edje: support forces using programs / script

Implement actions:
  * PHYSICS_FORCE
  * PHYSICS_TORQUE
  * PHYSICS_FORCES_CLEAR

and embryo script functions:
  * physics_force
  * physics_torque
  * physics_forces_clear
  * physics_forces_get
  * physics_torques_get



SVN revision: 80381
This commit is contained in:
Bruno Dilly 2012-12-06 19:20:07 +00:00
parent 70068d16a3
commit 14cf9fe3f7
6 changed files with 351 additions and 5 deletions

View File

@ -227,6 +227,16 @@ native play_tone (tone_name[], Float:duration);
*
* physics_impulse(PART:"logo", 0, 50.8, 0);
* physics_torque_impulse(PART:"logo", 0, 0, 3.4);
*
* physics_force(PART:"logo", 0, 240, 0);
* physics_torque(PART:"logo", 0, 0, 2.2);
* physics_forces_clear(PART:"logo");
*/
native physics_impulse (part_id, Float:x, Float:y, Float:z);
native physics_impulse (part_id, Float:x, Float:y, Float:z);
native physics_torque_impulse (part_id, Float:x, Float:y, Float:z);
native physics_torque (part_id, Float:x, Float:y, Float:z);
native physics_torques_get (part_id, &Float:x, &Float:y, &Float:z);
native physics_force (part_id, Float:x, Float:y, Float:z);
native physics_forces_get (part_id, &Float:x, &Float:y, &Float:z);
native physics_forces_clear (part_id);

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@ -8031,7 +8031,8 @@ st_collections_group_programs_program_in(void)
Action to be performed by the program. Valid actions are: STATE_SET,
ACTION_STOP, SIGNAL_EMIT, DRAG_VAL_SET, DRAG_VAL_STEP, DRAG_VAL_PAGE,
FOCUS_SET, PARAM_COPY, PARAM_SET, PLAY_SAMPLE, PLAY_TONE,
PHYSICS_IMPULSE, PHYSICS_TORQUE_IMPULSE
PHYSICS_IMPULSE, PHYSICS_TORQUE_IMPULSE, PHYSICS_FORCE, PHYSICS_TORQUE,
PHYSICS_FORCES_CLEAR
Only one action can be specified per program. Examples:\n
action: STATE_SET "statename" 0.5;\n
action: ACTION_STOP;\n
@ -8047,6 +8048,9 @@ st_collections_group_programs_program_in(void)
action: PLAY_TONE "tone name" duration in seconds ( Range 0.1 to 10.0 );\n
action: PHYSICS_IMPULSE 10 -23.4 0;\n
action: PHYSICS_TORQUE_IMPULSE 0 2.1 0.95;\n
action: PHYSICS_FORCE -20.8 0 30.85;\n
action: PHYSICS_TORQUE 0 0 4.8;\n
action: PHYSICS_FORCES_CLEAR;\n
@endproperty
*/
static void
@ -8075,6 +8079,10 @@ st_collections_group_programs_program_action(void)
"PHYSICS_IMPULSE", EDJE_ACTION_TYPE_PHYSICS_IMPULSE,
"PHYSICS_TORQUE_IMPULSE",
EDJE_ACTION_TYPE_PHYSICS_TORQUE_IMPULSE,
"PHYSICS_FORCE", EDJE_ACTION_TYPE_PHYSICS_FORCE,
"PHYSICS_TORQUE", EDJE_ACTION_TYPE_PHYSICS_TORQUE,
"PHYSICS_FORCES_CLEAR",
EDJE_ACTION_TYPE_PHYSICS_FORCES_CLEAR,
NULL);
if (ep->action == EDJE_ACTION_TYPE_STATE_SET)
{
@ -8162,7 +8170,9 @@ st_collections_group_programs_program_action(void)
}
#ifdef HAVE_EPHYSICS
else if ((ep->action == EDJE_ACTION_TYPE_PHYSICS_IMPULSE) ||
(ep->action == EDJE_ACTION_TYPE_PHYSICS_TORQUE_IMPULSE))
(ep->action == EDJE_ACTION_TYPE_PHYSICS_TORQUE_IMPULSE) ||
(ep->action == EDJE_ACTION_TYPE_PHYSICS_FORCE) ||
(ep->action == EDJE_ACTION_TYPE_PHYSICS_TORQUE))
{
ep->physics.x = parse_float(1);
ep->physics.y = parse_float(2);
@ -8197,8 +8207,13 @@ st_collections_group_programs_program_action(void)
break;
case EDJE_ACTION_TYPE_PHYSICS_IMPULSE:
case EDJE_ACTION_TYPE_PHYSICS_TORQUE_IMPULSE:
case EDJE_ACTION_TYPE_PHYSICS_FORCE:
case EDJE_ACTION_TYPE_PHYSICS_TORQUE:
check_arg_count(4);
break;
case EDJE_ACTION_TYPE_PHYSICS_FORCES_CLEAR:
check_arg_count(1);
break;
default:
check_arg_count(3);
}
@ -8395,6 +8410,9 @@ st_collections_group_programs_program_target(void)
#ifdef HAVE_EPHYSICS
case EDJE_ACTION_TYPE_PHYSICS_IMPULSE:
case EDJE_ACTION_TYPE_PHYSICS_TORQUE_IMPULSE:
case EDJE_ACTION_TYPE_PHYSICS_FORCE:
case EDJE_ACTION_TYPE_PHYSICS_TORQUE:
case EDJE_ACTION_TYPE_PHYSICS_FORCES_CLEAR:
#endif
data_queue_part_lookup(pc, name, &(et->id));
break;

