emotion/aspect: Add API to configure the aspect ratio policy.

The new function emotion_object_keep_aspect_set() allow to set a policy
that will automatically change the emotion object border property, based
on the video aspect ratio and object current aspect ratio.

Possible values are:
 * EMOTION_ASPECT_KEEP_NONE
 * EMOTION_ASPECT_KEEP_WIDTH
 * EMOTION_ASPECT_KEEP_HEIGHT
 * EMOTION_ASPECT_KEEP_BOTH
 * EMOTION_ASPECT_CROP
 * EMOTION_ASPECT_CUSTOM

SVN revision: 63416
This commit is contained in:
Rafael Antognolli 2011-09-15 18:51:33 +00:00
parent 5c3474beed
commit 0c4dd42a0a
3 changed files with 238 additions and 29 deletions

View File

@ -70,6 +70,30 @@ _on_key_down(void *data, Evas *e, Evas_Object *o, void *event_info)
fprintf(stderr, "playing next file: %s\n", file);
emotion_object_file_set(em, file);
}
else if (!strcmp(ev->keyname, "b"))
{
emotion_object_border_set(em, 0, 0, 50, 50);
}
else if (!strcmp(ev->keyname, "0"))
{
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_KEEP_NONE);
}
else if (!strcmp(ev->keyname, "w"))
{
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_KEEP_WIDTH);
}
else if (!strcmp(ev->keyname, "h"))
{
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_KEEP_HEIGHT);
}
else if (!strcmp(ev->keyname, "2"))
{
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_KEEP_BOTH);
}
else if (!strcmp(ev->keyname, "c"))
{
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_CROP);
}
else
{
fprintf(stderr, "unhandled key: %s\n", ev->keyname);
@ -179,7 +203,7 @@ main(int argc, const char *argv[])
evas_object_move(em, 10, 10);
evas_object_resize(em, WIDTH, HEIGHT);
evas_object_resize(em, WIDTH - 20, HEIGHT - 20);
emotion_object_border_set(em, 0, 0, 50, 50);
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_KEEP_BOTH);
emotion_object_bg_color_set(em, 0, 128, 0, 255);
evas_object_show(em);

View File

@ -210,10 +210,21 @@ typedef enum
EMOTION_HIBERNATE
} Emotion_Suspend;
enum _Emotion_Aspect
{
EMOTION_ASPECT_KEEP_NONE, /**< ignore video aspect ratio */
EMOTION_ASPECT_KEEP_WIDTH, /**< respect video aspect, fitting its width inside the object width */
EMOTION_ASPECT_KEEP_HEIGHT, /**< respect video aspect, fitting its height inside the object height */
EMOTION_ASPECT_KEEP_BOTH, /**< respect video aspect, fitting it inside the object area */
EMOTION_ASPECT_CROP, /**< respect video aspect, cropping exceding area */
EMOTION_ASPECT_CUSTOM, /**< use custom borders/crop for the video */
};
typedef enum _Emotion_Module Emotion_Module;
typedef enum _Emotion_Event Emotion_Event;
typedef enum _Emotion_Meta_Info Emotion_Meta_Info; /**< Meta info type to be retrieved. */
typedef enum _Emotion_Vis Emotion_Vis; /**< Type of visualization. */
typedef enum _Emotion_Aspect Emotion_Aspect; /**< Aspect ratio option. */
#define EMOTION_CHANNEL_AUTO -1
#define EMOTION_CHANNEL_DEFAULT 0
@ -448,6 +459,59 @@ EAPI void emotion_object_bg_color_set(Evas_Object *obj, int r, int g, int b, int
*/
EAPI void emotion_object_bg_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a);
/**
* @brief Set whether emotion should keep the aspect ratio of the video.
*
* @param obj The emotion object where to set the aspect.
* @param a The aspect ratio policy.
*
* Instead of manually calculating the required border to set with
* emotion_object_border_set(), and using this to fix the aspect ratio of the
* video when the emotion object has a different aspect, it's possible to just
* set the policy to be used.
*
* The options are:
*
* - @b #EMOTION_ASPECT_KEEP_NONE - ignore the video aspect ratio, and reset any
* border set to 0, stretching the video inside the emotion object area. This
* option is similar to EVAS_ASPECT_CONTROL_NONE size hint.
* - @b #EMOTION_ASPECT_KEEP_WIDTH - respect the video aspect ratio, fitting the
* video width inside the object width. This option is similar to
* EVAS_ASPECT_CONTROL_HORIZONTAL size hint.
* - @b #EMOTION_ASPECT_KEEP_HEIGHT - respect the video aspect ratio, fitting
* the video height inside the object height. This option is similar to
* EVAS_ASPECT_CONTROL_VERTIAL size hint.
* - @b #EMOTION_ASPECT_KEEP_BOTH - respect the video aspect ratio, fitting both
* its width and height inside the object area. This option is similar to
* EVAS_ASPECT_CONTROL_BOTH size hint. It's the effect called letterboxing.
* - @b #EMOTION_ASPECT_CROP - respect the video aspect ratio, fitting the width
* or height inside the object area, and cropping the exceding areas of the
* video in height or width. It's the effect called pan-and-scan.
* - @b #EMOTION_ASPECT_CUSTOM - ignore the video aspect ratio, and use the
* current set from emotion_object_border_set().
*
* @note Calling this function with any value except #EMOTION_ASPECT_CUSTOM will
* invalidate borders set with emotion_object_border_set().
*
* @note Calling emotion_object_border_set() will automatically set the aspect
* policy to #EMOTION_ASPECT_CUSTOM.
*
* @see emotion_object_border_set()
* @see emotion_object_keep_aspect_get()
*/
EAPI void emotion_object_keep_aspect_set(Evas_Object *obj, Emotion_Aspect a);
/**
* @brief Get the current emotion aspect ratio policy.
*
* @param obj The emotion object from which we are fetching the aspect ratio
* policy.
* @return The current aspect ratio policy.
*
* @see emotion_object_keep_aspect_set()
*/
EAPI Emotion_Aspect emotion_object_keep_aspect_get(const Evas_Object *obj);
/**
* @brief Set the file to be played in the Emotion object.
*

