Obj_io. Step 5.1 fix codestyle

This commit is contained in:
Bogdan Devichev 2015-01-29 17:45:13 +02:00
parent d69e06183c
commit 5e6a655329
1 changed files with 12 additions and 12 deletions

View File

@ -17,19 +17,19 @@
#define WIDTH 1900
#define HEIGHT 1080
#define ADD_OBJ_MESH(mesh_name, Y, Z) \
mesh_name = eo_add(EVAS_3D_MESH_CLASS, evas); \
eo_do(mesh_name, \
efl_file_set("sweet_"#mesh_name".obj", NULL), \
#define ADD_OBJ_MESH(mesh_name, Y, Z) \
mesh_name = eo_add(EVAS_3D_MESH_CLASS, evas); \
eo_do(mesh_name, \
efl_file_set("sweet_"#mesh_name".obj", NULL), \
evas_3d_mesh_frame_material_set(0, material), \
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG)); \
eo_do(mesh_name, efl_file_save("saved_"#mesh_name".obj", NULL, NULL)); \
mesh_name##_node = eo_add(EVAS_3D_NODE_CLASS, evas, \
eo_do(mesh_name, efl_file_save("saved_"#mesh_name".obj", NULL, NULL)); \
mesh_name##_node = eo_add(EVAS_3D_NODE_CLASS, evas, \
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH)); \
eo_do(root_node, \
evas_3d_node_member_add(mesh_name##_node)); \
eo_do(mesh_name##_node, \
evas_3d_node_mesh_add(mesh_name), \
evas_3d_node_member_add(mesh_name##_node)); \
eo_do(mesh_name##_node, \
evas_3d_node_mesh_add(mesh_name), \
evas_3d_node_position_set(0, Y, Z));
Ecore_Evas *ecore_evas = NULL;
@ -108,7 +108,7 @@ main(void)
/* Add the root node for the scene. */
root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
@ -117,7 +117,7 @@ main(void)
camera_node =
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
eo_do(root_node,
@ -136,7 +136,7 @@ main(void)
light_node =
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
evas_3d_node_position_set(10.0, 0.0, 2.0),