Obj_io. Step 5.1 fix codestyle
This commit is contained in:
parent
d69e06183c
commit
5e6a655329
|
@ -17,19 +17,19 @@
|
|||
#define WIDTH 1900
|
||||
#define HEIGHT 1080
|
||||
|
||||
#define ADD_OBJ_MESH(mesh_name, Y, Z) \
|
||||
mesh_name = eo_add(EVAS_3D_MESH_CLASS, evas); \
|
||||
eo_do(mesh_name, \
|
||||
efl_file_set("sweet_"#mesh_name".obj", NULL), \
|
||||
#define ADD_OBJ_MESH(mesh_name, Y, Z) \
|
||||
mesh_name = eo_add(EVAS_3D_MESH_CLASS, evas); \
|
||||
eo_do(mesh_name, \
|
||||
efl_file_set("sweet_"#mesh_name".obj", NULL), \
|
||||
evas_3d_mesh_frame_material_set(0, material), \
|
||||
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG)); \
|
||||
eo_do(mesh_name, efl_file_save("saved_"#mesh_name".obj", NULL, NULL)); \
|
||||
mesh_name##_node = eo_add(EVAS_3D_NODE_CLASS, evas, \
|
||||
eo_do(mesh_name, efl_file_save("saved_"#mesh_name".obj", NULL, NULL)); \
|
||||
mesh_name##_node = eo_add(EVAS_3D_NODE_CLASS, evas, \
|
||||
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH)); \
|
||||
eo_do(root_node, \
|
||||
evas_3d_node_member_add(mesh_name##_node)); \
|
||||
eo_do(mesh_name##_node, \
|
||||
evas_3d_node_mesh_add(mesh_name), \
|
||||
evas_3d_node_member_add(mesh_name##_node)); \
|
||||
eo_do(mesh_name##_node, \
|
||||
evas_3d_node_mesh_add(mesh_name), \
|
||||
evas_3d_node_position_set(0, Y, Z));
|
||||
|
||||
Ecore_Evas *ecore_evas = NULL;
|
||||
|
@ -108,7 +108,7 @@ main(void)
|
|||
|
||||
/* Add the root node for the scene. */
|
||||
root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
|
||||
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
|
||||
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
|
||||
|
||||
/* Add the camera. */
|
||||
camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
|
||||
|
@ -117,7 +117,7 @@ main(void)
|
|||
|
||||
camera_node =
|
||||
eo_add(EVAS_3D_NODE_CLASS, evas,
|
||||
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
|
||||
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
|
||||
eo_do(camera_node,
|
||||
evas_3d_node_camera_set(camera));
|
||||
eo_do(root_node,
|
||||
|
@ -136,7 +136,7 @@ main(void)
|
|||
|
||||
light_node =
|
||||
eo_add(EVAS_3D_NODE_CLASS, evas,
|
||||
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
|
||||
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
|
||||
eo_do(light_node,
|
||||
evas_3d_node_light_set(light),
|
||||
evas_3d_node_position_set(10.0, 0.0, 2.0),
|
||||
|
|
Loading…
Reference in New Issue