View File

@ -94,6 +94,7 @@ struct _Smart_Data
Emotion_Module_Options module_options;
Emotion_Suspend state;
Emotion_Aspect aspect;
Eina_Bool open : 1;
Eina_Bool play : 1;
@ -289,16 +290,15 @@ _emotion_module_open(const char *name, Evas_Object *obj, Emotion_Video_Module **
}
static void
_clipper_position_size_update(Evas_Object *obj, int vid_w, int vid_h)
_clipper_position_size_update(Evas_Object *obj, int w, int h, int vid_w, int vid_h)
{
Smart_Data *sd;
double scale_w, scale_h;
int x, y;
int w, h;
E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME);
evas_object_geometry_get(obj, &x, &y, &w, &h);
evas_object_geometry_get(obj, &x, &y, NULL, NULL);
evas_object_move(sd->crop.clipper, x, y);
scale_w = (double)w / (double)(vid_w - sd->crop.l - sd->crop.r);
scale_h = (double)h / (double)(vid_h - sd->crop.t - sd->crop.b);
@ -450,30 +450,25 @@ emotion_object_file_get(const Evas_Object *obj)
return sd->file;
}
EAPI void
emotion_object_border_set(Evas_Object *obj, int l, int r, int t, int b)
static void
_emotion_aspect_borders_apply(Evas_Object *obj, Smart_Data *sd, int w, int h, int iw, int ih)
{
Smart_Data *sd;
E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME);
sd->crop.l = -l;
sd->crop.r = -r;
sd->crop.t = -t;
sd->crop.b = -b;
if (l == 0 && r == 0 && t == 0 && b == 0)
/* applying calculated borders */
if (sd->crop.l == 0 && sd->crop.r == 0 &&
sd->crop.t == 0 && sd->crop.b == 0)
{
Evas_Object *old_clipper;
if (!sd->crop.clipper)
return;
old_clipper = evas_object_clip_get(sd->crop.clipper);
evas_object_clip_unset(sd->obj);
evas_object_clip_set(sd->obj, old_clipper);
evas_object_del(sd->crop.clipper);
sd->crop.clipper = NULL;
if (sd->crop.clipper)
{
old_clipper = evas_object_clip_get(sd->crop.clipper);
evas_object_clip_unset(sd->obj);
evas_object_clip_set(sd->obj, old_clipper);
evas_object_del(sd->crop.clipper);
sd->crop.clipper = NULL;
}
}
else
{
int vid_w, vid_h;
if (!sd->crop.clipper)
{
Evas_Object *old_clipper;
@ -487,9 +482,108 @@ emotion_object_border_set(Evas_Object *obj, int l, int r, int t, int b)
if (evas_object_visible_get(sd->obj))
evas_object_show(sd->crop.clipper);
}
sd->module->video_data_size_get(sd->video, &vid_w, &vid_h);
_clipper_position_size_update(obj, vid_w, vid_h);
}
_clipper_position_size_update(obj, w, h, iw, ih);
}
static void
_emotion_object_aspect_border_apply(Evas_Object *obj, Smart_Data *sd, int w, int h)
{
int iw, ih;
double ir;
double r;
int aspect_opt;
sd->module->video_data_size_get(sd->video, &iw, &ih);
ir = (double)iw / ih;
r = (double)w / h;
/* First check if we should fit the width or height of the video inside the
* width/height of the object. This check takes into account the original
* aspect ratio and the object aspect ratio, if we are keeping both sizes or
* cropping the exceding area.
*/
if (sd->aspect == EMOTION_ASPECT_KEEP_NONE)
{
sd->crop.l = 0;
sd->crop.r = 0;
sd->crop.t = 0;
sd->crop.b = 0;
aspect_opt = 0; // just ignore keep_aspect
}
else if (sd->aspect == EMOTION_ASPECT_KEEP_WIDTH)
{
aspect_opt = 1;
}
else if (sd->aspect == EMOTION_ASPECT_KEEP_HEIGHT)
{
aspect_opt = 2;
}
else if (sd->aspect == EMOTION_ASPECT_KEEP_BOTH)
{
if (ir > r)
aspect_opt = 1;
