parent
ed4a4d5fdc
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3fe669e66d
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@ -3034,10 +3034,10 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta
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}
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evas_map_util_3d_rotate(map,
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TO_DOUBLE(pf->map.rotation.x),
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TO_DOUBLE(pf->map.rotation.y),
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TO_DOUBLE(pf->map.rotation.z),
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TO_DOUBLE(pf->map.rotation.y),
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TO_DOUBLE(pf->map.rotation.z),
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pf->map.center.x, pf->map.center.y,
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pf->map.center.z);
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pf->map.center.z);
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// calculate light color & position etc. if there is one
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if (pf->lighted)
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