EPhysics: add BulletPhysics instructions

Add BulletPhysics build and install instructions and re-enable
ephysics.


SVN revision: 82221
This commit is contained in:
Leandro Dorileo 2013-01-04 18:22:29 +00:00
parent 71cf862c95
commit 36ca515709
2 changed files with 38 additions and 1 deletions

37
README
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@ -11,6 +11,43 @@ EFL is a collection of libraries for handling many common tasks a
developer man have such as data structures, communication, rendering,
widgets and more.
BULLET PHYSICS DEPENDENCY:
------------------------------------------------------------------------------
EFL comes with EPhysics(a physics wrapper library) enabled by default, to
build it the user must have BulletPhysics engine installed.
More informations about BulletPhysics can be obtained in the upstream project
web site at: http://bulletphysics.org.
We have received many reports about BulletPhysics installation and distros
packages in bad shape, some without even a package. If your distro doesn't
ship a BulletPhysics package or you want to build it from source code follow the
instructions below:
* Required Packages:
You should have cmake installed. Bullet comes with autotools and cmake build
systems, do not use the autotools alternative, it's unstable, bogus and hasn't
been maintained for quite some time.
* Download the tarball from:
http://code.google.com/p/bullet/downloads/list
NOTE: the current supported version is 2.80 or greater.
* Compiling and Installing:
Uncompress it to(say) ~/bullet and:
$ cd ~/bullet/build
$ cmake .. -DBUILD_CPU_DEMOS=OFF -DBUILD_DEMOS=OFF -DBUILD_SHARED_LIBS=ON
$ make
$ sudo make install
* Ubuntu Users:
Alternatively ubuntu users have the option to install the BulletPhysics from
our oficial EFL PPA:
https://launchpad.net/~efl/+archive/trunk
------------------------------------------------------------------------------
COMPILING AND INSTALLING:

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@ -3229,7 +3229,7 @@ AC_ARG_ENABLE([physics],
want_physics="no"
fi
],
[want_physics="no"])
[want_physics="yes"])
EFL_LIB_START_OPTIONAL([EPhysics], [test "${want_physics}" = "yes"])