edje: enable / disable movements per axis
With the movement_freedom block it's possible to allow rotation on axis x and y (not default), for example. Backface cull support is added in this commit too. SVN revision: 80616
This commit is contained in:
parent
8f8cf756ee
commit
12cdbca681
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@ -25,7 +25,7 @@ syn keyword cStructure part parts dragable description rel1 rel2
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syn keyword cStatement text image font fill origin size tag
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syn keyword cStructure programs program script script_only lua_script lua_script_only styles style base
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syn keyword cStructure spectra spectrum box
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syn keyword cStructure physics
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syn keyword cStructure physics movement_freedom
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syn match cType "+ + +;" contained
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syn keyword cLabel item name min max type effect
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@ -47,7 +47,8 @@ syn keyword cLabel external params size_range border_scale minmul
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syn keyword cLabel mass density material restitution friction
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syn keyword cLabel ignore_part_pos light_on damping sleep
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syn keyword cLabel physics_body hardness
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syn keyword cLabel physics_body hardness linear angular
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syn keyword cLabel backface_cull
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syn keyword cConditional if else switch
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syn keyword cRepeat while for do
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@ -220,7 +220,10 @@ enum State_Param
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STATE_PHYSICS_DENSITY = 49,
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STATE_PHYSICS_IGNORE_PART_POS = 50,
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STATE_PHYSICS_LIGHT_ON = 51,
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STATE_PHYSICS_HARDNESS = 52
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STATE_PHYSICS_HARDNESS = 52,
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STATE_PHYSICS_MOV_FREEDOM_LIN = 53,
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STATE_PHYSICS_MOV_FREEDOM_ANG = 54,
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STATE_PHYSICS_BACK_CULL = 55
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};
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native set_state_val(part_id, State_Param:p, ...);
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@ -320,6 +320,9 @@ static void st_collections_group_parts_part_description_physics_density(void);
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static void st_collections_group_parts_part_description_physics_hardness(void);
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static void st_collections_group_parts_part_description_physics_ignore_part_pos(void);
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static void st_collections_group_parts_part_description_physics_light_on(void);
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static void st_collections_group_parts_part_description_physics_movement_freedom_linear(void);
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static void st_collections_group_parts_part_description_physics_movement_freedom_angular(void);
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static void st_collections_group_parts_part_description_physics_backface_cull(void);
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#endif
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static void st_collections_group_parts_part_description_map_perspective(void);
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static void st_collections_group_parts_part_description_map_light(void);
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@ -610,8 +613,11 @@ New_Statement_Handler statement_handlers[] =
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{"collections.group.parts.part.description.physics.material", st_collections_group_parts_part_description_physics_material},
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{"collections.group.parts.part.description.physics.density", st_collections_group_parts_part_description_physics_density},
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{"collections.group.parts.part.description.physics.hardness", st_collections_group_parts_part_description_physics_hardness},
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{"collections.group.parts.part.description.physics.movement_freedom.linear", st_collections_group_parts_part_description_physics_movement_freedom_linear},
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{"collections.group.parts.part.description.physics.movement_freedom.angular", st_collections_group_parts_part_description_physics_movement_freedom_angular},
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{"collections.group.parts.part.description.physics.ignore_part_pos", st_collections_group_parts_part_description_physics_ignore_part_pos},
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{"collections.group.parts.part.description.physics.light_on", st_collections_group_parts_part_description_physics_light_on},
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{"collections.group.parts.part.description.physics.backface_cull", st_collections_group_parts_part_description_physics_backface_cull},
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#endif
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{"collections.group.parts.part.description.map.perspective", st_collections_group_parts_part_description_map_perspective},
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{"collections.group.parts.part.description.map.light", st_collections_group_parts_part_description_map_light},
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@ -860,6 +866,7 @@ New_Object_Handler object_handlers[] =
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{"collections.group.parts.part.description.table", NULL},
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#ifdef HAVE_EPHYSICS
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{"collections.group.parts.part.description.physics", NULL},
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{"collections.group.parts.part.description.physics.movement_freedom", NULL},
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#endif
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{"collections.group.parts.part.description.map", NULL},
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{"collections.group.parts.part.description.map.rotation", NULL},
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@ -1107,6 +1114,9 @@ _edje_part_description_alloc(unsigned char type, const char *collection, const c
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result->physics.sleep.angular = FROM_DOUBLE(57.29);
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result->physics.hardness = FROM_DOUBLE(1.0);
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result->physics.ignore_part_pos = 1;
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result->physics.mov_freedom.lin.x = 1;
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result->physics.mov_freedom.lin.y = 1;
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result->physics.mov_freedom.ang.z = 1;
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#endif
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return result;
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@ -7206,6 +7216,10 @@ st_collections_group_parts_part_description_table_min(void)
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density: 3.2;
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hardness: 0.42;
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light_on: 1;
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movement_freedom {
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linear: 1 1 0;
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angular: 0 0 1;
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}
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}
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..
