Evas (wayland_egl): Use a more descriptive name for the engine info

structure.



SVN revision: 67099
This commit is contained in:
Christopher Michael 2012-01-11 23:28:01 +00:00
parent b6b56af57e
commit 17b8c59425
1 changed files with 3 additions and 5 deletions

View File

@ -3,9 +3,9 @@
#include <wayland-client.h>
typedef struct _Evas_Engine_Info_GL_Wl Evas_Engine_Info_GL_Wl;
typedef struct _Evas_Engine_Info_Wayland_Egl Evas_Engine_Info_Wayland_Egl;
struct _Evas_Engine_Info_GL_Wl
struct _Evas_Engine_Info_Wayland_Egl
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
@ -23,9 +23,7 @@ struct _Evas_Engine_Info_GL_Wl
/* engine specific function calls to query stuff about the destination */
/* engine (what visual & colormap & depth to use, performance info etc. */
struct {
// Visual * (*best_visual_get) (Evas_Engine_Info_GL_X11 *einfo);
// Colormap (*best_colormap_get) (Evas_Engine_Info_GL_X11 *einfo);
int (*best_depth_get) (Evas_Engine_Info_GL_Wl *einfo);
int (*best_depth_get) (Evas_Engine_Info_Wayland_Egl *einfo);
} func;
struct {