add an engine info field (4 bits) for swap mode :)
SVN revision: 77128
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0951e8a9d1
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17cfe59433
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@ -5,6 +5,18 @@
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typedef struct _Evas_Engine_Info_GL_X11 Evas_Engine_Info_GL_X11;
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/* have this feature */
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#define EVAS_ENGINE_GL_X11_SWAP_MODE_EXISTS 1
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typedef enum _Evas_Engine_Info_GL_X11_Swap_Mode
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{
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EVAS_ENGINE_GL_X11_SWAP_MODE_AUTO = 0,
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EVAS_ENGINE_GL_X11_SWAP_MODE_FULL = 1,
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EVAS_ENGINE_GL_X11_SWAP_MODE_COPY = 2,
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EVAS_ENGINE_GL_X11_SWAP_MODE_DOUBLE = 3,
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EVAS_ENGINE_GL_X11_SWAP_MODE_TRIPLE = 4
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} Evas_Engine_Info_GL_X11_Swap_Mode;
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struct _Evas_Engine_Info_GL_X11
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{
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/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
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@ -42,5 +54,6 @@ struct _Evas_Engine_Info_GL_X11
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unsigned char vsync : 1; // does nothing right now
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unsigned char indirect : 1; // use indirect rendering
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unsigned char swap_mode : 4; // what swap mode to assume
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};
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#endif
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@ -782,8 +782,25 @@ eng_setup(Evas *e, void *in)
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// copy (though using those explicitly is more efficient). so let's play with
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// triple buffer mdoe as a default and see.
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// re->mode = MODE_TRIPLE;
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// XXX: note - the abvoe seems to break on some older intel chipsets and
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// XXX: note - the above seems to break on some older intel chipsets and
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// drivers. it seems we CANT depend on backbuffer staying around. bugger!
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switch (info->swap_mode)
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{
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case EVAS_ENGINE_GL_X11_SWAP_MODE_FULL:
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re->mode = MODE_FULL;
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break;
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case EVAS_ENGINE_GL_X11_SWAP_MODE_COPY:
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re->mode = MODE_COPY;
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break;
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case EVAS_ENGINE_GL_X11_SWAP_MODE_DOUBLE:
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re->mode = MODE_DOUBLE;
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break;
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case EVAS_ENGINE_GL_X11_SWAP_MODE_TRIPLE:
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re->mode = MODE_TRIPLE;
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break;
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default:
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break;
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}
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}
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if (!re->win)
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{
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