Edje: edje table documentation.

By: ceolin <flavio.ceolin@profusion.mobi>



SVN revision: 61965
This commit is contained in:
Gustavo Lima Chaves 2011-08-01 20:04:17 +00:00
parent c509e668d4
commit 67111bacac
7 changed files with 1655 additions and 12 deletions

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@ -6,6 +6,7 @@
* @li @ref Example_Edje_Basics
* @li @ref tutorial_edje_swallow
* @li @ref tutorial_edje_text
* @li@ref tutorial_edje_table
*/
/**
@ -199,4 +200,60 @@
* The theme used in this example is:
* @include text.edc
* @example text.edc
*/
*/
/**
* @page tutorial_edje_table Table example
*
* In this example, we illustrate how to organize your objects on a table, using
* the evas_object_part_table functions. To be easier to understand the objects
* in this example will be four simple rects, when the user click over one
* item with the left button its is removed from the table, if any other button
* was used all items are removed. For each action is printed a message with
* the current number of rows and columns.
*
* We started creating an EDC file with one part of the type TABLE called
* @b "table_part", that is the part which we will refer to access the table:
* @include table.edc
*
* On the other hand, in the C file we first create the rectangles and added a
* callback for mouse down, as you can see bellow:
* @dontinclude edje-table.c
* @skip _rects_create
* @until }
* @skip }
* @until }
*
* With the objects created we have to pack them into the table, to do this, we
* just have to use the function edje_object_part_table_pack().
* @dontinclude edje-table.c
* @skip (!edje_object_part_table_pack
* @until 4
*
* The other bit of code that is relevant to us now is our event handler for
* when the user click over the rectangle. Here we use the function
* edje_object_part_table_unpack() to remove the item from the table or
* edje_object_part_table_clear() to remove all items, it depends on which mouse
* button the user uses.
* @dontinclude edje-table.c
* @skip _on_mouse_down
* @until }
*
* Finally, the last important thing in this example is about how to know how many
* columns and rows are there in the table, It should be noted that this function
* don't tell you how many items are there in the table, just the number of the
* columns and rows of the table.
* @dontinclude edje-table.c
* @skip _columns_rows_
* @until }
*
* The example's window should look like this picture:
*
* @image html edje-table-example.png
* @image rtf edje-table-example.png
* @image latex edje-table-example.eps
*
* The full source code follows:
* @include edje-table.c
* @example edje-table.c
*/

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@ -5,7 +5,8 @@ pkglibdir = $(datadir)/$(PACKAGE)/examples
#put here all EDCs one needs to the examples
EDCS = basic.edc \
swallow.edc \
text.edc
text.edc \
table.edc
filesdir = $(datadir)/$(PACKAGE)/examples
files_DATA =
@ -29,7 +30,8 @@ AM_CPPFLAGS += @ECORE_EVAS_CFLAGS@
pkglib_PROGRAMS += \
edje-basic \
edje-swallow \
edje-text
edje-text \
edje-table
LDADD = $(top_builddir)/src/lib/libedje.la @ECORE_EVAS_LIBS@
@ -52,10 +54,12 @@ files_DATA += \
$(srcdir)/edje-basic.c \
$(srcdir)/edje-swallow.c \
$(srcdir)/edje-text.c \
$(srcdir)/edje-table.c
endif
EXTRA_DIST = $(EDCS) \
$(srcdir)/red.png \
$(srcdir)/edje-basic.c \
$(srcdir)/edje-swallow.c \
$(srcdir)/edje-text.c
$(srcdir)/edje-text.c \
$(srcdir)/edje-table.c

