diff --git a/doc/Doxyfile.in b/doc/Doxyfile.in index 50470a8d2d..e2a6742652 100644 --- a/doc/Doxyfile.in +++ b/doc/Doxyfile.in @@ -609,7 +609,8 @@ INPUT = @top_srcdir@/src/lib \ @srcdir@/ephysics_examples.dox \ @srcdir@/edje_examples.dox \ @top_srcdir@/src/bin/edje/edje_cc_handlers.c \ - @srcdir@/emotion_examples.dox + @srcdir@/emotion_examples.dox \ + @srcdir@/elementary_examples.dox # This tag can be used to specify the character encoding of the source files # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is diff --git a/doc/elementary_examples.dox b/doc/elementary_examples.dox index 8be745e752..af37ae2c62 100644 --- a/doc/elementary_examples.dox +++ b/doc/elementary_examples.dox @@ -396,7 +396,7 @@ * * To be able to create our actionsliders we need to do some setup, but this * isn't really relevant here, so if you want to know about that go @ref - * Win "here". + * Elm_Win "here". * * With all that boring stuff out of the way we can proceed to creating some * actionsliders.@n @@ -915,7 +915,7 @@ * * Keeping any of those four buttons pressed will trigger their autorepeat * callback, where we move the button doing some size hint magic. To - * understand how that works better, refer to the @ref Box documentation. + * understand how that works better, refer to the @ref Elm_Box documentation. * Also, the first time the function is called, we change the icon in the * middle button, using elm_object_content_unset() first to keep the reference * to the previous one, so we don't need to recreate it when we are done @@ -3170,7 +3170,7 @@ /** * @page layout_example_01 Layout - Content, Table and Box * - * This example shows how one can use the @ref Layout widget to create a + * This example shows how one can use the @ref Elm_Layout widget to create a * customized distribution of widgets on the screen, controlled by an Edje theme. * The full source code for this example can be found at @ref * layout_example_01_c. @@ -3247,7 +3247,7 @@ * of putting them in row, column, both, or any other available layout. This is * also described in the Edje documentation. * - * This box area is similar to the @ref Box widget of elementary, with the + * This box area is similar to the @ref Elm_Box widget of elementary, with the * difference that its position and properties are controlled by the theme of the * layout. It also contains more than one API to add items to it, since the * items position now is defined in terms of a list of items, not a matrix. @@ -3314,7 +3314,7 @@ /** * @page layout_example_02 Layout - Predefined Layout * - * This example shows how one can use the @ref Layout with a predefined theme + * This example shows how one can use the @ref Elm_Layout with a predefined theme * layout to add a back and next button to a simple window. The full source code * for this example can be found at @ref layout_example_02_c. * @@ -3424,7 +3424,7 @@ * middle positions. In the middle position we are placing a button that when * clicked will hide the hover. We are also going to use a non-default theme * for our hover. We won't explain the functioning of button for that see @ref - * Button. + * Elm_Button. * * We start our example with a couple of callbacks that show and hide the data * they're given(which we'll see later on is the hover widget): @@ -3479,7 +3479,7 @@ * green). Our example will allow the user to choose the animation the flip * uses and to interact with it. To allow the user to choose the interaction * mode we use radio buttons, we will however not explain them, if you would - * like to know more about radio buttons see @ref Radio. + * like to know more about radio buttons see @ref Elm_Radio. * * We start our example with the usual setup and then create the 2 rectangles * we will use in our flip: @@ -4430,11 +4430,11 @@ /** * @page entry_example Entry - Example of simple editing * - * As a general overview of @ref Entry we are going to write an, albeit simple, + * As a general overview of @ref Elm_Entry we are going to write an, albeit simple, * functional editor. Although intended to show how elm_entry works, this * example also makes extensive use of several other widgets. The full code * can be found in @ref entry_example.c "entry_example.c" and in the following - * lines we'll go through the parts especific to the @ref Entry widget. + * lines we'll go through the parts especific to the @ref Elm_Entry widget. * * The program itself is a simple editor, with a file already set to it, that * can be set to autosave or not and allows insertion of emoticons and some @@ -4463,7 +4463,7 @@ * @skip static void * @until } * - * One of the buttons on the top will trigger an @ref Inwin to open and show + * One of the buttons on the top will trigger an @ref Elm_Inwin to open and show * us several icons we can insert into the text. We'll jump over most of these * functions, but when all the options are chosen, we insert the special * markup text that will show the chosen icon in place. @@ -4503,7 +4503,7 @@ * just that, a box that holds text, and in order to have some frame around it * or a background color, another widget needs to provide this. When an entry * is scrollable, the same scroller used internally does this. - * We are using @ref Frame "frames" here to provide some decoration around, + * We are using @ref Elm_Frame "frames" here to provide some decoration around, * then creating our entries, set them to single line, add our two filters and * the callback for when their value change. * @until _height_changed_cb @@ -4884,7 +4884,7 @@ /** * @page genlist_example_05 Genlist - working with subitems * - * This is probably the most complex example of elementary @ref Genlist. We + * This is probably the most complex example of elementary @ref Elm_Genlist. We * create a tree of items, using the subitems properties of the items, and keep * it in memory to be able to expand/hide subitems of an item. The full source * code can be found at @ref genlist_example_05_c @@ -5457,7 +5457,7 @@ * @until evas_object_show * * Next, we define the item class for our slideshow - * items. Slideshow images are going to be Elementary @ref Photo "photo" + * items. Slideshow images are going to be Elementary @ref Elm_Photo "photo" * widgets, here, as pointed by our @c get class * function. We'll let the Elementary infrastructure to delete those * objects for us, and, as there's no additional data attached to our @@ -5666,7 +5666,7 @@ * it will work kind of like a modal window, blocking any other widget from * receiving events until the window is manually dismissed by pressing some * button to close it or having blocking task signalling its completion so - * normal operations can be resumed. This is unlike the @ref Hover widget, + * normal operations can be resumed. This is unlike the @ref Elm_Hover widget, * that would show its content on top of the designated target, but clicking * anywhere else would dismiss it automatically. * @@ -5842,7 +5842,7 @@ /** * @page win_example_01 Win - General API overview * - * For most users of the Elementary API, the @ref Win widget has a lot more + * For most users of the Elementary API, the @ref Elm_Win widget has a lot more * functions than what they need. * * In general, a developer will create a window, set some content on it and