More cleanups by srl <srl@penguinpowered.com>.

SVN revision: 4068
This commit is contained in:
Term 2000-12-30 07:19:54 +00:00
parent 8decb4effc
commit 6a62ebfa0e
1 changed files with 3 additions and 3 deletions

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@ -38,7 +38,7 @@ it will be slow. You can try the other engines:
./evas_test_old -m hard
x11 is the X11 pixmap engine. -s 0 turns off ``dithering'' and smooth shading
for image objects hre for better speed. hard is the opengl hardware 3D
for image objects here for better speed. hard is the opengl hardware 3D
engine. Note that if you do NOT have real hardware accelerated GL it will be
SLOOOOOOOOOOOOOW - VERY slow. Much slower than software. Also Mesa 3.2 and
below has known bugs that cause a segv. It's been fixed in Mesa 3.3.
@ -68,11 +68,11 @@ The result is an application creates an Evas & attaches that evas to a window.
Now it just creates objects - create an image object, a text object, a line
object, a rectangle object etc. It just moves and resizes these objects around
by calling routines in Evas - Evas handles redrawing, scaling, ordering the
draws to acount for layers, clipping objects out that don't exist in the
draws to account for layers, clipping objects out that don't exist in the
visible Evas area etc. All the application need do is call evas_redraw when
it becomes idle to have the evas redraw what has changed.
This means less headache for tha application programmer. Now why do this as
This means less headache for the application programmer. Now why do this as
a whole new library? Well - because the library can render the Evas as fast
as possible. It uses Imlib2 to do the grunt work of loading images - and
beyond that it can currently use either imlib2, OpenGL or X11 to render to the