diff --git a/src/modules/evas/engines/gl_common/evas_gl_api.c b/src/modules/evas/engines/gl_common/evas_gl_api.c index ef7b5a2699..d5b952af72 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_api.c +++ b/src/modules/evas/engines/gl_common/evas_gl_api.c @@ -131,9 +131,11 @@ _evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, cons #else // FIXME: need to dlsym/getprocaddress for this ERR("Binary Shader is not supported here yet."); - return; - n = binaryformat = length = 0; - shaders = binary = 0; + (void)n; + (void)shaders; + (void)binaryformat; + (void)binary; + (void)length; #endif } @@ -357,7 +359,7 @@ _evgl_glGetIntegerv(GLenum pname, GLint* params) return; } - rsc=_evgl_tls_resource_get(ee); + rsc = _evgl_tls_resource_get(ee); ctx = rsc->current_ctx; // Only need to handle it if it's directly rendering to the window @@ -365,7 +367,7 @@ _evgl_glGetIntegerv(GLenum pname, GLint* params) { img = eo_data_get(rsc->direct_img_obj, EVAS_OBJ_CLASS); - if (pname==GL_SCISSOR_BOX) + if (pname == GL_SCISSOR_BOX) { if (ctx->scissor_upated) { @@ -374,7 +376,7 @@ _evgl_glGetIntegerv(GLenum pname, GLint* params) } } - if (pname==GL_VIEWPORT) + if (pname == GL_VIEWPORT) { if (ctx->viewport_updated) { @@ -384,7 +386,7 @@ _evgl_glGetIntegerv(GLenum pname, GLint* params) } // If it hasn't been initialized yet, return img object size - if ((pname==GL_SCISSOR_BOX) || (pname==GL_VIEWPORT)) + if ((pname == GL_SCISSOR_BOX) || (pname == GL_VIEWPORT)) { params[0] = 0; params[1] = 0; @@ -617,9 +619,6 @@ _evgld_glActiveTexture(GLenum texture) EVGL_FUNC_BEGIN(); glActiveTexture(texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -629,21 +628,15 @@ _evgld_glAttachShader(GLuint program, GLuint shader) EVGL_FUNC_BEGIN(); glAttachShader(program, shader); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } void -_evgld_glBindAttribLocation(GLuint program, GLuint index, const char* name) +_evgld_glBindAttribLocation(GLuint program, GLuint idx, const char* name) { EVGL_FUNC_BEGIN(); - glBindAttribLocation(program, index, name); + glBindAttribLocation(program, idx, name); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -653,9 +646,6 @@ _evgld_glBindBuffer(GLenum target, GLuint buffer) EVGL_FUNC_BEGIN(); glBindBuffer(target, buffer); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -666,10 +656,6 @@ _evgld_glBindFramebuffer(GLenum target, GLuint framebuffer) _evgl_glBindFramebuffer(target, framebuffer); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - - goto finish; - -finish: EVGL_FUNC_END(); } @@ -679,9 +665,6 @@ _evgld_glBindRenderbuffer(GLenum target, GLuint renderbuffer) EVGL_FUNC_BEGIN(); glBindRenderbuffer(target, renderbuffer); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -691,9 +674,6 @@ _evgld_glBindTexture(GLenum target, GLuint texture) EVGL_FUNC_BEGIN(); glBindTexture(target, texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -703,9 +683,6 @@ _evgld_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) EVGL_FUNC_BEGIN(); glBlendColor(red, green, blue, alpha); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -715,9 +692,6 @@ _evgld_glBlendEquation(GLenum mode) EVGL_FUNC_BEGIN(); glBlendEquation(mode); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -727,9 +701,6 @@ _evgld_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) EVGL_FUNC_BEGIN(); glBlendEquationSeparate(modeRGB, modeAlpha); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -739,9 +710,6 @@ _evgld_glBlendFunc(GLenum sfactor, GLenum dfactor) EVGL_FUNC_BEGIN(); glBlendFunc(sfactor, dfactor); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -751,9 +719,6 @@ _evgld_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum EVGL_FUNC_BEGIN(); glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -763,9 +728,6 @@ _evgld_glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usa EVGL_FUNC_BEGIN(); glBufferData(target, size, data, usage); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -775,9 +737,6 @@ _evgld_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const vo EVGL_FUNC_BEGIN(); glBufferSubData(target, offset, size, data); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -789,9 +748,6 @@ _evgld_glCheckFramebufferStatus(GLenum target) EVGL_FUNC_BEGIN(); ret = glCheckFramebufferStatus(target); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -802,9 +758,6 @@ _evgld_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) EVGL_FUNC_BEGIN(); glClearColor(red, green, blue, alpha); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -816,9 +769,6 @@ _evgld_glClearDepthf(GLclampf