compositing ok on glx - need this for more testing and dev!

SVN revision: 46035
This commit is contained in:
Carsten Haitzler 2010-02-10 06:24:21 +00:00
parent 44de2046c0
commit 22bcb163f2
2 changed files with 12 additions and 8 deletions

View File

@ -1156,6 +1156,7 @@ _native_free_cb(void *data, void *image)
glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
GLX_FRONT_LEFT_EXT);
}
printf("free glx pixmap %p\n", n->glx_pixmap);
glXDestroyPixmap(re->win->disp, n->glx_pixmap);
n->glx_pixmap = 0;
}
@ -1283,20 +1284,19 @@ eng_image_native_set(void *data, void *image, void *native)
int pixmap_att[20];
int target = 0;
int i = 0;
if ((re->win->depth_cfg[depth].tex_target &
GLX_TEXTURE_2D_BIT_EXT) &&
(1) // we assume npo2 for now
GLX_TEXTURE_2D_BIT_EXT)
// && (1) // we assume npo2 for now
// size is pow2 || mnpo2 supported
)
{
printf("2d\n");
target = GLX_TEXTURE_2D_EXT;
}
else if ((re->win->depth_cfg[depth].tex_target &
GLX_TEXTURE_RECTANGLE_BIT_EXT))
{
printf("rect\n");
printf("rect!!! (not handled)\n");
target = GLX_TEXTURE_RECTANGLE_EXT;
}
if (!target)
@ -1333,18 +1333,20 @@ eng_image_native_set(void *data, void *image, void *native)
n->visual = vis;
n->fbc = re->win->depth_cfg[depth].fbc;
im->native.yinvert = re->win->depth_cfg[depth].yinvert;
// im->native.loose = 1; // works well on nvidia - intel may not be happy i hear. for now.. lets make nv work 1. - because i have an nv card, 2. because it doesnt seem broken for texture-from-pixmap like fglrx has seemed, 3. its some of the best done drivers on linux
im->native.loose = 0;
im->native.data = n;
im->native.func.data = re;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
n->glx_pixmap = glXCreatePixmap(re->win->disp, n->fbc,
n->pixmap, pixmap_att);
printf("new native texture for %x | %4ix%4i@%2ibpp = %p\n",
pm, w, h, depth, n->glx_pixmap);
if (!target)
{
printf("notgt\n");
printf("no target :(\n");
glXQueryDrawable(re->win->disp, n->pixmap, GLX_TEXTURE_TARGET_EXT, &target);
}
if (target == GLX_TEXTURE_2D_EXT)
@ -1352,11 +1354,13 @@ eng_image_native_set(void *data, void *image, void *native)
im->native.target = GL_TEXTURE_2D;
im->native.mipmap = re->win->depth_cfg[depth].mipmap;
}
#ifdef GL_TEXTURE_RECTANGLE_ARB
else if (target == GLX_TEXTURE_RECTANGLE_EXT)
{
im->native.target = GL_TEXTURE_RECTANGLE_ARB;
im->native.mipmap = 0;
}
#endif
else
{
im->native.target = GL_TEXTURE_2D;

View File

@ -215,7 +215,7 @@ eng_window_new(Display *disp,
glXGetFBConfigAttrib(disp, fbc[j], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &val);
gw->depth_cfg[i].tex_target = val;
gw->depth_cfg[i].fbc = fbc[i];
gw->depth_cfg[i].fbc = fbc[j];
}
}
XFree(fbc);