View File

@ -1,19 +1,43 @@
/* It can be tested with edje_player slave mode
* $ edje_player -S physics_actions.edj
* $ edje_player -S -p physics_actions.edj
*
* signal up impulse -> will throw both balls up
* signal left impulse -> will throw blue ball to the left
* signal clockwise impulse -> will roll blue ball in clockwise
* signal counterclockwise impulse -> will roll blue ball in counterclockwise
* signal up force -> will apply a force up in blue ball
* signal down force -> will apply a force down in blue ball
* signal left force -> will apply a force left in blue ball
* signal right force -> will apply a force right in blue ball
* signal clockwise torque -> will apply a clockwise torque in blue ball
* signal counterclockwise torque -> will apply a counterclockwise torque
* in blue ball
* signal clear force -> will clear all forces applied over blue ball
*
* message 1 FLOAT_SET 3 50 -100 0 -> apply an impulse on blue ball with
* x = 50, y = -100, z = 0, for example
* message 2 FLOAT_SET 3 0 0 8.2 -> apply a torque impulse on blue ball with
* x = 4, y = 0, z = 0.8, for example
* message 3 FLOAT_SET 3 80 100.4 0 -> apply a force on blue ball with
* x = 80, y = 100.4, z = 0, for example
* message 4 FLOAT_SET 3 0 0 -5.6 -> apply a torque on blue ball with
* x = 0, y = 0, z = -5.6, for example
* message 5 STRING "blue_circle" -> clear all forces of part.
* It will clear all forces (linear and torque) over "blue_circle",
* for example.
* message 6 STRING "blue_circle" -> return a message with all forces applied
* over the part.
* message 7 STRING "blue_circle" -> return a message with all torques applied
* over the part.
*/
#define ID_IMPULSE (1)
#define ID_TORQUE_IMPULSE (2)
#define ID_FORCE (3)
#define ID_TORQUE (4)
#define ID_FORCES_CLEAR (5)
#define ID_FORCES_GET (6)
#define ID_TORQUES_GET (7)
collections {
@ -44,6 +68,49 @@ collections {
z = getfarg(4);
physics_torque_impulse(PART:"blue_circle", x, y, z);
}
else if ((id == ID_FORCE) && (type == MSG_FLOAT_SET)) {
new Float:x, Float:y, Float:z;
new n = numargs();
if (n < 5) return;
x = getfarg(2);
y = getfarg(3);
z = getfarg(4);
physics_force(PART:"blue_circle", x, y, z);
}
else if ((id == ID_TORQUE) && (type == MSG_FLOAT_SET)) {
new Float:x, Float:y, Float:z;
new n = numargs();
if (n < 5) return;
x = getfarg(2);
y = getfarg(3);
z = getfarg(4);
physics_torque(PART:"blue_circle", x, y, z);
}
else if ((id == ID_FORCES_CLEAR) && (type == MSG_STRING)) {
new pid, name[1024];
getsarg(2, name, sizeof(name));
pid = get_part_id(name);
if (!pid) return;
physics_forces_clear(pid);
}
else if ((id == ID_FORCES_GET) && (type == MSG_STRING)) {
new Float:x, Float:y, Float:z;
new pid, name[1024];
getsarg(2, name, sizeof(name));
pid = get_part_id(name);
if (!pid) return;
physics_forces_get(pid, x, y, z);
send_message(MSG_FLOAT_SET, id, x, y, z);
}
else if ((id == ID_TORQUES_GET) && (type == MSG_STRING)) {
new Float:x, Float:y, Float:z;
new pid, name[1024];
getsarg(2, name, sizeof(name));
pid = get_part_id(name);
if (!pid) return;
physics_torques_get(pid, x, y, z);
send_message(MSG_FLOAT_SET, id, x, y, z);
}
}
}
@ -205,6 +272,62 @@ collections {
target: "blue_circle";
}
program {
name: "force_up";
signal: "up";
source: "force";
action: PHYSICS_FORCE 0 -300 0;
target: "blue_circle";
}
program {
name: "force_down";
signal: "down";
source: "force";
action: PHYSICS_FORCE 0 300 0;
target: "blue_circle";
}
program {
name: "force_left";
signal: "left";
source: "force";
action: PHYSICS_FORCE -300 0 0;
target: "blue_circle";
}
program {
name: "force_right";
signal: "right";
source: "force";
action: PHYSICS_FORCE 300 0 0;
target: "blue_circle";
}
program {
name: "torque_clockwise";
signal: "clockwise";
source: "torque";
action: PHYSICS_TORQUE 0 0 4;
target: "blue_circle";
}
program {
name: "torque_counterclockwise";
signal: "counterclockwise";
source: "torque";
action: PHYSICS_TORQUE 0 0 -4;
target: "blue_circle";
}
program {
name: "forces_clear";
signal: "clear";
source: "force";
action: PHYSICS_FORCES_CLEAR;
target: "blue_circle";
}
}
}

