EPhysics: fix collision detection point

Also improve docs and test.



SVN revision: 74504
This commit is contained in:
Bruno Dilly 2012-07-27 14:50:25 +00:00
parent a05e66c88b
commit 24c2279813
3 changed files with 32 additions and 20 deletions

View File

@ -25,11 +25,12 @@ _collision_cb(void *data, EPhysics_Body *body __UNUSED__, void *event_info)
if (contact_body != collision_data->sphere2) return;
ephysics_body_collision_position_get(collision, &x, &y);
INF("Collision Detected");
evas_object_move(collision_data->impact, x, y);
evas_object_move(collision_data->impact, x - 10, y - 40);
elm_object_signal_emit(collision_data->impact, "impact,show",
"ephysics_test");
INF("Collision Detected at (%i, %i)", x, y);
}
static void

View File

@ -1467,9 +1467,11 @@ EAPI void ephysics_body_damping_get(const EPhysics_Body *body, double *linear_da
* If not added to any group the body will collide against any other body.
* Otherwise this body will collide only against those in the same groups.
*
* If @p body was already part of @p group, nothing will happen.
*
* @param body The body to be added to @p group.
* @param group The group the @p body will belong to.
* @return EINA_TRUE on success, EINA_FALSE otherwise.
* @return @c EINA_TRUE if body is added to group, or @c EINA_FALSE on error.
*
* @see ephysics_body_collision_group_del()
* @see ephysics_body_collision_group_list_get()
@ -1484,9 +1486,12 @@ EAPI Eina_Bool ephysics_body_collision_group_add(EPhysics_Body *body, const char
* This @p body will not belong to @p group any more and the collisions filter
* must take that on account.
*
* If @p body wasn't part of @p group before, nothing will happen.
*
* @param body The body to be removed from @p group.
* @param group The group @p body must be removed from.
* @return EINA_TRUE on success, EINA_FALSE otherwise.
* @return @c EINA_TRUE if body is removed from group, or @c EINA_FALSE on
* error.
*
* @see ephysics_body_collision_group_add()
* @ingroup EPhysics_Body

View File

@ -75,8 +75,6 @@ ephysics_body_filter_collision(EPhysics_Body *body0, EPhysics_Body *body1)
EAPI Eina_Bool
ephysics_body_collision_group_add(EPhysics_Body *body, const char *group)
{
Eina_List *l;
void *grp;
Eina_Stringshare *group_str;
if (!body)
@ -86,13 +84,11 @@ ephysics_body_collision_group_add(EPhysics_Body *body, const char *group)
}
group_str = eina_stringshare_add(group);
EINA_LIST_FOREACH(body->collision_groups, l, grp)
if (eina_list_data_find(body->collision_groups, group_str))
{
if (grp == group_str)
{
eina_stringshare_del(group_str);
return EINA_TRUE;
}
INF("Body already added to group: %s", group);
eina_stringshare_del(group_str);
return EINA_TRUE;
}
body->collision_groups = eina_list_append(body->collision_groups, group_str);
@ -111,6 +107,13 @@ ephysics_body_collision_group_del(EPhysics_Body *body, const char *group)
}
group_str = eina_stringshare_add(group);
if (!eina_list_data_find(body->collision_groups, group_str))
{
INF("Body isn't part of group: %s", group);
eina_stringshare_del(group_str);
return EINA_TRUE;
}
body->collision_groups = eina_list_remove(body->collision_groups, group_str);
eina_stringshare_del(group_str);
eina_stringshare_del(group_str);
@ -331,17 +334,17 @@ ephysics_body_evas_object_update_select(EPhysics_Body *body)
}
static void
ephysics_body_collision_set(EPhysics_Body_Collision *collision, EPhysics_Body *contact_body, btVector3 position)
_ephysics_body_collision_set(EPhysics_Body_Collision *collision, EPhysics_Body *contact_body, btVector3 position)
{
double rate;
int height;
int wy, wh;
EPhysics_World *world = contact_body->world;
ephysics_world_render_geometry_get(world, NULL, NULL, NULL, &height);
ephysics_world_render_geometry_get(world, NULL, &wy, NULL, &wh);
rate = ephysics_world_rate_get(world);
collision->contact_body = contact_body;
collision->x = position.getX() * rate;
collision->y = height - (position.getY() * rate);
collision->y = wh + wy - (position.getY() * rate);
}
EAPI void
@ -373,7 +376,6 @@ void
ephysics_body_contact_processed(EPhysics_Body *body, EPhysics_Body *contact_body, btVector3 position)
{
EPhysics_Body_Callback *cb;
EPhysics_Body_Collision *collision;
if ((!body) || (!contact_body))
return;
@ -382,14 +384,18 @@ ephysics_body_contact_processed(EPhysics_Body *body, EPhysics_Body *contact_body
{
if (cb->type == EPHYSICS_CALLBACK_BODY_COLLISION)
{
collision = (EPhysics_Body_Collision*)malloc(
sizeof(EPhysics_Body_Collision));
EPhysics_Body_Collision *collision;
collision = (EPhysics_Body_Collision *)malloc(
sizeof(EPhysics_Body_Collision));
if (!collision)
{
ERR("Can't allocate collision data structure.");
continue;
}
ephysics_body_collision_set(collision, contact_body, position);
_ephysics_body_collision_set(collision, contact_body, position);
cb->func(cb->data, body, collision);
free(collision);
}