typedefs in events, makes life easier for bindings and pointer references.
SVN revision: 46211
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@ -126,6 +126,14 @@ typedef enum _Evas_Object_Table_Homogeneous_Mode
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typedef struct _Evas_Transform Evas_Transform; /**< An Evas projective or affine transform */
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typedef struct _Evas_Coord_Rectangle Evas_Coord_Rectangle; /**< A generic rectangle handle */
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typedef struct _Evas_Point Evas_Point; /**< integer point */
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typedef struct _Evas_Coord_Point Evas_Coord_Point; /**< Evas_Coord point */
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typedef struct _Evas_Coord_Precision_Point Evas_Coord_Precision_Point; /**< Evas_Coord point with sub-pixel precision */
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typedef struct _Evas_Position Evas_Position; /**< associates given point in Canvas and Output */
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typedef struct _Evas_Precision_Position Evas_Precision_Position; /**< associates given point in Canvas and Output, with sub-pixel precision */
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typedef struct _Evas_Smart_Class Evas_Smart_Class; /**< A smart object base class */
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typedef struct _Evas_Smart_Cb_Description Evas_Smart_Cb_Description; /**< A smart object callback description, used to provide introspection */
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typedef struct _Evas_Map Evas_Map; /**< An array of map points */
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@ -158,6 +166,34 @@ struct _Evas_Coord_Rectangle /** A rectangle in Evas_Coord */
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Evas_Coord h; /**< height of rectangle */
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};
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struct _Evas_Point
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{
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int x, y;
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};
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struct _Evas_Coord_Point
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{
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Evas_Coord x, y;
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};
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struct _Evas_Coord_Precision_Point
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{
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Evas_Coord x, y;
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double xsub, ysub;
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};
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struct _Evas_Position
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{
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Evas_Point output;
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Evas_Coord_Point canvas;
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};
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struct _Evas_Precision_Position
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{
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Evas_Point output;
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Evas_Coord_Precision_Point canvas;
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};
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typedef enum _Evas_Aspect_Control
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{
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EVAS_ASPECT_CONTROL_NONE = 0,
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@ -504,12 +540,10 @@ struct _Evas_Engine_Info /** Generic engine information. Generic info is useless
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struct _Evas_Event_Mouse_Down /** Mouse button press event */
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{
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int button; /**< Mouse button number that went down (1 - 32) */
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struct {
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int x, y;
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} output;
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struct {
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Evas_Coord x, y;
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} canvas;
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Evas_Point output;
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Evas_Coord_Point canvas;
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void *data;
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Evas_Modifier *modifiers;
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Evas_Lock *locks;
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@ -523,12 +557,10 @@ struct _Evas_Event_Mouse_Down /** Mouse button press event */
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struct _Evas_Event_Mouse_Up /** Mouse button release event */
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{
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int button; /**< Mouse button number that was raised (1 - 32) */
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struct {
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int x, y;
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} output;
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struct {
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Evas_Coord x, y;
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} canvas;
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Evas_Point output;
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Evas_Coord_Point canvas;
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void *data;
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Evas_Modifier *modifiers;
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Evas_Lock *locks;
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@ -542,12 +574,10 @@ struct _Evas_Event_Mouse_Up /** Mouse button release event */
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struct _Evas_Event_Mouse_In /** Mouse enter event */
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{
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int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
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struct {
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int x, y;
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} output;
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struct {
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Evas_Coord x, y;
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} canvas;
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Evas_Point output;
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Evas_Coord_Point canvas;
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void *data;
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Evas_Modifier *modifiers;
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Evas_Lock *locks;
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@ -559,12 +589,11 @@ struct _Evas_Event_Mouse_In /** Mouse enter event */
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struct _Evas_Event_Mouse_Out /** Mouse leave event */
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{
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int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
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struct {
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int x, y;
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} output;
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struct {
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Evas_Coord x, y;
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} canvas;
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Evas_Point output;
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Evas_Coord_Point canvas;
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void *data;
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Evas_Modifier *modifiers;
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Evas_Lock *locks;
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@ -576,14 +605,9 @@ struct _Evas_Event_Mouse_Out /** Mouse leave event */
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struct _Evas_Event_Mouse_Move /** Mouse button down event */
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{
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int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
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struct {
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struct {
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int x, y;
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} output;
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struct {
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Evas_Coord x, y;
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} canvas;
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} cur, prev;
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Evas_Position cur, prev;
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void *data;
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Evas_Modifier *modifiers;
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Evas_Lock *locks;
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@ -597,13 +621,8 @@ struct _Evas_Event_Mouse_Wheel /** Wheel event */
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int direction; /* 0 = default up/down wheel FIXME: more wheel types */
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int z; /* ...,-2,-1 = down, 1,2,... = up */
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struct {
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int x, y;
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} output;
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struct {
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Evas_Coord x, y;
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} canvas;
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Evas_Point output;
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Evas_Coord_Point canvas;
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void *data;
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Evas_Modifier *modifiers;
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@ -618,13 +637,10 @@ struct _Evas_Event_Multi_Down /** Multi button press event */
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int device; /**< Multi device number that went down (1 or more for extra touches) */
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double radius, radius_x, radius_y;
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double pressure, angle;
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struct {
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int x, y;
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} output;
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struct {
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Evas_Coord x, y;
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double xsub, ysub;
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} canvas;
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Evas_Point output;
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Evas_Coord_Precision_Point canvas;
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void *data;
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Evas_Modifier *modifiers;
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Evas_Lock *locks;
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@ -640,13 +656,10 @@ struct _Evas_Event_Multi_Up /** Multi button release event */
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int device; /**< Multi device number that went up (1 or more for extra touches) */
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double radius, radius_x, radius_y;
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double pressure, angle;
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struct {
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int x, y;
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} output;
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struct {
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Evas_Coord x, y;
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double xsub, ysub;
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} canvas;
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Evas_Point output;
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Evas_Coord_Precision_Point canvas;
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void *data;
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Evas_Modifier *modifiers;
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Evas_Lock *locks;
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@ -662,15 +675,9 @@ struct _Evas_Event_Multi_Move /** Multi button down event */
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int device; /**< Multi device number that moved (1 or more for extra touches) */
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double radius, radius_x, radius_y;
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double pressure, angle;
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struct {
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struct {
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int x, y;
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} output;
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struct {
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Evas_Coord x, y;
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double xsub, ysub;
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} canvas;
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} cur;
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Evas_Precision_Position cur;
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void *data;
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Evas_Modifier *modifiers;
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Evas_Lock *locks;
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