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}
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@ -7494,6 +7508,100 @@ st_collections_group_parts_part_description_physics_light_on(void)
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}
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#endif
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/**
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@page edcref
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@property
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backface_cull
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@parameters
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[1 or 0]
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@effect
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This enables backface culling (when the rotated part that normally faces
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the camera is facing away after being rotated etc.).
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This means that the object will be hidden when "backface culled".
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@endproperty
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@since 1.8.0
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*/
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#ifdef HAVE_EPHYSICS
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static void
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st_collections_group_parts_part_description_physics_backface_cull(void)
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{
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check_arg_count(1);
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current_desc->physics.backcull = parse_bool(0);
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}
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#endif
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/**
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@page edcref
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@block
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movement_freedom
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@context
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description {
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..
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physics {
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...
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movement_freedom {
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linear: 1 1 0;
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angular: 0 0 1;
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}
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}
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..
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}
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@description
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The "movement_freedom" block consists of two blocks to describe all
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the allowed movements for a body.
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It's set by default to allow just 2D movement (linear moves on
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x and y axis and rotations on x-y plane).
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@endblock
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@property
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linear
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@parameters
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[x-axis (1 or 0)] [y-axis (1 or 0)] [z-axis (1 or 0)]
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@effect
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Block "linear" can be used to allow linear movements in the three
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axes. Allowed values are 0 or 1.
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Axes x and y are enabled by default.
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@endproperty
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@since 1.8.0
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*/
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#ifdef HAVE_EPHYSICS
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static void
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st_collections_group_parts_part_description_physics_movement_freedom_linear(void)
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{
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check_arg_count(3);
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current_desc->physics.mov_freedom.lin.x = parse_bool(0);
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current_desc->physics.mov_freedom.lin.y = parse_bool(1);
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current_desc->physics.mov_freedom.lin.z = parse_bool(2);
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}
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#endif
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/**
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@page edcref
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@property
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angular
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@parameters
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[x-axis (1 or 0)] [y-axis (1 or 0)] [z-axis (1 or 0)]
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@effect
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Block "angular" can be used to allow angular movements around the three
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axes. Allowed values are 0 or 1.
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Z axis is enabled by default.
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@endproperty
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@since 1.8.0
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*/
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#ifdef HAVE_EPHYSICS
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static void
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st_collections_group_parts_part_description_physics_movement_freedom_angular(void)
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{
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check_arg_count(3);
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current_desc->physics.mov_freedom.ang.x = parse_bool(0);
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current_desc->physics.mov_freedom.ang.y = parse_bool(1);
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current_desc->physics.mov_freedom.ang.z = parse_bool(2);
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}
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#endif
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/**
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@edcsubsection{collections_group_parts_description_map,Map}
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@ -54,6 +54,7 @@ endif
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if ENABLE_EPHYSICS
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EDCS += \
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physics_3d.edc \
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physics_actions.edc \
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physics_basic.edc \
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physics_complex.edc \
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@ -0,0 +1,217 @@
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/* It can be tested with edje_player slave mode
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* $ edje_player -S -p physics_3d.edj
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*
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* signal on backcull -> allow movement in all axes, enable backface cull
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* signal off backcull -> allow movement in all axes, disable backface cull
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*
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* message 1 FLOAT_SET 3 50 -100 0 -> apply an impulse on red box with
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* x = 50, y = -100, z = 0, for example
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* message 2 FLOAT_SET 3 0 0 8.2 -> apply a torque impulse on red box with
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* x = 4, y = 0, z = 0.8, for example
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* message 3 FLOAT_SET 3 0 1 0 -> allow linear movement on axes x, y, z
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* message 4 FLOAT_SET 3 0 1 0 -> allow angular movement on axes x, y, z
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* message 5 STRING "linear" -> return a message with part's movement freedom
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* for "linear" or "angular.