View File

@ -4157,7 +4157,10 @@ typedef enum _Edje_Action_Type
EDJE_ACTION_TYPE_SOUND_TONE = 14, /**< @since 1.1 */
EDJE_ACTION_TYPE_PHYSICS_IMPULSE = 15, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_TORQUE_IMPULSE = 16, /**< @since 1.8 */
EDJE_ACTION_TYPE_LAST = 17
EDJE_ACTION_TYPE_PHYSICS_FORCE = 17, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_TORQUE = 18, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_FORCES_CLEAR = 19, /**< @since 1.8 */
EDJE_ACTION_TYPE_LAST = 20
} Edje_Action_Type;
/**

View File

@ -202,6 +202,11 @@
*
* physics_impulse(part_id, Float:x, Float:y, Float:z)
* physics_torque_impulse(part_id, Float:x, Float:y, Float:z)
* physics_force(part_id, Float:x, Float:y, Float:z)
* physics_torque(part_id, Float:x, Float:y, Float:z)
* physics_forces_clear(part_id)
* physics_forces_get(part_id, &Float:x, &Float:y, &Float:z)
* physics_torques_get(part_id, &Float:x, &Float:y, &Float:z)
*
* ADD/DEL CUSTOM OBJECTS UNDER SOLE EMBRYO SCRIPT CONTROL
*
@ -3094,6 +3099,147 @@ _edje_embryo_fn_physics_torque_impulse(Embryo_Program *ep, Embryo_Cell *params)
}
return 0;
}
/* physics_force(part_id, Float:x, Float:y, Float:z) */
static Embryo_Cell
_edje_embryo_fn_physics_force(Embryo_Program *ep, Embryo_Cell *params)
{
Edje_Real_Part *rp;
int part_id = 0;
Edje *ed;
CHKPARAM(4);
ed = embryo_program_data_get(ep);
part_id = params[1];
if (part_id < 0) return 0;
rp = ed->table_parts[part_id % ed->table_parts_size];
if (rp)
{
if (rp->body)
{
double x, y, z;
x = (double) EMBRYO_CELL_TO_FLOAT(params[2]);
y = (double) EMBRYO_CELL_TO_FLOAT(params[3]);
z = (double) EMBRYO_CELL_TO_FLOAT(params[4]);
ephysics_body_central_force_apply(rp->body, x, y, z);
}
}
return 0;
}
/* physics_torque(part_id, Float:x, Float:y, Float:z) */
static Embryo_Cell
_edje_embryo_fn_physics_torque(Embryo_Program *ep, Embryo_Cell *params)
{
Edje_Real_Part *rp;
int part_id = 0;
Edje *ed;
CHKPARAM(4);
ed = embryo_program_data_get(ep);
part_id = params[1];
if (part_id < 0) return 0;
rp = ed->table_parts[part_id % ed->table_parts_size];
if (rp)
{
if (rp->body)
{
double x, y, z;
x = (double) EMBRYO_CELL_TO_FLOAT(params[2]);
y = (double) EMBRYO_CELL_TO_FLOAT(params[3]);
z = (double) EMBRYO_CELL_TO_FLOAT(params[4]);
ephysics_body_torque_apply(rp->body, x, y, z);
}
}
return 0;
}
/* physics_forces_clear(part_id) */
static Embryo_Cell
_edje_embryo_fn_physics_forces_clear(Embryo_Program *ep, Embryo_Cell *params)
{
Edje_Real_Part *rp;
int part_id = 0;
Edje *ed;
CHKPARAM(1);
ed = embryo_program_data_get(ep);
part_id = params[1];
if (part_id < 0) return 0;
rp = ed->table_parts[part_id % ed->table_parts_size];
if ((rp) && (rp->body))
ephysics_body_forces_clear(rp->body);
return 0;
}
/* physics_forces_get(part_id, &Float:x, &Float:y, &Float:z) */
static Embryo_Cell
_edje_embryo_fn_physics_forces_get(Embryo_Program *ep, Embryo_Cell *params)
