efl/legacy/evas/src/lib/canvas/evas_events.c

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#include "evas_common.h"
#include "evas_private.h"
#include "Evas.h"
Evas_List *
evas_event_objects_event_list(Evas *e, Evas_Object *stop, int x, int y)
{
Evas_Object_List *l;
Evas_List *in = NULL;
if (!e->layers) return NULL;
for (l = ((Evas_Object_List *)(e->layers))->last; l; l = l->prev)
{
Evas_Object_List *l2;
Evas_Layer *lay;
lay = (Evas_Layer *)l;
for (l2 = ((Evas_Object_List *)(lay->objects))->last; l2; l2 = l2->prev)
{
Evas_Object *obj;
obj = (Evas_Object *)l2;
if (obj == stop) goto done;
if ((!obj->pass_events) && (!obj->smart.smart))
{
evas_object_clip_recalc(obj);
if ((evas_object_is_in_output_rect(obj, x, y, 1, 1)) &&
(obj->cur.visible) &&
(obj->delete_me == 0) &&
(evas_object_clippers_is_visible(obj)) &&
(!obj->clip.clipees))
{
in = evas_list_append(in, obj);
if (!obj->repeat_events) goto done;
}
}
}
}
done:
return in;
}
static Evas_List *evas_event_list_copy(Evas_List *list);
static Evas_List *
evas_event_list_copy(Evas_List *list)
{
Evas_List *l, *new_l = NULL;
for (l = list; l; l = l->next)
new_l = evas_list_append(new_l, l->data);
return new_l;
}
/* public functions */
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_freeze(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
e->events_frozen++;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_thaw(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
e->events_frozen--;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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int
evas_event_freeze_get(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return 0;
MAGIC_CHECK_END();
return e->events_frozen;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_feed_mouse_down_data(Evas *e, int b, const void *data)
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{
Evas_List *l, *copy;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if ((b < 1) || (b > 32)) return;
e->pointer.button |= (1 << (b - 1));
if (e->events_frozen > 0) return;
copy = evas_event_list_copy(e->pointer.object.in);
for (l = copy; l; l = l->next)
{
Evas_Object *obj;
Evas_Event_Mouse_Down ev;
obj = l->data;
obj->mouse_grabbed = 1;
e->pointer.mouse_grabbed = 1;
ev.button = b;
ev.output.x = e->pointer.x;
ev.output.y = e->pointer.y;
ev.canvas.x = e->pointer.canvas_x;
ev.canvas.y = e->pointer.canvas_y;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
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evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_DOWN, &ev);
}
if (copy) copy = evas_list_free(copy);
}
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void
evas_event_feed_mouse_wheel_data(Evas *e, int direction, int z, const void *data)
{
Evas_List *l, *copy;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
copy = evas_event_list_copy(e->pointer.object.in);
for (l = copy; l; l = l->next)
{
Evas_Event_Mouse_Wheel ev;
Evas_Object *obj = l->data;
ev.direction = direction;
ev.z = z;
ev.output.x = e->pointer.x;
ev.output.y = e->pointer.y;
ev.canvas.x = e->pointer.canvas_x;
ev.canvas.y = e->pointer.canvas_y;
ev.data = (void *) data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_WHEEL, &ev);
}
return;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_feed_mouse_up_data(Evas *e, int b, const void *data)
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{
Evas_List *l, *copy;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if ((b < 1) || (b > 32)) return;
e->pointer.button &= ~(1 << (b - 1));
if (e->events_frozen > 0) return;
copy = evas_event_list_copy(e->pointer.object.in);
for (l = copy; l; l = l->next)
{
Evas_Object *obj;
Evas_Event_Mouse_Up ev;
obj = l->data;
if (!e->pointer.button) obj->mouse_grabbed = 0;
ev.button = b;
ev.output.x = e->pointer.x;
ev.output.y = e->pointer.y;
ev.canvas.x = e->pointer.canvas_x;