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*/
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#define ID_IMPULSE (1)
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#define ID_TORQUE_IMPULSE (2)
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#define ID_LIN_SET (3)
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#define ID_ANG_SET (4)
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#define ID_GET (5)
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collections {
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group {
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name: "example_group";
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script {
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public message(Msg_Type:type, id, ...) {
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if ((id == ID_IMPULSE) && (type == MSG_FLOAT_SET)) {
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new Float:x, Float:y, Float:z;
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new n = numargs();
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if (n < 5) return;
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x = getfarg(2);
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y = getfarg(3);
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z = getfarg(4);
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physics_impulse(PART:"red_box", x, y, z);
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}
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else if ((id == ID_TORQUE_IMPULSE) && (type == MSG_FLOAT_SET)) {
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new Float:x, Float:y, Float:z;
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new n = numargs();
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if (n < 5) return;
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x = getfarg(2);
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y = getfarg(3);
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z = getfarg(4);
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physics_torque_impulse(PART:"red_box", x, y, z);
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}
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else if ((id == ID_LIN_SET) && (type == MSG_FLOAT_SET)) {
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new Float:x, Float:y, Float:z;
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new n = numargs();
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if (n < 5) return;
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x = getfarg(2);
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y = getfarg(3);
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z = getfarg(4);
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custom_state(PART:"red_box", "default", 0.0);
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set_state_val(PART:"red_box", STATE_PHYSICS_MOV_FREEDOM_LIN,
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x, y, z);
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set_state(PART:"red_box", "custom", 0.0);
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}
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else if ((id == ID_ANG_SET) && (type == MSG_FLOAT_SET)) {
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new Float:x, Float:y, Float:z;
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new n = numargs();
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if (n < 5) return;
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x = getfarg(2);
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y = getfarg(3);
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z = getfarg(4);
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custom_state(PART:"red_box", "default", 0.0);
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set_state_val(PART:"red_box", STATE_PHYSICS_MOV_FREEDOM_ANG,
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x, y, z);
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set_state(PART:"red_box", "custom", 0.0);
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}
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else if ((id == ID_GET) && (type == MSG_STRING)) {
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new Float:x, Float:y, Float:z;
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new name[1024];
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getsarg(2, name, sizeof(name));
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if (!strcmp(name, "linear"))
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{
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get_state_val(PART:"red_box",
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STATE_PHYSICS_MOV_FREEDOM_LIN, x, y, z);
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send_message(MSG_STRING_FLOAT_SET, 1, "Linear", x, y, z);
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}
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else if (!strcmp(name, "angular"))
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{
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get_state_val(PART:"red_box",
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STATE_PHYSICS_MOV_FREEDOM_ANG, x, y, z);
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send_message(MSG_STRING_FLOAT_SET, 1, "Angular", x, y, z);
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}
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}
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}
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}
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parts {
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part {
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name: "background";
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type: RECT;
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physics_body: NONE;