{
Edje_Real_Part *rp;
int part_id = 0;
Edje *ed;
CHKPARAM(4);
ed = embryo_program_data_get(ep);
part_id = params[1];
if (part_id < 0) return 0;
rp = ed->table_parts[part_id % ed->table_parts_size];
if (rp)
{
if (rp->body)
{
double x, y, z;
ephysics_body_forces_get(rp->body, &x, &y, &z);
SETFLOAT(x, params[2]);
SETFLOAT(y, params[3]);
SETFLOAT(z, params[4]);
}
}
return 0;
}
/* physics_torques_get(part_id, &Float:x, &Float:y, &Float:z) */
static Embryo_Cell
_edje_embryo_fn_physics_torques_get(Embryo_Program *ep, Embryo_Cell *params)
{
Edje_Real_Part *rp;
int part_id = 0;
Edje *ed;
CHKPARAM(4);
ed = embryo_program_data_get(ep);
part_id = params[1];
if (part_id < 0) return 0;
rp = ed->table_parts[part_id % ed->table_parts_size];
if (rp)
{
if (rp->body)
{
double x, y, z;
ephysics_body_torques_get(rp->body, &x, &y, &z);
SETFLOAT(x, params[2]);
SETFLOAT(y, params[3]);
SETFLOAT(z, params[4]);
}
}
return 0;
}
#endif
void
@ -3194,6 +3340,11 @@ _edje_embryo_script_init(Edje_Part_Collection *edc)
#ifdef HAVE_EPHYSICS
embryo_program_native_call_add(ep, "physics_impulse", _edje_embryo_fn_physics_impulse);
embryo_program_native_call_add(ep, "physics_torque_impulse", _edje_embryo_fn_physics_torque_impulse);
embryo_program_native_call_add(ep, "physics_force", _edje_embryo_fn_physics_force);
embryo_program_native_call_add(ep, "physics_torque", _edje_embryo_fn_physics_torque);
embryo_program_native_call_add(ep, "physics_forces_clear", _edje_embryo_fn_physics_forces_clear);
embryo_program_native_call_add(ep, "physics_forces_get", _edje_embryo_fn_physics_forces_get);
embryo_program_native_call_add(ep, "physics_torques_get", _edje_embryo_fn_physics_torques_get);
#endif
}

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@ -962,6 +962,47 @@ _edje_program_run(Edje *ed, Edje_Program *pr, Eina_Bool force, const char *ssig,
}
}
break;
case EDJE_ACTION_TYPE_PHYSICS_FORCE:
if (_edje_block_break(ed))
goto break_prog;
EINA_LIST_FOREACH(pr->targets, l, pt)
{
if (pt->id >= 0)
{
rp = ed->table_parts[pt->id % ed->table_parts_size];
if ((rp) && (rp->body))
ephysics_body_central_force_apply(
rp->body, pr->physics.x, pr->physics.y, pr->physics.z);
}
}
break;
case EDJE_ACTION_TYPE_PHYSICS_TORQUE:
if (_edje_block_break(ed))
goto break_prog;
EINA_LIST_FOREACH(pr->targets, l, pt)
{
if (pt->id >= 0)
{
rp = ed->table_parts[pt->id % ed->table_parts_size];
if ((rp) && (rp->body))
ephysics_body_torque_apply(
rp->body, pr->physics.x, pr->physics.y, pr->physics.z);
}
}
break;
case EDJE_ACTION_TYPE_PHYSICS_FORCES_CLEAR:
if (_edje_block_break(ed))
goto break_prog;
EINA_LIST_FOREACH(pr->targets, l, pt)
{
if (pt->id >= 0)
{
rp = ed->table_parts[pt->id % ed->table_parts_size];
if ((rp) && (rp->body))
ephysics_body_forces_clear(rp->body);
}
}
break;
#endif
default:
// _edje_emit(ed, "program,start", pr->name);