ev.canvas.y = e->pointer.canvas_y;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_UP, &ev);
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}
if (copy) copy = evas_list_free(copy);
if (!e->pointer.button)
{
Evas_List *ins;
Evas_List *l;
e->pointer.mouse_grabbed = 0;
/* get new list of ins */
ins = evas_event_objects_event_list(e, NULL, e->pointer.x, e->pointer.y);
/* go thru old list of in objects */
copy = evas_event_list_copy(e->pointer.object.in);
for (l = copy; l; l = l->next)
{
Evas_Object *obj;
obj = l->data;
obj->mouse_grabbed = 0;
if (!evas_list_find(ins, obj))
{
Evas_Event_Mouse_Out ev;
obj->mouse_in = 0;
ev.buttons = e->pointer.button;
ev.output.x = e->pointer.x;
ev.output.y = e->pointer.y;
ev.canvas.x = e->pointer.canvas_x;
ev.canvas.y = e->pointer.canvas_y;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev);
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}
}
if (copy) copy = evas_list_free(copy);
for (l = ins; l; l = l->next)
{
Evas_Object *obj;
obj = l->data;
if (!evas_list_find(e->pointer.object.in, obj))
{
Evas_Event_Mouse_In ev;
obj->mouse_in = 1;
ev.buttons = e->pointer.button;
ev.output.x = e->pointer.x;
ev.output.y = e->pointer.y;
ev.canvas.x = e->pointer.canvas_x;
ev.canvas.y = e->pointer.canvas_y;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_IN, &ev);
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}
}
/* free our old list of ins */
e->pointer.object.in = evas_list_free(e->pointer.object.in);
/* and set up the new one */
e->pointer.object.in = ins;
evas_event_feed_mouse_move_data(e, e->pointer.x, e->pointer.y, data);
}
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_feed_mouse_move_data(Evas *e, int x, int y, const void *data)
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{
int px, py;
Evas_Coord pcx, pcy;
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
px = e->pointer.x;
py = e->pointer.y;
pcx = e->pointer.canvas_x;
pcy = e->pointer.canvas_y;
if (e->events_frozen > 0) return;
e->pointer.x = x;
e->pointer.y = y;
e->pointer.canvas_x = evas_coord_screen_x_to_world(e, x);
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e->pointer.canvas_y = evas_coord_screen_y_to_world(e, y);
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/* if our mouse button is grabbed to any objects */
if (e->pointer.mouse_grabbed)
{
/* go thru old list of in objects */
Evas_List *outs = NULL;
Evas_List *l, *copy;
copy = evas_event_list_copy(e->pointer.object.in);
for (l = copy; l; l = l->next)
{
Evas_Object *obj;
obj = l->data;
if ((obj->cur.visible) &&
(evas_object_clippers_is_visible(obj)) &&
(!obj->pass_events) &&
(!obj->smart.smart) &&
(!obj->clip.clipees))
{
if ((px != x) || (py != y))
{
Evas_Event_Mouse_Move ev;
ev.buttons = e->pointer.button;
ev.cur.output.x = e->pointer.x;
ev.cur.output.y = e->pointer.y;
ev.cur.canvas.x = e->pointer.canvas_x;
ev.cur.canvas.y = e->pointer.canvas_y;
ev.prev.output.x = px;
ev.prev.output.y = py;
ev.prev.canvas.x = pcx;
ev.prev.canvas.y = pcy;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_MOVE, &ev);
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}
}
else
outs = evas_list_append(outs, obj);
}
if (copy) copy = evas_list_free(copy);
while (outs)
{
Evas_Object *obj;
obj = outs->data;
outs = evas_list_remove(outs, obj);
e->pointer.object.in = evas_list_remove(e->pointer.object.in, obj);
{
Evas_Event_Mouse_Out ev;
obj->mouse_in = 0;
ev.buttons = e->pointer.button;
ev.output.x = e->pointer.x;
ev.output.y = e->pointer.y;
ev.canvas.x = e->pointer.canvas_x;
ev.canvas.y = e->pointer.canvas_y;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev);
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}
}
}
else
{
Evas_List *ins;
Evas_List *l, *copy;
/* get all new in objects */
ins = evas_event_objects_event_list(e, NULL, x, y);
/* go thru old list of in objects */
