Clean up the Lua docs. Much less clean up than I thought would be needed.

And my work for the year is done.  B-)


SVN revision: 82306
This commit is contained in:
David Walter Seikel 2013-01-06 15:36:44 +00:00
parent 0b12a76c5a
commit 6a804bb4e1
1 changed files with 35 additions and 35 deletions

View File

@ -683,7 +683,7 @@ static const struct luaL_Reg _elua_edje_funcs [] =
/**
@page luaref
@subsubsection edje_echo edje:echo(text)
@subsubsection edje_echo edje.echo(text)
Make lua a bit shelly. Prints a string to the console
@ -700,7 +700,7 @@ _elua_echo(lua_State *L) // Stack usage [-0, +0, v]
//-------------
/**
@page luaref
@subsubsection edje_date edje:date()
@subsubsection edje_date edje.date()
Retrieves the current time and date.
@ -753,15 +753,15 @@ _elua_date(lua_State *L) // Stack usage [-16, +17, em]
/**
@page luaref
@subsubsection edje_looptime edje:looptime()
@subsubsection edje_looptime edje.looptime()
Retrieves the time at which the last loop stopped waiting for timeouts or events.
This gets the time that the main loop ceased waiting for timouts and/or events
to come in or for signals or any other interrupt source. This should be
considered a reference point for all time based activity that should calculate
its timepoint from the return of edje:looptime(). Use this UNLESS you absolutely
must get the current actual timepoint - then use edje:seconds(). Note that this
its timepoint from the return of edje.looptime(). Use this UNLESS you absolutely
must get the current actual timepoint - then use edje.seconds(). Note that this
time is meant to be used as relative to other times obtained on this run.
Wraps ecore_loop_time_get().
@ -778,7 +778,7 @@ _elua_looptime(lua_State *L) // Stack usage [-0, +1, -]
/**
@page luaref
@subsubsection edje_seconds edje:seconds()
@subsubsection edje_seconds edje.seconds()
Retrieves the current system time as a floating point value in seconds.
@ -800,7 +800,7 @@ _elua_seconds(lua_State *L) // Stack usage [-0, +1, -]
/**
@page luaref
@subsubsection edje_version edje:version()
@subsubsection edje_version edje.version()
Retrieves the current edje version number.
@ -820,7 +820,7 @@ _elua_version(lua_State *L) // St
//-------------
/**
@page luaref
@subsubsection edje_geom edje:geom()
@subsubsection edje_geom edje.geom()
Retrieves the position and size of the edje object that this lua group is in.
@ -840,7 +840,7 @@ _elua_objgeom(lua_State *L) // Stack usage [-10
/**
@page luaref
@subsubsection edje_pos edje:pos()
@subsubsection edje_pos edje.pos()
Retrieves the position of the edje object that this lua group is in.
@ -859,7 +859,7 @@ _elua_objpos(lua_State *L) // Stack usage [-6,
/**
@page luaref
@subsubsection edje_size edje:size()
@subsubsection edje_size edje.size()
Retrieves the size of the edje object that this lua group is in.
@ -879,7 +879,7 @@ _elua_objsize(lua_State *L) // Stack usage [-6,
//-------------
/**
@page luaref
@subsubsection edje_emit edje:emit(signal, source)
@subsubsection edje_emit edje.emit(signal, source)
Emit a signal.
@ -912,7 +912,7 @@ _elua_emit(lua_State *L) // Stack usage [-2,
/**
@page luaref
@subsubsection edje_message_send edje:messagesend(id, type, ...)
@subsubsection edje_message_send edje.messagesend(id, type, ...)
Send a message to this edje, and all it's child objects.
@ -1164,7 +1164,7 @@ _elua_animator_free(void *obj) // Stack usage [-0,
/**
@page luaref
@subsubsection edje_animator edje:animator(func)
@subsubsection edje_animator edje.animator(func)
This function adds an animator and returns its handle on success and NULL on
failure. The function func will be called every frame tick. Note that setting
@ -1251,7 +1251,7 @@ _elua_timer_free(void *obj) // Stack usage [-0,
/**
@page luaref
@subsubsection edje_timer edje:timer(tick, func)
@subsubsection edje_timer edje.timer(tick, func)
This function adds a timer and returns its handle on success and NULL on failure.
The function func will be called every tick seconds.
@ -1343,9 +1343,9 @@ _elua_transition_free(void *obj) // Stack usage [-0,
/**
@page luaref
@subsubsection edje_transition edje:transition(div, func)
@subsubsection edje_transition edje.transition(div, func)
Just like edje:animator(), except that the callback function gets called with an
Just like edje.animator(), except that the callback function gets called with an
argument. The argument is the amount of time since the transition was created,
divided by the div parameter.
@ -1380,7 +1380,7 @@ _elua_transition(lua_State *L) // Stack usage [-8,
//-------------
/**
@page luaref
@subsubsection edje_colour_class edje:color_class(class, r, g, b, a)
@subsubsection edje_colour_class edje.color_class(class, r, g, b, a)
Gets, (and optionally sets) the colours for a color class.
@ -1436,7 +1436,7 @@ _elua_color_class(lua_State *L) // Stack usage [-(1
/**
@page luaref
@subsubsection edje_text_class edje:text_class(class, font, size)
@subsubsection edje_text_class edje.text_class(class, font, size)
Gets, (and optionally sets) the details for a text class.
@ -1514,7 +1514,7 @@ _elua_polish_evas_object(Edje *ed, Edje_Lua_Evas_Object *elo)
/**
@page luaref
@subsubsection edje_edje edje:edje()
@subsubsection edje_edje edje.edje()
Create an edje object, and add it to the edje.
@ -1537,7 +1537,7 @@ _elua_edje(lua_State *L) // Stack usage [-7,
/**
@page luaref
@subsubsection edje_image edje:image()
@subsubsection edje_image edje.image()
Create an evas image, and add it to the edje.
@ -1559,7 +1559,7 @@ _elua_image(lua_State *L) // Stack usage [-7,
