evas-gl-common: Fix invalid use of Texture

We cannot use the texture to find a valid format Before the texture is
actually created. This is invalid, leads to "warning: tex is used
uninitialized' message from the compiler, and just plain wrong.
Instead, use the alpha property of the Evas_GL_Image to find the
proper texture format, Then create the texture.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2014-08-13 09:38:33 -04:00
parent 8d3d12282b
commit 4ad176e481
1 changed files with 1 additions and 1 deletions

View File

@ -998,7 +998,7 @@ evas_gl_common_texture_dynamic_new(Evas_Engine_GL_Context *gc, Evas_GL_Image *im
Evas_GL_Texture *tex;
int lformat;
lformat = _evas_gl_texture_search_format(tex->alpha, gc->shared->info.bgra, EVAS_COLORSPACE_ARGB8888);
lformat = _evas_gl_texture_search_format(im->alpha, gc->shared->info.bgra, EVAS_COLORSPACE_ARGB8888);
if (lformat < 0) return NULL;
tex = evas_gl_common_texture_alloc(gc, im->w, im->h, im->alpha);