else
aspect_opt = 2;
}
else if (sd->aspect == EMOTION_ASPECT_CROP)
{
if (ir > r)
aspect_opt = 2;
else
aspect_opt = 1;
}
else if (sd->aspect == EMOTION_ASPECT_CUSTOM)
{
// nothing to do, just respect the border settings
aspect_opt = 0;
}
/* updating borders based on keep_aspect settings */
if (aspect_opt == 1) // keep width
{
int th, dh;
double scale;
sd->crop.l = 0;
sd->crop.r = 0;
scale = (double)iw / w;
th = h * scale;
dh = ih - th;
sd->crop.t = sd->crop.b = dh / 2;
}
else if (aspect_opt == 2) // keep height
{
int tw, dw;
double scale;
sd->crop.t = 0;
sd->crop.b = 0;
scale = (double)ih / h;
tw = w * scale;
dw = iw - tw;
sd->crop.l = sd->crop.r = dw / 2;
}
_emotion_aspect_borders_apply(obj, sd, w, h, iw, ih);
}
EAPI void
emotion_object_border_set(Evas_Object *obj, int l, int r, int t, int b)
{
Smart_Data *sd;
int w, h;
E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME);
sd->aspect = EMOTION_ASPECT_CUSTOM;
sd->crop.l = -l;
sd->crop.r = -r;
sd->crop.t = -t;
sd->crop.b = -b;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
_emotion_object_aspect_border_apply(obj, sd, w, h);
}
EAPI void
@ -531,6 +625,32 @@ emotion_object_bg_color_get(const Evas_Object *obj, int *r, int *g, int *b, int
evas_object_color_get(sd->bg, r, g, b, a);
}
EAPI void
emotion_object_keep_aspect_set(Evas_Object *obj, Emotion_Aspect a)
{
Smart_Data *sd;
int w, h;
E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME);
if (a == sd->aspect)
return;
sd->aspect = a;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
_emotion_object_aspect_border_apply(obj, sd, w, h);
}
EAPI Emotion_Aspect
emotion_object_keep_aspect_get(const Evas_Object *obj)
{
Smart_Data *sd;
E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, EMOTION_ASPECT_KEEP_NONE);
return sd->aspect;
}
EAPI void
emotion_object_play_set(Evas_Object *obj, Eina_Bool play)
{
@ -653,8 +773,6 @@ emotion_object_size_get(const Evas_Object *obj, int *iw, int *ih)
if (ih) *ih = 0;
E_SMART_OBJ_GET(sd, obj, E_OBJ_NAME);
evas_object_image_size_get(sd->obj, iw, ih);
*iw -= (sd->crop.l + sd->crop.r);
*ih -= (sd->crop.t + sd->crop.b);
}
EAPI void
@ -1364,7 +1482,8 @@ _emotion_frame_resize(Evas_Object *obj, int w, int h, double ratio)
{
evas_object_size_hint_request_set(obj, w, h);
evas_object_smart_callback_call(obj, SIG_FRAME_RESIZE, NULL);
_clipper_position_size_update(obj, w, h);
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
_emotion_object_aspect_border_apply(obj, sd, w, h);
}
}
@ -1750,7 +1869,8 @@ _smart_move(Evas_Object * obj, Evas_Coord x, Evas_Coord y)
int vid_w, vid_h, w, h;
sd->module->video_data_size_get(sd->video, &vid_w, &vid_h);
_clipper_position_size_update(obj, vid_w, vid_h);
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
_clipper_position_size_update(obj, w, h, vid_w, vid_h);
evas_object_move(sd->bg, x, y);
}
@ -1765,7 +1885,8 @@ _smart_resize(Evas_Object * obj, Evas_Coord w, Evas_Coord h)
int vid_w, vid_h;
sd->module->video_data_size_get(sd->video, &vid_w, &vid_h);
_clipper_position_size_update(obj, vid_w, vid_h);
fprintf(stderr, "smart resize: %dx%d\n", w, h);
_emotion_object_aspect_border_apply(obj, sd, w, h);
evas_object_resize(sd->bg, w, h);
}