Evas GL: Restore viewport and scissor test for GLESv1
This is necessary when switching back to direct rendering. But I suspect there are other corner cases that we didn't spot.
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@ -1744,6 +1744,11 @@ _evgl_gles1_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
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_gles1_api.glViewport(nc[0], nc[1], nc[2], nc[3]);
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}
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ctx->viewport_direct[0] = nc[0];
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ctx->viewport_direct[1] = nc[1];
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ctx->viewport_direct[2] = nc[2];
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ctx->viewport_direct[3] = nc[3];
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// Keep a copy of the original coordinates
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ctx->viewport_coord[0] = x;
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ctx->viewport_coord[1] = y;
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@ -2235,8 +2235,6 @@ evgl_make_current(void *eng_data, EVGL_Surface *sfc, EVGL_Context *ctx)
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if (_evgl_direct_renderable(rsc, sfc))
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{
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// Transition from pixmap surface rendering to direct rendering
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/*
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* TODO:
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if (!rsc->direct.rendered)
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{
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// Restore viewport and scissor test to direct rendering mode
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@ -2244,7 +2242,6 @@ evgl_make_current(void *eng_data, EVGL_Surface *sfc, EVGL_Context *ctx)
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if ((ctx->direct_scissor) && (!ctx->scissor_enabled))
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glEnable(GL_SCISSOR_TEST);
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}
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*/
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if (dbg) DBG("sfc %p is direct renderable.", sfc);
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rsc->direct.rendered = 1;
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}
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@ -172,6 +172,7 @@ struct _EVGL_Context
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int scissor_coord[4];
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int viewport_coord[4];
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int viewport_direct[4];
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// For GLES1 with indirect rendering
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EVGLNative_Context gles1_context;
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