copy = evas_event_list_copy(e->pointer.object.in);
for (l = copy; l; l = l->next)
{
Evas_Object *obj;
obj = l->data;
/* if its under the pointer and its visible and its in the new */
/* in list */
evas_object_clip_recalc(obj);
if (evas_object_is_in_output_rect(obj, x, y, 1, 1) &&
(obj->cur.visible) &&
(evas_object_clippers_is_visible(obj)) &&
(evas_list_find(ins, obj)) &&
(!obj->pass_events) &&
(!obj->smart.smart) &&
(!obj->clip.clipees))
{
if ((px != x) || (py != y))
{
Evas_Event_Mouse_Move ev;
ev.buttons = e->pointer.button;
ev.cur.output.x = e->pointer.x;
ev.cur.output.y = e->pointer.y;
ev.cur.canvas.x = e->pointer.canvas_x;
ev.cur.canvas.y = e->pointer.canvas_y;
ev.prev.output.x = px;
ev.prev.output.y = py;
ev.prev.canvas.x = pcx;
ev.prev.canvas.y = pcy;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_MOVE, &ev);
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}
}
/* otherwise it has left the object */
else
{
Evas_Event_Mouse_Out ev;
obj->mouse_in = 0;
ev.buttons = e->pointer.button;
ev.output.x = e->pointer.x;
ev.output.y = e->pointer.y;
ev.canvas.x = e->pointer.canvas_x;
ev.canvas.y = e->pointer.canvas_y;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev);
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}
}
if (copy) copy = evas_list_free(copy);
/* go thru out current list of ins */
for (l = ins; l; l = l->next)
{
Evas_Object *obj;
obj = l->data;
/* if its not in the old list of ins send an enter event */
if (!evas_list_find(e->pointer.object.in, obj))
{
Evas_Event_Mouse_In ev;
obj->mouse_in = 1;
ev.buttons = e->pointer.button;
ev.output.x = e->pointer.x;
ev.output.y = e->pointer.y;
ev.canvas.x = e->pointer.canvas_x;
ev.canvas.y = e->pointer.canvas_y;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_IN, &ev);
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}
}
/* free our old list of ins */
e->pointer.object.in = evas_list_free(e->pointer.object.in);
/* and set up the new one */
e->pointer.object.in = ins;
}
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_feed_mouse_in_data(Evas *e, const void *data)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
e->pointer.inside = 1;
return;
data = NULL;
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}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_feed_mouse_out_data(Evas *e, const void *data)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
e->pointer.inside = 0;
return;
data = NULL;
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}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
void
evas_event_feed_key_down_data(Evas *e, const char *keyname, const void *data)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (!keyname) return;
if (e->events_frozen > 0) return;
{
Evas_Event_Key_Down ev;
int exclusive;
exclusive = 0;
ev.keyname = (char *)keyname;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
if (e->grabs)
{
Evas_List *l;
e->walking_grabs++;
for (l = e->grabs; l; l= l->next)
{
Evas_Key_Grab *g;
g = l->data;
if (g->just_added)
{
g->just_added = 0;
continue;
}
if (g->delete_me) continue;
if (((e->modifiers.mask & g->modifiers) ||
(g->modifiers == e->modifiers.mask)) &&
(!((e->modifiers.mask & g->not_modifiers) ||
(g->not_modifiers == ~e->modifiers.mask))) &&
(!strcmp(keyname, g->keyname)))
{
evas_object_event_callback_call(g->object, EVAS_CALLBACK_KEY_DOWN, &ev);
if (g->exclusive) exclusive = 1;
}
}
e->walking_grabs--;
if (e->walking_grabs <= 0)
{
while (e->delete_grabs > 0)
{
Evas_List *l;
e->delete_grabs--;
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for (l = e->grabs; l;)
{
Evas_Key_Grab *g;
g = l->data;
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l = l->next;
if (g->delete_me)
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evas_key_grab_free(g->object, g->keyname, g->modifiers, g->not_modifiers);
}
}
}
}
if ((e->focused) && (!exclusive))
{