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@ -0,0 +1,165 @@
/**
* Simple Edje example illustrating table functions.
*
* You'll need at least one Evas engine built for it (excluding the
* buffer one). See stdout/stderr for output.
*
* @verbatim
* edje_cc table.edc && gcc -o edje-table edje-table.c `pkg-config --libs --cflags evas ecore ecore-evas edje`
* @endverbatim
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#define PACKAGE_EXAMPLES_DIR "."
#define __UNUSED__
#endif
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Edje.h>
#define WIDTH (400)
#define HEIGHT (400)
static const char *edje_file_path = PACKAGE_EXAMPLES_DIR "/table.edj";
static Ecore_Evas *ee;
static Evas *evas;
static Evas_Object *bg, *edje_obj, *rects[4];
static void
_on_destroy(Ecore_Evas *ee __UNUSED__)
{
ecore_main_loop_quit();
}
/* Try to get the number of columns and rows of the table
* and print them. */
static void
_columns_rows_print(void)
{
int cols, rows;
if (edje_object_part_table_col_row_size_get(edje_obj, "table_part", &cols,
&rows))
fprintf(stdout, "Number of columns: %d\nNumber of rows: %d\n", cols, rows);
else
fprintf(stderr, "Cannot get the number of columns and rows\n");
}
/* here just to keep our example's window size and table items
* size in synchrony. */
static void
_canvas_resize_cb(Ecore_Evas *ee)
{
int i, w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
evas_object_resize(bg, w, h);
evas_object_resize(edje_obj, w, h);
for (i = 0; i < 4; i++)
evas_object_size_hint_min_set(rects[i], w/2, h/2);
}
/* Mouse button 1 = remove the clicked item
* any other button = remove all items. */
static void
_on_mouse_down(void *data, Evas *evas, Evas_Object *obj, void *event_info)
{
Evas_Event_Mouse_Down *ev = event_info;
if (ev->button != 1)
edje_object_part_table_clear(edje_obj, "table_part", EINA_TRUE);
else if (!edje_object_part_table_unpack(edje_obj, "table_part", obj))
fprintf(stderr, "Cannot remove the selected rectangle\n");
evas_object_del(obj);
_columns_rows_print();
}
static void
_rects_create(void)
{
int i;
for (i = 0; i < 4; i++)
{
rects[i] = evas_object_rectangle_add(evas);
evas_object_size_hint_min_set(rects[i], 200, 200);
evas_object_size_hint_weight_set(rects[i], 1.0, 1.0);
evas_object_show(rects[i]);
evas_object_event_callback_add(rects[i], EVAS_CALLBACK_MOUSE_DOWN,
_on_mouse_down, NULL);
}
}
int
main(void)
{
int i;
ecore_evas_init();
edje_init();
/* this will give you a window with an Evas canvas under the first
* engine available */
ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
ecore_evas_callback_destroy_set(ee, _on_destroy);
ecore_evas_callback_resize_set(ee, _canvas_resize_cb);
ecore_evas_title_set(ee, "Edje Table Example");
ecore_evas_show(ee);
evas = ecore_evas_get(ee);
bg = evas_object_rectangle_add(evas);
evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
evas_object_move(bg, 0, 0); /* at canvas' origin */
evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_show(bg);
edje_obj = edje_object_add(evas);
edje_object_file_set(edje_obj, edje_file_path, "example_table");
evas_object_move(edje_obj, 0, 0); /* at canvas' origin */
evas_object_resize(edje_obj, WIDTH, HEIGHT);
evas_object_show(edje_obj);
_rects_create();
/* Colouring the rectangles */
evas_object_color_set(rects[0], 255, 0, 0, 255);
evas_object_color_set(rects[1], 0, 255, 0, 255);
evas_object_color_set(rects[2], 0, 0, 255, 255);
evas_object_color_set(rects[3], 128, 128, 128, 255);
/* Packing the rectangles into the table */
if (!edje_object_part_table_pack(edje_obj, "table_part", rects[0],
0, 0, 1, 2))
fprintf(stderr, "Cannot add the rectangle 1 to table\n");
if (!edje_object_part_table_pack(edje_obj, "table_part", rects[1],
0, 1, 1, 1))
fprintf(stderr, "Cannot add the rectangle 2 to table\n");
if (!edje_object_part_table_pack(edje_obj, "table_part", rects[2],
1, 0, 1, 1))
fprintf(stderr, "Cannot add the rectangle 3 to table\n");
if (!edje_object_part_table_pack(edje_obj, "table_part", rects[3],
1, 1, 1, 1))
fprintf(stderr, "Cannot add the rectangle 4 to table\n");
_columns_rows_print();
ecore_main_loop_begin();
ecore_evas_free(ee);
ecore_evas_shutdown();
edje_shutdown();
return 0;
}

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@ -0,0 +1,19 @@
collections {
group {
name: "example_table";
min: 50 50;
parts {
part {
name: "table_part";
type: TABLE;
description {
min: 50 50;
state: "default" 0.0;
rel1.relative: 0.0 0.0;
rel2.relative: 1.0 1.0;
}
}
}
}
}

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@ -448,6 +448,7 @@ part of Edje's API:
- @ref Example_Edje_Basics
- @ref tutorial_edje_swallow
- @ref tutorial_edje_table
@ -3183,8 +3184,7 @@ EAPI Evas_Object *edje_object_part_table_child_get (Evas_Object *obj, con
* @param colspan Columns the child will take
* @param rowspan Rows the child will take
*
* @return 1: Successfully added.\n
* 0: An error occurred.
* @return @c EINA_TRUE object was added, @c EINA_FALSE on failure
*
* Packs an object into the table indicated by part.
*/
@ -3197,8 +3197,7 @@ EAPI Eina_Bool edje_object_part_table_pack (Evas_Object *obj, con
* @param part The part name
* @param child_obj The object to pack in
*
* @return 1: Successfully removed.\n
* 0: An error occurred.
* @return @c EINA_TRUE object removed, @c EINA_FALSE on failure
*
* Removes an object from the table indicated by part.
*/
@ -3212,8 +3211,7 @@ EAPI Eina_Bool edje_object_part_table_unpack (Evas_Object *obj, con
* @param cols Pointer where to store number of columns (can be NULL)
* @param rows Pointer where to store number of rows (can be NULL)
*
* @return 1: Successfully get some data.\n
* 0: An error occurred.
* @return @c EINA_TRUE get some data, @c EINA_FALSE on failure
*
* Retrieves the size of the table in number of columns and rows.
*/
@ -3226,8 +3224,7 @@ EAPI Eina_Bool edje_object_part_table_col_row_size_get (const Evas_Object *ob
* @param part The part name
* @param clear If set, will delete subobjs on remove
*
* @return 1: Successfully clear table.\n
* 0: An error occurred.
* @return @c EINA_TRUE clear the table, @c EINA_FALSE on failure
*
* Removes all object from the table indicated by part, except the
* internal ones set from the theme.