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description {
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state: "default" 0.0;
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color: 255 255 255 255; /* white */
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rel1.relative: 0.0 0.0;
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rel2.relative: 1.0 1.0;
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}
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}
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part {
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name: "red_box";
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type: RECT;
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physics_body: RIGID_BOX;
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description {
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state: "default" 0.0;
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color: 255 0 0 255; /* light red */
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rel1.relative: 0.45 0.1;
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rel2.relative: 0.55 0.2;
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aspect: 1 1;
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physics {
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mass: 30;
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restitution: 0.85;
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movement_freedom {
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linear: 1 1 1;
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angular: 1 1 1;
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}
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}
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}
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description {
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state: "backface_culled" 0.0;
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inherit: "default" 0.0;
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physics.backface_cull: 1;
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}
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}
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part {
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name: "floor";
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type: RECT;
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physics_body: BOUNDARY_BOTTOM;
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description {
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state: "default" 0.0;
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visible: 0;
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physics {
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restitution: 0.8;
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}
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}
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}
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part {
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name: "front";
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type: RECT;
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physics_body: BOUNDARY_FRONT;
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description {
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state: "default" 0.0;
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visible: 0;
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physics {
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restitution: 0.4;
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}
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}
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}
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part {
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name: "back";
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type: RECT;
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physics_body: BOUNDARY_BACK;
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description {
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state: "default" 0.0;
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visible: 0;
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physics {
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restitution: 0.4;
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}
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}
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}
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part {
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name: "left";
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type: RECT;
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physics_body: BOUNDARY_LEFT;
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description {
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state: "default" 0.0;
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visible: 0;
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physics {
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restitution: 0.4;
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}
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}
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}
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part {
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name: "right";
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type: RECT;
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physics_body: BOUNDARY_RIGHT;
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description {
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state: "default" 0.0;
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visible: 0;
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physics {
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restitution: 0.4;
