efl gfx_path: fix memory leak.
his reverts commit 38be95b0b6
.
The reverting patch blocks efl_canvas_vg_shape triggers efl_canvas_vg_node destructor.
That occurs massive leaks among the all nodes in the vector tree.
To fix the origin issue, we must reset path explicitly in the derived class.
@fix
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parent
bfb4c0a483
commit
69dfeb0323
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@ -1535,11 +1535,4 @@ _efl_gfx_path_copy_from(Eo *obj, Efl_Gfx_Path_Data *pd, const Eo *dup_from)
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_efl_gfx_path_path_set(obj, pd, from->commands, from->points);
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}
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EOLIAN static void
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_efl_gfx_path_efl_object_destructor(Eo *obj, Efl_Gfx_Path_Data *pd)
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{
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_efl_gfx_path_reset(obj, pd);
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efl_destructor(efl_super(obj, EFL_GFX_PATH_MIXIN));
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}
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#include "interfaces/efl_gfx_path.eo.c"
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@ -1,7 +1,7 @@
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import eina_types;
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import efl_gfx_types;
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mixin @beta Efl.Gfx.Path requires Efl.Object
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mixin @beta Efl.Gfx.Path
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{
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[[EFL graphics path object interface]]
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methods {
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@ -267,7 +267,4 @@ mixin @beta Efl.Gfx.Path requires Efl.Object
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]]
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}
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}
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implements {
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Efl.Object.destructor;
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}
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}
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