ephysics: add test for light

SVN revision: 77805
This commit is contained in:
Bruno Dilly 2012-10-10 20:32:35 +00:00
parent 3655372571
commit 1337582286
3 changed files with 85 additions and 0 deletions

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@ -32,6 +32,7 @@ test_grab.c \
test_growing_balls.c \
test_heavy.c \
test_jumping_balls.c \
test_light.c \
test_material.c \
test_no_gravity.c \
test_rotate.c \

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@ -32,6 +32,7 @@ void test_grab(void *data, Evas_Object *obj, void *event_info);
void test_growing_balls(void *data, Evas_Object *obj, void *event_info);
void test_heavy(void *data, Evas_Object *obj, void *event_info);
void test_jumping_balls(void *data, Evas_Object *obj, void *event_info);
void test_light(void *data, Evas_Object *obj, void *event_info);
void test_material(void *data, Evas_Object *obj, void *event_info);
void test_no_gravity(void *data, Evas_Object *obj, void *event_info);
void test_rotate(void *data, Evas_Object *obj, void *event_info);
@ -61,6 +62,7 @@ static const EPhysics_Test tests[] = {
{"Growing Balls", test_growing_balls},
{"Heavy", test_heavy},
{"Jumping Balls", test_jumping_balls},
{"Light", test_light},
{"Material", test_material},
{"No Gravity", test_no_gravity},
{"Rotate", test_rotate},

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@ -0,0 +1,82 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_ball_add(Test_Data *test_data, int x)
{
Evas_Object *sphere, *shadow;
EPhysics_Body *ball;
shadow = elm_layout_add(test_data->win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, WIDTH / 3, FLOOR_Y);
evas_object_resize(shadow, 70, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
sphere = elm_image_add(test_data->win);
elm_image_file_set(
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball");
evas_object_move(sphere, x, HEIGHT / 8);
evas_object_resize(sphere, 70, 70);
evas_object_show(sphere);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
ball = ephysics_body_circle_add(test_data->world);
ephysics_body_evas_object_set(ball, sphere, EINA_TRUE);
ephysics_body_restitution_set(ball, 0.95);
ephysics_body_friction_set(ball, 0.1);
ephysics_body_event_callback_add(ball, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
test_data->bodies = eina_list_append(test_data->bodies, ball);
}
static void
_world_populate(Test_Data *test_data)
{
_ball_add(test_data, WIDTH / 3);
_ball_add(test_data, WIDTH / 3 + 160);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
test_clean(data);
_world_populate(data);
}
void
test_light(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Light", EINA_TRUE);
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world, 10);
ephysics_body_restitution_set(boundary, 0.65);
ephysics_body_friction_set(boundary, 4);
ephysics_world_light_set(world, 200, 300, -120, 255, 120, 120, 40, 40, 40);
ephysics_world_light_all_bodies_set(world, EINA_TRUE);
_world_populate(test_data);
}