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}
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}
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}
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}
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programs {
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program {
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name: "backcull,on";
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signal: "on";
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source: "backcull";
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action: STATE_SET "backface_culled" 0.0;
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target: "red_box";
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}
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program {
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name: "backcull,off";
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signal: "off";
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source: "backcull";
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action: STATE_SET "default" 0.0;
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target: "red_box";
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}
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}
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}
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}
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@ -2308,6 +2308,13 @@ _edje_part_recalc_single(Edje *ed,
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params->physics.hardness = desc->physics.hardness;
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params->physics.ignore_part_pos = desc->physics.ignore_part_pos;
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params->physics.light_on = desc->physics.light_on;
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params->physics.mov_freedom.lin.x = desc->physics.mov_freedom.lin.x;
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params->physics.mov_freedom.lin.y = desc->physics.mov_freedom.lin.y;
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params->physics.mov_freedom.lin.z = desc->physics.mov_freedom.lin.z;
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params->physics.mov_freedom.ang.x = desc->physics.mov_freedom.ang.x;
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params->physics.mov_freedom.ang.y = desc->physics.mov_freedom.ang.y;
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params->physics.mov_freedom.ang.z = desc->physics.mov_freedom.ang.z;
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params->physics.backcull = desc->physics.backcull;
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#endif
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_edje_part_recalc_single_map(ed, ep, center, light, persp, desc, chosen_desc, params);
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}
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@ -2464,6 +2471,14 @@ _edje_physics_world_geometry_check(EPhysics_World *world)
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static void
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_edje_physics_body_props_update(Edje_Real_Part *ep, Edje_Calc_Params *pf, Eina_Bool pos_update)
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{
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ephysics_body_linear_movement_enable_set(ep->body,
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pf->physics.mov_freedom.lin.x,
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pf->physics.mov_freedom.lin.y,
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pf->physics.mov_freedom.lin.z);
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ephysics_body_angular_movement_enable_set(ep->body,
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pf->physics.mov_freedom.ang.x,
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pf->physics.mov_freedom.ang.y,
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pf->physics.mov_freedom.ang.z);
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/* Boundaries geometry and mass shouldn't be changed */
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if (ep->part->physics_body < EDJE_PART_PHYSICS_BODY_BOUNDARY_TOP)
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{
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@ -2507,6 +2522,7 @@ _edje_physics_body_props_update(Edje_Real_Part *ep, Edje_Calc_Params *pf, Eina_B
|
|||
ephysics_body_sleeping_threshold_set(ep->body, pf->physics.sleep.linear,
|
||||
pf->physics.sleep.angular);
|
||||
ephysics_body_light_set(ep->body, pf->physics.light_on);
|
||||
ephysics_body_back_face_culling_set(ep->body, pf->physics.backcull);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -2984,6 +3000,20 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta
|
|||
p3->physics.material = EPHYSICS_BODY_MATERIAL_CUSTOM;
|
||||
|
||||
p3->physics.light_on = p1->physics.light_on || p2->physics.light_on;
|
||||
p3->physics.backcull = p1->physics.backcull || p2->physics.backcull;
|
||||
|
||||
p3->physics.mov_freedom.lin.x = p1->physics.mov_freedom.lin.x ||
|
||||
p2->physics.mov_freedom.lin.x;
|
||||
p3->physics.mov_freedom.lin.y = p1->physics.mov_freedom.lin.y ||
|
||||
p2->physics.mov_freedom.lin.y;
|
||||
p3->physics.mov_freedom.lin.z = p1->physics.mov_freedom.lin.z ||
|
||||
p2->physics.mov_freedom.lin.z;
|
||||
p3->physics.mov_freedom.ang.x = p1->physics.mov_freedom.ang.x ||
|
||||
p2->physics.mov_freedom.ang.x;
|
||||
p3->physics.mov_freedom.ang.y = p1->physics.mov_freedom.ang.y ||
|
||||
p2->physics.mov_freedom.ang.y;
|
||||
p3->physics.mov_freedom.ang.z = p1->physics.mov_freedom.ang.z ||
|
||||
p2->physics.mov_freedom.ang.z;
|
||||
#endif
|
||||
|
||||
switch (part_type)
|
||||
|
|
|
@ -532,6 +532,13 @@ _edje_edd_init(void)
|
