Add the examples/ folder in edje/doc/ and put in the first 2 lua examples

SVN revision: 46955
This commit is contained in:
Davide Andreoli 2010-03-07 19:34:28 +00:00
parent dbd7badb2f
commit 6bd9299cf7
2 changed files with 147 additions and 0 deletions

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collections {
group { name: "main";
parts {
part { name: "bg";
type: RECT;
description { state: "default" 0.0;
color: 255 255 255 255;
}
}
part { name: "label";
type: TEXT;
description { state: "default" 0.0;
color: 0 0 0 255;
text {
text: "Click me.";
font: "Sans";
size: 12;
}
}
}
}
programs {
program {
signal: "mouse,down,1";
source: "label";
lua_script {
ed.label.text = "Clicked!"
}
}
program {
signal: "mouse,up,1";
source: "label";
lua_script {
ed.label.text = "Click me."
}
}
}
}
}

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collections {
group { name: "main";
parts {
part { name: "bg";
type: RECT;
description { state: "default" 0.0;
color: 255 255 255 255;
}
}
part { name: "label1";
type: TEXT;
description { state: "default" 0.0;
color: 0 0 0 255;
text {
text: "Timer delayed...";
font: "Sans";
size: 12;
align: 0.0 0.7;
}
}
}
part { name: "label2";
type: TEXT;
description { state: "default" 0.0;
color: 0 0 0 255;
text {
font: "Sans";
size: 12;
align: 0.0 0.8;
}
}
}
part { name: "label3";
type: TEXT;
description { state: "default" 0.0;
color: 0 0 0 255;
text {
font: "Sans";
size: 12;
align: 0.0 0.9;
}
}
}
part { name: "red_rect";
type: RECT;
description { state: "default" 0.0;
color: 255 0 0 255;
max: 30 30;
align: 0.1 0.2;
}
description { state: "default" 1.0;
inherit: "default" 0.0;
color: 0 0 255 255;
align: 0.9 0.2;
}
}
}
programs {
/* Move the red rect back an forth in a loop */
program { name: "init";
signal: "load";
source: "";
action: STATE_SET "default" 1.0;
transition: SINUSOIDAL 1.0;
target: "red_rect";
after: "loop";
}
program { name: "loop";
action: STATE_SET "default" 0.0;
transition: SINUSOIDAL 1.0;
target: "red_rect";
after: "init";
}
program { name: "lua_init";
signal: "load";
source: "";
lua_script {
function timer_cb()
/* Print Timer attributes */
print("## timer_cb")
print(" timer.pending:", timer.pending)
print(" timer.precision:", timer.precision)
print(" timer.interval:", timer.interval)
/* Slow down the timer */
timer.interval = timer.interval + 0.005
/* Set labels with object info */
ed.label1.text = "timer interval: " .. timer.interval
ed.label2.text = "object x: " .. ed.red_rect.geometry[1]
ed.label3.text = "object color: " .. ed.red_rect.color[1] .. " "
.. ed.red_rect.color[2] .. " "
.. ed.red_rect.color[3]
/* or return CALLBACK_CANCEL to stop the timer*/
return CALLBACK_RENEW
end
/* Start a new timer that will call timer_cb every 0.01s */
timer = ed:timer(0.01, timer_cb)
/* Delay the timer execution by 2s */
timer:delay(2)
}
}
}
}
}