evas: Evas_3D - fix coding style
Reviewers: cedric Subscribers: cedric Differential Revision: https://phab.enlightenment.org/D2050 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
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@ -120,7 +120,7 @@ const unsigned short square_indices[] = {0, 1, 2, 2, 1, 3};
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evas_3d_mesh_frame_vertex_data_copy_set(frame, EVAS_3D_VERTEX_TANGENT, \
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sizeof(vec3), &tangents[0]), \
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evas_3d_mesh_index_data_copy_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, \
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icount , &indices[0])); \
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icount, &indices[0])); \
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free(vertices); \
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free(normals); \
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free(tangents); \
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@ -132,11 +132,11 @@ const unsigned short square_indices[] = {0, 1, 2, 2, 1, 3};
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evas_3d_mesh_vertex_count_set(v_count), \
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evas_3d_mesh_frame_add(frame), \
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evas_3d_mesh_frame_vertex_data_set(frame, EVAS_3D_VERTEX_POSITION, \
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15 * sizeof(float), &v_array[ 0]), \
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15 * sizeof(float), &v_array[0]), \
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evas_3d_mesh_frame_vertex_data_set(frame, EVAS_3D_VERTEX_NORMAL, \
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15 * sizeof(float), &v_array[ 3]), \
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15 * sizeof(float), &v_array[3]), \
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evas_3d_mesh_frame_vertex_data_set(frame, EVAS_3D_VERTEX_COLOR, \
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15 * sizeof(float), &v_array[ 6]), \
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15 * sizeof(float), &v_array[6]), \
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evas_3d_mesh_frame_vertex_data_set(frame, EVAS_3D_VERTEX_TEXCOORD, \
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15 * sizeof(float), &v_array[10]), \
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evas_3d_mesh_frame_vertex_data_set(frame, EVAS_3D_VERTEX_TANGENT, \
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@ -169,8 +169,8 @@ _generate_grid_indices(unsigned short *indices, int count)
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unsigned short *index = &indices[0];
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int vccount = count + 1;
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for(j = 0; j < count; j++)
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for(i = 0; i < count; i++)
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for (j = 0; j < count; j++)
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for (i = 0; i < count; i++)
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{
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*index++ = (unsigned short)(i + vccount * j);
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*index++ = i + vccount * (j + 1);
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@ -188,7 +188,7 @@ _generate_tape_indices(unsigned short *indices, int count)
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int i, vccount = count + 1;
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unsigned short *index = &indices[0];
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for(i = 0; i < count; i++)
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for (i = 0; i < count; i++)
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{
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*index++ = i;
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*index++ = i + 1;
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@ -234,8 +234,8 @@ evas_3d_add_sphere_frame(Eo *mesh, int frame, int p, vec2 tex_scale)
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tangents[i + j * vccount].y = vertices[i + j * vccount].y;
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tangents[i + j * vccount].z = -vertices[i + j * vccount].x;
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tex_coord[i+ j * vccount].x = i / (float)(vccount-1) * tex_scale.x;
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tex_coord[i+ j *vccount].y = tex_scale.y - j / (float)(vccount-1) * tex_scale.y;
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tex_coord[i + j * vccount].x = i / (float)(vccount - 1) * tex_scale.x;
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tex_coord[i + j *vccount].y = tex_scale.y - j / (float)(vccount - 1) * tex_scale.y;
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}
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}
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@ -265,8 +265,8 @@ evas_3d_add_func_surface_frame(Eo *mesh, int frame, Surface func, int p, vec2 te
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vertices[i + j * vccount] = func(v, u);
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normals[i + j * vccount] = _get_func_normal(func, v, u);
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tex_coord[i+ j * vccount].x = i / (float)(vccount-1) * tex_scale.x;
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tex_coord[i+ j *vccount].y = tex_scale.y - j / (float)(vccount-1) * tex_scale.y;
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tex_coord[i + j * vccount].x = i / (float)(vccount - 1) * tex_scale.x;
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tex_coord[i + j *vccount].y = tex_scale.y - j / (float)(vccount - 1) * tex_scale.y;
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}
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}
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@ -312,8 +312,8 @@ evas_3d_add_torus_frame(Eo *mesh, int frame, float rratio, int p, vec2 tex_scale
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_vec3_normalize(&normals[i + j * vccount]);
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tex_coord[i+ j * vccount].x = i / (float)(vccount-1) * tex_scale.x;
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tex_coord[i+ j *vccount].y = tex_scale.y - j / (float)(vccount-1) * tex_scale.y;
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tex_coord[i + j * vccount].x = i / (float)(vccount - 1) * tex_scale.x;
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tex_coord[i + j *vccount].y = tex_scale.y - j / (float)(vccount - 1) * tex_scale.y;
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}
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}
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@ -353,10 +353,10 @@ evas_3d_add_cylinder_frame(Eo *mesh, int frame, int p, vec2 tex_scale)
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tangents[i + vccount].y = tangents[i].y = 0;
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tangents[i + vccount].z = tangents[i].z = -sinfi;
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tex_coord[i].x = i / (float)(vccount-1) * tex_scale.x;
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tex_coord[i].x = i / (float)(vccount - 1) * tex_scale.x;
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tex_coord[i].y = 0;
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tex_coord[i+ vccount].x = i / (float)(vccount-1) * tex_scale.x;
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tex_coord[i+ vccount].y = tex_scale.y;
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tex_coord[i + vccount].x = i / (float)(vccount - 1) * tex_scale.x;
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tex_coord[i + vccount].y = tex_scale.y;
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}
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_generate_tape_indices(indices, p);
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@ -398,10 +398,10 @@ evas_3d_add_cone_frame(Eo *mesh, int frame, int p, vec2 tex_scale)
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tangents[i + vccount].y = tangents[i].y = 0;
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tangents[i + vccount].z = tangents[i].z = -sinfi;
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tex_coord[i].x = i / (float)(vccount-1) * tex_scale.x;
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tex_coord[i].x = i / (float)(vccount - 1) * tex_scale.x;
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tex_coord[i].y = 0;
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tex_coord[i+ vccount].x = tex_coord[i].x;
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tex_coord[i+ vccount].y = tex_scale.y;
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tex_coord[i + vccount].x = tex_coord[i].x;
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tex_coord[i + vccount].y = tex_scale.y;
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}
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_generate_tape_indices(indices, p);
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