parent
a0c531cad8
commit
7c4d6fbec8
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@ -386,3 +386,5 @@
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2012-03-07 Cedric Bail
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* Correctly count and propagate preload signal with GROUP.
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* Fix rotation with fixed point.
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@ -24,6 +24,7 @@ Improvements:
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Fixes:
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* Correctly count and propagate preload signal with GROUP.
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* Fix rotation with fixed point.
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Changes since Edje 1.0.0:
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-------------------------
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@ -1809,9 +1809,9 @@ _edje_part_recalc_single_map(Edje *ed,
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}
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params->map.center.z = 0;
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params->map.rotation.x = TO_DOUBLE(desc->map.rot.x);
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params->map.rotation.y = TO_DOUBLE(desc->map.rot.y);
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params->map.rotation.z = TO_DOUBLE(desc->map.rot.z);
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params->map.rotation.x = desc->map.rot.x;
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params->map.rotation.y = desc->map.rot.y;
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params->map.rotation.z = desc->map.rot.z;
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if (light)
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{
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@ -2831,7 +2831,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta
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}
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evas_map_util_3d_rotate(map,
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pf->map.rotation.x, pf->map.rotation.y, pf->map.rotation.z,
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TO_DOUBLE(pf->map.rotation.x), TO_DOUBLE(pf->map.rotation.y), TO_DOUBLE(pf->map.rotation.z),
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pf->map.center.x, pf->map.center.y, pf->map.center.z);
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// calculate light color & position etc. if there is one
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@ -1202,7 +1202,7 @@ struct _Edje_Calc_Params
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int x, y, z;
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} center; // 12
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struct {
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double x, y, z;
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FLOAT_T x, y, z;
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} rotation; // 24
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struct {
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int x, y, z;
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