only use highp *IF* compiler supports it.

SVN revision: 63880
This commit is contained in:
Carsten Haitzler 2011-10-06 13:25:18 +00:00
parent 32c2ed673b
commit 82b843d222
94 changed files with 387 additions and 10 deletions

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"uniform sampler1D gaussian;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"uniform sampler1D gaussian;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"uniform sampler1D gaussian;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"uniform sampler1D gaussian;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec2 tex_c;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec2 tex_c;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec2 tex_c;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec2 tex_coord;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex, texm;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex, texm;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec2 tex_c;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec2 tex_coord;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex, texuv;\n"
"varying vec4 col;\n"
@ -10,18 +14,18 @@
" y=texture2D(tex,tex_c).g;\n"
" u=texture2D(texuv,tex_cuv).g;\n"
" v=texture2D(texuv,tex_cuv).a;\n"
"\n"
" u=u-0.5;\n"
" v=v-0.5;\n"
" vmu=v*0.813+u*0.391;\n"
" u=u*2.018;\n"
" v=v*1.596;\n"
" y=(y-0.062)*1.164;\n"
"\n"
" r=y+v;\n"
" g=y-vmu;\n"
" b=y+u;\n"
"\n"
" gl_FragColor=vec4(r,g,b,1.0) * col;\n"
"}\n"
"\n"

View File

@ -1,6 +1,10 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex, texuv;
varying vec4 col;
varying vec2 tex_c, tex_cuv;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex, texuv;\n"
"varying vec2 tex_c, tex_cuv;\n"
@ -9,18 +13,19 @@
" y=texture2D(tex,tex_c).g;\n"
" u=texture2D(texuv,tex_cuv).g;\n"
" v=texture2D(texuv,tex_cuv).a;\n"
"\n"
" u=u-0.5;\n"
" v=v-0.5;\n"
" vmu=v*0.813+u*0.391;\n"
" u=u*2.018;\n"
" v=v*1.596;\n"
" y=(y-0.062)*1.164;\n"
"\n"
" r=y+v;\n"
" g=y-vmu;\n"
" b=y+u;\n"
"\n"
" gl_FragColor=vec4(r,g,b,1.0);\n"
"}\n"
"\n"
"\n"

View File

@ -1,6 +1,10 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex, texuv;
varying vec2 tex_c, tex_cuv;
void main()

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@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
@ -10,5 +14,5 @@
"{\n"
" gl_Position = mvp * vertex;\n"
" tex_y = tex_coord;\n"
" tex_cuv = tex_coord2;\n"
" tex_cuv = tex_coord2 * 0.5;\n"
"}\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
@ -12,5 +16,5 @@
" gl_Position = mvp * vertex;\n"
" col = color;\n"
" tex_y = tex_coord;\n"
" tex_cuv = tex_coord2;\n"
" tex_cuv = tex_coord2 * 0.5;\n"
"}\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec2 tex_c;

View File

@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord;\n"

View File

@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec2 tex_coord;

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@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"

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@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;

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@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex, texu, texv;\n"
"varying vec4 col;\n"

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@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex, texu, texv;
varying vec4 col;

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@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex, texu, texv;\n"
"varying vec2 tex_c, tex_c2, tex_c3;\n"

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@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex, texu, texv;
varying vec2 tex_c, tex_c2, tex_c3;

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@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord, tex_coord2, tex_coord3;\n"

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@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec2 tex_coord, tex_coord2, tex_coord3;

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@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"

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@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;

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@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex, texuv;\n"
"varying vec4 col;\n"

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@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex, texuv;
varying vec4 col;

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@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex, texuv;\n"
"varying vec2 tex_c, tex_cuv;\n"

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@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex, texuv;
varying vec2 tex_c, tex_cuv;

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@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord, tex_coord2;\n"

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@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec2 tex_coord, tex_coord2;

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@ -1,5 +1,9 @@
"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"

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@ -1,5 +1,9 @@
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
attribute vec4 vertex;
attribute vec4 color;