Evas: Remove a useless ifdef that was causing dead code.

You can't compile a gl_common .c file based on whether or not the SDL
header was included. The .c file will result in only one .o and since
the Evas_Engine_Sdl.h is not included by evas_gl_context.c itself, then
that ifdef will never be true.
gl_common should request a callback function pointer from the evas engine
for doing symbol resolution. This needs a refactor.

SVN revision: 64086
This commit is contained in:
Youness Alaoui 2011-10-15 09:30:33 +00:00
parent 4866f72938
commit 74c3fe766e
1 changed files with 5 additions and 5 deletions

View File

@ -48,11 +48,11 @@ gl_symbols(void)
if (sym_done) return;
sym_done = 1;
#ifdef _EVAS_ENGINE_SDL_H
# define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)SDL_GL_GetProcAddress(sym)
#else
# define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
#endif
/* FIXME: If using the SDL engine, we should use SDL_GL_GetProcAddress
* instead of dlsym
* if (!dst) dst = (typ)SDL_GL_GetProcAddress(sym)
*/
#define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
#define FALLBAK(dst, typ) if (!dst) dst = (typ)sym_missing;
FINDSYM(glsym_glGenFramebuffers, "glGenFramebuffers", glsym_func_void);