evas_object_event_callback_call(e->focused, EVAS_CALLBACK_KEY_DOWN, &ev);
}
}
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
void
evas_event_feed_key_up_data(Evas *e, const char *keyname, const void *data)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (!keyname) return;
if (e->events_frozen > 0) return;
{
Evas_Event_Key_Up ev;
int exclusive;
exclusive = 0;
ev.keyname = (char *)keyname;
ev.data = (void *)data;
ev.modifiers = &(e->modifiers);
ev.locks = &(e->locks);
if (e->grabs)
{
Evas_List *l;
e->walking_grabs++;
for (l = e->grabs; l; l= l->next)
{
Evas_Key_Grab *g;
g = l->data;
if (g->just_added)
{
g->just_added = 0;
continue;
}
if (g->delete_me) continue;
if (((e->modifiers.mask & g->modifiers) ||
(g->modifiers == e->modifiers.mask)) &&
(!((e->modifiers.mask & g->not_modifiers) ||
(g->not_modifiers == ~e->modifiers.mask))) &&
(!strcmp(keyname, g->keyname)))
{
evas_object_event_callback_call(g->object, EVAS_CALLBACK_KEY_UP, &ev);
if (g->exclusive) exclusive = 1;
}
}
e->walking_grabs--;
if (e->walking_grabs <= 0)
{
while (e->delete_grabs > 0)
{
Evas_List *l;
e->delete_grabs--;
for (l = e->grabs; l; l= l->next)
{
Evas_Key_Grab *g;
g = l->data;
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l = l->next;
if (g->delete_me)
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evas_key_grab_free(g->object, g->keyname, g->modifiers, g->not_modifiers);
}
}
}
}
if ((e->focused) && (!exclusive))
{
evas_object_event_callback_call(e->focused, EVAS_CALLBACK_KEY_UP, &ev);
}
}
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_feed_mouse_down(Evas *e, int b)
{
evas_event_feed_mouse_down_data(e, b, NULL);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_feed_mouse_up(Evas *e, int b)
{
evas_event_feed_mouse_up_data(e, b, NULL);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_feed_mouse_move(Evas *e, int x, int y)
{
evas_event_feed_mouse_move_data(e, x, y, NULL);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_feed_mouse_in(Evas *e)
{
evas_event_feed_mouse_in_data(e, NULL);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_event_feed_mouse_out(Evas *e)
{
evas_event_feed_mouse_out_data(e, NULL);
}
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/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
void
evas_event_feed_mouse_wheel(Evas *e, int direction, int z)
{
evas_event_feed_mouse_wheel_data(e, direction, z, NULL);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
void
evas_event_feed_key_down(Evas *e, const char *keyname)
{
evas_event_feed_key_down_data(e, keyname, NULL);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
void
evas_event_feed_key_up(Evas *e, const char *keyname)
{
evas_event_feed_key_up_data(e, keyname, NULL);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_object_pass_events_set(Evas_Object *obj, Evas_Bool pass)
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{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
obj->pass_events = pass;
if (evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1))
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
Evas_Bool
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evas_object_pass_events_get(Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
return obj->pass_events;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
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void
evas_object_repeat_events_set(Evas_Object *obj, Evas_Bool repeat)
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{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
obj->repeat_events = repeat;
if (evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1))
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
Evas_Bool
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evas_object_repeat_events_get(Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
return obj->repeat_events;
}