depth) _evgl_glClearDepthf(depth); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -828,9 +778,6 @@ _evgld_glClearStencil(GLint s) EVGL_FUNC_BEGIN(); glClearStencil(s); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -840,9 +787,6 @@ _evgld_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alp EVGL_FUNC_BEGIN(); glColorMask(red, green, blue, alpha); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -852,9 +796,6 @@ _evgld_glCompileShader(GLuint shader) EVGL_FUNC_BEGIN(); glCompileShader(shader); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -864,9 +805,6 @@ _evgld_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, EVGL_FUNC_BEGIN(); glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -876,9 +814,6 @@ _evgld_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLin EVGL_FUNC_BEGIN(); glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -888,9 +823,6 @@ _evgld_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint EVGL_FUNC_BEGIN(); glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -900,9 +832,6 @@ _evgld_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoff EVGL_FUNC_BEGIN(); glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -914,9 +843,6 @@ _evgld_glCreateProgram(void) EVGL_FUNC_BEGIN(); ret = glCreateProgram(); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -928,9 +854,6 @@ _evgld_glCreateShader(GLenum type) EVGL_FUNC_BEGIN(); ret = glCreateShader(type); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -941,9 +864,6 @@ _evgld_glCullFace(GLenum mode) EVGL_FUNC_BEGIN(); glCullFace(mode); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -953,9 +873,6 @@ _evgld_glDeleteBuffers(GLsizei n, const GLuint* buffers) EVGL_FUNC_BEGIN(); glDeleteBuffers(n, buffers); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -965,9 +882,6 @@ _evgld_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) EVGL_FUNC_BEGIN(); glDeleteFramebuffers(n, framebuffers); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -977,9 +891,6 @@ _evgld_glDeleteProgram(GLuint program) EVGL_FUNC_BEGIN(); glDeleteProgram(program); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -989,9 +900,6 @@ _evgld_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) EVGL_FUNC_BEGIN(); glDeleteRenderbuffers(n, renderbuffers); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1001,9 +909,6 @@ _evgld_glDeleteShader(GLuint shader) EVGL_FUNC_BEGIN(); glDeleteShader(shader); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1013,9 +918,6 @@ _evgld_glDeleteTextures(GLsizei n, const GLuint* textures) EVGL_FUNC_BEGIN(); glDeleteTextures(n, textures); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1025,9 +927,6 @@ _evgld_glDepthFunc(GLenum func) EVGL_FUNC_BEGIN(); glDepthFunc(func); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1037,9 +936,6 @@ _evgld_glDepthMask(GLboolean flag) EVGL_FUNC_BEGIN(); glDepthMask(flag); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1051,9 +947,6 @@ _evgld_glDepthRangef(GLclampf zNear, GLclampf zFar) _evgl_glDepthRangef(zNear, zFar); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1063,21 +956,15 @@ _evgld_glDetachShader(GLuint program, GLuint shader) EVGL_FUNC_BEGIN(); glDetachShader(program, shader); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } void -_evgld_glDisableVertexAttribArray(GLuint index) +_evgld_glDisableVertexAttribArray(GLuint idx) { EVGL_FUNC_BEGIN(); - glDisableVertexAttribArray(index); + glDisableVertexAttribArray(idx); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1087,9 +974,6 @@ _evgld_glDrawArrays(GLenum mode, GLint first, GLsizei count) EVGL_FUNC_BEGIN(); glDrawArrays(mode, first, count); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1099,21 +983,15 @@ _evgld_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indic EVGL_FUNC_BEGIN(); glDrawElements(mode, count, type, indices); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } void -_evgld_glEnableVertexAttribArray(GLuint index) +_evgld_glEnableVertexAttribArray(GLuint idx) { EVGL_FUNC_BEGIN(); - glEnableVertexAttribArray(index); + glEnableVertexAttribArray(idx); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1123,9 +1001,6 @@ _evgld_glFinish(void) EVGL_FUNC_BEGIN(); glFinish(); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1135,9 +1010,6 @@ _evgld_glFlush(void) EVGL_FUNC_BEGIN(); glFlush(); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1147,9 +1019,6 @@ _evgld_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum render EVGL_FUNC_BEGIN(); glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1159,9 +1028,6 @@ _evgld_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget EVGL_FUNC_BEGIN(); glFramebufferTexture2D(target, attachment, textarget, texture, level); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1171,49 +1037,37 @@ _evgld_glFrontFace(GLenum mode) EVGL_FUNC_BEGIN(); glFrontFace(mode); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } void -_evgld_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) +_evgld_glGetVertexAttribfv(GLuint idx, GLenum pname, GLfloat* params) { EVGL_FUNC_BEGIN(); - glGetVertexAttribfv(index, pname, params); + glGetVertexAttribfv(idx, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } void -_evgld_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) +_evgld_glGetVertexAttribiv(GLuint idx, GLenum pname, GLint* params) { EVGL_FUNC_BEGIN(); - glGetVertexAttribiv(index, pname, params); + glGetVertexAttribiv(idx, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } void -_evgld_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) +_evgld_glGetVertexAttribPointerv(GLuint idx, GLenum pname, void** pointer) { EVGL_FUNC_BEGIN(); - glGetVertexAttribPointerv(index, pname, pointer); + glGetVertexAttribPointerv(idx, pname, pointer); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1223,9 +1077,6 @@ _evgld_glHint(GLenum target, GLenum mode) EVGL_FUNC_BEGIN(); glHint(target, mode); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1235,9 +1086,6 @@ _evgld_glGenBuffers(GLsizei n, GLuint* buffers) EVGL_FUNC_BEGIN(); glGenBuffers(n, buffers); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1247,9 +1095,6 @@ _evgld_glGenerateMipmap(GLenum target) EVGL_FUNC_BEGIN(); glGenerateMipmap(target); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1259,9 +1104,6 @@ _evgld_glGenFramebuffers(GLsizei n, GLuint* framebuffers) EVGL_FUNC_BEGIN(); glGenFramebuffers(n, framebuffers); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1271,9 +1113,6 @@ _evgld_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) EVGL_FUNC_BEGIN(); glGenRenderbuffers(n, renderbuffers); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1283,33 +1122,24 @@ _evgld_glGenTextures(GLsizei n, GLuint* textures) EVGL_FUNC_BEGIN(); glGenTextures(n, textures); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } void -_evgld_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) +_evgld_glGetActiveAttrib(GLuint program, GLuint idx, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { EVGL_FUNC_BEGIN(); - glGetActiveAttrib(program, index, bufsize, length, size, type, name); + glGetActiveAttrib(program, idx, bufsize, length, size, type, name); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } void -_evgld_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) +_evgld_glGetActiveUniform(GLuint program, GLuint idx, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { EVGL_FUNC_BEGIN(); - glGetActiveUniform(program, index, bufsize, length, size, type, name); + glGetActiveUniform(program, idx, bufsize, length, size, type, name); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1319,9 +1149,6 @@ _evgld_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GL EVGL_FUNC_BEGIN(); glGetAttachedShaders(program, maxcount, count, shaders); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1332,9 +1159,6 @@ _evgld_glGetAttribLocation(GLuint program, const char* name) EVGL_FUNC_BEGIN(); ret = glGetAttribLocation(program, name); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1345,9 +1169,6 @@ _evgld_glGetBooleanv(GLenum pname, GLboolean* params) EVGL_FUNC_BEGIN(); glGetBooleanv(pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1357,9 +1178,6 @@ _evgld_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) EVGL_FUNC_BEGIN(); glGetBufferParameteriv(target, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1370,9 +1188,6 @@ _evgld_glGetError(void) EVGL_FUNC_BEGIN(); ret = glGetError(); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1383,9 +1198,6 @@ _evgld_glGetFloatv(GLenum pname, GLfloat* params) EVGL_FUNC_BEGIN(); glGetFloatv(pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1395,9 +1207,6 @@ _evgld_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, G EVGL_FUNC_BEGIN(); glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1407,9 +1216,6 @@ _evgld_glGetProgramiv(GLuint program, GLenum pname, GLint* params) EVGL_FUNC_BEGIN(); glGetProgramiv(program, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1419,9 +1225,6 @@ _evgld_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, cha EVGL_FUNC_BEGIN(); glGetProgramInfoLog(program, bufsize, length, infolog); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1431,9 +1234,6 @@ _evgld_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) EVGL_FUNC_BEGIN(); glGetRenderbufferParameteriv(target, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1443,9 +1243,6 @@ _evgld_glGetShaderiv(GLuint shader, GLenum pname, GLint* params) EVGL_FUNC_BEGIN(); glGetShaderiv(shader, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1455,9 +1252,6 @@ _evgld_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* EVGL_FUNC_BEGIN(); glGetShaderInfoLog(shader, bufsize, length, infolog); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1469,9 +1263,6 @@ _evgld_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint _evgl_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1481,9 +1272,6 @@ _evgld_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* EVGL_FUNC_BEGIN(); glGetShaderSource(shader, bufsize, length, source); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1501,9 +1289,6 @@ _evgld_glGetString(GLenum name) #endif ret = glGetString(name); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1514,9 +1299,6 @@ _evgld_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) EVGL_FUNC_BEGIN(); glGetTexParameterfv(target, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1526,9 +1308,6 @@ _evgld_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) EVGL_FUNC_BEGIN(); glGetTexParameteriv(target, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1538,9 +1317,6 @@ _evgld_glGetUniformfv(GLuint program, GLint location, GLfloat* params) EVGL_FUNC_BEGIN(); glGetUniformfv(program, location, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1550,9 +1326,6 @@ _evgld_glGetUniformiv(GLuint program, GLint location, GLint* params) EVGL_FUNC_BEGIN(); glGetUniformiv(program, location, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } int @@ -1563,9 +1336,6 @@ _evgld_glGetUniformLocation(GLuint program, const char* name) EVGL_FUNC_BEGIN(); ret = glGetUniformLocation(program, name); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1578,9 +1348,6 @@ _evgld_glIsBuffer(GLuint buffer) EVGL_FUNC_BEGIN(); ret = glIsBuffer(buffer); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1593,9 +1360,6 @@ _evgld_glIsEnabled(GLenum cap) EVGL_FUNC_BEGIN(); ret = glIsEnabled(cap); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1608,9 +1372,6 @@ _evgld_glIsFramebuffer(GLuint framebuffer) EVGL_FUNC_BEGIN(); ret = glIsFramebuffer(framebuffer); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1622,9 +1383,6 @@ _evgld_glIsProgram(GLuint program) EVGL_FUNC_BEGIN(); ret = glIsProgram(program); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1636,9 +1394,6 @@ _evgld_glIsRenderbuffer(GLuint renderbuffer) EVGL_FUNC_BEGIN(); ret = glIsRenderbuffer(renderbuffer); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1650,9 +1405,6 @@ _evgld_glIsShader(GLuint shader) EVGL_FUNC_BEGIN(); ret = glIsShader(shader); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1664,9 +1416,6 @@ _evgld_glIsTexture(GLuint texture) EVGL_FUNC_BEGIN(); ret = glIsTexture(texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); return ret; } @@ -1677,9 +1426,6 @@ _evgld_glLineWidth(GLfloat width) EVGL_FUNC_BEGIN(); glLineWidth(width); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1689,9 +1435,6 @@ _evgld_glLinkProgram(GLuint program) EVGL_FUNC_BEGIN(); glLinkProgram(program); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1701,9 +1444,6 @@ _evgld_glPixelStorei(GLenum pname, GLint param) EVGL_FUNC_BEGIN(); glPixelStorei(pname, param); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1713,9 +1453,6 @@ _evgld_glPolygonOffset(GLfloat factor, GLfloat units) EVGL_FUNC_BEGIN(); glPolygonOffset(factor, units); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1727,9 +1464,6 @@ _evgld_glReleaseShaderCompiler(void) _evgl_glReleaseShaderCompiler(); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1739,9 +1473,6 @@ _evgld_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width EVGL_FUNC_BEGIN(); glRenderbufferStorage(target, internalformat, width, height); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1751,9 +1482,6 @@ _evgld_glSampleCoverage(GLclampf value, GLboolean invert) EVGL_FUNC_BEGIN(); glSampleCoverage(value, invert); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1765,9 +1493,6 @@ _evgld_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, con _evgl_glShaderBinary(n, shaders, binaryformat, binary, length); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1777,9 +1502,6 @@ _evgld_glShaderSource(GLuint shader, GLsizei count, const char** string, const G EVGL_FUNC_BEGIN(); glShaderSource(shader, count, string, length); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1789,9 +1511,6 @@ _evgld_glStencilFunc(GLenum func, GLint ref, GLuint mask) EVGL_FUNC_BEGIN(); glStencilFunc(func, ref, mask); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1801,9 +1520,6 @@ _evgld_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) EVGL_FUNC_BEGIN(); glStencilFuncSeparate(face, func, ref, mask); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1813,9 +1529,6 @@ _evgld_glStencilMask(GLuint mask) EVGL_FUNC_BEGIN(); glStencilMask(mask); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1825,9 +1538,6 @@ _evgld_glStencilMaskSeparate(GLenum face, GLuint mask) EVGL_FUNC_BEGIN(); glStencilMaskSeparate(face, mask); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1837,9 +1547,6 @@ _evgld_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) EVGL_FUNC_BEGIN(); glStencilOp(fail, zfail, zpass); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1849,9 +1556,6 @@ _evgld_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) EVGL_FUNC_BEGIN(); glStencilOpSeparate(face, fail, zfail, zpass); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1861,9 +1565,6 @@ _evgld_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei wi EVGL_FUNC_BEGIN(); glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1873,9 +1574,6 @@ _evgld_glTexParameterf(GLenum target, GLenum pname, GLfloat param) EVGL_FUNC_BEGIN(); glTexParameterf(target, pname, param); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1885,9 +1583,6 @@ _evgld_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) EVGL_FUNC_BEGIN(); glTexParameterfv(target, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1897,9 +1592,6 @@ _evgld_glTexParameteri(GLenum target, GLenum pname, GLint param) EVGL_FUNC_BEGIN(); glTexParameteri(target, pname, param); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1909,9 +1601,6 @@ _evgld_glTexParameteriv(GLenum target, GLenum pname, const GLint* params) EVGL_FUNC_BEGIN(); glTexParameteriv(target, pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1921,9 +1610,6 @@ _evgld_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, EVGL_FUNC_BEGIN(); glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1933,9 +1619,6 @@ _evgld_glUniform1f(GLint location, GLfloat x) EVGL_FUNC_BEGIN(); glUniform1f(location, x); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1945,9 +1628,6 @@ _evgld_glUniform1fv(GLint location, GLsizei count, const GLfloat* v) EVGL_FUNC_BEGIN(); glUniform1fv(location, count, v); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1957,9 +1637,6 @@ _evgld_glUniform1i(GLint location, GLint x) EVGL_FUNC_BEGIN(); glUniform1i(location, x); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1969,9 +1646,6 @@ _evgld_glUniform1iv(GLint location, GLsizei count, const GLint* v) EVGL_FUNC_BEGIN(); glUniform1iv(location, count, v); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1981,9 +1655,6 @@ _evgld_glUniform2f(GLint location, GLfloat x, GLfloat y) EVGL_FUNC_BEGIN(); glUniform2f(location, x, y); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -1993,9 +1664,6 @@ _evgld_glUniform2fv(GLint location, GLsizei count, const GLfloat* v) EVGL_FUNC_BEGIN(); glUniform2fv(location, count, v); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2005,9 +1673,6 @@ _evgld_glUniform2i(GLint location, GLint x, GLint y) EVGL_FUNC_BEGIN(); glUniform2i(location, x, y); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2017,9 +1682,6 @@ _evgld_glUniform2iv(GLint location, GLsizei count, const GLint* v) EVGL_FUNC_BEGIN(); glUniform2iv(location, count, v); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2029,9 +1691,6 @@ _evgld_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) EVGL_FUNC_BEGIN(); glUniform3f(location, x, y, z); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2041,9 +1700,6 @@ _evgld_glUniform3fv(GLint location, GLsizei count, const GLfloat* v) EVGL_FUNC_BEGIN(); glUniform3fv(location, count, v); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2053,9 +1709,6 @@ _evgld_glUniform3i(GLint location, GLint x, GLint y, GLint z) EVGL_FUNC_BEGIN(); glUniform3i(location, x, y, z); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2065,9 +1718,6 @@ _evgld_glUniform3iv(GLint location, GLsizei count, const GLint* v) EVGL_FUNC_BEGIN(); glUniform3iv(location, count, v); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2077,9 +1727,6 @@ _evgld_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) EVGL_FUNC_BEGIN(); glUniform4f(location, x, y, z, w); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2089,9 +1736,6 @@ _evgld_glUniform4fv(GLint location, GLsizei count, const GLfloat* v) EVGL_FUNC_BEGIN(); glUniform4fv(location, count, v); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2101,9 +1745,6 @@ _evgld_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) EVGL_FUNC_BEGIN(); glUniform4i(location, x, y, z, w); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2113,9 +1754,6 @@ _evgld_glUniform4iv(GLint location, GLsizei count, const GLint* v) EVGL_FUNC_BEGIN(); glUniform4iv(location, count, v); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2125,9 +1763,6 @@ _evgld_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, co EVGL_FUNC_BEGIN(); glUniformMatrix2fv(location, count, transpose, value); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2137,9 +1772,6 @@ _evgld_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, co EVGL_FUNC_BEGIN(); glUniformMatrix3fv(location, count, transpose, value); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2149,9 +1781,6 @@ _evgld_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, co EVGL_FUNC_BEGIN(); glUniformMatrix4fv(location, count, transpose, value); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2161,9 +1790,6 @@ _evgld_glUseProgram(GLuint program) EVGL_FUNC_BEGIN(); glUseProgram(program); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2173,9 +1799,6 @@ _evgld_glValidateProgram(GLuint program) EVGL_FUNC_BEGIN(); glValidateProgram(program); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2185,9 +1808,6 @@ _evgld_glVertexAttrib1f(GLuint indx, GLfloat x) EVGL_FUNC_BEGIN(); glVertexAttrib1f(indx, x); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2197,9 +1817,6 @@ _evgld_glVertexAttrib1fv(GLuint indx, const GLfloat* values) EVGL_FUNC_BEGIN(); glVertexAttrib1fv(indx, values); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2209,9 +1826,6 @@ _evgld_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) EVGL_FUNC_BEGIN(); glVertexAttrib2f(indx, x, y); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2221,9 +1835,6 @@ _evgld_glVertexAttrib2fv(GLuint indx, const GLfloat* values) EVGL_FUNC_BEGIN(); glVertexAttrib2fv(indx, values); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2233,9 +1844,6 @@ _evgld_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) EVGL_FUNC_BEGIN(); glVertexAttrib3f(indx, x, y, z); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2245,9 +1853,6 @@ _evgld_glVertexAttrib3fv(GLuint indx, const GLfloat* values) EVGL_FUNC_BEGIN(); glVertexAttrib3fv(indx, values); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2257,9 +1862,6 @@ _evgld_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) EVGL_FUNC_BEGIN(); glVertexAttrib4f(indx, x, y, z, w); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2269,9 +1871,6 @@ _evgld_glVertexAttrib4fv(GLuint indx, const GLfloat* values) EVGL_FUNC_BEGIN(); glVertexAttrib4fv(indx, values); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2281,9 +1880,6 @@ _evgld_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor EVGL_FUNC_BEGIN(); glVertexAttribPointer(indx, size, type, normalized, stride, ptr); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2561,10 +2157,6 @@ _evgld_glClear(GLbitfield mask) _evgl_glClear(mask); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2575,10 +2167,6 @@ _evgld_glEnable(GLenum cap) _evgl_glEnable(cap); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2589,10 +2177,6 @@ _evgld_glDisable(GLenum cap) _evgl_glDisable(cap); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2602,9 +2186,6 @@ _evgld_glGetIntegerv(GLenum pname, GLint* params) EVGL_FUNC_BEGIN(); _evgl_glGetIntegerv(pname, params); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2615,10 +2196,6 @@ _evgld_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form _evgl_glReadPixels(x, y, width, height, format, type, pixels); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2629,10 +2206,6 @@ _evgld_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) _evgl_glScissor(x, y, width, height); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - - goto finish; - -finish: EVGL_FUNC_END(); } @@ -2643,10 +2216,6 @@ _evgld_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) _evgl_glViewport(x, y, width, height); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - - goto finish; - -finish: EVGL_FUNC_END(); } //-------------------------------------------------------------//