calc sub-area changes */
}
done:
evas_object_render_pre_effect_updates(updates, obj, is_v, was_v);
}
static void
evas_object_textblock_render_post(Evas_Object *obj)
{
Evas_Object_Textblock *o;
/* this moves the current data to the previous state parts of the object */
/* in whatever way is safest for the object. also if we don't need object */
/* data anymore we can free it if the object deems this is a good idea */
o = (Evas_Object_Textblock *)(obj->object_data);
/* remove those pesky changes */
while (obj->clip.changes)
{
Evas_Rectangle *r;
r = (Evas_Rectangle *)obj->clip.changes->data;
obj->clip.changes = evas_list_remove(obj->clip.changes, r);
free(r);
}
/* move cur to prev safely for object data */
obj->prev = obj->cur;
o->prev = o->cur;
o->changed = 0;
}
static int
evas_object_textblock_is_opaque(Evas_Object *obj)
{
Evas_Object_Textblock *o;
/* this returns 1 if the internal object data implies that the object is */
/* currently fulyl opque over the entire gradient it occupies */
o = (Evas_Object_Textblock *)(obj->object_data);
return 0;
}
static int
evas_object_textblock_was_opaque(Evas_Object *obj)
{
Evas_Object_Textblock *o;
/* this returns 1 if the internal object data implies that the object was */
/* currently fulyl opque over the entire gradient it occupies */
o = (Evas_Object_Textblock *)(obj->object_data);
return 0;
}