evas/evas_engine - patched by Seung-Soo Woo.
Dear all, There is a below issue. Problem : Evas gl engine call eglWaitNative() and eglWaitGL() before/after eglSwapBuffers(). The sync APIs are not call only in case of SGX_DDK. Resolution : It is necessary to check MALI string too. So, I fixed it. Please find enclosed file. Thanks. SVN revision: 61226
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@ -655,7 +655,8 @@ eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x
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s = (const char *)glGetString(GL_RENDERER);
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if (s)
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{
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if (strstr(s, "PowerVR SGX 540"))
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if (strstr(s, "PowerVR SGX 540") ||
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strstr(s, "Mali-400 MP"))
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safe_native = 1;
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}
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}
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