typedefs in events, makes life easier for bindings and pointer references.

SVN revision: 46211
This commit is contained in:
Gustavo Sverzut Barbieri 2010-02-16 15:37:53 +00:00
parent 4419ccc84d
commit 21d95ade17
1 changed files with 69 additions and 62 deletions

View File

@ -126,6 +126,14 @@ typedef enum _Evas_Object_Table_Homogeneous_Mode
typedef struct _Evas_Transform Evas_Transform; /**< An Evas projective or affine transform */
typedef struct _Evas_Coord_Rectangle Evas_Coord_Rectangle; /**< A generic rectangle handle */
typedef struct _Evas_Point Evas_Point; /**< integer point */
typedef struct _Evas_Coord_Point Evas_Coord_Point; /**< Evas_Coord point */
typedef struct _Evas_Coord_Precision_Point Evas_Coord_Precision_Point; /**< Evas_Coord point with sub-pixel precision */
typedef struct _Evas_Position Evas_Position; /**< associates given point in Canvas and Output */
typedef struct _Evas_Precision_Position Evas_Precision_Position; /**< associates given point in Canvas and Output, with sub-pixel precision */
typedef struct _Evas_Smart_Class Evas_Smart_Class; /**< A smart object base class */
typedef struct _Evas_Smart_Cb_Description Evas_Smart_Cb_Description; /**< A smart object callback description, used to provide introspection */
typedef struct _Evas_Map Evas_Map; /**< An array of map points */
@ -158,6 +166,34 @@ struct _Evas_Coord_Rectangle /** A rectangle in Evas_Coord */
Evas_Coord h; /**< height of rectangle */
};
struct _Evas_Point
{
int x, y;
};
struct _Evas_Coord_Point
{
Evas_Coord x, y;
};
struct _Evas_Coord_Precision_Point
{
Evas_Coord x, y;
double xsub, ysub;
};
struct _Evas_Position
{
Evas_Point output;
Evas_Coord_Point canvas;
};
struct _Evas_Precision_Position
{
Evas_Point output;
Evas_Coord_Precision_Point canvas;
};
typedef enum _Evas_Aspect_Control
{
EVAS_ASPECT_CONTROL_NONE = 0,
@ -504,12 +540,10 @@ struct _Evas_Engine_Info /** Generic engine information. Generic info is useless
struct _Evas_Event_Mouse_Down /** Mouse button press event */
{
int button; /**< Mouse button number that went down (1 - 32) */
struct {
int x, y;
} output;
struct {
Evas_Coord x, y;
} canvas;
Evas_Point output;
Evas_Coord_Point canvas;
void *data;
Evas_Modifier *modifiers;
Evas_Lock *locks;
@ -523,12 +557,10 @@ struct _Evas_Event_Mouse_Down /** Mouse button press event */
struct _Evas_Event_Mouse_Up /** Mouse button release event */
{
int button; /**< Mouse button number that was raised (1 - 32) */
struct {
int x, y;
} output;
struct {
Evas_Coord x, y;
} canvas;
Evas_Point output;
Evas_Coord_Point canvas;
void *data;
Evas_Modifier *modifiers;
Evas_Lock *locks;
@ -542,12 +574,10 @@ struct _Evas_Event_Mouse_Up /** Mouse button release event */
struct _Evas_Event_Mouse_In /** Mouse enter event */
{
int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
struct {
int x, y;
} output;
struct {
Evas_Coord x, y;
} canvas;
Evas_Point output;
Evas_Coord_Point canvas;
void *data;
Evas_Modifier *modifiers;
Evas_Lock *locks;
@ -559,12 +589,11 @@ struct _Evas_Event_Mouse_In /** Mouse enter event */
struct _Evas_Event_Mouse_Out /** Mouse leave event */
{
int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
struct {
int x, y;
} output;
struct {
Evas_Coord x, y;
} canvas;
Evas_Point output;
Evas_Coord_Point canvas;
void *data;
Evas_Modifier *modifiers;
Evas_Lock *locks;
@ -576,14 +605,9 @@ struct _Evas_Event_Mouse_Out /** Mouse leave event */
struct _Evas_Event_Mouse_Move /** Mouse button down event */
{
int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
struct {
struct {
int x, y;
} output;
struct {
Evas_Coord x, y;
} canvas;
} cur, prev;
Evas_Position cur, prev;
void *data;
Evas_Modifier *modifiers;
Evas_Lock *locks;
@ -597,13 +621,8 @@ struct _Evas_Event_Mouse_Wheel /** Wheel event */
int direction; /* 0 = default up/down wheel FIXME: more wheel types */
int z; /* ...,-2,-1 = down, 1,2,... = up */
struct {
int x, y;
} output;
struct {
Evas_Coord x, y;
} canvas;
Evas_Point output;
Evas_Coord_Point canvas;
void *data;
Evas_Modifier *modifiers;
@ -618,13 +637,10 @@ struct _Evas_Event_Multi_Down /** Multi button press event */
int device; /**< Multi device number that went down (1 or more for extra touches) */
double radius, radius_x, radius_y;
double pressure, angle;
struct {
int x, y;
} output;
struct {
Evas_Coord x, y;
double xsub, ysub;
} canvas;
Evas_Point output;
Evas_Coord_Precision_Point canvas;
void *data;
Evas_Modifier *modifiers;
Evas_Lock *locks;
@ -640,13 +656,10 @@ struct _Evas_Event_Multi_Up /** Multi button release event */
int device; /**< Multi device number that went up (1 or more for extra touches) */
double radius, radius_x, radius_y;
double pressure, angle;
struct {
int x, y;
} output;
struct {
Evas_Coord x, y;
double xsub, ysub;
} canvas;
Evas_Point output;
Evas_Coord_Precision_Point canvas;
void *data;
Evas_Modifier *modifiers;
Evas_Lock *locks;
@ -662,15 +675,9 @@ struct _Evas_Event_Multi_Move /** Multi button down event */
int device; /**< Multi device number that moved (1 or more for extra touches) */
double radius, radius_x, radius_y;
double pressure, angle;
struct {
struct {
int x, y;
} output;
struct {
Evas_Coord x, y;
double xsub, ysub;
} canvas;
} cur;
Evas_Precision_Position cur;
void *data;
Evas_Modifier *modifiers;
Evas_Lock *locks;