From 4e55742f4a649e16dae7a85ef37cb0a2a3c79f77 Mon Sep 17 00:00:00 2001 From: ChunEon Park Date: Sat, 24 Nov 2012 17:25:43 +0000 Subject: [PATCH] evas/gl - don't need to keep the texture altas height for the framebuffer. they won't be utilized anything by atlas. Cause of this, It wasted unnecessary texture memory. :( SVN revision: 79637 --- src/modules/evas/engines/gl_common/evas_gl_texture.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_texture.c b/src/modules/evas/engines/gl_common/evas_gl_texture.c index f84b3ed5cd..11dc274ee8 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_texture.c +++ b/src/modules/evas/engines/gl_common/evas_gl_texture.c @@ -363,7 +363,6 @@ _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, in pt = calloc(1, sizeof(Evas_GL_Texture_Pool)); if (!pt) return NULL; - h = _tex_round_slot(gc, h) * gc->shared->info.tune.atlas.slot_size; _tex_adjust(gc, &w, &h); pt->gc = gc; pt->w = w;