actually - yes - in texture drop not del.
SVN revision: 31158
This commit is contained in:
parent
ebc47059de
commit
1977933b18
|
@ -385,7 +385,7 @@ evas_gl_common_texture_mipmaps_build(Evas_GL_Texture *tex, RGBA_Image *im, int s
|
|||
im2->image->data,
|
||||
pw, ph);
|
||||
}
|
||||
if (im1 != im) evas_common_image_delete(im1);
|
||||
if (im1 != im) evas_cache_image_drop(im1);
|
||||
im1 = NULL;
|
||||
|
||||
im_data = im2->image->data;
|
||||
|
|
Loading…
Reference in New Issue