/**
@page luaref
@subsubsection edje_line edje:line()
@subsubsection edje_line edje.line()
Create an evas line, and add it to the edje.
@ -1590,7 +1590,7 @@ _elua_map_free(void *obj)
/**
@page luaref
@subsubsection edje_map edje:map()
@subsubsection edje_map edje.map()
Create an evas map.
@ -1611,7 +1611,7 @@ _elua_map(lua_State *L) // Stack usage [-7,
/**
@page luaref
@subsubsection edje_polygon edje:polygon()
@subsubsection edje_polygon edje.polygon()
Create an evas polygon, and add it to the edje.
@ -1633,7 +1633,7 @@ _elua_polygon(lua_State *L) // Stack usage [-7,
/**
@page luaref
@subsubsection edje_rect edje:rect()
@subsubsection edje_rect edje.rect()
Create an evas rectangle, and add it to the edje.
@ -1653,7 +1653,7 @@ _elua_rect(lua_State *L) // Stack usage [-7,
/**
@page luaref
@subsubsection edje_text edje:text()
@subsubsection edje_text edje.text()
Create an evas text object, and add it to the edje.
@ -1692,7 +1692,7 @@ _elua_textblock(lua_State *L) // Stack usage [-7,
@subsection evas Evas class.
The lua evas class includes functions for dealing with evas objects. The evas
objects must have been previously created by lua using one of the lua ezas
objects must have been previously created by lua using one of the lua evas
object creation functions from the lua edje class.
In the following, "evas_object" is a place holder for any lua variable that
@ -2518,7 +2518,7 @@ _elua_obj_map_enable(lua_State *L) // Stack usage [
The lua ecore animator class includes functions for dealing with ecore animator objects.
The ecore animator objects must have been previously created by lua using the lua
edje object creation function edje:animator() or edje:transition().
edje object creation function edje.animator() or edje.transition().
In the following, "animator_object" is a place holder for any lua variable that
holds a reference to an ecore animator object.
@ -2537,7 +2537,7 @@ static const struct luaL_Reg _elua_ecore_animator_funcs [] =
The lua ecore timer class includes functions for dealing with ecore timer objects.
The ecore timer objects must have been previously created by lua using the lua
edje object creation function edje:timer().
edje object creation function edje.timer().
In the following, "timer_object" is a place holder for any lua variable that
holds a reference to an ecore timer object.
@ -2557,7 +2557,7 @@ static const struct luaL_Reg _elua_ecore_timer_funcs [] =
The lua evas edje class includes functions for dealing with evas edje objects.
The evas edje objects must have been previously created by lua using the lua
edje object creation function edje:edje().
edje object creation function edje.edje().
In the following, "edje_object" is a place holder for any lua variable that
holds a reference to an evas edje object. NOT the edje class specified earlier
@ -2655,7 +2655,7 @@ _elua_edje_file(lua_State *L) // Stack usage [
The lua evas image class includes functions for dealing with evas image objects.
The evas image objects must have been previously created by lua using the lua
image object creation function edje:image().
image object creation function edje.image().
In the following, "image_object" is a place holder for any lua variable that
holds a reference to an evas image object.
@ -2859,7 +2859,7 @@ _elua_image_image(lua_State *L) // Stack usage [
The lua evas line class includes functions for dealing with evas line objects.
The evas line objects must have been previously created by lua using the lua
line object creation function edje:line().
line object creation function edje.line().
In the following, "line_object" is a place holder for any lua variable that
holds a reference to an evas line object.
@ -2929,7 +2929,7 @@ static int _elua_line_xy(lua_State *L) // Stack usage [
The lua evas map class includes functions for dealing with evas map objects.
The evas map objects must have been previously created by lua using the lua
map object creation function edje:map(). The evas map system is complex, rather
map object creation function edje.map(). The evas map system is complex, rather
than repeat the copious documentation here, please refer to the evas map
documentation. It has pictures and everything. B-)
@ -3503,7 +3503,7 @@ _elua_map_zoom(lua_State *L) // Stack usage [
The lua evas polygon class includes functions for dealing with evas polygon objects.
The evas polygon objects must have been previously created by lua using the lua
polygon object creation function edje:polygon().
polygon object creation function edje.polygon().
In the following, "polygon_object" is a place holder for any lua variable that
holds a reference to an evas polygon object.
@ -3583,7 +3583,7 @@ _elua_polygon_point(lua_State *L) // Stack usage [
The lua evas text class includes functions for dealing with evas text objects.
The evas text objects must have been previously created by lua using the lua
text object creation function edje:text().
text object creation function edje.text().
In the following, "text_object" is a place holder for any lua variable that
holds a reference to an evas text object.
@ -4229,7 +4229,7 @@ _edje_lua2_script_func_resize(Edje *ed) // Stack usage [-3, +3, e] or [-1, +1,
If a function called "message" exists in a lua edje group, then it is called when
that edje gets gets a message sent to it, with the message details passed to it.
See edje:messagesend() for details of what each type means. The arrays are
See edje.messagesend() for details of what each type means. The arrays are
passed as a table.
*/
void