fix yuv with gl pipe stuff.

SVN revision: 50920
This commit is contained in:
Carsten Haitzler 2010-08-09 04:59:14 +00:00
parent 65b6845759
commit 1b57456706
1 changed files with 6 additions and 2 deletions

View File

@ -1487,7 +1487,9 @@ again:
{
gc->pipe[pn].region.type = RTYPE_YUV;
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
gc->pipe[pn].shader.cur_prog = gc->shared->shader.font.prog;
gc->pipe[pn].shader.cur_texu = tex->ptu->texture;
gc->pipe[pn].shader.cur_texv = tex->ptv->texture;
gc->pipe[pn].shader.cur_prog = prog;
gc->pipe[pn].shader.smooth = smooth;
gc->pipe[pn].shader.blend = blend;
gc->pipe[pn].shader.render_op = gc->dc->render_op;
@ -1535,7 +1537,9 @@ again:
gc->state.top_pipe = pn;
gc->pipe[pn].region.type = RTYPE_YUV;
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
gc->pipe[pn].shader.cur_prog = gc->shared->shader.font.prog;
gc->pipe[pn].shader.cur_texu = tex->ptu->texture;
gc->pipe[pn].shader.cur_texv = tex->ptv->texture;
gc->pipe[pn].shader.cur_prog = prog;
gc->pipe[pn].shader.smooth = smooth;
gc->pipe[pn].shader.blend = blend;
gc->pipe[pn].shader.render_op = gc->dc->render_op;