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f9172244ac
commit
1228afe8e0
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@ -634,6 +634,17 @@ extern "C" {
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EAPI double elm_button_autorepeat_initial_timeout_get(const Evas_Object *obj);
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EAPI void elm_button_autorepeat_gap_timeout_set(Evas_Object *obj, double t);
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EAPI double elm_button_autorepeat_gap_timeout_get(const Evas_Object *obj);
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/* available styles:
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* default
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* anchor
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* hoversel_vertical
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* hoversel_vertical_entry
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*/
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/* smart callbacks called:
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* "clicked" - the user clicked the button
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* "repeated" - the user pressed the button without releasing it
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* "unpressed" - when the button is unpressed (released)
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*/
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/* fileselector */
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EAPI Evas_Object *elm_fileselector_button_add(Evas_Object *parent);
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@ -656,6 +667,16 @@ extern "C" {
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EAPI Eina_Bool elm_fileselector_button_is_save_get(const Evas_Object *obj);
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EAPI void elm_fileselector_button_inwin_mode_set(Evas_Object *obj, Eina_Bool value);
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EAPI Eina_Bool elm_fileselector_button_inwin_mode_get(const Evas_Object *obj);
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/* available styles:
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* default
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* anchor
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* hoversel_vertical
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* hoversel_vertical_entry
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*/
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/* smart callbacks called:
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* "file,chosen" - the user has selected a path, whose string pointer comes
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as event info
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*/
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EAPI Evas_Object *elm_fileselector_entry_add(Evas_Object *parent);
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EAPI void elm_fileselector_entry_button_label_set(Evas_Object *obj, const char *label);
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@ -679,17 +700,6 @@ extern "C" {
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EAPI Eina_Bool elm_fileselector_entry_inwin_mode_get(const Evas_Object *obj);
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EAPI void elm_fileselector_entry_selected_set(Evas_Object *obj, const char *path);
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EAPI const char *elm_fileselector_entry_selected_get(const Evas_Object *obj);
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/* available styles:
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* default
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* anchor
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* hoversel_vertical
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* hoversel_vertical_entry
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*/
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/* smart callbacks called:
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* "clicked" - the user clicked the button
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* "repeated" - the user pressed the button without releasing it
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* "unpressed" - when the button is unpressed (released)
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*/
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/* scroller policy */
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typedef enum _Elm_Scroller_Policy
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@ -1401,6 +1401,13 @@ elm_profile_all_set(const char *profile)
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#endif
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}
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/**
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* @defgroup Engine Elementary Engine
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*
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* These are functions setting and querying which rendering engine
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* Elementary will use for drawing its windows' pixels.
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*/
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/**
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* Get Elementary's rendering engine in use.
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*
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