ok tested - it. new lua disabled for now (not ready). old lua still there.

SVN revision: 47783
This commit is contained in:
Carsten Haitzler 2010-04-06 11:32:09 +00:00
parent 8babebf48e
commit 12012ef38a
2 changed files with 7 additions and 4 deletions

View File

@ -1162,7 +1162,9 @@ _edje_collection_free(Edje_File *edf, Edje_Part_Collection *ec)
}
#endif
if (ec->script) embryo_program_free(ec->script);
#ifdef LUA2
_edje_lua2_script_unload(ec);
#endif
free(ec);
}

View File

@ -1563,15 +1563,16 @@ void _edje_module_shutdown();
// new lua stuff - supercedes the old
//#define LUA2 1
#define LUA2 1
#ifdef LUA2
void _edje_lua2_error_full(const char *file, const char *fnc, int line, lua_State *L, int err_code);
#define _edje_lua2_error(L, err_code) _edje_lua2_error_full(__FILE__, __FUNCTION__, __LINE__, L, err_code)
void _edje_lua2_script_init(Edje *ed);
void _edje_lua2_script_shutdown(Edje *ed);
void _edje_lua2_script_load(Edje_Part_Collection *edc, void *data, int size);
void _edje_lua2_script_unload(Edje_Part_Collection *edc);
#endif
#endif