disable error gets - minor impact to keep getting errors - but stil an impact
if we dont need to know what they are. SVN revision: 46270
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@ -364,7 +364,7 @@ void (*glsym_glBindFramebuffer) (GLenum a, GLuint b);
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void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e);
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void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b);
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#define GL_ERRORS 1
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//#define GL_ERRORS 1
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#ifdef GL_ERRORS
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# define GLERR(fn, fl, ln, op) \
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