|||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.hardness", physics.hardness, EET_T_DOUBLE); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.ignore_part_pos", physics.ignore_part_pos, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.light_on", physics.light_on, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.backcull", physics.backcull, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.lin.x", physics.mov_freedom.lin.x, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.lin.y", physics.mov_freedom.lin.y, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.lin.z", physics.mov_freedom.lin.z, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.ang.x", physics.mov_freedom.ang.x, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.ang.y", physics.mov_freedom.ang.y, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.ang.z", physics.mov_freedom.ang.z, EET_T_UCHAR); \
|
||||
}
|
||||
#else
|
||||
#define EDJE_DATA_DESCRIPTOR_DESCRIPTION_COMMON(Edd, Type) \
|
||||
|
@ -608,6 +615,13 @@ _edje_edd_init(void)
|
|||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.hardness", Dec.physics.hardness, EET_T_DOUBLE); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.ignore_part_pos", Dec.physics.ignore_part_pos, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.light_on", Dec.physics.light_on, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.backcull", Dec.physics.backcull, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.lin.x", Dec.physics.mov_freedom.lin.x, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.lin.y", Dec.physics.mov_freedom.lin.y, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.lin.z", Dec.physics.mov_freedom.lin.z, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.ang.x", Dec.physics.mov_freedom.ang.x, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.ang.y", Dec.physics.mov_freedom.ang.y, EET_T_UCHAR); \
|
||||
EET_DATA_DESCRIPTOR_ADD_BASIC(Edd, Type, "physics.mov_freedom.ang.z", Dec.physics.mov_freedom.ang.z, EET_T_UCHAR); \
|
||||
}
|
||||
#else
|
||||
#define EDJE_DATA_DESCRIPTOR_DESCRIPTION_COMMON_SUB(Edd, Type, Dec) \
|
||||
|
|
|
@ -2319,6 +2319,25 @@ _edje_embryo_fn_set_state_val(Embryo_Program *ep, Embryo_Cell *params)
|
|||
|
||||
GETINT(rp->custom->description->physics.light_on, params[3]);
|
||||
break;
|
||||
case EDJE_STATE_PARAM_PHYSICS_MOV_FREEDOM_LIN:
|
||||
CHKPARAM(5);
|
||||
|
||||
GETINT(rp->custom->description->physics.mov_freedom.lin.x, params[3]);
|
||||
GETINT(rp->custom->description->physics.mov_freedom.lin.y, params[4]);
|
||||
GETINT(rp->custom->description->physics.mov_freedom.lin.z, params[5]);
|
||||
break;
|
||||
case EDJE_STATE_PARAM_PHYSICS_MOV_FREEDOM_ANG:
|
||||
CHKPARAM(5);
|
||||
|
||||
GETINT(rp->custom->description->physics.mov_freedom.ang.x, params[3]);
|
||||
GETINT(rp->custom->description->physics.mov_freedom.ang.y, params[4]);
|
||||
GETINT(rp->custom->description->physics.mov_freedom.ang.z, params[5]);
|
||||
break;
|
||||
case EDJE_STATE_PARAM_PHYSICS_BACK_CULL:
|
||||
CHKPARAM(3);
|
||||
|
||||
GETINT(rp->custom->description->physics.backcull, params[3]);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
|
@ -2828,6 +2847,25 @@ _edje_embryo_fn_get_state_val(Embryo_Program *ep, Embryo_Cell *params)
|
|||
|
||||
SETINT(rp->custom->description->physics.light_on, params[3]);
|
||||
break;
|
||||
case EDJE_STATE_PARAM_PHYSICS_MOV_FREEDOM_LIN:
|
||||
CHKPARAM(5);
|
||||
|
||||
SETINT(rp->custom->description->physics.mov_freedom.lin.x, params[3]);
|
||||
SETINT(rp->custom->description->physics.mov_freedom.lin.y, params[4]);
|
||||
SETINT(rp->custom->description->physics.mov_freedom.lin.z, params[5]);
|
||||
break;
|
||||
case EDJE_STATE_PARAM_PHYSICS_MOV_FREEDOM_ANG:
|
||||
CHKPARAM(5);
|
||||
|
||||
SETINT(rp->custom->description->physics.mov_freedom.ang.x, params[3]);
|
||||
SETINT(rp->custom->description->physics.mov_freedom.ang.y, params[4]);
|
||||
SETINT(rp->custom->description->physics.mov_freedom.ang.z, params[5]);
|
||||
break;
|
||||
case EDJE_STATE_PARAM_PHYSICS_BACK_CULL:
|
||||
CHKPARAM(3);
|
||||
|
||||
SETINT(rp->custom->description->physics.backcull, params[3]);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -424,7 +424,10 @@ typedef struct _Edje_Markup_Filter_Callback Edje_Markup_Filter_Callback;
|
|||
#define EDJE_STATE_PARAM_PHYSICS_IGNORE_PART_POS 50
|
||||
#define EDJE_STATE_PARAM_PHYSICS_LIGHT_ON 51
|
||||
#define EDJE_STATE_PARAM_PHYSICS_HARDNESS 52
|
||||
#define EDJE_STATE_PARAM_LAST 53
|
||||
#define EDJE_STATE_PARAM_PHYSICS_MOV_FREEDOM_LIN 53
|
||||
#define EDJE_STATE_PARAM_PHYSICS_MOV_FREEDOM_ANG 54
|
||||
#define EDJE_STATE_PARAM_PHYSICS_BACK_CULL 55
|
||||
#define EDJE_STATE_PARAM_LAST 56
|
||||
|
||||
#define EDJE_ENTRY_EDIT_MODE_NONE 0
|
||||
#define EDJE_ENTRY_EDIT_MODE_SELECTABLE 1
|
||||
|
@ -991,6 +994,19 @@ struct _Edje_Part_Description_Common
|
|||
double linear;
|
||||
double angular;
|
||||
} sleep;
|
||||
struct {
|
||||
struct {
|
||||
unsigned char x;
|
||||
unsigned char y;
|
||||
unsigned char z;
|
||||
} lin;
|
||||
struct {
|
||||
unsigned char x;
|
||||
unsigned char y;
|
||||
unsigned char z;
|
||||
} ang;
|
||||
} mov_freedom;
|
||||
unsigned char backcull;
|
||||
unsigned char material; /* (custom, iron, wood, ...) */
|
||||
unsigned char light_on;
|
||||
unsigned char ignore_part_pos;
|
||||
|
@ -1340,10 +1356,23 @@ struct _Edje_Calc_Params
|
|||
double linear; //8
|
||||
double angular; //8
|
||||
} sleep; // 16
|
||||
struct {
|
||||
struct {
|
||||
unsigned char x;
|
||||
unsigned char y;
|
||||
unsigned char z;
|
||||
} lin; // 3
|
||||
struct {
|
||||
unsigned char x;
|
||||
unsigned char y;
|
||||
unsigned char z;
|
||||
} ang; // 3
|
||||
} mov_freedom; // 6
|
||||
unsigned char backcull;
|
||||
unsigned char material; // 1
|
||||
unsigned char light_on; // 1
|
||||
unsigned char ignore_part_pos; //1
|
||||
} physics; // 75
|
||||
} physics;
|
||||
#endif
|
||||
unsigned char persp_on : 1;
|
||||
unsigned char lighted : 1;
|
||||
|
|
Loading…
Reference in New Issue